For fans of C&C, BFME and Dune games, plus every game using one of the universes as its battleground.

Splat x3n model to tibwars 3
Game

Splat x3n model to tibwars 3

Jul 8, 2014 Intermediate starting a mod 1 comment

Take a model you made earlier and place it into the game using this handy guide brought to you by X3n and splat. Covered topic includes placement of shader...

[ TW ] adding new models to the game
Game

[ TW ] adding new models to the game

Aug 14, 2012 Advanced other 6 comments

In this tutorial I'll show you how to get new models in Tiberium Wars to play with.

[TW] Add sky in your favorite map
Game

[TW] Add sky in your favorite map

Feb 6, 2012 Intermediate mapping/technical 12 comments

With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to "load" more fast...

Converting Models To and From RA3/C&C3
C&C: Red Alert 3

Converting Models To and From RA3/C&C3

Nov 12, 2011 The War Factory Intermediate client side coding 0 comments

The Heart of TWF, Model conversations without 3dsMax is the think that makes this Mod Work.

Height Mapping tutorial
Game

Height Mapping tutorial

Jun 6, 2011 Intermediate mapping/technical 7 comments

For height mapping done right can save time and make much more professional looking maps fast. Estimated Time to learn the Basics : 15 mins Time to perfect...

[ZH/How to] Tiberium and Stealth generator.
Game

[ZH/How to] Tiberium and Stealth generator.

Mar 11, 2011 Advanced other 1 comment

Here is a list of all tutorials for Generals and Zero Hour modding currently available. If you have any more that you want to be added then please post...

How to install Mental Omega 2.0psi with Patch 2
C&C: Yuri's Revenge

How to install Mental Omega 2.0psi with Patch 2

Feb 7, 2011 Mental Omega APYR Basic starting a mod 64 comments

While MO2.0psi requires only slightly more effort than just "download mod, launch mod", some people still have problems with getting correct patches.

[Gmax/RenX] Basic Understanding Of Vertex Material Editing
C&C Generals: Zero Hour

[Gmax/RenX] Basic Understanding Of Vertex Material Editing

Jan 18, 2011 Command & Conquer Generals Version 2.0 Advanced skinning 8 comments

This tutorial explains the basics of texture mapping in the Gmax & RenX 3D Modeling and Animation Software. I have provided some of my own personal...

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play
C&C Generals: Zero Hour

C&C Tiberian Dawn Redux Hamachi Rooms for Online Play

Dec 28, 2010 Command & Conquer Tiberian Dawn Redux Basic server tools 0 comments

Here are the listed Hamachi Rooms for Online play if you wish to challenge other players and even members of the Development Team to an online game of...

The Long awaited tutorial-How to add Cameos to Generals
C&C Generals: Zero Hour

The Long awaited tutorial-How to add Cameos to Generals

Nov 25, 2010 Command & Conquer Generals Version 2.0 Intermediate ui/hud 2 comments

Here's the answer to the question that has been presented to me; How do you add Cameos to Generals?

How to Make Cameos
C&C Generals: Zero Hour

How to Make Cameos

Nov 23, 2010 Command & Conquer Generals Version 2.0 Basic ui/hud 4 comments

A tutorial for all those modders out there who want some custom cameos for RA1 or RA2 or even Generals...

CnC3 Unit portaits Tutorial
Game

CnC3 Unit portaits Tutorial

Sep 28, 2010 Basic ui/hud 0 comments

How to make a new unit portrait with a transparent background for CnC3.

Twisted Insurrection - Storyline
Game

Twisted Insurrection - Storyline

Aug 25, 2010 Basic other 0 comments

The official storyline behind Twisted Insurrection.

[ALL] Texturing Tutorial
C&C Generals: Zero Hour

[ALL] Texturing Tutorial

Jul 18, 2010 Command & Conquer Generals Version 2.0 Intermediate textures 6 comments

Texturing Tutorial made by James O'Donnell Artist from the Forgotten Hope mod.

[RA3]Retexturing Existing Units With Ease
C&C: Red Alert 3

[RA3]Retexturing Existing Units With Ease

May 29, 2010 The War Factory Intermediate textures 4 comments

Retexturing Units in Red Alert 3 for Fun and Profit! How to make units your own in a few simple steps

[GEN - ZH] How do you change unit's portraits
Game

[GEN - ZH] How do you change unit's portraits

Apr 19, 2010 Basic textures 5 comments

why change portrait ? When you create a mod, you change the units of the game and then the portraits are no longer adapted

[RA 3] Coding & .xml files reference
C&C: Red Alert 3

[RA 3] Coding & .xml files reference

Apr 17, 2010 C&C: Red Alert 3 Basic other 7 comments

A reference list of SageXML folder containing .xml files (the folder that can be found inside the main RA3 MOD SDK directory).

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals
Game

[GEN - ZH] How to configure ENB Series GTA Vice City for C&C Generals

Jan 13, 2010 Intermediate other 8 comments

This is the enbseries.ini code used in C&C Tiberian Dawn Redux to configure ENB Series GTA Vice City v0.005 Mod for C&C Generals (and Zero Hour...

[C&C 3] How to enable mods in Worldbuilder
Game

[C&C 3] How to enable mods in Worldbuilder

Jan 6, 2010 Basic mapping/technical 24 comments

This short tutorial shows you how to enable mods in WB.

RC Mod - Weapons Tutorials - INI Modding
Battle for Middle-earth II

RC Mod - Weapons Tutorials - INI Modding

Jan 2, 2010 The Ridder Clan Mod Basic client side coding 3 comments

BFME I + BFME II + BFME II: RC MOD + BFME II: ROTWK ~ INI Modding! This is a tutorial about Weapons & Weapon Nuggets, Weapon 'Leveling' and how to...

[C&C 3]Command and Conquer 3 Batch file
Game

[C&C 3]Command and Conquer 3 Batch file

Dec 23, 2009 Basic other 9 comments

This is how you use a batch file to launch your CNC3 mods...

[C&C 3] Beginning coder's guide #2
C&C3: Tiberium Wars

[C&C 3] Beginning coder's guide #2

Dec 18, 2009 C&C3: Tiberium Wars Basic client side coding 8 comments

Beginning coder's guide #2, how to create new units.

[C&C3] Beginning modder's guide (coding)
C&C3: Tiberium Wars

[C&C3] Beginning modder's guide (coding)

Dec 16, 2009 C&C3: Tiberium Wars Basic client side coding 27 comments

C&C3 Beginner's guide - how to mod C&C3 (coding only).

[RA - TS]Coding differences
Game

[RA - TS]Coding differences

Oct 6, 2009 SAGE 2D & 3D fans Basic other 1 comment

Coding (rules(md).ini) differences of TS and RA2(:YR) engines.

[GEN - ZH] Make Bridges Destroyable
C&C Generals: Zero Hour

[GEN - ZH] Make Bridges Destroyable

Aug 7, 2009 Command & Conquer Generals Version 2.0 Intermediate level design/theory 3 comments

RVMECH: RVMECH Tutorial on How to Make The Destroyable Bridges.. Damageable/destroyable bridges is real easy to do. Theres a few steps;-)

[GEN - ZH] Adding a new faction
C&C Generals: Zero Hour

[GEN - ZH] Adding a new faction

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 6 comments

Adding a new faction By: Kwartjuh (CNC Central) hi there peepz... while working on CNC Second Dawn, i found some time to write a tutorial of adding factions...

[Gen - ZH] Step By Step Guide to Building an AI
C&C Generals: Zero Hour

[Gen - ZH] Step By Step Guide to Building an AI

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 4 comments

I've found that a lot of mods for ZH and Generals don't have an AI due to the difficulty in finding people who are capable of making an AI, and willing...

[GEN - ZH] Correct Mod File placement
C&C Generals: Zero Hour

[GEN - ZH] Correct Mod File placement

Jun 18, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 1 comment

By: The_kid Date: December 21, 2004 This tutorial was Designed in order to help the reader in placement of mod files in their C&C Generals folder...

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.
C&C Generals: Zero Hour

[GEN - ZH] Creating a Realistic Tunnel with Worldbuilder.

May 23, 2009 Command & Conquer Generals Version 2.0 Advanced mapping/technical 4 comments

An Advanced Tunnel Tutorial developed by the brilliant minded Teukka. For C&C;Generals : Zero Hour.

[GEN - ZH] Mech's working
C&C Generals: Zero Hour

[GEN - ZH] Mech's working

May 23, 2009 Command & Conquer Generals Version 2.0 Basic client side coding 2 comments

this have took me 1 day to get it working, well almost the dead animation isnt working that great but mabye you guys know a way to fix this. Just place...

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