No longer in active development.
About 650 years have passed since Calradia was united and the hero of Calradia has passed away, well that unification didn't last very long and it broke down back to the original pieces.
In the year 1923, war erupts across Calradia and Balion once more, it has been 30 years after the age of industry and blood had ended, bringing life to a new age of revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.
In 1913 the Vaegir Red December Revolution movement brought with it a new world, a world of unity and equality, but on the borders of the newly formed United Vaegir Federation, the enemies of this new way of life were quick to supress any insurgency in their territory, worker strikes ended in blood baths, revolutionary literature was gathered up and burned, and new fascist regimes sprung up in the west, the Swadians, out of fear of chaos and disorder, formed the New Swadian Empire and called it the "Swazi Reich", after the formation of this beast the Rhodoks soon formed a new fascist regime, and called it the "Rhodokian Nationalist Workers Union", now joined in their hatred for communism, and socialism, these two power hungry monsters forced life long enemies to become close allies, the once dominated steppes after earning their independence was overcome by a massive communist movement, and transformed the ruins of the once prosperous Vaegir steppes into a workers paradise for the old Khergit people.
Though the Sarranids and Nords remained neutral in this theatre of war, their allignment will not last forever. The Swadians often pressure the Sarranids to become allies and help hold off the steppe horde, whilst the Vaegirs promise the Sarranids a new age of prosperity if they choose to become allies. The Nords, old enemies of the Swadians, are being coerced with age old debts to join the fascist union, whilst the Vaegirs, equally inbittered rivals, entice the Nord people with their independence from both the midlanders and their foreign cousins of Nordland.
The nations of the western continent of Balion are desperate to stay out of Calradian affairs, still reeling from their own civil wars. But direct threats along the coast from the Swazi Reich are putting their security and neutrality in jeopardy. And in the middle of this, the peaceful inhabitants of Balion have a new threat rising in the south, a threat that flies a red banner...
United Vaegir Federation,
Peoples Republic of The Khergit,
Republic of the Nords,
Rhodokian Nationalist Workers Union,
Sarranid Islamic Confederation,
Kingdom of Helvetia,
Confederate States of Balion.
Plans for upcoming updates: - Change all the mercenary troops, - Changing the cities, - Adding proper sounds, - Adding Banners, - Adding new troops and items, - Adding even more factions, - Adding new lords, castles, towns etc.
-If all the above are filled, maybe some sceners.
Steamcommunity.com NEW Steam Group.
Forums.taleworlds.com Taleworlds Sub-forum link
Forums.taleworlds.com OSPs in this mod
As you've probably figured out, Red Wars is no longer being actively developed. Its hard to code away for 9 hours a day then come home and code just for fun. However instead of dying and disappearing off the face of the earth, we are going to publicly release the UNFINISHED 1.7 module system and module folder for you all to have fun with.
You are free to make your own sub mods for Red Wars and use any of the CODE in your own projects. You can not however use our art assets in other mods. This is mainly because the permission for the assets isn't ours to give. In many cases the models aren't ours, but the textures are, and vice versa. See our credits list for more info.
Red Wars UNFINISHED 1.7, Blood and Steel version
1.7 UNFINISHED version, Vanilla Red Wars version
1.7 Source, Non Blood and Steel version
If you're interested on how to get started with this warband modding thing this is how I started. There are also plenty of resources on the TaleWorlds forums, and a QA thread were people are mostly glad to help you out.
Thank you all for shooting the shit with us the past few years. Developing this mod was a lot of work but a lot of fun as well, and we will always look back at it as a high point in our game development careers. You guys were great, and helped make Red Wars so great. Hate getting emotional, but if you truly love something its best to set it free, which is exactly what we are doing with Red Wars. We wish you all the best of luck in your future endeavors. Nuke and Walrus out. P.S. If any of you got a team and are interested in officially continuing this project, contact me and I'll give you Access to the moddb page.
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