Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

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Application to easily customize and launch a Killing Floor 2 server through a visual interface instead of edditing batch files or server's config files. It has been developed with Java, so the interface is compatible on Windows and Linux OS.

Features

  • Install/Update server to the latest official or beta version.

  • Launch the server with specified parameters by the user in launcher's main page.

  • Join the running server's match.

  • Open WebAdmin page to administrate the running server.

  • Add custom maps to the server through Steam's WorkShop.

  • Remove custom maps from the server.

  • Administrate profiles, game types, difficulties, lengths and maximun numer of players that can be selected to launch the server.

  • All those features are available through the launcher's interface on Windows and Linux OS (no need to use console commands at all).

Github project: Github.com

Download page: Github.com

Documentation: Github.com

I hope you can find it useful.

Regards!

Killing Floor 2 Mapping Contest Winners Announced!

Killing Floor 2 Mapping Contest Winners Announced!

News

After months of development and judging, Tripwire Interactive and ModDB are pleased to announce the winners of $50,000 in the Killing Floor 2 New Grounds...

2 Days Left To Enter The Killing Floor 2 New Grounds Mapping Contest

2 Days Left To Enter The Killing Floor 2 New Grounds Mapping Contest

News

As the $50,000 contest nears its end, let’s look at the impressive entries so far

16 Days Remain To Enter The Killing Floor 2 New Grounds Mapping Contest

16 Days Remain To Enter The Killing Floor 2 New Grounds Mapping Contest

News

With $50,000 up for grabs, enter your Killing Floor 2 map to be in the running!

GRINDHOUSE Killing Floor 2 Mapping Competition Winners

GRINDHOUSE Killing Floor 2 Mapping Competition Winners

News 7 comments

From the 57 Phase 2 maps, the winners have been selected.

Add file RSS Files
AMC - Auto Mapchanger and Broadcast Messages

AMC - Auto Mapchanger and Broadcast Messages

Server Tool

Broadcast Messages, Changes Map when server is empty, Written in Perl, Keep your Server in RANKED State!(External Tool), Works on Windows and Linux, GPLv3...

KF ClassicBioticsLab Beta 4

KF ClassicBioticsLab Beta 4

ClassicBioticsLab Patch

KF-ClassicBioticslab Beta4 Added Blocking volumes to prevent player from clipping trough certain objects. moved some spawners to prevent players from...

KF ClassicBioticsLab Beta3.1

KF ClassicBioticsLab Beta3.1

ClassicBioticsLab Patch

KF-ClassicBioticslab Patchnote KF-ClassicBioticslab Beta3.1 *addjusted sounds and soundcue's after a request. *addjusted some textures KF-ClassicBioticslab...

Plaza Map

Plaza Map

Plaza Mapping Tool

Survice a semi-abandoned evacuation post. Work is in progress. Pathing, spawning and some general map stuff needs to be improved.

KF-ClassicBioticsLab_BETA2

KF-ClassicBioticsLab_BETA2

ClassicBioticsLab Patch 1 comment

*Adjusted some blocking volumes to prevent players or zeds from getting stuck. *Tweaked Zed spawns and fixxed an issue where boss wouldn't spawn when...

KF ClassicBioticsLab BETA

KF ClassicBioticsLab BETA

ClassicBioticsLab Patch

*Patched Paths zeds don't attack certain doors if there are other ways around it. *Addjusted some models for better looks *Added adjusted some blocking...

Comments  (0 - 10 of 11)
barronofhellion
barronofhellion

My map is in alpha status, 2 pages of images here ... Forums.tripwireinteractive.com

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barronofhellion
barronofhellion

3+ pages

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Guest
Guest

Will this game come out of MacOS

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TheUnbeholden
TheUnbeholden

Theres a bit of an issue with the EULA since 2013, explained here: Youtube.com
Its a bad idea to be taking such a tough stance on racism/sexism/bullying since any single comment can be misconstrued and blown out of proportion by a social media group to get Tripwire to fulfill their "promise" to perm ban the person (or admin of a server) who said it. Its the kind of politics best not to get yourself involved in. Its social justice warrior thinking, that if a minority group yells loud enough any potentially offending phrases even if out of context is cleaned away, and the opposing opinions are banned for it.

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TheUnbeholden
TheUnbeholden

Its a bad idea to deny people with radical opinions a outlet or voices of dissent, for instance towards social justice warriors (even when the dissent is necessary to critically question the validity of what sjw's accuse people of like bigotry and sexism). Like I said, its pretty ugly territory to want to be part of.

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Guest
Guest

After asking one of the devs it turns out that KF2 is NOT going to be released for Mac!
Pretty unsatisfying for Mac users

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MoreZombies
MoreZombies

That sucks if that's the case. Where'd they say that? Did they say why?

Reply Good karma Bad karma+1 vote
SinKing
SinKing

Hear, hear! Is this still developed by the original creator of Killing Floor, Alex Quick?

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AJ_Quick
AJ_Quick

I did some work on the UI, but other than that, no.

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SinKing
SinKing

That's good to hear, because since the video came out, I stopped liking this one. It looks like it was made by 14 year olds for 13 year olds. Not technically speaking, but from the way the scary stuff from KF is now 'below the top' ridicule. I could have lived better with "over the top", but that would have been a big departure from the KF standard and perhaps a different game.

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