This mod contains ALL features of Brytenwalda plus more! Tweaked to fit a world setting of A Song of Ice and Fire. Current release will be in Alpha so expect things to be bugged, missing, placeholder objects etc, but i will release patches every so often slowly filling the gaps and squishing any bugs present.
If you encounter any bugs or need any support regarding this mod please visit our forums at www.AWorldofIceandFire.co.uk/Forums

Regards,
A World of Ice and Fire Dev Team.

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10 comments by produno on Jul 3rd, 2014

Nearly another month has passed since the last major update and as usual ive been working hard to bring you guys more features and more bug fixes for V0.6.0.

New Settlements

In the next version i have added around 100+ new settlements. This includes Towns, Castles and Villages. Hopefully this will satisfy the few asking for more content to make the game more playable. Please note most of these still need correct scenes, of which i will hopefully get round to starting for v0.7.0.
Speaking of scenes, i have started to change a few and fix some that was bugged or missing Ai mesh, Cerwyn Village has been fixed as have others. I have started The Dreadfort scene which im hoping to complete in time for the next release. 

Whitewalkers and their Wights. 

I have now added the code for these fella's, they just need some bug testing and they will be ready for playing. This is one of the main features i wanted to get in for the next update. 
Either can only be hurt with specific weapons or elements, im sure you all know which. So you may not want to go charging in with troops not fit for battle with these guys. To account for this ive added quite a few more weapons, though ive not yet decided how you will acquire them, though when you do, you may want to save them just incase!

A little tip; Dont throw away your Torch ;). 

Recruitment changes 

This is something i started but it still needs lots of work to be complete. Now the extra villages are in the game ive added special troops to some locations, which you can recruit depending on your relation values with that faction. The lord of said village will also have a retinue of these troops in his army.

Still to be done is the same for Castles and Towns, though this time you will need to be the Lord of the town and you will be able to train high tier special troops depending on location. One example would be White Harbour Knights at White Harbour. 

As usual, thanks to all the guys and gals posting bugs, suggestions and feedback!

Also please take a peek at this page on my forums:  http://aworldoficeandfire.co.uk/Forums/index.php?topic=297.0

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Patch Alpha V0.5.4

Patch Alpha V0.5.4

Jun 8, 2014 Patch 40 comments

This is a patch for V0.5.0. Please paste this into your files for V0.5.0 and overwrite everything. As usual, this is an Alpha so expect bugs etc. Please...

A World of Ice and Fire Alpha V0.5.0

A World of Ice and Fire Alpha V0.5.0

May 12, 2014 Full Version 24 comments

This is the latest Alpha release of A World of ice and Fire.

A World of Ice and Fire Alpha 0.4.0

A World of Ice and Fire Alpha 0.4.0

Mar 17, 2014 Full Version 21 comments

This is the latest full Alpha release. Please remember this is still in Alpha and is in no way yet complete. If you want to help support the mod then...

Update V0.3.1

Update V0.3.1

Feb 26, 2014 Patch 2 comments

Extract into your A World of Ice and Fire modules folder and overwrite everything.

A World of Ice and Fire Alpha V0.3.0

A World of Ice and Fire Alpha V0.3.0

Dec 22, 2013 Full Version 5 comments

This is the latest full Alpha release. Please do remember this is an Alpha and contains many placeholder items/menus, missing items/characters/scenes...

Post comment Comments  (0 - 10 of 432)
redfolder
redfolder 15hours 37mins ago says:

Any new updates we could possibly get produno?

+3 votes     reply to comment
UnmeiNoY
UnmeiNoY Aug 21 2014, 2:43pm says:

this mod not work...

-3 votes     reply to comment
produno
produno Aug 22 2014, 6:32am replied:

Maybe you could provide a bug report to our forums?

+1 vote     reply to comment
Guest
Guest Aug 20 2014, 8:36am says:

This comment is currently awaiting admin approval, join now to view.

produno
produno Aug 20 2014, 4:35pm replied:

Everyone should have the armour penalties.

+1 vote     reply to comment
Dave145
Dave145 Aug 13 2014, 10:23pm says:

Please change the weaponry & armor of the nights watch. As you can read in the books & see in the series they are better equipped than the wildlings. (They don't even have shields or helmets right now in the alpha:D)

-1 votes     reply to comment
produno
produno Aug 17 2014, 3:09am replied:

Do they have shields or helmets in the series? I cant remember seeing any. I did notice a few wore hoods but thats all.

+1 vote     reply to comment
Snuff_the_Rooster
Snuff_the_Rooster Aug 18 2014, 3:30am replied:

In the tv show none of them wore any headgear so you could recognise the characters, in the books they all wore hoods, face masks, scarfs, hats etc. ****'s cold yo.
I'm assuming heavy helmets likely wouldn't have been used since the rangers that fight the freefolk are just that, light infantry

+2 votes     reply to comment
Falcus
Falcus Aug 17 2014, 2:26pm replied:

They have leather hats and hoodies. All black of course

0 votes     reply to comment
cghopk
cghopk Aug 13 2014, 8:45pm says:

Can't wait to see those new Ironborn in action ;)

+1 vote     reply to comment
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Released Dec 21, 2013
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Highest Rated (13 agree) 10/10

great fun mod. It just needs more places and villages

Feb 23 2014, 11:11am by Rometotalwar11

Lowest Rated (5 agree) 1/10

I always try out GoT mods, but now I have actually played some time on this mod, I can't play any more. It's utter rubbish. I'm sorry, I am going back to Cozur, at least he can code.

May 8 2014, 4:01pm by Sirjoot

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