Be prepared to create your own House and challenge the Seven Kingdoms in this adaptation of A Game of Thrones. A gritty world awaits you full of treachery and traitorous Kings, Lords and Knights. Will you survive the slaughter and take the Iron throne, or will you succumb to the traitorous ways that goes forth in Westeros and Essos.
If you encounter any bugs or need any support regarding this mod please visit our forums at www.AWorldofIceandFire.co.uk/Forums
A World of Ice and Fire Dev Team.
I'm sure everybody's extremely anxious for the Beta 9 release. The download will be appearing here within the next day or two, so be sure to keep checking back ;).
This release has fixed the most bugs so far with hundreds which I haven't even documented. If you've been waiting to play a stable version, this is probably the one you should try. That said, I shall probably release a patch or two over the next week or so with any bug fixes I have inevitably missed.
Fix some bugs in Jacobhinds moral code.
Change out some models/textures/shaders.
Changed/balanced all shields. Faction shields should block much more damage now.
Added new music and converted all to ogg. for better performance.
Added new items/models.
Factionised more items.
Fixed unable to progress Vary's quest.
Fixed Alfred dyeing when he shouldn't.
Re worked a load of random events. You now shouldn't loose any stats in any of them and others outcomes make more sense.
Adjusted items/gear for all bandits and peasants.
Fixed Lys troop tree.
Fixed issues with music. Each culture should play in the correct locations now. It was a bit of a mish mash before.
Adjusted some stats of items.
Afterdeath battle cam/battle continuation now also works in ambushes.
Completely removed the lag when re-entering the campaign map.
Reduced general lag/stuttering on the campaign map.
Found some more tourney troops without weapons.. so equipped them.
Changed most face textures.
Fixed many scenes.
Fixed some battle maps where you start right at the edge.
Fixed armies not engaging when you join an already ongoing battle on the map.
Fixed issue with not being able to attack some parties if you didn't have negative relations (ie Lannister quest party).
Fixed issue with weaponsmith in Qohor.
Buffed Valyrian weapons.
Added being able to whistle your horse.
General bug fixes.
Re-worked starting characters and gear.
Added quest 'Bridge and Bones'.
Added The Tower of Joy.
Added Illyrio's manse.
Added new quest 'Bolster the Black'. - Currently not finished. This is where the main questline currently ends.
Added new scene for Robber Knights Camps.
Added some new animations.
Adjusted/fixed some companion dialogues.
Added 3 new Valyrian swords.
Added Fire Sword.
Updated the formations and formai code to moto's new code from VC. Performance for me has increased 2 fold.
Updated info pages.
Added several extra npc's to various locations.
Changed scene for Qohor.
Changed/fixed Braavos great hall.
Fixed some cases where castle black was still receiving tournaments.
Added more sea routes.
Fixed Night's Watch villagers not having weapons and being incorrect troops.
Villages should now change culture when taken by new factions.
Changed dialogue for sieges and fixed some bugs related to this.
Adjusted/fixed ai mesh for Riverrun.
Adjusted siege menus to be more user friendly and fixed any bugs related to this.
Removed pre battle orders from sieges as this just caused issues.
Adjusted dialogues for having a child.
Your child will now slowly grow into an adult.
Fixed Sherrer having the incorrect terrain.
Added 5 new villages to Essos.
Added 5 new castles to Essos.
Fixed issues with Evenfall Hall scene.
Added Ambient Occlusion to some models.
Changed all names of Bandit leaders to be specific to origin.
Possible fix for certain bandits/pirates whizzing around the battle maps at 100mph.
Lots of optimisations made with meshes.
Added Braavos town and arena made by Gokiller.
Added Sea Dragon Neck village made by cakeflirty.
Fixed double instance of some lord companions if they were taken prisoner.
Added slave troops to Essos. - Certain Essos cities use mercs as part of their armies, although you can recruit peasants and turn them into slaves for a quick cheap troop.
Fixed/changed the twins scene.
Fixed issues with master of whisper dialogues.
Fixed/Changed wildlings cave scene.
Fixed Fairmarket siege scene.
Fixed Vaith siege scene.
Changed Grassy Vale scene.
Changed Runestone scene.
Changed Crakehall scene.
Fixed issue with some flag meshes.
Fixed issues with some pic meshes.
Fixed some brothel keepers appearing twice in brothels.
Added Kings Landing scene made by Gokiller. (modified by myself)
Added Casterly Rock scene made by robercik8211. (modified by myself)
Lots and lots of other bugfixes, optimisations and tweaks.
If anyone with weak computers has issues with the first scene crashing. Let me know and I will upload a fix for this.
A big thanks to everyone that has had input in the creation of the Beta 9, that includes those that have donated, the ones of you who have made scenes, reported bugs and issues and tested the dev/test builds. You guys have helped to make the mod bigger and better.
Please don't forget to visit out Patreon page: Patreon.com
Our forums to post any issues: www.aworldoficeandfire.co.uk/Forums
Our wiki page: Aworldoficeandfire.co.uk
Or add me on Twitter: @TheRealProduno
I hope everyone has fun playing the new build whilst remembering we are still in Beta, bugs and balance issues do still happen. Though we are much much closer now to a final release ;)
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Highest Rated (44 agree) 10/10
great fun mod. It just needs more places and villages
Feb 23 2014 by Rometotalwar11
Lowest Rated (17 agree) 1/10
I always try out GoT mods, but now I have actually played some time on this mod, I can't play any more. It's utter rubbish. I'm sorry, I am going back to Cozur, at least he can code.
May 8 2014 by Sirjoot