Stargate BFM 0.3 (Old Version)
Nov 21, 2011 Full Version 0 comments*=====* Old Version (2006) *====* Stargate BFM 0.3 Client Install To Play this mod, go to Custom Game inside Battlefield 1942 and select Stargate and...
Stargate BFM is a Battlefield 1942 mod loosely based on the Stargate movies and TV series. Stargate: Battle for Mankind takes place in the near future, where the existence of the Stargate is known worldwide and the world is at war against the Goa'uld. The Goa'uld have recently made several attacks against Earth, and the Tau'ri (humans) are meeting them head on in battles on and off-world. It's an ever-evolving battle, and nowhere in the universe is out of reach in this intergalactic war. The mod currently includes several custom maps on planets across the universe, and a space map that features the full arsenal of ships from the series. All major weapons and ships seen in the series are included in the mod and both sides are fully playable.
This mod was originally developed by deathgliders_r_us, ColonelCow, and many others who are too many to name. A few members of the Stargate and Battlefield 1942 communities have decided that this great mod was in need of a well deserved makeover. Current plans include full single player and coop support for all existing maps, new maps that will explore the Stargate universe, and updated models and textures.
If you are interested in helping the mod or if you have any question, contact Dnamro.
This is an unofficial private fan-game and is not endorsed or affiliated with MGM, it's properties,
Double Secret Productions, Showtime Networks, or Gekko Film Group.
0 comments by dafishanator on Apr 15th, 2012
New full version of Stargate BFM:
Stargate BFM 0.32 Beta - Dnamro and Dashfinator. Includes a little know update from Dnamro, DACV and Sting.
=================
*** Note Special Thanks to DACV for improved vehicle AI and Sting for Sound CTD bug fix as well as adding a shimmer effect to the stargate.
- All maps are playable with bot support.
Known issues:
- Jaffa hand device healing now shows as empty hands due to issues with the model. The icon needs some work as well.
- Stinger hand weapon shows a grey pole sticking out the back of the Soldier model at close range.
Changes 0.32 Beta
Latest Improvements:
- All new load screens.
- Only stargate maps appear on map list
- Custom thumbnail map previews for all maps
- New menu music
- Ametheon and Mine maps have AI updates. On Mine map, replaced buggy with kattrans because bots had a hard time with the Kattrans and the buggy is more fun.
New maps:
- Boarding party: Fight aboard the Ha'tak for control of the landing bay area against bots. The bots can be quite aggressive and you may have to limit the number of bots on the map. All flags are captureable.
- Battle over Antarctic/Antarctic Assault: Battle over a frozen snow-packed landscape with low visibility. One map is DG vs Prometheus. The other map is Ha'tak vs F302s. Vehicles take off the ground now since there were issues with spawning them in the air
- Gate Defense: Old map brought back from version 1 with a destructible stargate. (Originally named as a stargate location).
- Tech: Good third party map. Plays well with bots.
- Amatheon - Map left out of Ver 3 because it crashed on the server. It plays fine on a LAN server in coop and conquest now.
*=====* Old Version (2006) *====* Stargate BFM 0.3 Client Install To Play this mod, go to Custom Game inside Battlefield 1942 and select Stargate and...
*====* Stargate BFM Single Player Add-On for 0.3 (Old Version) *====* This will install to a different folder to the original Stargate BFM mod, to play...
The links for the new version no longer work...
help STARGATE Youtube.com
It was good if release a Stargate Mod which playable Win 7 32bit/64bit & Vista too.
And thats all COOP playable.
I have send this good news about everywhere i can, i am happy about the release!
Thank You!! :)
Troubleshooting tips:
First thing is to patch Bf1942 to the latest patch
Make sure that the mod has installed correctly.
Check \program files\EA Games\Battlefield 1942\mods\stargate bfm
Note that \Program files is \Program files(x86) on vista or Win7
under the \stargate bfm folder, make sure there is not another \stargate_bfm folder such as stargate_bfm\stargate_bfm
If there is, copy all the folder and files to the first stargate_bfm folder
When i click to activate the mod, on the BF1942, the game just closes...
Whats happening? help please!
The new version keeps crashing with Fighting chance and Operation Intercept. Also, whereas the Amaethon AI update doesn't get the Jaffas as stuck as they used to get (with the tents, mostly), it's no more as fun as it used to be. Now they only use the other mountain path, and it's easy as hell to block their attack.
As for the Mine AI, the Jaffas hardly get down from the top, and even with max bots there are no good fights. It's a nice map online, but doesn't work well with bots (at least yet).
Also, Tau'ri bots seem to be a little shy with their weapon. Jaffas shoot their TERs and Staff weapons from the same distance as Tau'ri uses their damn snipers, and I haven't seen them using P90's, MP5's or M4's for more than a 10 meter range!
If you intend on keeping the Goa'uld Ashrak tank as it is, I'd recommend replacing the Stinger with AT-4 Rocket launcher. Bots can't use it. And the bots don't have anything to use against Ashrak tanks, so it's always up to player to grab a C4 and blow the tanks, and it's not that easy in Tech (which has the greatest singleplayer capablities of BFM maps), where the goa'ulds come with, like, 3 or 4 tanks. You could leave the Stinger kit in the mod by adding it as a pick-up kit to Tau'ri bases, so human players could use them but they wouldn't be useless in the bot hands.
Also, I'd suggest decreasing the Staff weapon blast radius and damage against vehicles (for example, a MAT doesn't last very long against them) and create a Glider Cannon kit to the Goa'uld side to be more powerful, but inaccurate and slow to use.
I hope you won't take my huge comment as being an *******, but as an constructive feedback. :)
No, this is really great feedback! I am sending you a PM to talk more in depth.
Do you need tp patch the game for this mod?
Yes. Fully patch to the latest version or it will crash.