Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!


ZombieMod offers many new exciting features such as:

  • Three brand new factions, Survivors, Bandits and Zombies
  • Brand new setting
  • Two different doctrine systems
  • New resource system and teching systems
  • New game modes

FAQ
Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.

Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.

Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.

Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.

Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.

Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.



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Back to Work!

News 11 comments

Hey fans!

I apologize for the lack of updates recently! I have been away on vacation and have been otherwise busy for the past few weeks, so I have been unable to work on ZM. In the meantime, our wonderful UI artist, VanAdrian, has been working on the new ZM user interface, which I shall hope to have some screenshots of soon.

We are making excellent progress, and now that I have had a relaxing break, I am eager to resume work!

Cheers,

BDNY

Merry Christmas 2016

Merry Christmas 2016

News 9 comments

Yes, it's belated. No, there's no gifts. But I still want to wish you the best.

Mod of the Year 2015

Mod of the Year 2015

News 8 comments

It's that time of year again! Let's get to the voting!

Back in the USA

Back in the USA

News 13 comments

That's right fans, I am back in the United States. Time to resume development!

Grüße aus Deutschland

Grüße aus Deutschland

News 16 comments

I'm going to be in Darmstadt for a few weeks, so no major updates for a bit. Sorry :/

Post comment Comments  (0 - 10 of 4,089)
el-virum
el-virum

hmm, from my opinion, you, team developer of this mod, will need to add versatile zombie units like from Left for Dead 2 to make the game balance. Of course this review only come from my observation to the mods' trailer.

Still, brilliant work. Keep it up, can't wait to see its release to public.

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burtondrummerNY Creator
burtondrummerNY

The zombies should be a very interesting faction, and will have a nice variety of units to play with. Thanks for your praise!

Reply Good karma+1 vote
gruntsquad121
gruntsquad121

I think I have something to share.

We all know that the zombies are currently lacking defensive power. What if there was a doctrine for the zombies that does just that. As stupid as it sounds, would it be a good idea to make "mechanical organic" structures for the faction. Much like the good ol' classic games "Doom" or "Quake?" Hell, a demonic doctrine if you will.

:/ Egh, sounded better in my head.

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SpanishInquisition
SpanishInquisition

How about the Zombie(engineers?)s can vomit a patch of toxic liquid that hurts living units walking over it?

And survivor engineers need to upgrade to hazmat suits to remove it! Like the minesweepers

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burtondrummerNY Creator
burtondrummerNY

One of the things we're really happy about with ZM is that the factions all have really unique playstyles that reflect their characteristics. For example, the bandits are a very aggressive faction, while the survivors build up very slowly, but can then pound the enemy hard. The zombies are ideally going to feel like the overwhelming, omnipresent force that they should be.

I'm not sure how that will manifest itself in terms of units and buildings, but I will say that some unique design choices, such as organic defenses, are not out of the question!

Reply Good karma+2 votes
MEGAPLAYER33
MEGAPLAYER33

cant wait for this mod

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SpanishInquisition
SpanishInquisition

Zombie-minefields.

Ppl walk over it and zombies dig themselves out the ground.

Damn i need ideas...

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gruntsquad121
gruntsquad121

Or instead of zombies borrowing, maybe a zombie that pukes acid? When humans step on the acid, it bursts into a large pool, revealing itself and doing damage over time?

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SpanishInquisition
SpanishInquisition

So exactly what i said above?

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SpanishInquisition
SpanishInquisition

Me again! Not to be annoying as usual since i thought up some units that MIGHT be fair and balanced!

First one:
End-game Zombietype with high HP (about vanilla sniper or Ritterkreuz) that runs fast and attacks by leaping onto soldiers, vehicles or ever helicopters and explodes to take them down! Since there will be helicopturfff... im drooling sorry.
His explosion is more effective vs vehicles than infantry and if he is shot he will explode on the spot.

And now a bandit vehicle (or area denial emplacement)

Thats a cage (on a truck?) you place it and use its one-time ability to spawn about 10 bandit-tamed zombies to attack the enemy!

thats what i came up with for now... tell me if its nice or total pigswill, pls.

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burtondrummerNY Creator
burtondrummerNY

Suggestions are never annoying, and are always appreciated!

Unfortunately, the bandit faction is rather set at the moment, however, should balance issues arise, this may be a great idea.

However, the zombie idea is certainly a good suggestion.

Cheers

Reply Good karma+2 votes
SpanishInquisition
SpanishInquisition

Thanks! I hope ill come up with some more stuff :)

And its cool to see that this idea of mine might be ingame!

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Latest tweets from @zombiemod_coh

Hi fans! It's December 1st, and that means it's MOTY time! Vote for us! We wont (hopefully) let you down! Moddb.com

Nov 30 2015

Work has commenced on models for the Bandit faction. Here's a WIP shot of a modified M977 HEMTT T.co

Sep 17 2015

Want to see more of the Choppers? Here's a brief gif of the melee attack animation! T.co

Sep 14 2015

Hey fans, I just remembered that ZombieMod is on twitter! What do you say we make it a devlog sort of thing?

Sep 13 2015

Is this thing on?

Sep 13 2015

Hey all! Merry Christmas! Hope to have some new eye candy after the festivities!

Dec 24 2013

Howdy fans! Thanks to you, we've made it to the Top 100 upcoming mods! Do you think we can make it even further?... Fb.me

Dec 11 2013

RT @ModDB: Welcome modders, gamers and guests to the 12th Annual Mod of the Year Awards. Moddb.com @ModDB T.co

Dec 2 2013

Hi Fans! Happy December! Do you think we've earned your Mod of the Year vote? Let us know by voting! Moddb.com

Dec 2 2013

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