Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!

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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Cyber Pest Control 3D Players Modelling 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

StarCraft II Art Tools Open Beta

StarCraft II Art Tools Open Beta

News 6 comments

Are you a talented 3D artist interested in creating completely new models, particles, animations, and more in the StarCraft II universe? If so, you’ll...

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Subsiege

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

Subsiege Animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Developers History Blog ( Updated 28-5-12 )

Developers History Blog ( Updated 28-5-12 )

News 6 comments

A very detailed description of the TDP Developer's modding history with images of previous games and creations of maps, models aswell as a back story...

(3ds max) Using the bend tool

(3ds max) Using the bend tool

Props Modelling Tutorial 8 comments

using the bend tool to create curved buildings in 3ds max but I guess this will be able to be done in other 3d programs. its more of showing the way the...

iCL - Final Sioux Character Sculpt & Theme (music)
International Combat League (iCL)

iCL - Final Sioux Character Sculpt & Theme (music)

International Combat League (iCL) 3 comments

It has been a prosperous few weeks, and we have made some great progress!

NPC Plans
Half-Life 2: Episode Two

NPC Plans

The Development Project 2 comments

An announcement of the very first Wall-e a-like NPC that could be introduced into the Dev universe.

Designers Needed!
Vectron

Designers Needed!

Vectron 1 comment

We are looking for more 3D Modelers, UDK Artists, Scriptwriters, etc.

Stargate BFM 0.32 is Released!
Battlefield 1942

Stargate BFM 0.32 is Released!

Stargate BFM (1942)

New full version of Stargate BFM: Stargate BFM 0.32 Beta - Dnamro and Dashfinator. Includes a little know update from Dnamro, DACV and Sting. ...

Dev Anatomy

Dev Anatomy

News 6 comments

An update on some progress on dev progress finding out how it should break. A teaser of an upcoming update as well as a new facebook page for easier tracking...

We Need Your Help And Ideas!
Vectron

We Need Your Help And Ideas!

Vectron 4 comments

We need some ideas and concepts that you come up with to help with the characters looks and also some of the life forms, and etc!

[Submerge] Get into Rage
Subsiege

[Submerge] Get into Rage

Subsiege

Joining a server in Submerge and picking your units is like choosing a server in Battlefield 3 and than choosing your weapons. We combine FPS with RTS...

Custom Character Creation
Vectron

Custom Character Creation

Vectron

The Vectron team is using and incorporating MakeHuman into Vectron! Find out how! Read Bellow!

[Submerge] Tutorial - Texturing for Unity 3/7
Subsiege

[Submerge] Tutorial - Texturing for Unity 3/7

Subsiege Textures 2 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Maya: Texel Density (TD) tutorial

Maya: Texel Density (TD) tutorial

Textures Tutorial 3 comments

In this tutorial I'll go through the concept of texel density (TD) and also show you how to use my texel density MEL-script for Maya (available for download...

Progress Update - 3/7/2012
Vectron

Progress Update - 3/7/2012

Vectron 2 comments

Our Assets List is completed and modeling will go from slow to running!

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7
Subsiege

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

Subsiege Players Modelling 2 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

iCL Development Update!
International Combat League (iCL)

iCL Development Update!

International Combat League (iCL) 2 comments

Includes Music, Modelling, Level Design, Particle FX and even Creative writing!! This is an update you don't want to miss.

[Submerge] Tutorial - Art Hints - Workflow 1/7
Subsiege

[Submerge] Tutorial - Art Hints - Workflow 1/7

Subsiege Management 2 comments

In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

[Submerge] Art Hints - Texturing for Unity 3/7
Subsiege

[Submerge] Art Hints - Texturing for Unity 3/7

Subsiege

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Art Hints - Mesh Creation 2/7
Subsiege

[Submerge] Art Hints - Mesh Creation 2/7

Subsiege 1 comment

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Resistance is Futile
Subsiege

[Submerge] Resistance is Futile

Subsiege 2 comments

Sometimes there will be situations where your actions per minute (APM) are senseless. This is the moment, this is the time for the fast, the greasy and...

ZombieMod Needs YOU!
Company of Heroes: Opposing Fronts

ZombieMod Needs YOU!

ZombieMod 10 comments

That's right! Ever wanted to be part of the ZM Development Team? We need help!

Progress has been made!
International Combat League (iCL)

Progress has been made!

International Combat League (iCL) 4 comments

Hello my fellow Games Dev enthusiasts! It has been a very productive month or two since the last news update. Here are some of our achievements:

3D Modeling Standart for Game Developers (Turkish)
ARMA: Armed Assault

3D Modeling Standart for Game Developers (Turkish)

Turkish Union Mod for Armed Assault Management 6 comments

3D Modeling Standart for Game Developers (Turkish) Unreal Engine veya Cryengine3 ile proje yapacak arkadaşların bu dökümanı mutlaka okuması gerekmektedir...

[Submerge] The Christmas Highlight
Subsiege

[Submerge] The Christmas Highlight

Subsiege

We got in 2011 a huge amount of data. We got great units and awesome underwater plants and environmental meshes. We got three playable prototype versions...

Official Unveiling of International Combat League
International Combat League (iCL)

Official Unveiling of International Combat League

International Combat League (iCL)

The Official Unveiling of International Combat League (iCL)

[Submerge] Fan wrote article
Subsiege

[Submerge] Fan wrote article

Subsiege

Thats crazy. First you vote us to the top 100 for the IOTY Award, than you give us an article at the PC Games Magazine Online. We have to say Thank You.

[Submerge] Art Hints - Workflow 1/7
Subsiege

[Submerge] Art Hints - Workflow 1/7

Subsiege

In this article we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

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