Arm Olympus
For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilationwhich can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including
  • Cavedog quality models, textures, and presentation
  • New GUI and extended menus
  • Unique upgrading system for defenses and resources
  • Deflective Shield Generators
  • Mass unit Teleportation Gates
  • Automated mass loading and unloading transports
  • Multi-Unit-Air-Transports
  • Proximity bonuses for adjacent Fusions and Energy Storages
  • Surfaceable subs; walking ships
  • Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking
  • And much, much more!
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Blog RSS Feed Report abuse Latest News: What is Total Annihilation: Escalation?

0 comments by TheRegisteredOne on Nov 12th, 2009

Showdown


What is TA:ESC?

TA:ESC is a Cavedog quality expansion to Total Annihilation featuring the following:

  • Rebalanced units so that each has a servicible and useful function at different (or all) stages of the game.
  • New units to fill in niche roles and 'gaps' as well as an expanded technology tier in the form of new Level 3 units.
  • New features, concepts, and animations that bring the venerable TA engine up to today's standards.
  • An online community of talented and dedicated players and developers that are continously improving all of the above.
Showdown

Is TA:ESC available for download?
Yes. TA:ESC is currently in Beta development and can be found here. We expect an official release of TA:ESC to be completed by the end of 2009. Before you download, however, you may want to continue reading to familiarize yourself with all of TA:ESC's features.

What are some of the new features included in TA:ESC?
There are too many features to list here, but here is a sampling of some the major updates:
New expanded menu and GUI along with improved unit models and texturing. Upgradable buildings.

Better GUI and Units Upgradeable Buildings

Adjacency bonuses for Energy resources. Mass loading/unloading transports and multi-unit-air-transports.

Adjacency Bonus Powerful Automated Transports

Mass unit teleportation between galactic gates anywhere on the battlefield. Surfacable subs, complete with Nuclear warheads and none of the issues associated with past surfacing sub attempts.

Teleport Gates Surfaceable Subs

Deflective shields that block all but the most powerful of weapons.

Shield Generators Experimental Units

A complete Level 3 technology tier and beyond.

Experimental Units Experimental Units

There is more to come and additional content will be updated as progress continues! Stay tuned!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
TA:Escalation Beta 5.0.1

TA:Escalation Beta 5.0.1

Aug 1, 2011 Full Version 4 comments

After years of work, we've finally reached the point where we are nearing completion of the development of the Arm and Core and ready to begin focus on...

TA:Escalation Beta 4.2

TA:Escalation Beta 4.2

Jan 18, 2011 Full Version 5 comments

Beta 4.2 is finally here! As usual we’re late in releasing, but it is not for a lack of effort. Over the past few months we’ve been quite busy working...

The Last Divide

The Last Divide

May 25, 2010 Multiplayer Map 0 comments

The last and greatest divide awaits on this classic Greenworld based map.

TA:Escalation Beta 4.1

TA:Escalation Beta 4.1

Apr 2, 2010 Full Version 8 comments

Almost 3 months into the new year (and already 3 months from our last official Beta), TA:ESC Beta 4.1 has finally arrived! While it certainly has been...

Wet and Dry

Wet and Dry

Feb 21, 2010 Multiplayer Map 1 comment

An expanded version of the classic Riverside by Wizard_Kane using an updated Wet and Dry Desert tileset mix.

TA:Escalation Beta 4.0

TA:Escalation Beta 4.0

Jan 1, 2010 Full Version 0 comments

2009 was a long year in the development of TA:ESC, but we made significant strides in improving gameplay and balance, added new units and features, and...

Comments  (0 - 10 of 99)
Killallewoks
Killallewoks May 15 2012, 3:24pm says:

This mod is like an amalganation of TAs strategic genius with the added features of SupCom. I cannot get enough of it!

+3 votes     reply to comment
Xangi
Xangi May 5 2012, 8:31pm says:

Hey man, I love this mod, but I have a question. How did you change the top bar where the resources are displayed? I have this weird issue with vanilla that that bar "grows" by 1 pixel when the resources update, and this mode seems to fix it, so I was wondering what you did...

+2 votes     reply to comment
bobthedino
bobthedino Apr 5 2012, 11:35am says:

wow. still updating? awesome

+3 votes     reply to comment
piemanlives
piemanlives Apr 22 2012, 1:36pm replied:

i know, i'm whooping with joy in my chair as we speak XD
also who's read Dune: The Bulterian Jihad, really great book and will give TA players some lol's

+2 votes     reply to comment
Deuce_Savage
Deuce_Savage Apr 4 2012, 1:21pm says:

I have problems trying to pickup those extra large Kabots/Mechs to carry them over harsh terrain to the front. Small to medium size are ok and some large ones too but those humongus ones, no can do. Those really large carriers should be able to carry at least one mega size, you think? Hope i didnt get my TA mods mixed up, speaking of those single custom UFO. ones especially.

+2 votes     reply to comment
TheRegisteredOne
TheRegisteredOne Apr 4 2012, 7:04pm replied:

Single custom UFO huh? The biggest units nothing can carry.

+2 votes     reply to comment
Deuce_Savage
Deuce_Savage Apr 5 2012, 3:53am replied:

ok, then have to adjust to a diff tactic

+2 votes     reply to comment
Deuce_Savage
Deuce_Savage Mar 18 2012, 6:33am says:

Where can you get those maps from above photo promo shots?

+2 votes     reply to comment
ind1
ind1 Feb 20 2012, 8:25am says:

OMG Epic

+3 votes     reply to comment
Deuce_Savage
Deuce_Savage Feb 7 2012, 11:39pm says:

Planes? OK, i now remember spotting planes over yonder but far from the base but they did appear roaming around for targets of opportunity and eventually zeroed in over my area. I had dozen of my best fighters spreadout but those crafts came in like a pack of wolves, then the arty bombardment afterwards! I deserve better - I'm not supposed to lose!!! heh heh very challenging indeed

+2 votes     reply to comment
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