For fans of C&C, BFME and Dune games, plus every game using one of the universes as its battleground.
In this tutorial I'll show you how to get new models in Tiberium Wars to play with.
With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to "load" more fast...
The Heart of TWF, Model conversations without 3dsMax is the think that makes this Mod Work.
For height mapping done right can save time and make much more professional looking maps fast. Estimated Time to learn the Basics : 15 mins Time to perfect...
Here is a list of all tutorials for Generals and Zero Hour modding currently available. If you have any more that you want to be added then please post...
While MO2.0psi requires only slightly more effort than just "download mod, launch mod", some people still have problems with getting correct patches.
This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal...
Here are the listed Hamachi Rooms for Online play if you wish to challenge other players and even members of the Development Team to an online game of...
Here's the answer to the question that has been presented to me; How do you add Cameos to Generals?
A tutorial for all those modders out there who want some custom cameos for RA1 or RA2 or even Generals...
How to make a new unit portrait with a transparent background for CnC3.
Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.
Retexturing Units in Red Alert 3 for Fun and Profit! How to make units your own in a few simple steps
why change portrait ? When you create a mod, you change the units of the game and then the portraits are no longer adapted
A reference list of SageXML folder containing .xml files (the folder that can be found inside the main RA3 MOD SDK directory).
This is the enbseries.ini code used in C&C Tiberian Dawn Redux to configure ENB Series GTA Vice City v0.005 Mod for C&C Generals (and Zero Hour...
This short tutorial shows you how to enable mods in WB.
BFME I + BFME II + BFME II: RC MOD + BFME II: ROTWK ~ INI Modding! This is a tutorial about Weapons & Weapon Nuggets, Weapon 'Leveling' and how to...
This is how you use a batch file to launch your CNC3 mods...
Beginning coder's guide #2, how to create new units.
C&C3 Beginner's guide - how to mod C&C3 (coding only).
Coding (rules(md).ini) differences of TS and RA2(:YR) engines.
RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)
Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...
I've found that a lot of mods for ZH and Generals don't have an AI due to the difficulty in finding people who are capable of making an AI, and willing...
By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...
An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.
this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place...