In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.
If you are experiencing any issues, bugs or glitches, hop on over to the Troubleshooting & Known Bugfixes post to see if your issue is listed. This list only includes bugs that can be fixed by the player rather than the developers. The issues presented in the post are not relevant for everyone, as not everyone may experience them. Bugs with scripts and other in-game features will be handled by the team and don't have direct solutions.
The mod is being remade, and most of the current information will be outdated on the new release.
There is currently no estimated release date for the new version, but the previous ones are still playable.
Greetings, everyone, and welcome to our third development blog for the new Red Wars 2. In this blog we will be showcasing another powerful faction of Red Wars, the United Federation of the Vaegirs. We will be going over the faction's lore, playstyle, troops, and more.
To the north-east, a fervour similar to that of the Swadians has gripped the Vaegirs. Revolutionaries espousing new ideals, just as radical as those held by the Swadians, the target of their spite are the rich and powerful. These new ideals held by the common man, anarchy and communism, take hold of the Vaegirs, sending them into a frenzy. Open combat, firefights and civil war have ravaged the Vaegir homeland, the heads of the Vaegir elite classes now decorate the freshly built execution grounds where thousands gather to witness the vile spectacle which has claimed the lives of hundreds, all for the greater good. A communist revolutionary party has taken control of the Vaegirs, with this new power they have revitalized industry, agriculture and bureaucracy, washed away the old order of aristocrats and gentry, and established itself as a mighty industrial nation capable of challenging even the foreigners and their vast empires.
The Vaegirs field an army of shocktroops, ranging from ill-equipped suicide infantry made up of conscripted peasants, to the feared Red Guards handpicked from the fiercest and most experienced revolutionary forces. Their main fighting forces are often supported by the Cevars who formed the backbone of the White Army's cavalry forces, they now serve the Red Army as both shock cavalry and marksmen. Vaegirs are stronger than your average soldier, being able to withstand twice as much damage as their counterparts, and what they lack in firepower they make up for in numbers. All of their forces are equipped with extra armour padding and plating, usually made of scrap leather and salvaged iron, but are more likely to be sent out onto the field without a functional firearm due to supply shortages.
The Vaegirs, and their Khergit allies, have declared war on all that oppose their ideology: The Nords, the Swadians, the Rhodoks, the Sarranids, and even the Commonwealth which resides in Balion. Their strength alone is able to match and possibly surpass that of the Swadians, but with their alliance with the Khergits they may become an unstoppable force in the world.
The new Vaegir political order is one which is dominated by a powerful military hierarchy of generals and warlords, often referred to as the “Commissariat”, they rule with an iron fist over the proletariats as if they were feudal lords, using both fear and propaganda as effective tools to motivate the proles and turn them into cannon fodder for the upcoming wars which are already being referred to by the propaganda ministry as “The Great Revolution”.
In the next blog we will be showcasing their allies in the eastern steppes, the Khergits. Stay tuned.
the Red Wars team.
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Highest Rated (42 agree) 10/10
has potential, just needs more models and to be devanillaized a lot more. But I have a feeling one day this will beat clash of kings by a long shot.
Mar 25 2014 by Mr.Nuke