Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!


ZombieMod offers many new exciting features such as:

  • Three brand new factions, Survivors, Bandits and Zombies
  • Brand new setting
  • Two different doctrine systems
  • New resource system and teching systems
  • New game modes

FAQ
Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.

Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.

Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.

Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.

Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.

Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.



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6 comments by burtondrummerNY on Dec 12th, 2013

Fans!

Let me first say thank you from the bottom of my heart for your support of this mod. Since the mod's inception 5 years ago, we've been so lucky to have fans who have been genuinely supportive of our efforts and are very much as excited as we are about this project. The most recent example of this is being voted into the top 100 upcoming mods in the 2013 MOTY competition, where out of the literally thousands of work in progress mods, you chose to support ZombieMod.

As a sign of gratitude, I would like to give you a few words on the status of ZombieMod, my goals, what I am working on currently, and a few estimates to tide you over to the next update!

1. As of right now, I have completed all but one of my final exams, with the last one, my hardest, being on this Monday coming up. I'll be heading home for a 6 week winter break immediately after the test, but because it is the holidays and such, I don't expect to do much work on ZombieMod until after Christmas, December 25th. However, I do plan on doing minor things here and there so as to maximize my time, so it is safe to say that there will be an update sometime before or shortly after January 1st.

2. My current focus, from a coding perspective, is the doctrines for all 3 factions. At the moment, my thoughts are:
Survivors:
(1) Protectors of the Homeland is too strong
(2) International Crisis and Civil Empowerment are lacking in comparison, with Civil Empowerment being the weakest

Zombies:
(1) All 3 doctrines are weak and provide minimal bonuses at the moment

Bandits:
(1) Doctrines have not been implemented yet, but they do have a layout.

I am also focused on reworking the survivors a bit so that they have a few more unit options without being saturated with redundant units. I estimate this will only take a few hours of coding.

3. My goals are as follows:
(1) Complete the Zombie and Bandit factions as soon as possible
(2) Create a playable version of the mod with missing art assets so that balance can be tested while the visuals are implemented
(3) Finish missing art assets and revamp vCoH maps to fit the mod.
(4) Create a few SCAR scripted missions for launch
(5) Create a closed beta test involving some competitive players from the community as well as accepting applications from a certain amount of community members.
(6) Package, release, prepare for post-release.

I refuse to give a release date, as I believe that this could bring up your hopes only for me to have to change it, which is something I would rather not have happen.

So, here's a really, really brief recap:
1. Things are changing, some a lot, all of it for the better. Expect the zombies and the survivors to change a lot.
2. Things are coming, hopefully soon, but don't get your hopes too high. As a rule of thumb, just remember that I won't be able to release anything during a semester, so if anything is to be released, it'll be during winter or summer break.
3. School is almost over for now, meaning work is coming soon

Again, I'd like to thank each and every one of you for your support, and I look forwards to some great news in the future,

BDNY on behalf of the ZM Team

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Post comment Comments  (0 - 10 of 3,622)
justinpatrick1011
justinpatrick1011 Apr 21 2014, 1:59am says:

I would like to see WW3 with zombies!!!!

+1 vote     reply to comment
AAMC4
AAMC4 Apr 22 2014, 7:55am replied:

not, World War 3 maybe is better if they call it World War Z like the movie....

I hope the zombies will be faster and hard to kill.. =D

I hope this game have mission like save civilians, support rounded soldiers, save people from airplane crashed, protect some instalations (buildings) and the possibility to play cooperative against zombies... that can be really fun...

+1 vote     reply to comment
Guest
Guest Apr 20 2014, 11:08pm says:

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burtondrummerNY
burtondrummerNY Apr 20 2014, 11:15pm replied:

In due time, my friend :)

+1 vote     reply to comment
Guest
Guest Apr 21 2014, 9:48am replied:

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stalkercze
stalkercze Apr 20 2014, 9:09pm says:

Burton you genius I must say that Iam waiting for this mod since it was created so it´s about 4 years now ? :D anyway you are doing good job and Iam sick of waiting :D

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Apr 20 2014, 11:13pm replied:

5 actually ;) Hopefully it wont be (m)any more lol

+1 vote     reply to comment
glassnerd
glassnerd Apr 21 2014, 3:56pm replied:

great mod i really like the way this mod works. it looks awesome. ill wait forever if i have to to get this mod. anyway keep up the great work. =)

+1 vote     reply to comment
justinpatrick1011
justinpatrick1011 Apr 17 2014, 4:20am says:

What if there was a mod to add zombies as faction but in ww2?

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Apr 17 2014, 9:00pm replied:

I think there's one somewhere

+1 vote     reply to comment
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Icon
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Platform
Windows
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Release Date
TBD
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Genre
Real Time Strategy
Theme
Horror
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Latest tweets from @zombiemod_coh

Hey all! Merry Christmas! Hope to have some new eye candy after the festivities!

Dec 24 2013, 11:43pm

Howdy fans! Thanks to you, we've made it to the Top 100 upcoming mods! Do you think we can make it even further?... T.co

Dec 11 2013, 2:01pm

RT @ModDB: Welcome modders, gamers and guests to the 12th Annual Mod of the Year Awards. T.co @ModDB T.co

Dec 2 2013, 3:59pm

Hi Fans! Happy December! Do you think we've earned your Mod of the Year vote? Let us know by voting! T.co

Dec 2 2013, 3:59pm

Today is a huge day for us! We have reached our 1,000,000th view thanks to our great fans!

Nov 13 2013, 3:20pm

Happy Halloween, Fans!

Oct 31 2013, 7:02pm

Update awaiting authorization on @ModDB, in the meantime, check out the new pictures! T.co

Oct 13 2013, 9:09pm

Our thoughts and prayers are with the victims of the tragedy in Boston today. Can't believe I have had to write... T.co

Apr 15 2013, 6:07pm

There's a news update up on ModDB! Check it out!... T.co

Apr 1 2013, 9:20pm

2nd Part is live! T.co T.co

Feb 27 2013, 1:48pm

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ZombieMod
ZombieMod
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