Arm Olympus
For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilationwhich can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including
  • Cavedog quality models, textures, and presentation
  • New GUI and extended menus
  • Unique upgrading system for defenses and resources
  • Deflective Shield Generators
  • Mass unit Teleportation Gates
  • Automated mass loading and unloading transports
  • Multi-Unit-Air-Transports
  • Proximity bonuses for adjacent Fusions and Energy Storages
  • Surfaceable subs; walking ships
  • Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking
  • And much, much more!
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Total Annihilation: Escalation Beta 8.1.3

TAESC RELEASE BETA 8.1.3

Removed Units

Arm Ziggurat - under maintenance for next major release

Core Shaper - under maintenance for next major release / may be replaced

Core Overseer - under maintenance for next major release / may be replaced

Arm Deputy Commander - under maintenance for next major release

Core Deputy Commander - under maintenance for next major release

Arm Skycrane - under maintenance for next major release / may be replaced



General/Overall Completed

Added loading sound for classic air transports



Fixed

Fixed improper Core Advanced Floating Hoverplant corpse

Fixed missing hotkeys for Arm and Core T3 construction aircraft

Fixed Core Decimator explosion with charging animation effect

Fixed Arm and Core Underwater Energy Storage self charging bug

Fixed Core Amassadaor leaving Galactic Gate corpse bug

Fixed CD:3D texturing on various models

Fixed incorrect Energy usage for Core Floating Metal Maker

Fixed/Removed mass-reclaiming (rock) exploit

Fixed unit target locking issues when enemy in sight/range

Fixed mutiple underwater mobile unit corspes blocking ship/sub pathfinding



T1 Completed

Increased Arm Zapper Metal costs (272->299), reduced armor (1115->1060), lowered buildtime (-10%)

Renamed Core 'Igniter' to 'Salamander', increased Metal costs (280->300), reduced buildtime (-12%) and armor (1450->1250), add Pyro death Blast

Increased Arm Javelin armor (735->795)



T2 Completed

Improved Arm Bertha Cannon / Vulcan Upgrade DPS (166->200)

Increased Core Intimidator/ Buzzsaw Upgrade DPS (187.5->200), increased AOE (240-256) and Edge Effectiveness (0.2->.25)

Increased Arm Rector and Core Necro workertime (180->240), lowered Metal costs (-10%), added personal radar jamming to shroud unit being rezzed

Increased Core Mechanic workertime (180->300)

Added 50% more capacity to Arm and Core MUATs

Increased Arm Bulldog LOS (352->384)

Increased Core Goliath LOS (384->448)

Lowered Arm Pelican Armor (1080->960), Increased Metal costs (+20%) and Energy costs (+10%)

Increased Arm Warden weapon Energy cost to fire (500->1000)

Arm Spider stun blast will only fire upon self destruct



T3 Completed

Lowered Metal cost for Arm and Core T3 Vehile/Kbot factories (-12.5%)

Modified Core Decimator weapon (removed large explosion radius)

Removed radar jamming from Core Skynet, added extended LOS, Increased overall costs (+50%)

Improved Arm Nova weapon accuracy (+200%) and weapon AOE (+30%), added Edge Effectivness (0.25)

Improved Core Overlord weapon AOE (160->208), lowered DPS (900->800) and Energy to fire (5000->3750), added Edge Effectivness (0.25)

Removed radar coverage from Core Arbitrator, add weapon range ring

Lowered armor (-25%) and removed radar jamming for the Arm Vermin, Note: can now be transported by heavy (T3) MUATs

Added Immunity to all paralyzers to the Core Defiler

Increased Arm Nomad Factory workertime (300->480), removed T3 buildmenu options. Note: Nomad builds T1 4x and T2 2x faster than traditional land factories.

Lowered Arm and Core T3 AA Tower Metal costs (-25%)



T4 Completed

Moved all T4 Vtols to T3 air plant (Status, Hercules / Vindicator, Dargonfly)

Moved Core B.F.G to T3 construction vehicle/VTOL build menus, unit now fires high trajectory ballistic shot

Total Annihilation: Escalation 8.1.1 Release

Total Annihilation: Escalation 8.1.1 Release

News 6 comments

Total Annihilation: Escalation 8.1.1 has been released, plenty of changes all around.

Total Annihilation Escalation

Total Annihilation Escalation

News 11 comments

The latest version of Total Annihilation Escalation is here!

What is Total Annihilation: Escalation?

What is Total Annihilation: Escalation?

News 0 comments

If you are interested in the Total Annihilation: Escalation mod, consider this introduction your starting point.

Arm Air Repair Pad

Arm Air Repair Pad

Feature 2 comments

The Arm Air Repair Pad allows automated repairs to friendly air units as well as automated repairs to friendly ground units within a specific radius after...

RSS feed Downloads
Total Annihilation: Escalation Beta 8.1.3

Total Annihilation: Escalation Beta 8.1.3

Full Version 0 comments

Merry christmas, Total Annihilation: Escalation 8.1.3 has been released, with many bug fixes, and some very important balance changes.

Escalation Beta 8.1.1

Escalation Beta 8.1.1

Full Version 0 comments

8.1.1 beta release, see the changelog for changes.

TA Escalation Beta 6.8

TA Escalation Beta 6.8

Full Version 19 comments

ESC 6.8 is now linked with the TA Community Patch and is designed to work with the just released 3.9.02 version. Aside from many subtle engine improvements...

TA Escalation Beta 6.5

TA Escalation Beta 6.5

Full Version 5 comments

It is time to once again continue the infinite conflict! Just in time, TA:Escalation (TAESC) delivers an arsenal of destruction with even more units...

TA:Escalation Beta 5.0.1

TA:Escalation Beta 5.0.1

Full Version 5 comments

After years of work, we've finally reached the point where we are nearing completion of the development of the Arm and Core and ready to begin focus on...

TA:Escalation Beta 4.2

TA:Escalation Beta 4.2

Full Version 5 comments

Beta 4.2 is finally here! As usual we’re late in releasing, but it is not for a lack of effort. Over the past few months we’ve been quite busy working...

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deathgivercola
deathgivercola

does this work on the steam version? if not will there be plans to get it on the steam version?

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MirāNoHebi Creator
MirāNoHebi

Will work just fine on the Steam version, by all appearances it is the same as the GoG version beyond the DirectX redistributables folder Steam stuck onto the game folder.

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OldGhostStalker
OldGhostStalker

Join Spring rts!!! :D

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TaShadan
TaShadan

This is not spring. It is the original.

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Vancer2
Vancer2

How do you use Adjacency Bonuses? I'm having trouble understanding the concept.

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MirāNoHebi Creator
MirāNoHebi

Structures that do have an adjancency bonus require only that you place two or more of them right next to each other to activate it. There cannot be any gap, they must be placed right next to each other. Energy Storages, Advanced Energy Storages, Fusion Reactors, Super Fusion Reactors, and Vaults have it.

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Vancer2
Vancer2

So what should I place the buildings with Adjacency bonuses next to? Only structures that have the little lighting bolt in their Unit card in the Build menu can have an Adjacency bonus right?

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eagleheart666
eagleheart666

i've got sort of a little problem here, whenever i try to play ESC, every screen i go to and in-game, theres weird white dots all over the screen. i've followed the guides with the AMD error (mine is a r9 280) with no results. (white dots with both the 15.4 beta driver and the 13.4 driver)

not sure if this helps, but the white dots show up after i install the 3.9.0.2 patch

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MirāNoHebi Creator
MirāNoHebi

And just so you people know, there is an 1v1 tourney with signups in progress for Total Annihilation: Escalation, signups close on October 14. See thread here for information: Tauniverse.com

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