In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.

If you are experiencing any issues, bugs or glitches, hop on over to the Troubleshooting & Known Bugfixes post to see if your issue is listed. This list only includes bugs that can be fixed by the player rather than the developers. The issues presented in the post are not relevant for everyone, as not everyone may experience them. Bugs with scripts and other in-game features will be handled by the team and don't have direct solutions.

The mod is being remade, and most of the current information will be outdated on the new release.

There is currently no estimated release date for the new version, but the previous ones are still playable.


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RSS Articles

The Red Wars Logo 2 Metallic


Greetings, everyone, and welcome to our third development blog for the new Red Wars 2. In this blog we will be showcasing another powerful faction of Red Wars, the United Federation of the Vaegirs. We will be going over the faction's lore, playstyle, troops, and more.

To the north-east, a fervour similar to that of the Swadians has gripped the Vaegirs. Revolutionaries espousing new ideals, just as radical as those held by the Swadians, the target of their spite are the rich and powerful. These new ideals held by the common man, anarchy and communism, take hold of the Vaegirs, sending them into a frenzy. Open combat, firefights and civil war have ravaged the Vaegir homeland, the heads of the Vaegir elite classes now decorate the freshly built execution grounds where thousands gather to witness the vile spectacle which has claimed the lives of hundreds, all for the greater good. A communist revolutionary party has taken control of the Vaegirs, with this new power they have revitalized industry, agriculture and bureaucracy, washed away the old order of aristocrats and gentry, and established itself as a mighty industrial nation capable of challenging even the foreigners and their vast empires.

2 0 vaegir outfits

Vaegir uniforms.



Army, Power & Politics

The Vaegirs field an army of shocktroops, ranging from ill-equipped suicide infantry made up of conscripted peasants, to the feared Red Guards handpicked from the fiercest and most experienced revolutionary forces. Their main fighting forces are often supported by the Cevars who formed the backbone of the White Army's cavalry forces, they now serve the Red Army as both shock cavalry and marksmen. Vaegirs are stronger than your average soldier, being able to withstand twice as much damage as their counterparts, and what they lack in firepower they make up for in numbers. All of their forces are equipped with extra armour padding and plating, usually made of scrap leather and salvaged iron, but are more likely to be sent out onto the field without a functional firearm due to supply shortages.

2 0 vaegir troop tree


The Vaegirs, and their Khergit allies, have declared war on all that oppose their ideology: The Nords, the Swadians, the Rhodoks, the Sarranids, and even the Commonwealth which resides in Balion. Their strength alone is able to match and possibly surpass that of the Swadians, but with their alliance with the Khergits they may become an unstoppable force in the world.

The new Vaegir political order is one which is dominated by a powerful military hierarchy of generals and warlords, often referred to as the “Commissariat”, they rule with an iron fist over the proletariats as if they were feudal lords, using both fear and propaganda as effective tools to motivate the proles and turn them into cannon fodder for the upcoming wars which are already being referred to by the propaganda ministry as “The Great Revolution”.

2 0 vaegir weapons

Vaegir equipment.



In the next blog we will be showcasing their allies in the eastern steppes, the Khergits. Stay tuned.

Regards,
the Red Wars team.

Development Blog #2 - Swadian Reich

Development Blog #2 - Swadian Reich

News 27 comments

In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.

Development Blog #1 - Red Wars 2

Development Blog #1 - Red Wars 2

News 21 comments

In this development blog we'll be talking about the current state of the mod, our progress on the 2.0 version, and more.

The Future of Red Wars

The Future of Red Wars

News 26 comments

Hey, boys. Just a quick update on the current state on the mod and what I have planned for the future. I have some things that I felt needed to be addressed...

1.90 release

1.90 release

News 23 comments

New release more work done on single player

RSS Files
The Red Wars 1.9

The Red Wars 1.9

Full Version 158 comments

More fixes, a few additions. See the article for more information.

The Red Wars 1.8.5

The Red Wars 1.8.5

Full Version 28 comments

fixed some things, added a few things

The Red Wars 1.7.5

The Red Wars 1.7.5

Full Version 31 comments

adds multiplayer for all 10 factions, some troops could use a few more items, some factions need more balancing yet most guns adjusted so they are held...

The Red Wars 1.7 (Source Code)

The Red Wars 1.7 (Source Code)

Other 10 comments

Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.

The Red Wars 1.7 (Blood & Steel)

The Red Wars 1.7 (Blood & Steel)

Demo 28 comments

This is the module system and source code that includes changes making the mod fit into the Blood and Steel universe. Blood and steel not required!

The Red Wars 1.7

The Red Wars 1.7

Demo 48 comments

This is the unfinished version of the 1.7 module system, install like any other war band mod. Ideally for modders. Does not include changes made for Blood...

Comments  (0 - 10 of 2,495)
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fak0258
fak0258

Does the cheatmenu not work in this mod?

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um01fganh
um01fganh

It does

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um01fganh
um01fganh

Best mod ever,please keep updating this mod and please keep fixing bugs, thank you

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fak0258
fak0258

Im with the nords and got an army of around 65 and at war with the Khergit....But I keep getting my *** handed to me by Khergit horsemen...Anyone got a good strategy against them?

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FriendlySeaRaider
FriendlySeaRaider

have **** tons of nord grenade throwers and buy grenades (14) and hold the position in the hilltop i dunno if this works but it works with my swadian grenade throwers

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JugofIssek
JugofIssek

The_Archduke_of_Hell Jan 31 2018
We've taken a slight turn towards a more apocalyptic and macabre atmosphere.

I for one am just hoping for a unique, "antique", 1920s, pushing 1930s, atmosphere, not another Second World War immersion game.

First World War through Interwar fashions, equipment, weapons, music, politics, factions, Art Deco styling ..... would make it all the more interesting and fresh.

A ( very ) faint "tint of diesel punk" might in fact be fun.
( and combat armour was indeed used by stormtroopers c. 1918, and could be a good look ).

And I would like a few noirish NPC glamorous femmes fatale to engage with eg with quests, joining your party, even marrying.

But ... I am not at all reassured by your above quote. Apocalyptic ? Macabre ?

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Guest
Guest

Is anyone else having a problem with the mouse cursor not appearing? I can still play the game but it's significantly more annoying when I have to guess where the mouse is all the time aha.

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fak0258
fak0258

go into the texture files and look up the texture for the cursor, the one that comes with it is messed up for some people like me, but after i deleted it, it will bring back the original cursor and work fine.

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Highest Rated (42 agree) 10/10

has potential, just needs more models and to be devanillaized a lot more. But I have a feeling one day this will beat clash of kings by a long shot.

Mar 25 2014 by Mr.Nuke

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