G STRING on STEAM Store.steampowered.com G STRING OST on STEAM Store.steampowered.com
G STRING SAMPLE OST on STEAM
G STRING - BETA
G STRING - DAY ONE
BEAUTY SECRETS PDF
G String is on Steam. Also the full OST is out now as well.
I see release as just another step on the journey not the final step. I will continue to polish things up and work in the post-release feedback. Steam related updates are also planed such as achievements, trading cards, etc...
So Steam presence is now, but what about the first half of 2020 when I stayed relatively quiet?
It wasn't easy, as you all know I was used to making monthly updates but after I posted that G String is going retail I felt that putting out a screenshot each month isn't much of a news anymore- everyone knows I keep mapping so why keep posting just about that?
Recently I had to go out even less than usual so I had more time to map, map, map, work, work, work. Mapping kept me sane and gave me focus/direction. While the paperwork was progressing slowly I buried myself in development. Making even small changes is very time consuming at this stage because recompiling times have increased considerably as maps grew more detailed and in some cases larger.
There are a few things that will not be included in the first release but everything is possible with updates. Relax though: all the crucial elements are in the game: the ending, all the major places such as the Air Refinery, the ITC Twin Towers, the Spaceport and all the stuff in orbit; every major character, location, vehicle, everything important has been included.
Just adding in the third act alone prolonged development with at least another year. But it was worth it because now I won't have to go episodic or make big additions later.
What about the future?
What happens after release depends mostly on the level of interest. I definitely want to put out a few smaller updates in the following months. On the long term if there is demand there are a few more additions and improvements I can make. New weapons, a few more open maps, a jet ski type vehicle section and maybe a couple of new mechanical enemies...
Some also have asked me "what's next?" Well, it's too early to tell, let me get this game out first!
I do have a few other ideas but I don't want to go into detail about those yet. They are definitely not G String related- some are darker more abstract game concepts while others are kind of sandbox oriented and campy but nothing too concrete yet. Also: never say never but as of now I do not plan on making more G String related games.
As in the past so too moving forward I will stay open to any criticism and suggestions. Probably on Steam there will be a feedback section somewhere so I'll keep an eye on it and if I can I will fix/implement whatever comes up there.
And last but not least a "call to action"... I guess that's what they call it?
Since I am mostly alone and I can't afford to hire a marketing firm (which may or may not do a good job from what I hear) maybe you can help promote this thing a bit? Nothing aggressive of course! Just mention it to friends who might like it or if you go to scifi/cyberpunk related forums/boards, maybe bring it up. That sort of thing...
Obviously I'll do my part here on Moddb/YouTube/Discord/Twitter/Facebook. I'll post as much as I can and also I'll probably make another release trailer soon.
I have sent out hundreds of press kits and emails as well but it's never enough is it... Promotion is also never ending work like mapping.
In closing a few thanks to everyone at VALVe and Steam who helped me through the final stages, also a big thank you to LunchHouse Software for the help regarding the technical aspects and many more thanks to old-timers like Biohazard, Phillip, Leon, DAZ, Mr.Zip and more who have helped me over the years.
Also a huge thank you to all of you guys, the fans. Some of you have been sticking around for like a decade which just blows my mind... Without your constant input and encouragement I would have surely moved on shortly after the Beta in 2011.
STAY ON TARGET
So that's it, I hope the rest of 2020 will be kinder to us all and 2021 will kick ass! Back to work!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (14 agree) 8/10
At first let me tell you that I review the 1.0 version here. This mod is one single masterpiece. It takes a place now in my hall of fame hl2 mod list in my head, I wish I could give it a 10, I really wish, but sadly there are some flaws which makes it impossible todo so for me. The good things: This mod does have a straight out amazing atmosphere. Everything fits, the level design is impressive to revolutioning. You walk over house roofs then down to the canals to get back into a house to cross…
Jan 15 2012 by SolidFake