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3ds Max- Create A Simple Scene with the Daylight System
C&C3: Tiberium Wars

3ds Max- Create A Simple Scene with the Daylight System

C&C Tiberium Icestorm Design/Concepts 1 comment

Creating A Simple Scene with the Autodesk Daylight System + mrSun mrSky in 3ds max 2012.

Splat x3n model to tibwars 3

Splat x3n model to tibwars 3

Starting a mod Tutorial 2 comments

Take a model you made earlier and place it into the game using this handy guide brought to you by X3n and splat. Covered topic includes placement of shader...

[ TW ] adding new models to the game

[ TW ] adding new models to the game

Other Tutorial 6 comments

In this tutorial I'll show you how to get new models in Tiberium Wars to play with.

[TW] Add sky in your favorite map

[TW] Add sky in your favorite map

Mapping/Technical Tutorial 11 comments

With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to "load" more fast...

Converting Models To and From RA3/C&C3
C&C: Red Alert 3

Converting Models To and From RA3/C&C3

The War Factory Client Side Coding 0 comments

The Heart of TWF, Model conversations without 3dsMax is the think that makes this Mod Work.

Height Mapping tutorial

Height Mapping tutorial

Mapping/Technical Tutorial 7 comments

For height mapping done right can save time and make much more professional looking maps fast. Estimated Time to learn the Basics : 15 mins Time to perfect...

[ZH/How to] Tiberium and Stealth generator.

[ZH/How to] Tiberium and Stealth generator.

Other Tutorial 1 comment

Here is a list of all tutorials for Generals and Zero Hour modding currently available. If you have any more that you want to be added then please post...

How to install Mental Omega 2.0psi with Patch 2
C&C: Yuri's Revenge

How to install Mental Omega 2.0psi with Patch 2

Mental Omega Starting a mod 66 comments

While MO2.0psi requires only slightly more effort than just "download mod, launch mod", some people still have problems with getting correct patches.

[Gmax/RenX] Basic Understanding Of Vertex Material Editing
C&C Generals: Zero Hour

[Gmax/RenX] Basic Understanding Of Vertex Material Editing

Command & Conquer Generals Version 2.0 Skinning 8 comments

This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal...

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play
C&C Generals: Zero Hour

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play

C&C Tiberian Dawn Redux Server Tools 1 comment

Here are the listed Hamachi Rooms for Online play if you wish to challenge other players and even members of the Development Team to an online game of...

The Long awaited tutorial-How to add Cameos to Generals
C&C Generals: Zero Hour

The Long awaited tutorial-How to add Cameos to Generals

Command & Conquer Generals Version 2.0 UI/HUD 3 comments

Here's the answer to the question that has been presented to me; How do you add Cameos to Generals?

How to Make Cameos
C&C Generals: Zero Hour

How to Make Cameos

Command & Conquer Generals Version 2.0 UI/HUD 4 comments

A tutorial for all those modders out there who want some custom cameos for RA1 or RA2 or even Generals...

CnC3 Unit portaits Tutorial

CnC3 Unit portaits Tutorial

UI/HUD Tutorial 0 comments

How to make a new unit portrait with a transparent background for CnC3.

Twisted Insurrection - Storyline

Twisted Insurrection - Storyline

Other Tutorial 1 comment

The official storyline behind Twisted Insurrection.

[ALL] Texturing Tutorial
C&C Generals: Zero Hour

[ALL] Texturing Tutorial

Command & Conquer Generals Version 2.0 Textures 6 comments

Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.

[RA3]Retexturing Existing Units With Ease
C&C: Red Alert 3

[RA3]Retexturing Existing Units With Ease

The War Factory Textures 4 comments

Retexturing Units in Red Alert 3 for Fun and Profit! How to make units your own in a few simple steps

[GEN - ZH] How do you change unit's portraits
C&C Generals: Zero Hour

[GEN - ZH] How do you change unit's portraits

ROME Textures 5 comments

why change portrait ? When you create a mod, you change the units of the game and then the portraits are no longer adapted

[RA 3] Coding & .xml files reference
C&C: Red Alert 3

[RA 3] Coding & .xml files reference

C&C: Red Alert 3 Other 7 comments

A reference list of SageXML folder containing .xml files (the folder that can be found inside the main RA3 MOD SDK directory).

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals

Other Tutorial 9 comments

This is the enbseries.ini code used in C&C Tiberian Dawn Redux to configure ENB Series GTA Vice City v0.005 Mod for C&C Generals (and Zero Hour...

[C&C 3] How to enable mods in Worldbuilder

[C&C 3] How to enable mods in Worldbuilder

Mapping/Technical Tutorial 26 comments

This short tutorial shows you how to enable mods in WB.

RC Mod - Weapons Tutorials - INI Modding
Battle for Middle-earth II: Rise of the Witch King

RC Mod - Weapons Tutorials - INI Modding

The Ridder Clan Mod Client Side Coding 4 comments

BFME I + BFME II + BFME II: RC MOD + BFME II: ROTWK ~ INI Modding! This is a tutorial about Weapons & Weapon Nuggets, Weapon 'Leveling' and how to...

[C&C 3]Command and Conquer 3 Batch file

[C&C 3]Command and Conquer 3 Batch file

Other Tutorial 9 comments

This is how you use a batch file to launch your CNC3 mods...

[C&C 3] Beginning coder's guide #2
C&C3: Tiberium Wars

[C&C 3] Beginning coder's guide #2

C&C3: Tiberium Wars Client Side Coding 7 comments

Beginning coder's guide #2, how to create new units.

[C&C3] Beginning modder's guide (coding)
C&C3: Tiberium Wars

[C&C3] Beginning modder's guide (coding)

C&C3: Tiberium Wars Client Side Coding 33 comments

C&C3 Beginner's guide - how to mod C&C3 (coding only).

[RA - TS]Coding differences

[RA - TS]Coding differences

Other Tutorial 1 comment

Coding (rules(md).ini) differences of TS and RA2(:YR) engines.

[GEN - ZH] Make Bridges Destroyable
C&C Generals: Zero Hour

[GEN - ZH] Make Bridges Destroyable

Command & Conquer Generals Version 2.0 Level Design/Theory 3 comments

RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)

[GEN - ZH] Adding a new faction
C&C Generals: Zero Hour

[GEN - ZH] Adding a new faction

Command & Conquer Generals Version 2.0 Client Side Coding 10 comments

Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...

[Gen - ZH] Step By Step Guide to Building an AI
C&C Generals: Zero Hour

[Gen - ZH] Step By Step Guide to Building an AI

Command & Conquer Generals Version 2.0 Client Side Coding 4 comments

I've found that a lot of mods for ZH and Generals don't have an AI due to the difficulty in finding people who are capable of making an AI, and willing...

[GEN - ZH] Correct Mod File placement
C&C Generals: Zero Hour

[GEN - ZH] Correct Mod File placement

Command & Conquer Generals Version 2.0 Client Side Coding 1 comment

By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.
C&C Generals: Zero Hour

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.

Command & Conquer Generals Version 2.0 Mapping/Technical 4 comments

An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.

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[C&C3] Beginning modder's guide (coding)
[C&C3] Beginning modder's guide (coding) Basic Client Side Coding
[ TW ] adding new models to the game
[ TW ] adding new models to the game Advanced Other
How to install Mental Omega 2.0psi with Patch 2
How to install Mental Omega 2.0psi with Patch 2 Basic Starting a mod
[Gen - ZH] Step By Step Guide to Building an AI
[Gen - ZH] Step By Step Guide to Building an AI Basic Client Side Coding
[TW] Add sky in your favorite map
[TW] Add sky in your favorite map Intermediate Mapping/Technical
[RA 3] Coding & .xml files reference
[RA 3] Coding & .xml files reference Basic Other
[ALL] Texturing Tutorial
[ALL] Texturing Tutorial Intermediate Textures
Height Mapping tutorial
Height Mapping tutorial Intermediate Mapping/Technical
[RA - TS]Coding differences
[RA - TS]Coding differences Basic Other
RC Mod - Weapons Tutorials - INI Modding
RC Mod - Weapons Tutorials - INI Modding Basic Client Side Coding
[C&C 3] Beginning coder's guide #2
[C&C 3] Beginning coder's guide #2 Basic Client Side Coding
[RA3]Retexturing Existing Units With Ease
[RA3]Retexturing Existing Units With Ease Intermediate Textures
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