Still WIP.

About 650 years have passed since Calradia was united and the hero of Calradia has passed away, well that unification didn't last very long and it broke down back to the original pieces.

In the year 1923, war erupts across Calradia and Balion once more, it has been 30 years after the age of industry and blood had ended, bringing life to a new age of revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare.

In 1913 the Vaegir Red December Revolution movement brought with it a new world, a world of unity and equality, but on the borders of the newly formed United Vaegir Federation, the enemies of this new way of life were quick to supress any insurgency in their territory, worker strikes ended in blood baths, revolutionary literature was gathered up and burned, and new fascist regimes sprung up in the west, the Swadians, out of fear of chaos and disorder, formed the New Swadian Empire and called it the "Swazi Reich", after the formation of this beast the Rhodoks soon formed a new fascist regime, and called it the "Rhodokian Nationalist Workers Union", now joined in their hatred for communism, and socialism, these two power hungry monsters forced life long enemies to become close allies, the once dominated steppes after earning their independence was overcome by a massive communist movement, and transformed the ruins of the once prosperous Vaegir steppes into a workers paradise for the old Khergit people.

Though the Sarranids and Nords remained neutral in this theatre of war, their allignment will not last forever. The Swadians often pressure the Sarranids to become allies and help hold off the steppe horde, whilst the Vaegirs promise the Sarranids a new age of prosperity if they choose to become allies. The Nords, old enemies of the Swadians, are being coerced with age old debts to join the fascist union, whilst the Vaegirs, equally inbittered rivals, entice the Nord people with their independence from both the midlanders and their foreign cousins of Nordland.

The nations of the western continent of Balion are desperate to stay out of Calradian affairs, still reeling from their own civil wars. But direct threats along the coast from the Swazi Reich are putting their security and neutrality in jeopardy. And in the middle of this, the peaceful inhabitants of Balion have a new threat rising in the south, a threat that flies a red banner...

Swazi Reich,
United Vaegir Federation,
Peoples Republic of The Khergit,
Republic of the Nords,
Rhodokian Nationalist Workers Union,
Sarranid Islamic Confederation,
Kingdom of Helvetia,
Confederate States of Balion.

Plans for upcoming updates: - Change all the mercenary troops, - Changing the cities, - Adding proper sounds, - Adding Banners, - Adding new troops and items, - Adding even more factions, - Adding new lords, castles, towns etc.

-Texture Artists
-If all the above are filled, maybe some sceners. NEW Steam Group. Taleworlds Sub-forum link OSPs in this mod

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13 comments by Mr.Nuke on Dec 11th, 2014

On behalf of all of us at the dev team, thank you for your MOTY vote! Last year when this mod was first starting out, I would of never believed we'd make it into the top 100, yet here we are. Remember, this project was only made possible by numerous contributions by members of the Warband modding community. Without them this project would be nowhere near what it is today. Don't be afraid to visit our credits page and see who you really have to thank for Red Wars.

Now, I call on you loyal fans to lend us your vote one more time. Let's see how far we can really take this thing. No matter what happens, when 1.7 comes out you can all have a nice, cold, virtual drink on us.

As always..

Nuke out.

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The Red Wars 1.6 Hotfix 2 (And 1)

The Red Wars 1.6 Hotfix 2 (And 1)

Dec 7, 2014 Patch 64 comments

This fix resolves the water bug and should fix the opcode error spam on some maps. Download this after the main 1.6 download. Hotfix 1 is already applied...

The Red Wars 1.6 beta Hotfix 1

The Red Wars 1.6 beta Hotfix 1

Dec 1, 2014 Patch 24 comments

Alright, since we've got bunch of bug reports and stuff...

The Red Wars 1.6 beta download

The Red Wars 1.6 beta download

Nov 26, 2014 Full Version 63 comments

Alright, the thanksgiving special is finally here, the Red Wars 1.6 beta! Enjoy!

Red Wars 1.5 Chinese Version patch

Red Wars 1.5 Chinese Version patch

Aug 14, 2014 Patch 9 comments

Simplified Chinese patch for the Red Wars. 安装方法:解压并将所有csv文件拷贝到Modules\The Red Wars 1.5 beta\languages\cns文件夹下覆盖。 How to install Copy and Override any...

The Red Wars, Calradia 1923 1.5 Beta Version

The Red Wars, Calradia 1923 1.5 Beta Version

Aug 2, 2014 Full Version 111 comments

The Red Wars 1.5 Beta version is finally here! Please read the description for a list of changes and other information

1.4 Beta Version

1.4 Beta Version

May 23, 2014 Full Version 98 comments

1.4 is finally Released! Read the summary for more info

Post comment Comments  (0 - 10 of 1,451)
Slavek_pc 5hours 57mins ago says:

Anyone elses game crashes when manualy batlling (siegeing) swadian forts?

+1 vote     reply to comment
Guest 18hours 43mins ago says:

This comment is currently awaiting admin approval, join now to view.

DAD0 Mar 22 2015, 8:03pm says:

the best mode on this site. Is incredible. But it needs a few things. A dead cam, that allows us to watch the fight instead of end the battle and lose some mans for the ai combat system. The normal rifles ( not snipers) need some more accuracy, now the best rifle is the albion sniper rifle, is too op. Evrytime somebody use a granade i blow up, LOL. I don't care about this one but some villages are sooo much messed up. However is the best mode ever and is epic.

P.S Add some combat formation like a 3 ranks order. Fix and add this litle things and this mode can be called, COMPLETE

+1 vote     reply to comment
CaptainFarathor Mar 22 2015, 5:20pm says:

You could consider adding some more battle commands.

+1 vote     reply to comment
CaptainFarathor Mar 22 2015, 5:14pm says:

I cant really wait for an update. This is really a great mod. Truly, it is.

+1 vote     reply to comment
Falshimjager Mar 22 2015, 9:58am says:

Is there going to be a British faction with Lee-enfields. Also is any one else getting the grenade glitch in which I blow up every times some one uses the grenades.

+3 votes     reply to comment
eymys Mar 21 2015, 6:15pm says:

Hey i have suggestion it would be nice feature if you improved on costum faction like adding diplomacy mod and costumising your faction troops or selecting exiting factions.

+2 votes     reply to comment
George101st Mar 20 2015, 6:01am says:

This mod is awesome! The guns are really well-made, I mean, I've never tried a machine gun on a mod before(and it is ****ing fun!).
- It would be nice if you'd add a bit more accuracy for the guns because it still feels like I'm shooting a crossbow, but without the gravity.
- I wish my forces could continue the battle even when my player dies.
- Ruluns(and I forgot the other villages with bugs)is bugged and I can't seem to see the people because they're under the soil.

+1 vote     reply to comment
mr_scroundel Mar 20 2015, 4:07am says:

Any good news lads?

+4 votes     reply to comment
Mr.Nuke Creator
Mr.Nuke Mar 21 2015, 3:29pm replied:


+4 votes   reply to comment
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Release Date
Released Feb 24, 2014
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246 votes submitted.

You Say


Ratings closed.

Highest Rated (26 agree) 10/10

has potential, just needs more models and to be devanillaized a lot more. But I have a feeling one day this will beat clash of kings by a long shot.

Mar 25 2014, 2:14pm by Mr.Nuke

Lowest Rated (5 agree) 1/10

need's a lot of work

Mar 8 2014, 7:02pm by thef

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