Arm Olympus
For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilationwhich can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including
  • Cavedog quality models, textures, and presentation
  • New GUI and extended menus
  • Unique upgrading system for defenses and resources
  • Deflective Shield Generators
  • Mass unit Teleportation Gates
  • Automated mass loading and unloading transports
  • Multi-Unit-Air-Transports
  • Proximity bonuses for adjacent Fusions and Energy Storages
  • Surfaceable subs; walking ships
  • Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking
  • And much, much more!
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Total Annihilation: Escalation Beta 8.1.5

TAESC RELEASE BETA 8.1.5

General/Overall Completed

Increased overcharging bonus requirement for true T2 (2 chargers) and T3 (3 chargers) units

Reduced all transport unit capacity to 50%, adjust upper tier units so they can still be transported

Increased all mobile flakker rate of fire (+25%)

Lowered all Arm and Core T1 Hoverplant Metal costs (-100)

Lowered all Arm and Core T2 Hoverplant Metal costs (-300)


Fixed

Fixed Arm Refuge upgrade parts not showing properly


T0 Completed

Increased Arm and Core Commander and Decoy dgun weapon AOE (48->56)

Added +100 armor to Arm Commander and Decoy to ensure max health over any single weapon explosion


T1 Completed

Increased Arm Flash and Core Instigator max speed (2->2.25 and 1.9->2.2 respectively)

Reduced Arm and Core Transport ship unit speeds (2.25/2.15->1.7/1.8 respectively) and overall capacity (-50%)

Increased Arm and Core Mine Layer Vehicle acceleration speeds (+33%)



T2 Completed

Increased Arm S.P.O.T. LOS (512->672)

Restored Arm Fido weapon damage per each shot (42->44)

Increased Core Gimp Metal costs (324->405), lowered armor and aimrate (-10%)

Improved Arm Pelican aiming speed (+20%)

Increased Core Croc weapon pitch speed (+66%), increased Energy costs to build (+33%)

Increased Arm Triton Energy costs to build (+33%)

Increased Arm Big Bertha and Core Intimidator Metal costs (+20%) and DPS (+20/25%), decreased unit health (-25%), weapon accuracy (750->1000), Area of Effect (-50%), range (6144->5376), and Edge Effectiveness (0.2->0.1)

Increased Core Mechanic Metal costs (425->700), unit speed (1.2->1.5), Buildtime (+75%), and Energy (+25%), Lowered weapon range (360->240) and DPS (-50%), LOS (896->672), and armor (4.5k->3.7k)

Increased Arm SPOT unit speed (+8%), acceleration, and turn rate (+20%)

Lowered Arm Hover primary stun weapon duration (3->2 seconds), added Energy cost to fire (250)

Lowered Arm Zipper and core Freaker max speed (3.5->3.25 and 3.6->3.3 respectively), Increased Metal and Energy costs (+20%), Buildtime (+10%)

Increased Arm Archer and Core Shredder max speed (2.15->2.4 and 2.1->2.35 respectively) and depthcharge weapon range (480->540)

Decreased Arm Warden weapon rate of fire (-50%)

Increased Arm Penetrator weapon range (1050->1200)

Reduced Core Impulse armor (-33%), lowered Energy requirements to operate (500->250)

Lowered Arm Brawler and Core Rapier armor (-10%)

Lowered Arm and Core T2 Bomber buildtime (-10%) and Energy costs to build (Core - 10%)

Increased Arm and Core Spy kbot decloak radius (+50%)

Lowered Arm and Core static Flakker Metal costs (-20%)

Increased Arm and Core Tactical Nuke ranges (3072->3584)


T3 Completed

Decreased Arm Sfoil AA weapon range and radar (1792->1344) and unit speed (11.5->11), increased ground fire weapon DPS (+10%)

Increased Core Skynet Energy to operate costs (100->250)

Increased Arm Nova weapon DPS (750->900) and range (3072->3584), lowered edge effectiveness (0.25->0.2) and accuracy, removed stealth

Increased Core Arbitrator (mobile Tactical Nuke) range (3072->3584)

Reduced Arm Custodian armor (-66%), lowered Energy requirements to operate (500->250)

Reduced Core Patron armor (-66%), lowered Energy requirements to operate (500->250)

Decreased Arm Vermin armor (-25%), Metal costs (+5%)

Increased Core Defiler overall cost (+33%), reduced speed (-10%), increased armor (+10%)

Lowered Core Juggernaut range (1200->1050)

Reduced Arm Demolisher Energy costs to fire (9600->7200)

Increased Arm Paladin Energy, Buildtime costs (+25%), Metal costs (+15%)

Increased Core Berserker Energy, Buildtime costs (+15%), Metal costs (+10%)

Reduced Arm Cerberus Metal costs (-10%)

Decreased Core Overlord weapon range (4608->3584), increased DPS (800->1000)

Increased Arm Nuclear Sub weapon range (6144->7168)

Decreased Core Nuclear Carrier weapon range (12288->7168), lowered AA range (1792->1344)

Increased Arm Battle Carrier weapon range (4608->5376), lowered AA range (1792->1344)

Lowered Arm and Core Experimental Construction Aircraft Workertimes (480->360)


T4 Completed

Lowered Arm and Core Flagship main cannon ranges (6144->5376)

Lowered Arm Olympus weapon range (4608->3584), increased armor (+10%)

Total Annihilation: Escalation Beta 8.1.3 Release

Total Annihilation: Escalation Beta 8.1.3 Release

News 1 comment

Merry christmas, Total Annihilation: Escalation 8.1.3 has been released, with many bug fixes, and some very important balance changes.

Total Annihilation: Escalation 8.1.1 Release

Total Annihilation: Escalation 8.1.1 Release

News 6 comments

Total Annihilation: Escalation 8.1.1 has been released, plenty of changes all around.

Total Annihilation Escalation

Total Annihilation Escalation

News 11 comments

The latest version of Total Annihilation Escalation is here!

What is Total Annihilation: Escalation?

What is Total Annihilation: Escalation?

News 0 comments

If you are interested in the Total Annihilation: Escalation mod, consider this introduction your starting point.

RSS feed Downloads
Total Annihilation: Escalation Beta 8.1.5

Total Annihilation: Escalation Beta 8.1.5

Full Version 0 comments

Total Annihilation: Escalation Beta 8.1.5, brings a host of balance changes to improve gameplay.

Total Annihilation: Escalation Beta 8.1.3

Total Annihilation: Escalation Beta 8.1.3

Full Version 0 comments

Merry christmas, Total Annihilation: Escalation 8.1.3 has been released, with many bug fixes, and some very important balance changes.

Escalation Beta 8.1.1

Escalation Beta 8.1.1

Full Version 0 comments

8.1.1 beta release, see the changelog for changes.

TA Escalation Beta 6.8

TA Escalation Beta 6.8

Full Version 19 comments

ESC 6.8 is now linked with the TA Community Patch and is designed to work with the just released 3.9.02 version. Aside from many subtle engine improvements...

TA Escalation Beta 6.5

TA Escalation Beta 6.5

Full Version 5 comments

It is time to once again continue the infinite conflict! Just in time, TA:Escalation (TAESC) delivers an arsenal of destruction with even more units...

TA:Escalation Beta 5.0.1

TA:Escalation Beta 5.0.1

Full Version 5 comments

After years of work, we've finally reached the point where we are nearing completion of the development of the Arm and Core and ready to begin focus on...

Comments  (0 - 10 of 141)
Guest
Guest

I have a big problem: When playing on easy, the enemy builds 3 metal extractor and just stands there. While playing on medium, my units don't shoot. Any idea? I love this mod. (Didn't install other stuff, just Escalation)

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MirāNoHebi Creator
MirāNoHebi

Due to the way difficulty levels work in Total Annihilation, they lower the resource production of the Artificial Intelligence's units, thus on easy with the default 1000 metal 1000 energy, the AI runs out of energy to use, and will take a long time to recover it. If you do not want to increase the resource levels, cheat by giving the AI a few Solars, move your mouse where you want one, and type either +ARMSOLAR 1 or +CORSOLAR 1.

Your units not firing on medium, I would imagine it is that they do not fire on structures like Metal Extractors, and other structures with no weapons. Type +shootall

Otherwise, it would seem you have toggled Hold Fire.

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Guest
Guest

I'm a big fan of the Total Annihilation Escalation Mod but I'm having a few huge problems with the game crashing that makes it almost unplayable. On skirmish mode, after I save the game around the one hour mark, I am unable to load the saved game without it crashing on me. For instance, it cycles through the load up screen but when it comes to load the actual game screen, it instead kicks me out the game to my desktop page and I receive a "Total Annihilation Escalation has stopped working" message.

Yesterday I read online that a way to get around this problem was to start a new skirmish game using the same map and opponents as the game you were trying to load and to then try and load the saved game. While this appeared to solve the problem, 2 new problems arose:

1. whenever I tried to save the game after a successful load, I was immediately kicked out of the game and received the "Total Annihilation Escalation has stopped working" message;

2. while playing the game for a while after a successful load it would randomly kick me out and I would receive the "Total Annihilation Escalation has stopped working" message.

Unless these problems are resolved, I don't think I can continue to play this game as I won't be able to save my progress and I'll never know when I'm about to be kicked out. With that said, any help that could be provided with respect to these issues would be greatly appreciated.

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Guest
Guest

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MirāNoHebi Creator
MirāNoHebi

On number 2, do you use the megamap?

Reply Good karma+1 vote
Guest
Guest

I posted the above question. The map used was Supreme Conflict Revised

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MirāNoHebi Creator
MirāNoHebi

Megamap is not a map, it is a feature, a much larger version of the minimap. Unfortunately, for some users it also causes crashes when used.

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Guest
Guest

will you be updateing more units into this

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MirāNoHebi Creator
MirāNoHebi

There will be some new units eventually, they are being worked on.

Reply Good karma+1 vote
Guest
Guest

when I start up a game the game crashes as soon as it gets into the map

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MirāNoHebi Creator
MirāNoHebi

As soon as it gets into the map, or as soon as you select your commander? Cause if the latter it means you must choose a resolution that is higher than 768 pixels vertically.

Reply Good karma+1 vote
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