The Ridder Clan Mod is a modification for The Lord of the Rings: The Battle for Middle-Earth II & for The Lord of the Ring: The Battle for Middle-Earth II, The Rise of the Witch-King. This mod changes many things to BFME 2. It will add some new factions, a couple of campaigns, many units & heroes, alot of maps and it will improve the CAH System. This mod changes the gameplay making it work a bit more like BFME 1 and how BFME 2 should have been!
BFME I + BFME II + BFME II: RC MOD + BFME II: ROTWK ~ INI Modding! This is a tutorial about Weapons & Weapon Nuggets, Weapon 'Leveling' and how to make a 'MorgulBlade' weapon effect.
Posted by Ridder-Geel on Jan 2nd, 2010 Page 1 of 7
Basic Client Side Coding.
These small tutorials will show you how to make weapons and some neat stuff you can do with weapons, such as have a morgul blade effect (explained on Page 6).
You will need to know how to make weapons work and how a character uses them.
Some understanding of special powers and OCL's would also be helpfull.
Page 1 - Intro
Page 2 - Weapons & Nuggets in detail
Page 3 - Weapons & Nuggets in detail Cont.
Page 4 - Weapon 'leveling'
Page 5 - Weapon 'leveling' ~Changing Weapon Projectile~
Page 6 - Making 'MorgulBlade' effect
Page 7 - Interesting Weapons ~ Nature's Wrath / Galadriel's Tornado
Please rate my tutorials and post comments!
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I will be updating this tutorial and adding more different kinds of things about weapons!
So don't forget to check this article every once in a while!