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Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!
ZombieMod offers many new exciting features such as:
FAQ
Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.
Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.
Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.
Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.
Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.
Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.
7 comments by burtondrummerNY on May 2nd, 2013
Hi everyone! I'd like to take a little bit out of your time to thank you for your patience! I know there's been a lack of updates recently, but we're still working. Unfortunately this time of the year is the time of the dreaded Final Exams for college students, so I have been busy studying and preparing for my exams. To further compound the problem, our developer forums are down, so some of the important stuff I put there (read: Bandit faction layout, etc) has been inaccessible. We hope this will be back up soon. So, for a week or two more (at least), we will be quite inactive, but after that I promise work will resume.
In the meantime, have you tried Far Cry 3: Blood Dragon?
- The ZM Team
Latest tweets from @zombiemod_coh
Our thoughts and prayers are with the victims of the tragedy in Boston today. Can't believe I have had to write... T.co
Apr 15 2013, 6:07pm
There's a news update up on ModDB! Check it out!... T.co
Apr 1 2013, 9:20pm
Check out the very first ZombieMod Alpha Gameplay footage and let us know what you think!... T.co
Feb 27 2013, 1:16pm
Here's hoping that @SEGA will be a good home for @relicgames and @companyheroes!
Jan 24 2013, 3:28pm
New picture on moddb to prove we're not dead! Read more here: T.co
Jan 17 2013, 10:13pm
Happy new year!
Jan 1 2013, 1:09am
Merry Christmas!
Dec 25 2012, 11:39am
Our thoughts and prayers are with the victims, and their families, of the shooting in Connecticut today.
Dec 14 2012, 6:01pm
hey guys i love the original release for this game i cant wait for this mod to come out do you have any specific release for it maybe even a beta or demo thx so much for your awesomeness ;)
We don't plan on releasing anything until it is ready to be released. We will have a closed beta sometime before it is ready for release to grab bugs and balance issues, but this will most likely only be open to a few applicants and some balance experts. Patience, and thanks for the kind words :D
so i am suggesting you go to either UCP-D are multicam UCP-D is in the testing range right now but multicam you can use for spec-ops
No dis-respect meant, but every time I read one of your comments, I cringe. Please capitalize and punctuate.
Shut up.
lol, I am not sure who you are telling to shut up.
sorry but i am very busy in life you know don't always have time for everything but i will start if you like then
I love this idea for a map! But as Burton said, a city seems out of the question. But the whole highway defense sounds really cool! (I also love to be defensive, sadly that is why I lose on Coh)
We will certainly have highway map(s), not sure about cities though because they will require a bunch of models specific to that map.
In terms of lore you probably could just say that the cities are too dangerous to enter?