This mod contains ALL features of Brytenwalda plus more! Tweaked to fit a world setting of A Song of Ice and Fire. Current release will be in Alpha so expect things to be bugged, missing, placeholder objects etc, but i will release patches every so often slowly filling the gaps and squishing any bugs present.
If you encounter any bugs or need any support regarding this mod please visit our forums at www.AWorldofIceandFire.co.uk/Forums

Regards,
A World of Ice and Fire Dev Team.

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13 comments by produno on Mar 9th, 2015


Hotfix #1


I have now uploaded a hotfix for the Beta 7 here, it can also be found on my forums through the link below.

The fixes are as follows:

  • Fixed merchant inventories for all the new towns, inc problems with inn keepers, village elders etc
  • Various scene fixes.
  • Various mesh, texture and shader fixes.
  • Various text and dialogue fixes.
  • Various map fixes/Improvements.
  • Various other fixes and improvements.
  • Varys spy in Sunspear fix.

A big thanks to everyone that posted bugs and feedback.

The First hotfix can also be downloaded here



User Evil Strategist has started a Lets Play of the Beta 7. Some of you may want to check it out.



Beta 7 Final(y).



Ive altered the changelog below to account for the extra changes made. I decided to add lots more new locations, though please bare in mind most of the scenes for these still need to be changed to be correct.
For Beta 8 i shall mainly be focusing on Scene overhauls and new Lords and Ladies. If anyone wants to lend a hand with filling the scenes, then do let me know.


I shall be releasing Beta 7 next week end, hopefully Saturday. Though dont hold me to that, im not very good at meeting deadlines!

Ive focused mainly on bug fixes and making changes to compliment the setting this time round. A few new items and scenes have snuck in mind, including a couple of extra features i thought the mod was lacking. You can see the full changelog so far below:

  • Various text bugs fixed/re-written
  • Changed some books in the book merchants so they are not holding the same
  • New dialogue written for Crastos
  • Fixed insulting priest of Rhllor giving dodgy rep deductions.
  • Various menu bugs fixed.
  • The Kingsguard correctly join the player if they take Kings Landing. Bare in mind you may have to wait a day or two for them to switch allegiance.
  • Fixed/added more factionalized items.
  • Removed some duplicated items and troops.
  • Removed/altered lots of conflicting scene props.
  • Fixed/Changed a load of duplicate/wrongly referenced strings.
  • fixed various missing/white textures inc Greyjoy armours.
  • Adjusted tourny prizes to be more inline with the period.
  • Fixed some problems with Varys quest line.
  • Fixed dialogue with companions, including not being able to equip them.
  • Adjusted equipment for arena fighters.
  • Some small fixes to Kingdom Relations.
  • Fixed that pesky spy bug.
  • Fixed campaign map party flags not being in the correct place.
  • Some fixes to the Nights Watch dialogues incase that faction gets defeated.
  • Various menu bugs fixed.
  • Code refactoring and lots of changes 'under the hood'.
  • Wildlings, The Nights Watch and The Dothraki no longer have caravans.
  • Added Bear Island as a castle and assigned correct Lord/Lady.
  • Changed Castle Black to a town and The Wall to a castle. (These currently have placeholder scenes).
  • Added 7 new companions.
  • Reworked stats,dialogue, items and prices of all companions.
  • Adjusted all map icons to now be correct.
  • Changed the Wildlings to now be called The Free Folk.
  • Changes to village relations - You can now become a King of the people. This will give certain bonuses.
  • Changed some map textures.
  • Various other changes made to the map.
  • Started adjusting music for different regions/factions. Also added new music from Lord Goodfella.
  • Added/updated lords/ladies, ages, relations etc for Volantis, Pentos, The Dothraki, Braavos, Norvos, Qohor, Lorath, Myr, Tyrosh.
  • Removed more items that dont fit the setting.
  • Fixed lots of problems with meshes, animations and shaders of different items.
  • Added 4 new Greyjoy armours and 2 new helmets from Rigadoon.
  • Added 4 new Lannister armours from Thanewulfgharn.
  • Added a new Baratheon helmet from Thanewulfgharn.
  • Added Camels.
  • Added Bandit Slavers spawn to Essos, plus made changes to various other bandit parties.
  • Updated all armours/weapons for all Kings and Lords.
  • Fixed double instances of the Kings Guard in Kings Landing Throne room.
  • Updated lots of troops inventories, giving correct shields/weapons/helmets etc.
  • Added Custom Commander to select who you control for the battle.
  • Added a modified pre battle orders by Cabadrin. Including the PBoD mod options in camp menu, plus other extras.
  • Changed game font.
  • Added Ten Towers, Golden Tooth, Raventree Hall, Felwood, Bitterbridge, Ghost Hill, Starfall and Yronwood scenes by Lordcanute.
  • Updated/changed all ingame flora.
  • Changed the rest of the face textures.
  • Changed all random face codes in the game.
  • Started changing face codes for the known characters ingame.
  • Fixed missing/corrupt scene borders.
  • Changes made to Hollow Hill scene.
  • Added a new quest. 'A Lannister always pays his debts'
  • Added the ability to buy a re-forged valyrian blade from a certain master craftsman.
  • Added 3 new Valyrian weapons.
  • Added Dawn sword of the morning.
  • Removed a few quests that didnt fit the setting.
  • Removed all (most?) of the bugged scenes.
  • Fixed Pyke seige scene.
  • Added 6 more towns, 17 more castles and 12 more villages to Westeros.
  • Changed many Locations to be correct. ie villages to castles/towns. - too many to list.
  • Made extensive changes to the map, made most regions much bigger.
  • Added Riverrun scene by Gokiller

I still have a few more things to add to the list before next week end, but i feel Beta 7 has made huge improvments over Alpha 6. I hope everyone else agrees.

Downloads RSS Feed Latest Downloads
Beta 7 Final Hotfix 1

Beta 7 Final Hotfix 1

Mar 16, 2015 Patch 12 comments

Extract the contents into your A World of Ice and Fire module overwriting everything. Its always best to start a new game after patches.

A World of Ice and Fire Beta 7 Final

A World of Ice and Fire Beta 7 Final

Mar 14, 2015 Full Version 32 comments

This is the full download for the Beta 7 Final. You can go ahead and delete Alpha 6 before installing this.

Alpha V0.6.0 - Nightly Version

Alpha V0.6.0 - Nightly Version

Sep 20, 2014 Full Version 35 comments

This is a Nightly Version, meaning it still contains lots of bugs that will ruin the experience, download at your own peril. Dont forget to read the news...

Patch Alpha V0.5.4

Patch Alpha V0.5.4

Jun 8, 2014 Patch 50 comments

This is a patch for V0.5.0. Please paste this into your files for V0.5.0 and overwrite everything. As usual, this is an Alpha so expect bugs etc. Please...

A World of Ice and Fire Alpha V0.5.0

A World of Ice and Fire Alpha V0.5.0

May 12, 2014 Full Version 33 comments

This is the latest Alpha release of A World of ice and Fire.

A World of Ice and Fire Alpha 0.4.0

A World of Ice and Fire Alpha 0.4.0

Mar 17, 2014 Full Version 21 comments

This is the latest full Alpha release. Please remember this is still in Alpha and is in no way yet complete. If you want to help support the mod then...

Post comment Comments  (0 - 10 of 789)
Guest
Guest 2hours 17mins ago says:

This comment is currently awaiting admin approval, join now to view.

produno Creator
produno 9mins 23secs ago replied:

Yes, delete fontdata in the data folder.

+1 vote   reply to comment
zenues
zenues 15hours 48mins ago says:

Is house Forrester in the game?

+1 vote     reply to comment
SPAZ-UNICORN
SPAZ-UNICORN 14hours 40mins ago replied:

I doubt it, they've just been in the Telltale one, am I right?

+1 vote     reply to comment
zenues
zenues 16hours 17mins ago says:

How do I download this?

+1 vote     reply to comment
bjenner
bjenner Mar 26 2015, 10:22pm says:

freelancer dose not work and breaks the game. After being part of an army sometimes after battle you wont have option the continue and the game will crash leaving your save corrupt.

+1 vote     reply to comment
-.Eagle.-
-.Eagle.- Mar 26 2015, 9:06pm says:

Thank you for making this great modification.

+2 votes     reply to comment
IllusiveSerb
IllusiveSerb Mar 26 2015, 3:44pm says:

Since I never got that admin email from your forum, I'll just report things here:
Yep, my companions got killed for real as well. Since Pyke is broken and no troop can climb the walls on either ladders, I am the only one who battles against over 400 Ironborns. Naturally, I'm not a superman. Weapon breaks and even if it didn't there's too many of them. I get knocked out.
I have assaulted the walls of Pyke for over 5 times, chipping away their troops, but they did the same to mine. In the last assault, I had around 20-30 men and that's when I noticed it. Ser C-something was killed by Ironborn sailor. I retreated, opened the Party screen and saw that out of 5 companions I employed, I only had 2. I reloaded and saw that even in that save one companion was missing. Some other "Ser", the one that trains troops and gets along with the Ser C-something.
And just when I upgraded his equipment! Such a shame!
I don't know if this is intended. Maybe they got killed because they got wounded a lot? I did assault Pyke a bunch of times.
Maybe you can put them back in the taverns after some time?

Oh and Ten Towers is also a bit bugged. The bridge connecting two towers with the overly low roof, makes you fall through to the ground.
Aaaand appointing myself a lord of a new holding, the line says "As you wish my lord, number of killed troops will be appointed new lord of this holding"

+1 vote     reply to comment
FelixMilz
FelixMilz Mar 27 2015, 9:14am replied:

Yes, companion get killed sometimes and then they are no longerin your party. But after 1-2 weeks they will rejoin!

Just have a look in the companions overview in reports section, there you will see all your companions listed. Dead companions will be written there as "attempting to rejoin your party. Whereabouts unknown".
After a while you will meet them somewhere while you are running over the map.

Ah, last but not least: they will still have all their equipment.

+1 vote     reply to comment
produno Creator
produno Mar 26 2015, 6:08pm replied:

If you send me your email address i will activate your account. For some reason the new bot control methods im using (i was getting literally 100's of posts per day) has caused issues with people trying to sign up to the forums.

It also seems like the last hotfix messed up some troops id and strings. I have no idea why. My current build doesn't suffer from these issues. Im hoping to have it ready in a week or two.

+1 vote   reply to comment
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Released Dec 21, 2013
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Highest Rated (23 agree) 10/10

great fun mod. It just needs more places and villages

Feb 23 2014, 11:11am by Rometotalwar11

Lowest Rated (7 agree) 1/10

I always try out GoT mods, but now I have actually played some time on this mod, I can't play any more. It's utter rubbish. I'm sorry, I am going back to Cozur, at least he can code.

May 8 2014, 4:01pm by Sirjoot

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