No longer in active development.

Introduction:
About 650 years have passed since Calradia was united and the hero of Calradia has passed away, well that unification didn't last very long and it broke down back to the original pieces.

In the year 1923, war erupts across Calradia and Balion once more, it has been 30 years after the age of industry and blood had ended, bringing life to a new age of revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.

In 1913 the Vaegir Red December Revolution movement brought with it a new world, a world of unity and equality, but on the borders of the newly formed United Vaegir Federation, the enemies of this new way of life were quick to supress any insurgency in their territory, worker strikes ended in blood baths, revolutionary literature was gathered up and burned, and new fascist regimes sprung up in the west, the Swadians, out of fear of chaos and disorder, formed the New Swadian Empire and called it the "Swazi Reich", after the formation of this beast the Rhodoks soon formed a new fascist regime, and called it the "Rhodokian Nationalist Workers Union", now joined in their hatred for communism, and socialism, these two power hungry monsters forced life long enemies to become close allies, the once dominated steppes after earning their independence was overcome by a massive communist movement, and transformed the ruins of the once prosperous Vaegir steppes into a workers paradise for the old Khergit people.

Though the Sarranids and Nords remained neutral in this theatre of war, their allignment will not last forever. The Swadians often pressure the Sarranids to become allies and help hold off the steppe horde, whilst the Vaegirs promise the Sarranids a new age of prosperity if they choose to become allies. The Nords, old enemies of the Swadians, are being coerced with age old debts to join the fascist union, whilst the Vaegirs, equally inbittered rivals, entice the Nord people with their independence from both the midlanders and their foreign cousins of Nordland.

The nations of the western continent of Balion are desperate to stay out of Calradian affairs, still reeling from their own civil wars. But direct threats along the coast from the Swazi Reich are putting their security and neutrality in jeopardy. And in the middle of this, the peaceful inhabitants of Balion have a new threat rising in the south, a threat that flies a red banner...

Factions:
Swazi Reich,
United Vaegir Federation,
Peoples Republic of The Khergit,
Republic of the Nords,
Rhodokian Nationalist Workers Union,
Sarranid Islamic Confederation,
Kingdom of Helvetia,
Confederate States of Balion.

Plans for upcoming updates: - Change all the mercenary troops, - Changing the cities, - Adding proper sounds, - Adding Banners, - Adding new troops and items, - Adding even more factions, - Adding new lords, castles, towns etc.

HELP WANTED:
-Modelers
-Texture Artists
-Animators
-Coders
-If all the above are filled, maybe some sceners.
Steamcommunity.com NEW Steam Group.
Forums.taleworlds.com Taleworlds Sub-forum link
Forums.taleworlds.com OSPs in this mod

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As you've probably figured out, Red Wars is no longer being actively developed. Its hard to code away for 9 hours a day then come home and code just for fun. However instead of dying and disappearing off the face of the earth, we are going to publicly release the UNFINISHED 1.7 module system and module folder for you all to have fun with.

1.71.7


-What does this mean?-

You are free to make your own sub mods for Red Wars and use any of the CODE in your own projects. You can not however use our art assets in other mods. This is mainly because the permission for the assets isn't ours to give. In many cases the models aren't ours, but the textures are, and vice versa. See our credits list for more info.

Red Wars UNFINISHED 1.7, Blood and Steel version

Red Wars UNFINISHED 1.7,  Blood and Steel version


1.7 UNFINISHED version, Vanilla Red Wars version

1.7 UNFINISHED version, Vanilla Red Wars version


1.7 Source, Non Blood and Steel version

1.7 Source, Non Blood and Steel version


-Tips for getting started-

If you're interested on how to get started with this warband modding thing this is how I started. 
There are also plenty of resources on the TaleWorlds forums, and a QA thread were people are
 mostly glad to help you out.

  • Add a few weapons, armors, and troops in a GUI editor like Morghs Warband Editor.
  • Once you're comfortable with that, try doing the same in a .py file
  • Move on to adding some slightly more advanced features, like custom bandit party and spawn points for that party.
  • If you can make that far, you can likely go anywhere you set your mind to.

-Farewell-

Thank you all for shooting the shit with us the past few years. Developing this mod was a lot of work but a 
lot of fun as well, and we will always look back at it as a high point in our game development careers. 
You guys were great, and helped make Red Wars so great. Hate getting emotional, but if you truly love 
something its best to set it free, which is exactly what we are doing with Red Wars.

We wish you all the best of luck in your future endeavors.

Nuke and Walrus out.

P.S.
If any of you got a team and are interested in officially continuing this project, contact me and I'll give you
Access to the moddb page.
Vaegir Flag Contest

Vaegir Flag Contest

News 6 comments

Wanted! Original designs for Vaegir banners, (almost) anyone can participate!

Now panic, because we're back, bitches!

Now panic, because we're back, bitches!

News 20 comments

Alright, as you can see from the title, we're back to work. Have been quite a while actually. We have been planning to do a grand re-boot for the series...

Why Red Wars WON'T be on Steam Workshop [UPDATED]

Why Red Wars WON'T be on Steam Workshop [UPDATED]

News 25 comments

Something dark is coming comrades, we need to stop it before it gets any worse.

Thank You

Thank You

News 14 comments

Thanks for your Mod of The Year votes and support the past year!

Add file RSS Files
1.7 Source, Non Blood and Steel version

1.7 Source, Non Blood and Steel version

Other 8 comments

Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.

Red Wars UNFINISHED 1.7,  Blood and Steel version

Red Wars UNFINISHED 1.7, Blood and Steel version

Demo 23 comments

This is the module system and source code that includes changes making the mod fit into the Blood and Steel universe. Blood and steel not required!

1.7 UNFINISHED version, Vanilla Red Wars version

1.7 UNFINISHED version, Vanilla Red Wars version

Demo 40 comments

This is the unfinished version of the 1.7 module system, install like any other war band mod. Ideally for modders. Does not include changes made for Blood...

The Red Wars 1.6 Hotfix 2 (And 1)

The Red Wars 1.6 Hotfix 2 (And 1)

Patch 110 comments

This fix resolves the water bug and should fix the opcode error spam on some maps. Download this after the main 1.6 download. Hotfix 1 is already applied...

The Red Wars 1.6 beta Hotfix 1

The Red Wars 1.6 beta Hotfix 1

Patch 29 comments

Alright, since we've got bunch of bug reports and stuff...

The Red Wars 1.6 beta download

The Red Wars 1.6 beta download

Full Version 125 comments

Alright, the thanksgiving special is finally here, the Red Wars 1.6 beta! Enjoy!

Comments  (0 - 10 of 1,816)
wewlad20
wewlad20

Are some of the factions supposed to be eliminated so early in the game?
Have a song: Youtube.com

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DudeDaMan
DudeDaMan

I always spawn in with nothing except for food, bullets, and shoes in the 1.7 version. Is anyone else having this problem?

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HazardSector935
HazardSector935

I'd love to take this mod up if anyone could point out some good ways to learn how to mod

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Deltalyer
Deltalyer

Will this be released for Steam Workshop?

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Guest
Guest

Sadly its dead but hopefully someone will revive it because its an amazing mod

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DaweR1212
DaweR1212

Nice mod, I miss only Lancers Polish and Polish infantry.

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8.6

329 votes submitted.

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Ratings closed.

Highest Rated (33 agree) 10/10

has potential, just needs more models and to be devanillaized a lot more. But I have a feeling one day this will beat clash of kings by a long shot.

Mar 25 2014 by Mr.Nuke

Lowest Rated (6 agree) 1/10

need's a lot of work

Mar 8 2014 by thef

Style
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Role Playing
Theme
War
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