Be prepared to create your own House and challenge the Seven Kingdoms in this adaptation of A Game of Thrones. A gritty world awaits you full of treachery and traitorous Kings, Lords and Knights. Will you survive the slaughter and take the Iron throne, or will you succumb to the traitorous ways that goes forth in Westeros and Essos.
If you encounter any bugs or need any support regarding this mod please visit our forums at www.AWorldofIceandFire.co.uk/Forums
A World of Ice and Fire Dev Team.
Lately with the nice weather (meaning more work for me) plus other things in life I have ended up being pretty busy. This means I couldn't properly announce the last update, so now below you can find the changelog for the Beta 9.6.
Fixed menu issue for the Bridge of Skulls quest.
Fixed issues with Bastards and Broken Things quest.
Fixed issues with Nights Watch troops.
Fixed issues with some Northern troops.
Fixed some spelling/grammar mistakes.
Fixed issues with Guild Masters not showing in the menu once you have met them.
Removed a menu item from Kings Landing for now to stop the 'not being able to leave' bug under certain circumstances.
Fixed issues at Honeyholt scene.
Fixed issues at Oldtown scene.
Fixed Three Towers scene.
Fixed Karhold scene.
Added an extra siege point to Bitterbridge.
Adjusted Ai mesh for Ashford Scene.
Adjustments made to Lannisport scene by Gokiller.
Added a new scene for Antlers Castle.
Fixed Lannisport arena.
Added a new scene for the Dreadfort.
Fixed Grassy Vale scene.
Fixed Tumbleton scene.
You can now take some of your men with you in the starting quests.
Added Highgarden scene created by Gokiller.
Fixed scene for Spicetown.
Adjusted Winterfell scene and made the ai mesh much better.
Added more banners for player selection.
Adjusted/added some music.
Some other tweaks/fixes/spelling fixes etc.
Several things are currently being worked on, some of which you can see below. The most notable however is probably the work being completed on the Wights and Whitewalkers.
Above is a current wip of a Whitewalker model currently being created by Mandible. We also have the code inserted for the special features related to these and the Wights. I will post another blog about this in the future though.
Ontop of the Whitewalker model we have had several other items created for the mod.
Above are a couple of items to enhance the scenes in the mod and make them much more immersive. We do have more but they are still too early in development to show yet.
Below you can see a few wip armour pieces currently in development. The first created by StamfordLion and the second by Kraggrim.
Again we have a few more pieces in development but they are not ready to show yet.
All the items above were either commissioned by using donations kindly given to help develop the mod, or have been funded by Robertidaniel. So a massive thanks to him and to all that have donated so far. If you would like to see more of the above then please do visit our Patreon page which can be found by heading over to our forums.
The proposed roadmap currently looks like this;
Introduce all features to make the mod feature complete.
- Fix the kingsguard feature.
- Add the ability for wights and whitewalkers to only get hurt by certain weapons.
- Add Wight and Whitewalker armies.
- Flesh out 'having children' feature.
- Add Dany and a small quest for her.
- Complete the main questline.
- Add new troop trees for some Essos cultures.
- Add new troop trees for different parts of Dorne.
- Add all commissioned items thus far.
- Fix the mod options and preferences screen.
- Add other commands to the formations battle menu.
- Add a wierwood scene.
- Replace the Sept scenes for new ones.
- Finish all the face codes.
- Adjust the after battle options to be dependent upon your religion.
- Adjust being able to read from @Septrys to @Citadels
- Add additional trainers so the player is able to recruit faction specific units.
- Update random/scripted wars.
After all the above is complete i plan to release several hotfixes which will complete the mod and bring us to a final version. I would like to stress however the point of a final release is to complete all the major fixes and to release a completely bug free mod. I shall most possibly carry on creating scenes and adding commissioned items if donations allow.
Dont forget to visit our forums for more information or to post your suggestions or bugs @www.aworldoficeandfire.co.uk/Forums
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Highest Rated (54 agree) 10/10
great fun mod. It just needs more places and villages
Feb 23 2014 by Rometotalwar11
Lowest Rated (19 agree) 1/10
I always try out GoT mods, but now I have actually played some time on this mod, I can't play any more. It's utter rubbish. I'm sorry, I am going back to Cozur, at least he can code.
May 8 2014 by Sirjoot