Don't be confused about the "Developer: LunchHouse Software" part.

This is the G String Beta you are looking for, the one made by Eyaura. The display was changed because LunchHouse helped me a lot in publishing the game and this will help us both in promoting our work. Which reminds me: they're making PUNT! Go check it out!


T Leg2

2021 RECAP AND THE FUTURE...

G-STRING on STEAM

PUNT

REMAINING KNOWN BUGS/ISSUES

CRASH ON LOAD.
SOLUTION: Add "+novid" to the game's launch parameters on Steam.

MISSING TEXTURES/WIREFRAME BUG.
SOLUTION: Add "+mat_dxlevel 95" to the game's launch parameters on Steam.

THE WHITE BUG: All props turn white.
SOLUTION: Restart the game. We have reduced the likelihood of this error occurring but it's a very random bug so we can't guarantee that you won't run into it.

WATER/SKY FLICKER: This can happen when there is water at the beginning of a level.
SOLUTION: Goes away on it's own after a few seconds.

SOME VGUI ELEMENTS WON'T RENDER CORRECTLY.
SOLUTION: Reopen the misbehaving tabs/restart the game. This graphical error is a side effect of the game being ported over from older versions of the Source Engine. Working on it.

NOTES:

  • Sometimes level transitions occur after the screen fades to white and the loading icon might be hard to see. Don't worry, the next map is loading, it's not a freeze or crash.
  • Console will most likely not render properly after this update. Working on it.
  • In some cases when the player is close to a brush and in interactive animations view plane clipping issues can occur. Working on it.
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2021 RECAP

G-STRING AND BEYOND


5

Hello everyone!

First off thank you all for the support and encouragement throughout this year- and what a year it has been!

IN THE PAST...

r


It's no secret that I was disappointed with the overall state of the project in the months following release. Half way through the year I was close to quitting and moving on to other ventures however that would not be fair. As always after stepping back, taking some time off and re-evaluating things a better decision was made.

In retrospect perhaps holding off for a year and releasing now instead of 2020 would have been a better choice. Perhaps. The first release is always a big deal in any developers career especially when that first release happens to be a massive monolith of a project that took about a decade and a half to build.

Mistakes have been made for sure.

Also it doesn't help that in order to upgrade the visuals and get everything working G-String had to be ported over four versions of the Source Engine throughout the years.

So was the 2020 release rushed? Yes. After so many stressful years in development and often wondering if this thing will ever go retail or not I was too eager to get it out for sure. I wanted to move on. I wanted it done.

And technically it was done. I did not want to put out a half finished game and I didn't. G-String didn't have any missing parts or missing major features but was it really finished? Was it as good as I could make it? No.

Absolutely not. I would be lying if I said yes.

Took me a few months to accept this but it's the truth. Every map, every area I revisit just makes me frustrated- I can always think of a myriad of things I should fine tune or add, and I am not talking about major overhauls or anything- just a lot of small improvements that add up to something greater. The devil is in the details.

So is the game done? No. Not really, sure it can be played from start to finish and aside from a few glitches, which have solutions listed here and on Steam, works but it lacks that finish, it lacks the polish and depth I need it to have.

At the end of the day I can't move on to another project with a clear conscience at this stage. G-String needs to be properly finished. It's not as good as I can make it even within the confines of the technology it uses.

NOW...

make 2


At the same time I know that eventually the game has to be done and I must move on. A lot of people are waiting, they know deep down this thing isn't done. There is this sense of limbo about the whole project and rightfully so.

And that is what this coming year will be about- to come out of this state of limbo and put the dot on the i.

I will hold a sort of a countdown of about 350 days and at the end of it the game has to be done. It may seem like a massive commitment- nearly another year- but 365 divided by 76 is 4.68... what this means that I have about 4 days to spend on each map which is nothing. The good news is most maps don't need that much work as they have been polished in earlier updates.

To keep myself focused I will try to put out daily tweets even if it's just a "this is day x- stuff got done..." type of post; also I will aim for weekly video updates on YouTube.

Another reason I decided to dedicate another chunk of my life to this project is that once it's done I don't want to work on it anymore at all. Doing these smaller updates just confuses people and leads nowhere. The journey needs a clear end.

Also it is very cumbersome to work with the old dev tools that I am using now and as I push the tech further and further it's becoming harder and harder to keep the gig going. Eventually I need a new PC and a whole new pipeline so using the dated programs I am using now will not be an option. I will most likely not re-install the current tools onto my future work stations.

A year is indeed a long time but I extremely highly doubt that everything will be ready by summer and then if another update is required yet again afterwards to "wrap things up" then that defeats the whole purpose of trying to bring this project to a final conclusion. Until G-String is in the state it is in now I can't fully commit to another project. I'd regret it for the rest of my life if I did that considering I sacrificed so much to bring it this far.

IN THE FUTURE...

3 2


The final countdown...

Once the 350 day countdown will end the game will be declared finished. It is my firm decision to finish it fully by then. Hold me to it. Then one last massive update will come out on Steam and we're done. Also the Beauty Secrets lore book will get a final edit around that time and maybe some achievements will be included too.

And that will be it.

After this last big update the franchise will be expanded upon only through other games, comic books and whatever else may come up.

Eventually I do want to make "G-String: Off World" which is a Rogue Squadron type space battle sim set in the G-String universe as I think the vehicles deserve a closer look. I might do a weird "LSD Simulator" type game first tho which would be my way of learning the Unity engine.

So this is all the news!

Again, no matter how hard and difficult this journey was and is I am very grateful that at least the project didn't die over the years. God knows there were many, many times when that could have happened.

Also major thanks to everyone who purchased or wishlisted the game. Please don't feel cheated for having played the game when it came out. Sure when I am really done it will be a lot more polished than on release but know that even in 2020 we delivered the best game we could. And by "we" I mean me and LunchHouse as by then they were helping me out too. Big shoutout to them as they are awesome and hopefully 2022 is a big year for them too! Keep an eye on them!

We worked with what we had. It's not easy to keep such old tech going.

Also obviously thanks to Valve for allowing this project to become reality and thanks to all those who have helped me promote the game over the year in some way. Everything is appreciated. I can't thank everyone personally obviously but know that you all kept me going and I appreciate all of your contributions. Even the smallest things- like people messaging me out of the blue saying the game touched them in some way and it means something to them. That's epic!

So the overall vibes are optimistic as we enter the new year. I wish you all luck also in whatever projects you are working on. I know many devs follow me as I get encouragement from you almost daily so let's be here for each other and finish our projects together!

Never give up.

5


No matter how hard it is to carve yourself out a unique path it's better than wasting away in a situation that was forced on you and where you may feel unfulfilled and drained. Even in spite of all the pain and frustration I can say this for sure. It's worth the pain.

Never give up your dreams.

Stay on target.

haha

Eyaura

Links:

EYAURA: YOUTUBE

PROMO: REDDIT

LUNCHHOUSE: G-STRING

EYAURA:TWITTER

G-STRING: FACEBOOK

Dev to Dev

Dev to Dev

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We almost did it. Regroup for a second run. Stay on target.

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The July 2021 Update codenamed the B-Cup is out. First off sorry we couldn't get this thing out for the Steam Summer Sale as we planned! Believe me if...

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A long overdue article regarding the future of G String and what comes next...

G String is on Steam

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Hey guys! As promised yesterday, today I'll make a proper update, so here we go! The first half of 2020 has been crazy, huh? And no, I don't mean "that...

Add file RSS Files
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G String Day One

Demo 36 comments

In 2013 this was a privately tested version of the G-String project. Copyrighted music and old intro has been removed. YouTube videos CAN be made of this...

(110) PERPETUAL ORGASM - Eyaura - Party Time

(110) PERPETUAL ORGASM - Eyaura - Party Time

Music 1 comment

When the game comes out also the OST will be released for a small price.

(102) OFF WORLD - Eyaura - Singularity Ripples

(102) OFF WORLD - Eyaura - Singularity Ripples

Music 1 comment

When the game comes out also the OST will be released for a small price.

Icon fix for Steam

Icon fix for Steam

Sprites 6 comments

The icon of the game is too big for Steam and overlaps other games in your library. I resized it to 16x16 so that it's the same size than the others...

G-String Addon - No Black Bars With Crosshair

G-String Addon - No Black Bars With Crosshair

Prefabs 7 comments

This removes that pesky design aspect, and allows use to actually aim. See description for more customisation options.

G String beta

G String beta

Demo 47 comments

The air is foul and corporate fascism reigns in the not too distant future. Somewhere in the North American Union you are Myo Hyori, an 18 year-old girl...

Post comment Comments  (0 - 10 of 1,550)
Guest
Guest

Will there be any new weapons added in a future update?
Or will at least the combat/gunplay be updated to be on par with how it is in Half-Life 2:MMod?

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Eyaura Creator
Eyaura

Reply Good karma+1 vote
Eyaura Creator
Eyaura

Glorious HD.

Reply Good karma+2 votes
Gamerking91
Gamerking91

Molto bella come mod la metto nei primi posti della mia classifica visto che he ho piu di 400 mod.
.a breve porterĂ² il gameply completo in live sul mio canale twitch thegamerking91 e YouTube gamerking91 Linktr.ee

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garlicbutts
garlicbutts

Hey Eyaura, hope you and your team are doing well

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Eyaura Creator
Eyaura

Thanks. :)

Reply Good karma+1 vote
LGSC
LGSC

It was good mod, but terrible as steam game, why?

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Eyaura Creator
Eyaura

Reply Good karma+1 vote
Eyaura Creator
Eyaura

Reply Good karma+1 vote
gamerdude420w
gamerdude420w

0:01 palpatine is that you? the voice actor would make a great palpatine. i played and beat your game please make it where we get to kill the leaders a resistance is not complete without taken out the enemy leaders. dr.borts must die evan though he is not the leader of the army but he is the leader of the bioengineering program.

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