In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.

If you are experiencing any issues, bugs or glitches, hop on over to the Troubleshooting & Known Bugfixes article to see if your issue is listed. This list only includes bugs that can be fixed by the player rather than the developers. The issues presented in the post are not relevant for everyone, as not everyone may experience them. Bugs with scripts and other in-game features will be handled by the team and don't have direct solutions.

The mod is being remade, and most of the current information will be outdated on the new release.

There is currently no estimated release date for the new version, but the previous ones are still playable.


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The Red Wars Logo 2 Metallic


Greetings, everyone, and welcome to our third development blog for the new Red Wars 2. In this blog we will be showcasing the People’s Republic of the Khergits. We will be going over the faction's lore, playstyle, troops, and more.

The Red Khergit horde sweeps across the steppes, much as their ancestors did in the early days. Spurred forth by promises of a better future they fight the last remnants of the Vaegir Empire in a highly mobile war of supremacy. The Khergits will serve the Communist cause, even if it means soaking the entirety of Calradia with blood, even sacrificing entire generations at the altar of ideology; their zeal and fervour knows no limits, even the Vaegirs seek to reign in their eastern comrades, but for now they are happy to let them rampage across Swadia and the Sarrinian desert, but fear that their Anarchic form of communism may spread throughout the Vaegir populace.

2 0 khergit outfits

Khergit uniforms.



Army, Power & Politics

The Khergits field a army of poorly equipped and poorly armed soldiers, their strength is in numbers and their melee infantry, colloquially known as the "Greatswords", and being steppe nomads they also field a high amount of mediocre cavalry to act as a shock and awe vanguard, but the Khergits are best not caught in a defensive position, as their forces cannot withstand a sustained assault from ranged units.

2 0 khergit troop tree


The Khergit form of communism is one where a hierarchy dominates, but anarchy reigns; A leadership class of warlords dominates the army, and the army dominates the peasants, and all are beholden to the Chairman and his elite political class. The political elite constantly fan the flames of anarchy, lawlessness and revolution to ensure that political opposition from moderates is suppressed through mob rule, and those from the old Imperial intelligencia can be eliminated by the Khergit elite’s personal paramilitary organizations with approval from the peasantry.

Their military is controlled by a kabal of revolutionary warlords, each with their own vast private army at their beck and call, and these warlords are always willing to serve the Chairman and his circle of elites. These warlords each have their own motivation, some serve out of ideological purity, others have more nefarious reasons, but avarice overrides all motivations at the end of the day, and in this political climate there's always opportunity to acquire material wealth through a wide variety of means.

2 0 khergits weapons

Unique Khergit melee weapons.



In the next blog we will be showcasing the cornered Nords in the north. Stay tuned.

Regards,

the Red Wars team.

Development Blog #3 - United Federation of the Vaegirs

Development Blog #3 - United Federation of the Vaegirs

News 26 comments

In this development blog we'll be talking about one of the most important factions of Red Wars, the United Federation of the Vaegirs.

Development Blog #2 - Swadian Reich

Development Blog #2 - Swadian Reich

News 28 comments

In this development blog we'll be talking about arguably the most notorious faction of Red Wars, the Swadian Reich.

Development Blog #1 - Red Wars 2

Development Blog #1 - Red Wars 2

News 21 comments

In this development blog we'll be talking about the current state of the mod, our progress on the 2.0 version, and more.

The Future of Red Wars

The Future of Red Wars

News 26 comments

Hey, boys. Just a quick update on the current state on the mod and what I have planned for the future. I have some things that I felt needed to be addressed...

RSS Files
The Red Wars 1.9

The Red Wars 1.9

Full Version 166 comments

More fixes, a few additions. See the article for more information.

The Red Wars 1.8.5

The Red Wars 1.8.5

Full Version 30 comments

fixed some things, added a few things

The Red Wars 1.7.5

The Red Wars 1.7.5

Full Version 30 comments

adds multiplayer for all 10 factions, some troops could use a few more items, some factions need more balancing yet most guns adjusted so they are held...

The Red Wars 1.7 (Source Code)

The Red Wars 1.7 (Source Code)

Other 10 comments

Source code for the unfinished 1.7 beta, non Blood and Steel version. For some reason the build module bat gets tagged as malware. Don't worry, it's not.

The Red Wars 1.7 (Blood & Steel)

The Red Wars 1.7 (Blood & Steel)

Demo 28 comments

This is the module system and source code that includes changes making the mod fit into the Blood and Steel universe. Blood and steel not required!

The Red Wars 1.7

The Red Wars 1.7

Demo 48 comments

This is the unfinished version of the 1.7 module system, install like any other war band mod. Ideally for modders. Does not include changes made for Blood...

Comments  (0 - 10 of 2,563)
SHASUI
SHASUI

Interesting, what will the Sultanate be turned into.

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mr_scroundel
mr_scroundel

Dear Red Wars team! When would you update! Don't starve the loyal fans!

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MalignantProxy
MalignantProxy

I've already commented on this mod before, but I'm doing a video series on the mod and for interesting information, I'd like to know if you guys modified the NPC lord's stats at all? If so, is there any place I can obtain this information.

As I do the series, I want to give players an idea of which lords are the weaker out of a whole kingdom and which ones to stay away from.

Also did the team modify the leveling xp for troops by a whole lot? As I did also want to give players a succinct guide on troop leveling for the mod.

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Guest
Guest

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Pity1231
Pity1231

Do we have ETA?

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Brennus13
Brennus13

What remains to be done for this mod? Are the rosters done? If we're just waiting on scenes, I think a lot of people would love release of just the new rosters for now.

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MalignantProxy
MalignantProxy

Don't know if this is mod specific, but upon loading up the mod my whole screen in game is blue shaded fog. The main menu is fine, but the second I get in game its blue everywhere.

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matt361
matt361

you have to disable depth effects

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Stk-Freedom
Stk-Freedom

can anione tell me how to fix the c++ runtime error

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Perestrel
Perestrel

How do I get out from San Gevera if I'm at war with them? They don't let me out.

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Perestrel
Perestrel

I've managed to capture a town and get out, but now I have a new problem. My king is sitting at Ayn Assuadi (a sarranid port village), and I can't communicate with him. How do I let him out/cheat to move him?

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Highest Rated (43 agree) 10/10

has potential, just needs more models and to be devanillaized a lot more. But I have a feeling one day this will beat clash of kings by a long shot.

Mar 25 2014 by Mr.Nuke

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