Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what application you use or how you do it... if you're a modeller, animator, skinner or looking at getting started with 3D, then this is the group for you!

Report article RSS Feed Creating HD Eyelashes for Characters

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes, anything your imagination demands or your boss demands.

Posted by fdslk on Dec 27th, 2012
Intermediate Players Modelling.

First things first, this is an intermediate tutorial, for doing this you must have some basic knowledge in how exactly Zbrush works, and how the curvesnap brushes works, how to hide things and how to use transpose. Things you can learn by reading documentation in the Zbrush folder anyhow.

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes, anything your imagination demands or your boss demands.

This method I'll show is divided in two: the creation of a guide mesh and the actual lash modeling, which is quite easy once the guide mesh is done.

Let's this party get started.

1

1. Now,we have here our head model, you can use any head or model you'll like to test this. Use the curvesnapsurface brush and start drawing lines in the direction you need the object. You can use a 10 points size to get a decent view of what are you doing. Be sure your Curve Snap Distance in the Curve Modifiers tab in the Stroke Palette is low enough to avoid chaos. You can turn on Lazy Mouse if you see fit.

2
 2. Then, flatten it, set the draw size to 1 for that and click on one line. The main reason to set it as a thin surface is mostly faces overlapping in the steps to follow.

3

 3. Ok, we have our eyelash, now we must split the tool in two. You can use group split for that, but before be sure that the eyelash is just one single polygroup or you'll end up with three sub-tools, which you can merge or delete the ones you don't care about.
 
4

 4. Next thing is to go to Deformation in the Tool Palette and hit Unify, this way we'll have our eyelash in a good relation to our space and scale. In this case, it's bigger than our head, thing we actually want to get a better management of the figure, rather than zooming, scaling and moving. And to mostly use one nice feature in the Deformation tab.

5

 5. (Optional) Use transpose and rotate the model as you see fit, this is only for visualization for the next step and get an idea of what we'll actually end up having.

6

 6. Depending of the axis, use Sbend in the Deformation Tab to give some angle to the mesh.

7

 7. Now we only have to align it to the head using transpose tools, you can deform it as much as you want to or need to.
 
8

 8. Then, we start adding the real eyelashes by selecting the CurveTubeSnap brush. Check in the stroke tab for lazy mouse if you need more precision. And as with the mesh guide, set the distance of curve snapping as low as you want or need. Make some strokes around for creating the eyelashes.
 
9
 9. Hide the guide mesh to preview what are you doing, if you like it, go on. Then you can hide the guide or delete it.

10

 10. The final result if you are careful enough is great. You have real topology for your lashes, and you can later create a little plane to project the opacity for a low poly model. And if you have the time in the production constraint, you can subdivide, grab other brushes and enhanced the properties of each eye lash.

It's all up to you, fellow modeler!

Post comment Comments
Colossal_Dragon
Colossal_Dragon Dec 27 2012, 4:36pm says:

Thanks man! This is a extremely useful Tut! I usually use 3Ds max hair and fur modifier along with splines to act as a guide thereupon I convert it into a mesh, then import them into zbrush. But this way seems more easier.

+5 votes     reply to comment
FimmFingur
FimmFingur Dec 28 2012, 3:20pm says:

Great tutorial. Thanks

+4 votes     reply to comment
13branniy
13branniy Jan 3 2013, 11:04am says:

Interesting tutorial, thank you.

+1 vote     reply to comment
slownwise
slownwise Jan 8 2013, 3:08pm says:

Wow, So thats how you do it!? Looks easy as pie. Thanks~

+1 vote     reply to comment
Cryrid
Cryrid Mar 12 2013, 10:23pm says:

An alternative: Zbrushcentral.com

+1 vote     reply to comment
fdslk
fdslk Apr 8 2013, 8:31pm replied:

Just checked it out, great one!.

This one tho' was made before the IMM with Curve Mode was implemented.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Established
Nov 21, 2007
Privacy
Public
Subscription
Open to all members
Homepage
Moddb.com
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this group
Tutorial
Browse
Tutorials
Report Abuse
Report article
Related Engines
CryENGINE 2
CryENGINE 2 Commercial Released Mar 5, 2007
CryENGINE 3
CryENGINE 3 Commercial Released Aug 15, 2011
Source
Source Commercial Released Oct 31, 2004
Unreal Development Kit
Unreal Development Kit Commercial Released Oct 31, 2009
Unreal Engine 3
Unreal Engine 3 Commercial Released Aug 31, 2007
Unreal Engine 4
Unreal Engine 4 Commercial Released Mar 18, 2014
Related Groups
3D Artists Group
3D Artists Group Arts & Literature group with 1,129 members
CryENGINE  Developers
CryENGINE Developers Fans & Clans group with 388 members
CryENGINE 2 Developers
CryENGINE 2 Developers Fans & Clans group with 216 members
CryENGINE3sdk.com
CryENGINE3sdk.com Educational group with 2 members
Crytek
Crytek Developer & Publisher with 3 members
deviantART
deviantART Arts & Literature group with 262 members
Epic Games
Epic Games Developer & Publisher
Houngan Games
Houngan Games Developer & Publisher
Indie Devs
Indie Devs Hobbies & Interests group with 1,047 members
Logic 3D
Logic 3D Arts & Literature group with 6 members
P:C Devs
P:C Devs Developer with 27 members
Source Developers Club
Source Developers Club Hobbies & Interests group with 107 members
UDK Developer's Group
UDK Developer's Group Hardware & Tech group with 676 members
Valve
Valve Developer & Publisher
VITRIOL 3D
VITRIOL 3D Arts & Literature group with 108 members