Background
Nov 28, 2011 Wallpapers 2 comments-Normal 4:3- 1280x1024 1280x960 1024x768 800x600 640x480 -Widescreen 16:9- 1680x1050 1280x800 1150x720 740x480

is a Half-Life 2 modification purely made out of manipulated
Dev textures as a project for those that enjoy the simplicity of the original measuring textures created by valve scattered throughout the map but also enjoy all the effects, adventures and creativity of regular mods.
TDP has development into an online multiplayer mod of many gameplay types in the making after coming to a conclusion that most mods of half-life have consisted of a great variety of online game-play types and options to play with friends over great amounts different.
Into possibly the slowest production of this modification now known as 'The Development Project', it's still under construction with a fully re-written storyline, new level design concepts and being pointed into the right direction of which will lead to a faster and better continuation of the project where more updates in the future will follow for those that are interested in this modification.
Project Leader
~Mapster(WFc)
Concept Artists
-
Level Designers
-
Graphic Designers
Sheepykipz
Sound Artists
-
Music Makers
MtM0201
Modelers
-
Skinners
-
Story Developer
Lord Kameron
Coding
-
Web Designer
-
Beta Testers
Joure, Dec, Mac, Ferret
Voice Actors
DukeRobear, Dr.Doozer, Shinobi-Kitten
Darkness_Called, Bigglesworth, Discrate, Dec, Razura, Ferret, mtm0201, Happy^Camper, Cruckz.
Are you...
Or do you...
If the above points relate to you, then we want you to help contribute to The Development Project. Either in a different style, create something that the mod can use towards other dev styles or to even make something we already have created. Then you can send a Personal Message to Mapster on Moddb along with some current work you have COMPLETED yourself as well as what you would like to contribute with, and he will contact you asap with a response.
Cheers,
~Mapster(WFc)

8 comments by ~Mapster(WFc) on Jan 6th, 2013
Late happy new year moddb!
For the past two weeks I have had leave from my job, and using this time i have been able to work on TDP and get something pushing further towards release. Doing this, i have come up with a plan to create a multiplayer game instead of a single player allowing me to test this with my current beta testers making it more enjoyable to work on.
So ever since the end of 2012, I have managed to port TDP to deathmatch using the episode 1 engine ( this also allows people that do not have episode 2 to play the game ), change the zombie models and give them new skins and code.
Amongst new code I have incorporated 2 new entities so far consisting of a kill counter that no does not need templated npc's in hammer in order to count then and can be used in hammer each zombie kill and then used in triggers such as opening doors or locks for weaponry, the second entity is a zombie maker that will allow the mapper to variate between the different zombie textures for different areas such as the brown environment below.
Above is an example picture of just half an hours worth of mapping using a single projected texture, a couple zombie models and textures. Very basic but imo it's very effective for a multiplayer game scene.
Slaughterhouse alpha gameplay - Mod DB
One more update to post to everyone after a video request is an alpha game video of slaughter houses that still requires a lot of changes towards it but it shows all the the above updates and a general idea of how the map design will look when using green dev textures.
Enjoy, be safe, and have a happy new year moddb.
-Normal 4:3- 1280x1024 1280x960 1024x768 800x600 640x480 -Widescreen 16:9- 1680x1050 1280x800 1150x720 740x480
An old Wallpaper from the early stages of TDP for you to set to your desktop.
Latest tweets from @hl2development
Living death, made for Sharon Cheon. The hardest climb Puffing and wheezing, my legs shake as the rain hurling... T.co
Feb 17 2013, 9:35pm
New update is now up on moddb with a video demonstration, more concepts and much more! T.co
Jan 7 2013, 6:03am
Converting TDP to a multiplayer game, creating a new entity for hammer which you can view in our latest hammer album! T.co
Jan 1 2013, 2:17am
Managed to get the zombie models to change and now i can start working on new skins for them!!! You can view pics here T.co
Dec 30 2012, 7:59pm
Over 7000 words now, much more organised with a few things needing re-writing but now making the storyline an easy 23 readable pages.
Nov 24 2012, 1:03am
Just hit 5000 words on TDP's first storyline, got some good content and dialog going on now!
Nov 17 2012, 2:49am
Storyline currently at 3000 words and growing even more. Soon will be looking into a concept artist for designing characters!
Nov 8 2012, 9:39pm
News post on merchandise is up on moddb and pictures uplaoded to our facebook! T.co T.co
Sep 4 2012, 1:11am
Three more detailed pictures uploaded of BOT to facebook. This is all getting serious now!!!
Aug 29 2012, 5:03am
5 drawings uploaded to facebook that consist of storyline/s!!! T.co
Aug 28 2012, 2:07am
This is alive right?
Recently I have taken a bachelor in computer science at university so all my time is spent studying on that, so for now this game is on hold until I have the time to work on it.
Haha the first comment in your description is just awesome (:
Still watching this :3
One of the reasons to why I put it there for viewing and thank you for still watching the mod! :)
Great to see this up and running again Mapster :)
Thanks Discrate!
Still pushing it as always! :)
Good, I love this textures because it's simple. If complete, please put it to Steam, I want download through Steam.
That has been on the plan list ever since the start of development, but whether or not valve accepts, it is up to them.
I think I got your answer right here Steamcommunity.com , this will coming out soon
I think that's a new update, ill be sure to try and upload TDP to there when its ready! :)