Still WIP.

About 650 years have passed since Calradia was united and the hero of Calradia has passed away, well that unification didn't last very long and it broke down back to the original pieces.

In the year 1923, war erupts across Calradia and Balion once more, it has been 30 years after the age of industry and blood had ended, bringing life to a new age of revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.

In 1913 the Vaegir Red December Revolution movement brought with it a new world, a world of unity and equality, but on the borders of the newly formed United Vaegir Federation, the enemies of this new way of life were quick to supress any insurgency in their territory, worker strikes ended in blood baths, revolutionary literature was gathered up and burned, and new fascist regimes sprung up in the west, the Swadians, out of fear of chaos and disorder, formed the New Swadian Empire and called it the "Swazi Reich", after the formation of this beast the Rhodoks soon formed a new fascist regime, and called it the "Rhodokian Nationalist Workers Union", now joined in their hatred for communism, and socialism, these two power hungry monsters forced life long enemies to become close allies, the once dominated steppes after earning their independence was overcome by a massive communist movement, and transformed the ruins of the once prosperous Vaegir steppes into a workers paradise for the old Khergit people.

Though the Sarranids and Nords remained neutral in this theatre of war, their allignment will not last forever. The Swadians often pressure the Sarranids to become allies and help hold off the steppe horde, whilst the Vaegirs promise the Sarranids a new age of prosperity if they choose to become allies. The Nords, old enemies of the Swadians, are being coerced with age old debts to join the fascist union, whilst the Vaegirs, equally inbittered rivals, entice the Nord people with their independence from both the midlanders and their foreign cousins of Nordland.

The nations of the western continent of Balion are desperate to stay out of Calradian affairs, still reeling from their own civil wars. But direct threats along the coast from the Swazi Reich are putting their security and neutrality in jeopardy. And in the middle of this, the peaceful inhabitants of Balion have a new threat rising in the south, a threat that flies a red banner...

Swazi Reich,
United Vaegir Federation,
Peoples Republic of The Khergit,
Republic of the Nords,
Rhodokian Nationalist Workers Union,
Sarranid Islamic Confederation,
Kingdom of Helvetia,
Confederate States of Balion.

Plans for upcoming updates: - Change all the mercenary troops, - Changing the cities, - Adding proper sounds, - Adding Banners, - Adding new troops and items, - Adding even more factions, - Adding new lords, castles, towns etc.

-Texture Artists
-If all the above are filled, maybe some sceners. NEW Steam Group. Taleworlds Sub-forum link OSPs in this mod

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10 comments by Mr.Nuke on Dec 11th, 2014

On behalf of all of us at the dev team, thank you for your MOTY vote! Last year when this mod was first starting out, I would of never believed we'd make it into the top 100, yet here we are. Remember, this project was only made possible by numerous contributions by members of the Warband modding community. Without them this project would be nowhere near what it is today. Don't be afraid to visit our credits page and see who you really have to thank for Red Wars.

Now, I call on you loyal fans to lend us your vote one more time. Let's see how far we can really take this thing. No matter what happens, when 1.7 comes out you can all have a nice, cold, virtual drink on us.

As always..

Nuke out.

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The Red Wars 1.6 Hotfix 2 (And 1)

The Red Wars 1.6 Hotfix 2 (And 1)

Dec 7, 2014 Patch 53 comments

This fix resolves the water bug and should fix the opcode error spam on some maps. Download this after the main 1.6 download. Hotfix 1 is already applied...

The Red Wars 1.6 beta Hotfix 1

The Red Wars 1.6 beta Hotfix 1

Dec 1, 2014 Patch 22 comments

Alright, since we've got bunch of bug reports and stuff...

The Red Wars 1.6 beta download

The Red Wars 1.6 beta download

Nov 26, 2014 Full Version 53 comments

Alright, the thanksgiving special is finally here, the Red Wars 1.6 beta! Enjoy!

Red Wars 1.5 Chinese Version patch

Red Wars 1.5 Chinese Version patch

Aug 14, 2014 Patch 9 comments

Simplified Chinese patch for the Red Wars. 安装方法:解压并将所有csv文件拷贝到Modules\The Red Wars 1.5 beta\languages\cns文件夹下覆盖。 How to install Copy and Override any...

The Red Wars, Calradia 1923 1.5 Beta Version

The Red Wars, Calradia 1923 1.5 Beta Version

Aug 2, 2014 Full Version 110 comments

The Red Wars 1.5 Beta version is finally here! Please read the description for a list of changes and other information

1.4 Beta Version

1.4 Beta Version

May 23, 2014 Full Version 98 comments

1.4 is finally Released! Read the summary for more info

Post comment Comments  (0 - 10 of 1,388)
Espaicon Jan 24 2015, 6:32pm says:

Long Live to the red wars! FastWalrus You Go create more factions?

+1 vote     reply to comment
FastWalrus Creator
FastWalrus Jan 25 2015, 2:54am replied:

Apart from San Gevera, we have no other solid plans so far.

+2 votes   reply to comment
Techlord99 Jan 26 2015, 6:17pm replied:

I've got an idea for you. Since this isn't about historical accuracy, how about a Pseudo-Israel? They could use UZI's, or Desert Eagles, since Israel helped create those weapons. Also, an Imperial Japanese faction sounds great, it'd give the Strange Swords a good use. I've included spots on the map, the colors, and the names of the factions you could use. Long live the Red Wars!

+1 vote     reply to comment
FastWalrus Creator
FastWalrus Jan 27 2015, 11:55pm replied:

Well, honestly Israel would be pretty cool to add as a pseudo-nation, but it'd cause a shitstorm for sure, Japan couldn't be done yet since we have *zero* Japanese resources (apart from the strange items) so they would need to wait. I'll think about them

+1 vote   reply to comment
Leonard(DTSAS) Jan 28 2015, 6:43pm replied:

maybe you could ask for japaneese resources from the gekoujo dev team?idk if they would say yes but it might be worth it in the end.BTW i love this mod!

+1 vote     reply to comment
nimbalo500 Jan 26 2015, 7:47am replied:

I would like a Imperial Japanese faction

+1 vote     reply to comment
Eyepet2010 12hours 57mins ago replied:

imperial japan, dictatorial mexicans and some iranian faction

+1 vote     reply to comment
lonesomeman97 Jan 24 2015, 9:52am says:

I can't enter the kehergit towns...? Anyone know why?

+1 vote     reply to comment
modsandrockers Jan 23 2015, 1:33pm says:

Anyone else think Helvetia should maybe be replaced with a France Stand-In?

+1 vote     reply to comment
FastWalrus Creator
FastWalrus Jan 25 2015, 2:57am replied: +2 votes   reply to comment
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Release Date
Released Feb 24, 2014
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235 votes submitted.

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Ratings closed.

Highest Rated (26 agree) 10/10

has potential, just needs more models and to be devanillaized a lot more. But I have a feeling one day this will beat clash of kings by a long shot.

Mar 25 2014, 2:14pm by Mr.Nuke

Lowest Rated (5 agree) 1/10

need's a lot of work

Mar 8 2014, 7:02pm by thef

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