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is a Half-Life 2 modification purely made out of manipulated
Dev textures as a project for those that enjoy the simplicity of the original measuring textures created by valve scattered throughout the map but also enjoy all the effects, adventures and creativity of regular mods.
TDP has development into an online multiplayer mod of many gameplay types in the making after coming to a conclusion that most mods of half-life have consisted of a great variety of online game-play types and options to play with friends over great amounts different.
Into possibly the slowest production of this modification now known as 'The Development Project', it's still under construction with a fully re-written storyline, new level design concepts and being pointed into the right direction of which will lead to a faster and better continuation of the project where more updates in the future will follow for those that are interested in this modification.
Darkness_Called, Bigglesworth, Discrate, Dec, Razura, Ferret, mtm0201, Happy^Camper, Cruckz.
Or do you...
If the above points relate to you, then we want you to help contribute to The Development Project. Either in a different style, create something that the mod can use towards other dev styles or to even make something we already have created. Then you can send a Personal Message to Mapster on Moddb along with some current work you have COMPLETED yourself as well as what you would like to contribute with, and he will contact you asap with a response.
Late happy new year moddb!
For the past two weeks I have had leave from my job, and using this time i have been able to work on TDP and get something pushing further towards release. Doing this, i have come up with a plan to create a multiplayer game instead of a single player allowing me to test this with my current beta testers making it more enjoyable to work on.
So ever since the end of 2012, I have managed to port TDP to deathmatch using the episode 1 engine ( this also allows people that do not have episode 2 to play the game ), change the zombie models and give them new skins and code.
Amongst new code I have incorporated 2 new entities so far consisting of a kill counter that no does not need templated npc's in hammer in order to count then and can be used in hammer each zombie kill and then used in triggers such as opening doors or locks for weaponry, the second entity is a zombie maker that will allow the mapper to variate between the different zombie textures for different areas such as the brown environment below.
Above is an example picture of just half an hours worth of mapping using a single projected texture, a couple zombie models and textures. Very basic but imo it's very effective for a multiplayer game scene.
One more update to post to everyone after a video request is an alpha game video of slaughter houses that still requires a lot of changes towards it but it shows all the the above updates and a general idea of how the map design will look when using green dev textures.
Enjoy, be safe, and have a happy new year moddb.
Latest tweets from @hl2development
Amongst the harbour of Wellington City there is a bridge with padlocks snapped together with no keys done by... T.co
Sep 17 2013, 4:03am
A delicious Korean beverage T.co
Jul 28 2013, 10:50pm
Results back for basic java programming at university with a smashing A+. Bring on trimester 2!
Jul 10 2013, 11:19pm
Small amount of work done on BOT's model, model just needs a small amount of work done on the legs.
Jun 27 2013, 11:45pm
Living death, made for Sharon Cheon. The hardest climb Puffing and wheezing, my legs shake as the rain hurling... T.co
Feb 17 2013, 9:35pm
New update is now up on moddb with a video demonstration, more concepts and much more! T.co
Jan 7 2013, 6:03am
Converting TDP to a multiplayer game, creating a new entity for hammer which you can view in our latest hammer album! T.co
Jan 1 2013, 2:17am
Managed to get the zombie models to change and now i can start working on new skins for them!!! You can view pics here T.co
Dec 30 2012, 7:59pm
Over 7000 words now, much more organised with a few things needing re-writing but now making the storyline an easy 23 readable pages.
Nov 24 2012, 1:03am