Introduction


About 650 years have passed since Calradia was united and the hero of Calradia has passed away, well that unification didn't last very long and it broke down back to the original pieces.


In the year 1923, war erupts across Calradia and Balion once more, it has been 30 years after the age of industry and blood had ended, bringing life to a new age of revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.


In 1913 the Vaegir Red December Revolution movement brought with it a new world, a world of unity and equality, but on the borders of the newly formed United Vaegir Federation, the enemies of this new way of life were quick to supress any insurgency in their territory, worker strikes ended in blood baths, revolutionary literature was gathered up and burned, and new fascist regimes sprung up in the west, the Swadians, out of fear of chaos and disorder, formed the New Swadian Empire and called it the "Swazi Reich", after the formation of this beast the Rhodoks soon formed a new fascist regime, and called it the "Rhodokian Nationalist Workers Union", now joined in their hatred for communism, and socialism, these two power hungry monsters forced life long enemies to become close allies, the once dominated steppes after earning their independence was overcome by a massive communist movement, and transformed the ruins of the once prosperous Vaegir steppes into a workers paradise for the old Khergit people.


Though the Sarranids and Nords remained neutral in this theatre of war, their allignment will not last forever. The Swadians often pressure the Sarranids to become allies and help hold off the steppe horde, whilst the Vaegirs promise the Sarranids a new age of prosperity if they choose to become allies. The Nords, old enemies of the Swadians, are being coerced with age old debts to join the fascist union, whilst the Vaegirs, equally inbittered rivals, entice the Nord people with their independence from both the midlanders and their foreign cousins of Nordland.


The nations of the western continent of Balion are desperate to stay out of Calradian affairs, still reeling from their own civil wars. But direct threats along the coast from the Swazi Reich are putting their security and neutrality in jeopardy. And in the middle of this, the peaceful inhabitants of Balion have a new threat rising in the south, a threat that flies a red banner.


Factions

  • Swazi Reich
  • United Federation of the Vaegirs
  • People's Republic of The Khergit
  • Republic of the Nords
  • Rhodokian Nationalist Workers Union
  • Sarranid Islamic Confederation
  • Kingdom of Helvetia
  • Confederate States of Balion
  • New Albion
  • Republica Socialista de San Gevera


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1.90 release

News 10 comments


Release 1.75

Release 1.75

News 10 comments

New Dev for The Red Wars.

1.85 release

1.85 release

News 6 comments

New release work done on single player

Red Wars is Going Open Source

Red Wars is Going Open Source

News 8 comments

As you've probably figured out, Red Wars is no longer being actively developed. Its hard to code away for 9 hours a day then come home and code just for...

Vaegir Flag Contest

Vaegir Flag Contest

News 9 comments

Wanted! Original designs for Vaegir banners, (almost) anyone can participate!

Add file RSS Files
The Red Wars 1.9

The Red Wars 1.9

Full Version 73 comments

more fixes a few additions see article see desc. for source link

The Red Wars 1.8.5

The Red Wars 1.8.5

Full Version 25 comments

fixed some things, added a few things

The Red Wars 1.7.5

The Red Wars 1.7.5

Full Version 30 comments

adds multiplayer for all 10 factions, some troops could use a few more items, some factions need more balancing yet most guns adjusted so they are held...

The Red Wars 1.7 (Source Code)

The Red Wars 1.7 (Source Code)

Other 10 comments

Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.

The Red Wars 1.7 (Blood & Steel)

The Red Wars 1.7 (Blood & Steel)

Demo 28 comments

This is the module system and source code that includes changes making the mod fit into the Blood and Steel universe. Blood and steel not required!

The Red Wars 1.7

The Red Wars 1.7

Demo 48 comments

This is the unfinished version of the 1.7 module system, install like any other war band mod. Ideally for modders. Does not include changes made for Blood...

Comments  (0 - 10 of 2,101)
Guest
Guest

Is it just me or does the trainer party skill not work at all? The recruits are still recruits and the only way to up them to at least second tier is by fighting which recruits don't survive like at all.

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Guest
Guest

Game breaking bug, whenever a lord tries to travel to a city he simply sits outside the city for all eternity...

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Perriry
Perriry

This is a known bug for some time already...
There's a new modder working on Red Wars and he said he'll fix these bugs.
It'll prob take some time, because there's a lot :)

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Guest
Guest

Seems that sometimes when people die/take damage they play an earrape version of the wilhelm scream, which is really irritating and painful. please remove it.

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Guest
Guest

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Guest

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PjotrKazakevich
PjotrKazakevich

We need a faction going from eastern vaegir up and north to the north and it will be scandinavian alike

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Guest
Guest

Hi,can somebody help me pls.When I star the game everything goes blue,like literally everythig

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Mongolranger
Mongolranger

SO GLAD this is still being worked on. Sounds like it's had an odd development history. This is one of my all-time favorites! Thank you so much!

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Guest
Guest

one thing that needs to be done next is actually give soldiers weapons cause there are way to many soldiers without a weapon

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Highest Rated (37 agree) 10/10

has potential, just needs more models and to be devanillaized a lot more. But I have a feeling one day this will beat clash of kings by a long shot.

Mar 25 2014 by Mr.Nuke

Lowest Rated (7 agree) 1/10

need's a lot of work

Mar 8 2014 by thef

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