Arm Olympus


For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilationwhich can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including

  • Cavedog quality models, textures, and presentation
  • New GUI and extended menus
  • Unique upgrading system for defenses and resources
  • Deflective Shield Generators
  • Mass unit Teleportation Gates
  • Automated mass loading and unloading transports
  • Multi-Unit-Air-Transports
  • Proximity bonuses for adjacent Fusions and Energy Storages
  • Surfaceable subs; walking ships
  • Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking
  • And much, much more!

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RSS Articles
Total Annihilation: Escalation Beta 8.1.8

TAESC RELEASE BETA 8.1.8 CHANGELOG

New Units

Restored Core Overseer (builds Core B.F.G)



General/Overall Completed

Modified all Multi-Unit-Air-Transports to load and unload without landing

Added offscreen penalty for all air transport units

Modifyed Arm Atlas and Core Valkyrie to function as small MUATs (Note! Crawling Bombs can no longer be lifted by T1 / enemy units cannot be lifted either)

Removed flame resistance from all Core flame throwing units

Removed AA bonus from all guided v-luanch weapons (i.e. Krogoth, but except Commanders)

Increased all Level 1 to Level 2 upgrade costs (2x->2.25x)

Set all Level 2 to Level upgrade costs at 2x (Note Fusion, Vulcan, Buzzsaw Upgrades / unit changes below)



Fixed

Fixed Core Can corpse value

Fixed Core Pounder sparks when fired upon while under construction, removed shield effects when hit and replaced with permenant shield for less lag

Fixed Arm Hammer and Core Thud closing inside max range

Fixed Arm Ambusher and Core Toaster recieveing 4x fire when reach 25 kills



T0 Completed

Removed dgun ROF bonuses from veteran Arm and Core Commanders




T1 Completed

Restored Arm and Core Wind Generator Buildtime values from v8.1.6., lowered Metal costs (-10%) and death explosion damage/aoe (-50%)

Lowered all Arm and Core T1 Kbot, Vehicle, and Air Lab Energy costs (-25%)

Increased Arm and Core Light Laser Tower weapon DPS (+10%), reduced unit Buildtime (-10%)

Increased Core Gator laser weapon damage (50->56)

Increased Core Salamander weapon range (180->210), lowered self-destruct count to 0

Increased Core M.A.K. weapon aiming speed (+33%)

Increased Core Leveler armor (1080->1296)

Increased Arm and Core Gator buildtime (+10%)

Reduced Arm and Core T1 bomber Metal costs (-10)

Lowered Arm Bulwark armor (-10%)

Increased Arm Rocko and Core Storm weapon velocity (450->480) and DPS (+4%)

Added +100 Energy to Arm Geo Upgrade

Increased Upgraded Arm and Core Lasers ROF (0.6->0.5) note cost increase for upgraded HLTs under General

Increased Arm Samson and Core Slasher weapon ROF (+60%), removed radar

Removed radar from Arm Peeper and Core Fink

Increased Arm Freedom Fighter Core Avenger speed (10->10.5)

Lowered Core Immolator armor (-4.5%)

Lowered Arm and Core Construction Aircraft Metal costs (265->240 / 270->236 respectively)

Lowered Arm and Core Construction Vehicle Metal costs (247->216 / 238->210 respectively)

Added Jamming to Arm and Core LOS Beacons, increased overall costs (3x)



T2 Completed

Lowered Core Can weapon DPS (-10%)

Lowered Arm Maverick LOS (352->320), weapon velocity (-10%), and unit speed (1.25->1.1), adjusted weapon ROF to 1 second (same DPS)

Increased Core Pyro armor (+6.5%)

Increased Arm F.A.R.T. Metal cost (+10%), Energy and Buildtime (+25%), and Workertime (180->210), lowered movement speed (3->2.7)

Lowered Arm Big Bertha and Core Intimidator Metal costs (-20%), Increased Energy and Buildtime costs (+25%) and Bertha Energy to fire (4K->5K)

Lowered Arm Vulcan and Core Buzzsaw Upgrade overall costs and rate of fire (-33%)

Doubled Arm and Core Fusion Upgrade overall costs

Increased Core Mechanic workertime (300->450), nano range (180->240), unit turning rate (224->320), and Metal cost (+10%)

Lowered Arm and Core Advanced Construction Sub Metal costs (-25%)

Increased Core Doomsday Machine BLOD weapon firepower and energy per shot (2400->3000)

Reduced Arm Annhilator weapon ROF (4->4.5)

Increased Core Sumo LOS (480->512), turning rate (192->224), ROF and DPS (4.5->1.5 and 375->400)

Lowered Arm Penetrator weapon range (1200->1050) and LOS (512->480), increased armor (4225->6175), turning rate (168->192) and acceleration (+333%)

Added improved climbing ability to Arm and Core T2 construction kbots

Increased Arm and Core Advanced Construction Aircraft Workertime (120->180), Decreased Metal costs (-5%)

Increased Arm and Core Advanced Construction Seaplane Workertime (120->150)

Increased Arm and Core Advanced Construction Sub Workertime (240->360), Decreased Metal costs (-10%)

Increased Arm and Core Advanced Construction Hovercraft Workertime (240->270) and Metal costs (+10%)

Increased Arm and Core Advanced Construction Vehicle Workertime (240->360), Decreased Metal costs (-10%)

Increased Arm and Core Advanced Construction Kbot Workertime (180->270) and Metal costs (+10%)

Decreased Arm and Core Ressurection Kbot Workertime (240->210) and Metal costs (-20%)

Increased Arm and Core naval cruiser main weapon DPS (+25%)



T3 Completed

Reduced Arm Cerberus unit health (-10%) and weapon range (960->750), increased LOS (352->448)

Lowered Arm Demolisher LOS (384->352)

Lowered Arm Sfoil ground fire weapon damage (-20%)

Increased Arm Raptor Metal costs and unit health (+25%), removed stealh ability

Decreased Core Krogoth gauss weapon DPS (600->480) and missile weapon AA damage (-75%)

Lowered Arm Vulcan and Core Buzzsaw overall costs and rate of fire (-33%), increased Arm Vulcan Energy to fire (4K->5K)

Arm Armageddon and Core Dictator now fully upgraded when built but at reduced weapon ROF (22.5/36x3 seconds respectively), increased Armageddon firing cost (40K->50K)

Reduced Arm Aurora Metal costs (-12%)

Reduced Core Decimator Metal costs (-6%)

Lowered Arm Vermin and Core Defiler Metal costs (-900), removed corpse from Defiler

Increased Arm Empyreann overall weapon firepower (+33%) and armor (+15%), lowered weapon range (1500->1200)

Increased Core Juggernaut main weapon firepower (2400->3000), reduced EE (0.25->0.1)

Increased Core Overlord armor (+10%) and weapon damage (960->1280)

Reduced Arm Paladin and Core Berserker AA ROF (2.5x), Increased Metal costs (+9%)

Removed Arm Moby and Core Inferno from land based gantries (now built from sea only)

Increased Arm and Core Shield Generator Metal costs (+66%) and Energy and Builtime costs (+20%)

Increased Arm and Core Experimental Construction Aircraft Workertime (240->360), Lowered Metal cost (-30%)

Increased Arm and Core Experimental Construction Vehicle Workertime (480->720), Lowered Metal cost (-30%)

Increased Arm and Core Experimental Construction Ship Workertime (480->720), Increased Metal cost (+10%)

Increased Arm Victory and Core Tyrant armor (+4%)



T4 Completed

Increased Arm Olympus weapon range (3584->4480), overall weapon damage/costs (+25%), and weapon Energy to fire (100K->250K)

Total Annihilation: Escalation Beta 8.1.5 Release

Total Annihilation: Escalation Beta 8.1.5 Release

News 1 comment

Total Annihilation: Escalation Beta 8.1.5, brings a host of balance changes to improve gameplay.

Total Annihilation: Escalation Beta 8.1.3 Release

Total Annihilation: Escalation Beta 8.1.3 Release

News 1 comment

Merry christmas, Total Annihilation: Escalation 8.1.3 has been released, with many bug fixes, and some very important balance changes.

Total Annihilation: Escalation 8.1.1 Release

Total Annihilation: Escalation 8.1.1 Release

News 6 comments

Total Annihilation: Escalation 8.1.1 has been released, plenty of changes all around.

Total Annihilation Escalation

Total Annihilation Escalation

News 13 comments

The latest version of Total Annihilation Escalation is here!

RSS Files
Total Annihilation: Escalation Beta 8.1.8

Total Annihilation: Escalation Beta 8.1.8

Full Version 2 comments

Total Annihilation: Escalation Beta Release 8.1.8, brings a host of new changes to gameplay. Multiple Unit Air Transports(MUAT) no longer have to land...

Total Annihilation: Escalation Beta 8.1.5

Total Annihilation: Escalation Beta 8.1.5

Full Version

Total Annihilation: Escalation Beta 8.1.5, brings a host of balance changes to improve gameplay.

Total Annihilation: Escalation Beta 8.1.3

Total Annihilation: Escalation Beta 8.1.3

Full Version

Merry christmas, Total Annihilation: Escalation 8.1.3 has been released, with many bug fixes, and some very important balance changes.

Escalation Beta 8.1.1

Escalation Beta 8.1.1

Full Version

8.1.1 beta release, see the changelog for changes.

TA Escalation Beta 6.8

TA Escalation Beta 6.8

Full Version 19 comments

ESC 6.8 is now linked with the TA Community Patch and is designed to work with the just released 3.9.02 version. Aside from many subtle engine improvements...

TA Escalation Beta 6.5

TA Escalation Beta 6.5

Full Version 5 comments

It is time to once again continue the infinite conflict! Just in time, TA:Escalation (TAESC) delivers an arsenal of destruction with even more units...

Comments  (0 - 10 of 163)
didntnoagoodname
didntnoagoodname

How do i replace the AI for skirmish?

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bluegender
bluegender

interesting mod , BUT , the special attacks (normal before -ex: torps on destroyers) are too hard to manage (better a on/off toggle option)... my destroyers are useless against subs :( ; some special weapons don't work (nuke subs , missiles on carrier).... ONE scary thing : builders subs have a fire attack sound when they start to build ... lol i can't get used to that ; anyway , i like the new ui and map mode ; good work !

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lolingdevil
lolingdevil

Any video showing how to install this with steam ?

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The_Realest
The_Realest

TA chat: Discord.gg

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wojciech
wojciech

Amazing joob thanks a loot :)

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didntnoagoodname
didntnoagoodname

After installing the 8.1.3 BETA release music doesn't play, cant even access the music tab in the options menu. A little help?

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MirāNoHebi
MirāNoHebi

Do you have a "tamus" folder inside your Total Annihilation: Escalation folder?

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didntnoagoodname
didntnoagoodname

No. I also cant select the Music tab in the options menu

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didntnoagoodname
didntnoagoodname

Out of all of these downloads which version is the most stable for windows 10?

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darkmessenger
darkmessenger

Hello!

Can you tell me how can I get TA:CC on Win 8.1 to work?
The installer is so old I can not run it on system and CC is required to play the mod.

Thank you for any help in advance!

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MirāNoHebi
MirāNoHebi

My apologies for not responding to this in a timely manner, but as I responded to you in your private message, I make this instruction public.

If you are installing The Core Contingency from a disc, you must simply copy ccdata.ccx, ccmiss.ccx, and ccmaps.ccx from it to your Total Annihilation folder. The official 3.1 patch will take care of the rest.

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darkmessenger
darkmessenger

Thank you for the instruction. I tried to start a skirmish game and after the crash I got the following error message: Record "d3vent3" missing from feature files. What should I do now?

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MirāNoHebi
MirāNoHebi

What map are you attempting to play? I am unfamiliar with that feature, but it would seem you are missing the TA community feature file that makes sure players get no crashes when playing community made maps.

Please, download Yadi.sk
Once you have, open the zip, open folder 8.1.8, open folder Total Annihilation Escalation, and extract TA_Features_2013.ccx to your Total Annihilation Escalation folder.

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darkmessenger
darkmessenger

Oh then I understand. It was "MI - Platform River" from the MI map pack. I downloaded the installer you linked but I can not run this update because it wether does not detect the program or there is problem with an installed version. Any ideas?

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MirāNoHebi
MirāNoHebi

You do not need to run the installer, just like I say in the instructions above, you open the folder 8.1.8 that is inside the zip file, then folder Total Annihilation Escalation that is inside the zip file, then extract TA_Features_2013.ccx to your Total Annihilation Escalation folder.

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darkmessenger
darkmessenger

Ok I got it but in your link is only one file, like an installer or something with an .msp extension. Here is no folder or zip file. It named "Esc818.msp". Unfortunately I can do nothing to it...

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MirāNoHebi
MirāNoHebi

hmm, somehow it seems my browser copied the wrong link
Yadi.sk
Is the correct one with the zip.

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darkmessenger
darkmessenger

Thank you very much. It works now! :)

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