Be prepared to create your own House and challenge the Seven Kingdoms in this adaptation of A Game of Thrones.

A gritty world awaits you full of treachery and traitorous kings, lords and knights. Will you survive the slaughter and take the Iron throne, or will you succumb to the traitorous ways that goes forth in Westeros and Essos.

If you encounter any bugs or need any support regarding this mod please visit our forums:

You may also visit our wiki page:

Or our Patreon page:

A World of Ice and Fire Dev Team.

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Dev Blog

News 31 comments

Beta 9.6

Lately with the nice weather (meaning more work for me) plus other things in life I have ended up being pretty busy. This means I couldn't properly announce the last update, so now below you can find the changelog for the Beta 9.6.

Fixed menu issue for the Bridge of Skulls quest.
Fixed issues with Bastards and Broken Things quest.
Fixed issues with Nights Watch troops.
Fixed issues with some Northern troops.
Fixed some spelling/grammar mistakes.
Fixed issues with Guild Masters not showing in the menu once you have met them.
Removed a menu item from Kings Landing for now to stop the 'not being able to leave' bug under certain circumstances.
Fixed issues at Honeyholt scene.
Fixed issues at Oldtown scene.
Fixed Three Towers scene.
Fixed Karhold scene.
Added an extra siege point to Bitterbridge.
Adjusted Ai mesh for Ashford Scene.
Adjustments made to Lannisport scene by Gokiller.
Added a new scene for Antlers Castle.
Fixed Lannisport arena.
Added a new scene for the Dreadfort.
Fixed Grassy Vale scene.
Fixed Tumbleton scene.
You can now take some of your men with you in the starting quests.
Added Highgarden scene created by Gokiller.
Fixed scene for Spicetown.
Adjusted Winterfell scene and made the ai mesh much better.
Added more banners for player selection.
Adjusted/added some music.
Some other tweaks/fixes/spelling fixes etc.

Whats To Come?

Several things are currently being worked on, some of which you can see below. The most notable however is probably the work being completed on the Wights and Whitewalkers.

Whitewalker model created by Mandible

Above is a current wip of a Whitewalker model currently being created by Mandible. We also have the code inserted for the special features related to these and the Wights. I will post another blog about this in the future though.

Other Commissioned Items

Ontop of the Whitewalker model we have had several other items created for the mod.

Scene Enhancement

Wierwood Tree created by Mandible

Wierwood Throne created by Mandible

Above are a couple of items to enhance the scenes in the mod and make them much more immersive. We do have more but they are still too early in development to show yet.


Below you can see a few wip armour pieces currently in development. The first created by StamfordLion and the second by Kraggrim.

Hound Helm created by StamfordLion

Loras Tyrell Helmet created by Kraggrim

Again we have a few more pieces in development but they are not ready to show yet.

All the items above were either commissioned by using donations kindly given to help develop the mod, or have been funded by Robertidaniel. So a massive thanks to him and to all that have donated so far. If you would like to see more of the above then please do visit our Patreon page which can be found by heading over to our forums.

Whats Left?

The proposed roadmap currently looks like this;

Beta 10

Introduce all features to make the mod feature complete.

- Fix the kingsguard feature.
- Add the ability for wights and whitewalkers to only get hurt by certain weapons.
- Add Wight and Whitewalker armies.
- Flesh out 'having children' feature.


- Add Dany and a small quest for her.

- Complete the main questline.

Other improvements.

- Add new troop trees for some Essos cultures.
- Add new troop trees for different parts of Dorne.
- Add all commissioned items thus far.
- Fix the mod options and preferences screen.
- Add other commands to the formations battle menu.
- Add a wierwood scene.
- Replace the Sept scenes for new ones.
- Finish all the face codes.
- Adjust the after battle options to be dependent upon your religion.
- Adjust being able to read from @Septrys to @Citadels
- Add additional trainers so the player is able to recruit faction specific units.
- Update random/scripted wars.

After all the above is complete i plan to release several hotfixes which will complete the mod and bring us to a final version. I would like to stress however the point of a final release is to complete all the major fixes and to release a completely bug free mod. I shall most possibly carry on creating scenes and adding commissioned items if donations allow.

Dont forget to visit our forums for more information or to post your suggestions or bugs

AWoIaF Beta 9.5 Release

AWoIaF Beta 9.5 Release

News 40 comments

Information regarding the release of AWoIaF Beta 9.5

A World of Ice and Fire Beta 9

A World of Ice and Fire Beta 9

News 53 comments

Bringing you news and information on the release on the Beta 9 for A World of Ice and Fire modification.

A World of Ice and Fire Beta 8.5

A World of Ice and Fire Beta 8.5

News 18 comments

News related to the release of A World of Ice and Fire Beta 8.5. What's planned for the future and anything else.

The next update

The next update

News 3 comments

Information regarding the next update, bug fixes and other mish mash.

RSS Files
A World of Ice and Fire Beta 9.6

A World of Ice and Fire Beta 9.6

Patch 149 comments

This is a patch for Beta 9.5 so please install the contents into your Beta 9.5 folder overwriting everything it asks. You WILL need to start a new game...

A World of Ice and Fire Beta 9.5

A World of Ice and Fire Beta 9.5

Full Version 92 comments

This is a full release so you can go ahead and delete your previous version of the mod. Please note this version will only work with Warband V.1.168...

A World of Ice and Fire Beta 9

A World of Ice and Fire Beta 9

Full Version 134 comments

This is a stand alone download for the mod so you can go ahead and delete your previous version. A couple of known bugs which I will try and fix A.S.A.P...

A World of Ice and Fire Beta 8.6

A World of Ice and Fire Beta 8.6

Patch 52 comments

PLEASE MAKE SURE YOU INSTALL BETA 8.5 BEFORE DOWNLOADING THIS PATCH!! Make sure you copy the contents of this file into your A World of Ice and Fire module...

A World of Ice and Fire Beta 8.5

A World of Ice and Fire Beta 8.5

Full Version 34 comments

This is a complete version so you can go ahead and delete your old folder. Please bare in mind some bugs may still be present, if you find any and you...

AWoIaF Beta 8

AWoIaF Beta 8

Full Version 57 comments

This is a full release, so you can go ahead and delete your older versions. Please read the known bugs below.

Comments  (0 - 10 of 3,614)

More locations and variety in quests and characters is in my humble oppinion needed esspecialy in ESSOS, there are bits and pieces here and there that need improvement, but all in all im very pleased with this mod! And tumbs up for creator who actualy responds and listen to the "fans" unlike some others I wont mention!!

Keep up the good work..xDD

Reply Good karma Bad karma+1 vote

I voted for you guys , on the new year eve I wont even go out for pyros , I will hunt Lannisters, greetings from Romania

Reply Good karma Bad karma+2 votes

Out of interest, is there any way to balance factions a little bit?

First of all, the Iron Islands gets overrun every single playthrough fairly quickly (150-200) days. I think it is mostly their lack of cavalry and viable missile troops. I know when I take my 50 Riverlands Outrider army, I can destroy over 100 Iron Born easily. The fact that a lot of their best units default to two handed weapons also hurts (two handers die fast to missiles and to horse).

Secondly, Lannisters seem way overpowered. This is mainly due to the fact that crossbows have superior damage and range and that the Lannister armies all spam the crap out of crossbows. Composition runs around 40%+ crossbows. Easiest nerf might be to nerf the range on crossbows. As of now, from my experience, they outrange everyone but Reach Archers (who have longbows?). Or give the lower ranking crossbows less damage/increased reload times?

It just feels right now that there are some serious balancing issues (namely Iron Islands being underpowered and Westerlands being overpowered).

Reply Good karma Bad karma+1 vote

could you please make that if you are at war with a faction and you have really good relation with an enemy town/village it will become your fief and if you're in really bad relations with a village/town that is under your control they will revolt and when you approach the town they will attack your army and if you eliminated a faction after some time they will fight for indenpendence and they will be succesfull in it if they take their capital.

Reply Good karma Bad karma+2 votes

Could you change the armor of Targaryen troops to what it's like in the series? I really prefer Targaryen Knight "full plate" version with the dragon banner on the chest with shiny metal rather than those brown textures whatever they are, otherwise, this mod's awesome and I'm still playing it for months already, never gets old

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Please vote mod of the year with me everyone! :)

Reply Good karma Bad karma+3 votes

Hey do the helmets of the stormlands and dragonstone look show accurate?

Reply Good karma Bad karma+1 vote

Great mod with a lot of work and time spent. Also the developer is a great guy who helped with campaign map fixing and improvements in my main mod without asking anything in return. Thanks man and great work on this mod.

Reply Good karma Bad karma+11 votes
produno Creator

Thanks man. I'm glad i could have been of some help. :)

Reply Good karma+9 votes

Awesome mod.Way better then ACOK. Really hoping that more locations can be added to Essos.Really anxious to see future of this mod

Reply Good karma Bad karma+5 votes
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Highest Rated (62 agree) 10/10

great fun mod. It just needs more places and villages

Feb 23 2014 by Rometotalwar11

Lowest Rated (19 agree) 1/10

I always try out GoT mods, but now I have actually played some time on this mod, I can't play any more. It's utter rubbish. I'm sorry, I am going back to Cozur, at least he can code.

May 8 2014 by Sirjoot

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New build to test over at our forums.

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