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Blender box Modelling Intro
Cyber Pest Control 3D

Blender box Modelling Intro

Cyber Pest Control 3D Players Modelling 5 comments

Box modelling is a great way to create simple game characters and assets, suitable for rigging with good topology.

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

Submerge Animation 4 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

(3ds max) Using the bend tool

(3ds max) Using the bend tool

Props Modelling Tutorial 8 comments

using the bend tool to create curved buildings in 3ds max but I guess this will be able to be done in other 3d programs. its more of showing the way the...

[Submerge] Tutorial - Texturing for Unity 3/7
Submerge

[Submerge] Tutorial - Texturing for Unity 3/7

Submerge Textures 2 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

Maya: Texel Density (TD) tutorial

Maya: Texel Density (TD) tutorial

Textures Tutorial 3 comments

In this tutorial I'll go through the concept of texel density (TD) and also show you how to use my texel density MEL-script for Maya (available for download...

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

Submerge Players Modelling 2 comments

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Tutorial - Art Hints - Workflow 1/7
Submerge

[Submerge] Tutorial - Art Hints - Workflow 1/7

Submerge Management 2 comments

In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

3D Modeling Standart for Game Developers (Turkish)
ARMA: Gold

3D Modeling Standart for Game Developers (Turkish)

Turkish Union Mod for Armed Assault Management 6 comments

3D Modeling Standart for Game Developers (Turkish) Unreal Engine veya Cryengine3 ile proje yapacak arkadaşların bu dökümanı mutlaka okuması gerekmektedir...

Photoshop: Combining normal maps

Photoshop: Combining normal maps

Textures Tutorial 9 comments

In this tutorial I will show you two methods in photoshop for merging together two normal maps into one. The first one - the lazy method - is the most...

Photoshop: AO and normal maps from a height map

Photoshop: AO and normal maps from a height map

Textures Tutorial 7 comments

In this tutorial I will show you how to use Photoshop to create an ambient occlusion (AO) map and a normal map from a height map. No third party software...

Photoshop: Bringing balance to a texture

Photoshop: Bringing balance to a texture

Textures Tutorial 7 comments

Often when working with say, tiling textures, you find a source file which on one hand has great detail - but on the other hand has flawed highlights...

Modeling a head anime-style character in 3ds Max

Modeling a head anime-style character in 3ds Max

Players Modelling Tutorial 8 comments

Tutorial on modeling a head of organic, style anime.......

Vast XSI Learning Movies on YouTube

Vast XSI Learning Movies on YouTube

Other Tutorial 1 comment

The 'Softimage XSI Production Series DVD' videos previously available from from the Virtual Academic Software Trust are now available for easy access...

Blender 2.5.x video tutorials by Neal Hirsig

Blender 2.5.x video tutorials by Neal Hirsig

Other Tutorial 6 comments

A series of video tutorials dedicated to Blender modelling in .mp4 format, mainly on topics such as maneuvering around in the new Blender, creating and...

Cartoonish Outline for models - Made easy!

Cartoonish Outline for models - Made easy!

Skinning Tutorial 10 comments

Ever wonder how they did these outlines for models in places like SC's Toonrun? I found out it's very simple. Here's how!

Texturing human Skin without photos in Photoshop
Portal

Texturing human Skin without photos in Photoshop

Portal: Combat Textures 17 comments

This tutorial covers how to create some basic skin for your models without using photos in Photoshop from a lightmap texture extracted from your model.

Use Blender animations in Quake Mods

Use Blender animations in Quake Mods

Animation Tutorial 23 comments

Hi! After this, you'll never use Qme again. Blender is a much better tool with a better variety of options.

Importing Props from 3DS Max to Source with Phyics Properties and Textures.

Importing Props from 3DS Max to Source with Phyics Properties and Textures.

Mapping/Technical Tutorial 1 comment

A complete step-by-step tutorial in exporting props from 3DS Max into Source/Half-Life 2. Covers physics creation, model and material compilation

Easy texture method for cubes

Easy texture method for cubes

Skinning Tutorial 3 comments

Easy method for texturing boxes. This was done in blender but should be similar in other programs.

3ds Max User interface for Beginners

3ds Max User interface for Beginners

Props Modelling Tutorial 18 comments

This is my 1st ever video tutorial so sorry if I am unclear in some parts but they will get better. REMEMBER TO GO ONTO MY PROFILE AND CHECK OUT THE OTHER...

Fixing Texture Seams/Warps in XSI

Fixing Texture Seams/Warps in XSI

Textures Tutorial 9 comments

Combine the power of XSI's Camera Projections and Ultimapper to easily fix Texture Seams. This technique also lets you paint on top of a screenshot of...

Next Gen Texturing

Next Gen Texturing

Textures Tutorial 11 comments

Next Gen Texturing VTM. This is a video tutorial which runs through some techneques for creating next gen textures.

Tagging a Rig in Softimage/XSI

Tagging a Rig in Softimage/XSI

Skinning Tutorial 3 comments

This short lesson from Noesis Interactive outlines the steps to “tag a rig” in Softimage/XSI. This process teaches you how to set up your rigs so...

Introduction to the Maya 8 User Interface

Introduction to the Maya 8 User Interface

UI/HUD Tutorial 1 comment

This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options...

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Introduction to Animation with the Softimage/XSI 6 MOD Tool

Animation Tutorial 9 comments

Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains...

Introduction to the Softimage/XSI 6 MOD Tool

Introduction to the Softimage/XSI 6 MOD Tool

UI/HUD Tutorial 6 comments

This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development...

Creating Custom Facemaps with Photoshop

Creating Custom Facemaps with Photoshop

Textures Tutorial 12 comments

This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and...

Basic Lighting in 3DS Max (Video tutorial)

Basic Lighting in 3DS Max (Video tutorial)

Other Tutorial 9 comments

A brief tutorial covering some basic essential lighting techniques to get those sleek model renders ready to publish to your mod's media page pages.

Introduction to Custom Props for Source Powered Games with Maya

Introduction to Custom Props for Source Powered Games with Maya

Props Modelling Tutorial 6 comments

Learn how to take your 3D model from Maya and turn it into an active video game prop. Learn the processes of exporting, compiling, and integrating your...

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Popular Tutorials
Maya: Texel Density (TD) tutorial
Maya: Texel Density (TD) tutorial Intermediate Textures
Photoshop: Combining normal maps
Photoshop: Combining normal maps Advanced Textures
Photoshop: AO and normal maps from a height map
Photoshop: AO and normal maps from a height map Intermediate Textures
(3ds max) Using the bend tool
(3ds max) Using the bend tool Basic Props Modelling
Creating HD Eyelashes for Characters
Creating HD Eyelashes for Characters Intermediate Players Modelling
Blender box Modelling Intro
Blender box Modelling Intro Basic Players Modelling
Texturing human Skin without photos in Photoshop
Texturing human Skin without photos in Photoshop Intermediate Textures
Cartoonish Outline for models - Made easy!
Cartoonish Outline for models - Made easy! Basic Skinning
Modeling a head anime-style character in 3ds Max
Modeling a head anime-style character in 3ds Max Intermediate Players Modelling
[Submerge] Tutorial - Animations for Unity 4/7 (Update)
[Submerge] Tutorial - Animations for Unity 4/7 (Update) Intermediate Animation
Creating Custom Facemaps with Photoshop
Creating Custom Facemaps with Photoshop Basic Textures
[Submerge] Tutorial - Art Hints - Workflow 1/7
[Submerge] Tutorial - Art Hints - Workflow 1/7 Intermediate Management
[Submerge] Tutorial - Texturing for Unity 3/7
[Submerge] Tutorial - Texturing for Unity 3/7 Intermediate Textures
Tutorial Areas
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2
- Textures
9
- Mapping/Technical
1
- Players Modelling
4
- Props Modelling
4
- Animation
3
- Skinning
3
- Management
2
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3