Arm Olympus
For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilationwhich can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including
  • Cavedog quality models, textures, and presentation
  • New GUI and extended menus
  • Unique upgrading system for defenses and resources
  • Deflective Shield Generators
  • Mass unit Teleportation Gates
  • Automated mass loading and unloading transports
  • Multi-Unit-Air-Transports
  • Proximity bonuses for adjacent Fusions and Energy Storages
  • Surfaceable subs; walking ships
  • Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking
  • And much, much more!
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Escalation Beta 8.1.1

Total Annihilation: Escalation 8.1.1 has been released. With it come numerous changes since the 6.8 release that was listed here on moddb. Here are the most major:

New player colors

'White' has been replaced by 'Pink', 'Dark Blue' has been replaced by 'Gold', 'Yellow' has been replaced by 'Orange','Black' has been replaced by 'Teal', 'Tan' has been replaced by a darker shade that is known as 'Maple', and finally 'Green' has been lightened up somewhat so it is more easily identified when near 'Teal' units. Minimap radar icons have also been changed for improved visibility.


New Construction Mobile hotkeys

Mobile constructors may now place certain structures via hotkeys, no longer do you have to rely on clicking the build icon to place them. Please, consult page 4 inside the help function ingame to see the hotkeys.

Enhanced Energy and Metal economy

TIer 1 and Tier 2 Metal Makers are now 25% more effective. Tier 3 Fusion Reactor energy output has been changed to 5,000 energy for both sides.

Improved Mines

The Mobile Minelayers for both sides can now lay underwater Mines. Mines can also now be laid much faster due to instant buildtimes, however metal, and energy costs are unchanged so be prepared to have the resources necessary for laying them.

Improved Hovercraft

Hovercraft, on Tier 1 and 2 are in general cheaper, and faster to produce. T2 Hovercraft have had their firepower and/or armor improved. The Tier 3 Hovercraft have been improved with higher dps, and their weapons are now groundfire-based.

Improved Crawling Bombs

They have been improved so that they now pose a greater threat to Light Laser Towers, and to other ground units while on the ground. However, the Tier 3 Arm Vermin has had its armor reduced.

Tier 1 ground unit adjustments

Warriors now have more range, Stumpies, and Raiders are larger in appearance.

Units that are new since 6.8

Arm Bulwark - A Tier 1 pop-up Missile Tower

Arm Gremlin - A Tier 1 Gauss Tank

Arm Cerberus - A Tier 3 Assault Tank

Arm Sfoil - A Tier 3 Air Superiority Fighter

Arm Citadel - A Tier 2 Shield Generator

Arm/Core Deputy Commander - A Tier 3 version of the Commander

Arm/Core Hover Radar Jammer - A Tier 2 Jamming Hovercraft

Core Impulse - A Tier 2 Charge Field Emitter structure

Core MAK - A Medium Laser Kbot

Core Vault - A Tier 3 Combined Resource Storage

Core Defiler - T3 Radiation Spiderbot

Both sides also now have a Tier 3 air factory that is dedicated to building their Tier 3 air options. And there are many more changes for you to find, Commander. Now go, and Escalate your experience!

Total Annihilation Escalation

Total Annihilation Escalation

2 years ago News 11 comments

The latest version of Total Annihilation Escalation is here!

What is Total Annihilation: Escalation?

What is Total Annihilation: Escalation?

6 years ago News 0 comments

If you are interested in the Total Annihilation: Escalation mod, consider this introduction your starting point.

Arm Air Repair Pad

Arm Air Repair Pad

6 years ago Feature 2 comments

The Arm Air Repair Pad allows automated repairs to friendly air units as well as automated repairs to friendly ground units within a specific radius after...

Core Peripheral Consciousness Omni Sensor Tower

Core Peripheral Consciousness Omni Sensor Tower

6 years ago Feature 0 comments

The Peripheral Consciousness is a Level 3 structure which provides many options that allows the Core to gain valuable insight on enemy positions.

RSS feed Downloads
Escalation Beta 8.1.1

Escalation Beta 8.1.1

1 month ago Full Version 0 comments

8.1.1 beta release, see the changelog for changes.

TA Escalation Beta 6.8

TA Escalation Beta 6.8

2 years ago Full Version 19 comments

ESC 6.8 is now linked with the TA Community Patch and is designed to work with the just released 3.9.02 version. Aside from many subtle engine improvements...

TA Escalation Beta 6.5

TA Escalation Beta 6.5

2 years ago Full Version 5 comments

It is time to once again continue the infinite conflict! Just in time, TA:Escalation (TAESC) delivers an arsenal of destruction with even more units...

TA:Escalation Beta 5.0.1

TA:Escalation Beta 5.0.1

4 years ago Full Version 5 comments

After years of work, we've finally reached the point where we are nearing completion of the development of the Arm and Core and ready to begin focus on...

TA:Escalation Beta 4.2

TA:Escalation Beta 4.2

4 years ago Full Version 5 comments

Beta 4.2 is finally here! As usual we’re late in releasing, but it is not for a lack of effort. Over the past few months we’ve been quite busy working...

TA:Escalation Beta 4.1

TA:Escalation Beta 4.1

5 years ago Full Version 9 comments

Almost 3 months into the new year (and already 3 months from our last official Beta), TA:ESC Beta 4.1 has finally arrived! While it certainly has been...

Post comment Comments  (0 - 10 of 128)
OldGhostStalker Nov 5 2015 says:

Join Spring rts!!! :D

0 votes     reply to comment
TaShadan Nov 8 2015 replied:

This is not spring. It is the original.

+1 vote     reply to comment
Vancer2 Oct 21 2015 says:

How do you use Adjacency Bonuses? I'm having trouble understanding the concept.

+1 vote     reply to comment
MirāNoHebi Creator
MirāNoHebi Oct 25 2015 replied:

Structures that do have an adjancency bonus require only that you place two or more of them right next to each other to activate it. There cannot be any gap, they must be placed right next to each other. Energy Storages, Advanced Energy Storages, Fusion Reactors, Super Fusion Reactors, and Vaults have it.

+2 votes   reply to comment
Vancer2 Oct 25 2015 replied:

So what should I place the buildings with Adjacency bonuses next to? Only structures that have the little lighting bolt in their Unit card in the Build menu can have an Adjacency bonus right?

+1 vote     reply to comment
eagleheart666 Oct 14 2015 says:

i've got sort of a little problem here, whenever i try to play ESC, every screen i go to and in-game, theres weird white dots all over the screen. i've followed the guides with the AMD error (mine is a r9 280) with no results. (white dots with both the 15.4 beta driver and the 13.4 driver)

not sure if this helps, but the white dots show up after i install the patch

+1 vote     reply to comment
MirāNoHebi Creator
MirāNoHebi Oct 10 2015 says:

And just so you people know, there is an 1v1 tourney with signups in progress for Total Annihilation: Escalation, signups close on October 14. See thread here for information:

+1 vote   reply to comment
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darkmessenger Apr 5 2014 says:

What's up guys since October last year? Nothing new, it's silence. I can hardly wait to see new updates and the Talon race too.

+1 vote     reply to comment
TaShadan Apr 25 2014 replied:

There is a new version on TAUniverse.

+1 vote     reply to comment
Guest Apr 25 2014 replied:

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darkmessenger Apr 25 2014 replied:

Yeah I've already got it :)

+1 vote     reply to comment
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