A cut-content restoration mod, Raising the Bar: Redux places heavy emphasis on the lesser known concepts from the entirety of Half-Life's development cycle, as well as original ideas. RTB:R will meld together the cut content from all periods of Half-Life into one unique whole.

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Half Life 2: Raising the Bar REDUX: April Fools 2020 Update

Welcome everyone to our meaty April update! We’re of course gearing up for chapter one and we think it’s time we addressed the elephant in the room – big changes in design that you’ll see going forwards into the demo! UPDATE: April Fools! Just in case it wasn't obvious.

Tau Cannon - Accurate Anatomy

The most important part of any mod is, of course, not level design or proper leadership, but anatomical accuracy for inanimate firearms. As a result, we felt it was about time to begin prototyping the elements for the technologically-challenged Tau Cannon. We feel this will help the arsenal feel more inclusive for firearms of all shapes and sizes.

Metrocop Bath Water

At RTBR we want to achieve the best results we can for the mod’s development, and to that end we’re seeking to commercialise the game on Origin. However, obtaining a license is a hefty fee – and so, to help pay for this, we’ll be implementing a buyable option for Metrocop Bath Water within RTBR! You can also support the female model for our product at lonelyfans.com/metrolassie!

Inclusive Logo

We felt the colour green was over-represented in this community and was marginalising the other colours, so we decided to give equal attention to all colours of the rainbow! Never again will you need to suffer the oppression of greenwashing – all colours will be able to make their way into the mod, and our new logo is just the first step along that road.

Dodraws

To be fair, you have to have a very high IQ to understand dodraw textures. The optimisation is extremely subtle, and without a solid grasp of theoretical level design most of the benefit will go over a typical mapper’s head. There's also the visportal’s nihilistic results, which are deftly woven into the poor FPS - its visleaves draw heavily from HDTF level design, for instance. The RTBR mappers understand this stuff; they have the intellectual capacity to truly appreciate the depths of these optimisations, to realize that they're not just tools - they say something deep about LEVEL DESIGN. As a consequence people who dislike dodraws truly ARE idiots- of course they wouldn't appreciate, for instance, the benefit in tautological tool textures, which themselves are a cryptic reference to Cinematic Mod. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Kralich’s genius unfolds itself on their hammer screens. What fools... how I pity them. And yes by the way, I DO have a dodraw tattoo. And no, you cannot see it. It's for the mappers’ eyes only- And even they have to demonstrate that they're within 5 visleaves of my own (preferably lower) beforehand.

Megatextures

Inspired by the brilliant use of megatextures in fantastic releases such as DOOM 2016, CS:GO’s Dangerzone, and HDTF, we’ve decided to octuple the scaling on all of our building textures in order to take full advantage of this revolution new technique in mapping. We believe the composite textures, synonymous with the beta maps, are the perfect candidate for enlargement, and you can see the results of our efforts here.

Weapon HUD

Deciding to take inspiration from that great artist of old, Pablo Picasso, we’ve decided to mix surrealism with the tried-and-tested cut-content HUD designs and the end result, whilst at first difficult to process, will, we feel, add to the overall design of the mod.

Minitextures

Wrapping Up

That concludes our April Update! We hope you’re just as excited for the future of RTBR as we are, with our newfound monetary direction. We do have one opening on the team:

-Gabe Newell: To help fund all of our future products and their implementation onto Origin, we’re looking to recruit Gabe Newell (or one of his many clones) to help financially support the mod.

Thanks for listening, and tune in next time for more!

Half Life 2: Raising the Bar REDUX: March 2020 Update

Half Life 2: Raising the Bar REDUX: March 2020 Update

News 11 comments

Half Life 2: Raising the Bar REDUX: March 2020 Update, models before the demo!

Half Life 2: Raising the Bar REDUX: January 2020 Update

Half Life 2: Raising the Bar REDUX: January 2020 Update

News 16 comments

Half Life 2: Raising the Bar REDUX: January 2020 Update - consul, guard, and more.

Players Choice – Best Upcoming Mod 2019

Players Choice – Best Upcoming Mod 2019

Feature 12 comments

After 20 days of voting, it is time to present the top still-in-development mods as picked by you, the players!

Half Life 2: Raising the Bar REDUX: December 2019 Update

Half Life 2: Raising the Bar REDUX: December 2019 Update

News 12 comments

Half Life 2: Raising the Bar REDUX: December 2019 Update.

Comments  (0 - 10 of 399)
I_LoveHalfLife!
I_LoveHalfLife!

How much space will this mod take up?

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Kralich/Gonzo Creator
Kralich/Gonzo

Something like a gigabyte, I think.

Reply Good karma+1 vote
2Bowie
2Bowie

This is sick bruh, one of the best looking betas-like so far, i want to play so bad

Reply Good karma Bad karma+3 votes
Kralich/Gonzo Creator
Kralich/Gonzo

Thanks!

Reply Good karma+1 vote
Guest
Guest

When will you add the combot?

I am waiting for it patiently :D

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Kralich/Gonzo Creator
Kralich/Gonzo

It's already added - we combined the design of the city scanner and combot along with early concept art for both to create the recon scanner seen in one of our earlier updates.

Reply Good karma+1 vote
Guest
Guest

Will the game support CSM? (cascaded shadow maps)

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Kralich/Gonzo Creator
Kralich/Gonzo

Nope

Reply Good karma+1 vote
whynotll83
whynotll83

the 2nd gman concept looked like Walt Disney.

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Desert_Ranger_W2
Desert_Ranger_W2

Is there a chance to publish your project on Steam if It will be completed?

Reply Good karma Bad karma+2 votes
Kralich/Gonzo Creator
Kralich/Gonzo

When the mod is 100% complete end to end, we do want to do a steam release. Until then, explicitly to avoid a Missing Information situation, we're going to be releasing chapters on ModDB.

Reply Good karma+3 votes
hillionliat
hillionliat

Do you see in what state Missing Information is? Also you need to pay for Steam Direct if they don't have one

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Monkmar
Monkmar

oh god please don't bring that dead mod to this beauty.

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Latest tweets from @rtb_redux

We reached 1000 subscribers on youtube! Thanks, all of you, for the support! Our big release this year will be wort… T.co

Apr 5 2020

The April 2020 update is out! Not a big release, but an incredibly crucial one for understanding the future prospec… T.co

Apr 1 2020

Our new consul model! Taking into account feedback from the previous update he featured in, we made many improvemen… T.co

Mar 30 2020

Great work to the EZ2 team! 😁 T.co

Mar 29 2020

We're recruiting again! Looking for experienced level designers, male voice talent, and female voice talent! Contac… T.co

Mar 22 2020

😆 T.co

Mar 22 2020

The March 2020 update is out! This will be the last big update we do before the demo release. Check it out to get u… T.co

Mar 21 2020

RT @valvesoftware: Half-Life: Alyx is available March 23. Today we're releasing three new gameplay videos to give you a taste of the e… T.co

Mar 3 2020

This March will be the biggest update for RTBR ever. It will feature all the content we've yet to show that will be… T.co

Mar 1 2020

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