This fix resolves the water bug and should fix the opcode error spam on some maps. Download this after the main 1.6 download. Hotfix 1 is already applied...
Still in BETA, bugs and hiccups are expected!
About 650 years have passed since Calradia was united and the hero of Calradia has passed away, well that unification didn't last very long and it broke down back to the original pieces.
In the year 1923, war erupts across Calradia and Balion once more, it has been 30 years after the age of industry and blood had ended, bringing life to a new age of revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.
In 1913 the Vaegir Red December Revolution movement brought with it a new world, a world of unity and equality, but on the borders of the newly formed United Vaegir Federation, the enemies of this new way of life were quick to supress any insurgency in their territory, worker strikes ended in blood baths, revolutionary literature was gathered up and burned, and new fascist regimes sprung up in the west, the Swadians, out of fear of chaos and disorder, formed the New Swadian Empire and called it the "Swazi Reich", after the formation of this beast the Rhodoks soon formed a new fascist regime, and called it the "Rhodokian Nationalist Workers Union", now joined in their hatred for communism, and socialism, these two power hungry monsters forced life long enemies to become close allies, the once dominated steppes after earning their independence was overcome by a massive communist movement, and transformed the ruins of the once prosperous Vaegir steppes into a workers paradise for the old Khergit people.
Though the Sarranids and Nords remained neutral in this theatre of war, their allignment will not last forever. The Swadians often pressure the Sarranids to become allies and help hold off the steppe horde, whilst the Vaegirs promise the Sarranids a new age of prosperity if they choose to become allies. The Nords, old enemies of the Swadians, are being coerced with age old debts to join the fascist union, whilst the Vaegirs, equally inbittered rivals, entice the Nord people with their independence from both the midlanders and their foreign cousins of Nordland.
The nations of the western continent of Balion are desperate to stay out of Calradian affairs, still reeling from their own civil wars. But direct threats along the coast from the Swazi Reich are putting their security and neutrality in jeopardy. And in the middle of this, the peaceful inhabitants of Balion have a new threat rising in the south, a threat that flies a red banner...
United Vaegir Federation,
Peoples Republic of The Khergit,
Republic of the Nords,
Rhodokian Nationalist Workers Union,
Sarranid Islamic Confederation,
Kingdom of Helvetia,
Confederate States of Balion.
Plans for upcoming updates: - Change all the mercenary troops, - Changing the cities, - Adding proper sounds, - Adding Banners, - Adding new troops and items, - Adding even more factions, - Adding new lords, castles, towns etc.
-If all the above are filled, maybe some sceners.
Steamcommunity.com NEW Steam Group.
Forums.taleworlds.com Taleworlds Sub-forum link
Forums.taleworlds.com OSPs in this mod
The grand reboot is on great progress, but there has been a clash inside the mod's team that needs to be resolved before we can continue to work. With the re-boot we've tried merging the lore with the ImperialGames' mods; Blood & Steel and Imperial Age's lores. But due to complaints of it being too Imperial Age oriented on lore, we've decided for you, the people to decide. You can debate on the subject on here! Updates are going to come in very soon. We have great plans and wish to continue as soon as possible! Have an excellent May and keep playing the mod!