Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds.

The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety.

However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

The Arm developed high-powered combat suits for its armies, while the Core transferred the minds of its soldiers directly into similarly deadly machines. The Core duplicated its finest warriors thousands of times over. The Arm countered with a massive cloning program. The war raged on for more than 4,000 years, consuming the resources of an entire galaxy and leaving it a scorched wasteland.

Both sides lay in ruins. Their civilizations had long since vanished, their once vast military complexes were smashed. Their armies were reduced to a few scattered remnants that continued to battle on ravaged worlds. Their hatred fueled by millenia of conflict, they would fight to the death. For each, the only acceptable outcome was the complete and utter annihilation of the other.

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Not exactly on the planned schedule, but here it is. Version Alpha 4c with its assortment of new units, improvements, adjustments, and bug fixes!

This patch adds several fundamental units to the game that had been missing so far. Each faction can now build their own dedicated transport aircraft specifically set up to be used for aggressive drops to the enemy flanks. While construction aircraft have been able to do this, they are too costly and slow to build in large numbers and not properly set up for the task anyway. In addition, GoK finally has access to their construction submarine and floating shield nodes, while Arm and Core can each build their own floating perimeter defences.



Alpha 4c carries on with the weapon effect overhaul by reworking all weapon projectile models. Not only do these new models have improved appearance, they also fix a variety of glitches related to some previously undocumented quirks of TA engine.

There are also a couple improvements to TA engine once again; target lock and sweetspot fixes have been implemented.


Alpha 4c files and unit guides are available at TA Zero website.

The hotfix, for those who need it, is included within TA Zero Alpha 4c patch archive in a separate folder. The hotfix for Alpha 4 should not be used with Alpha 4c.

New discord channel: Discord.gg

TA Zero Alpha 4b

TA Zero Alpha 4b

Total Annihilation Zero

After a long time of slow development and silently releasing test builds on the forums, version Alpha 4b of Total Annihilation Zero is finally here! During...

New version Alpha 4b imminent!

New version Alpha 4b imminent!

Total Annihilation Zero

Unit guides of Arm, Core, and GoK have all been updated and improved in preparation for upcoming Alpha 4b release!

Total Annihilation Zero

Total Annihilation Zero

Total Annihilation Zero 2 comments

Total Annihilation Zero is a full-fledged modification of the classic strategy game Total Annihilation and aims to recreate the entire game to the maximum...

Total Annihilation: Escalation 8.1.1 Release

Total Annihilation: Escalation 8.1.1 Release

Total Annihilation: Escalation 6 comments

Total Annihilation: Escalation 8.1.1 has been released, plenty of changes all around.

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OFFICIAL RELEASE - Mayhem 10.9.2. It's finally here!

Total Annihilation: Kingdoms Plus v 0.9.2b (Mod)

Total Annihilation: Kingdoms Plus v 0.9.2b (Mod)

Demo

This mod not intended to be a mere bug fix, but more of a concept showcase of how to make the game more exciting and dynamic. Also, this could be a way...

TAESC GOLD 9.4.0

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Latest Version of TA:ESC. 9.4.0 features a bevy of new units and important balance fixes for TA longest continually running and most successful mod.

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TA Enhanced Alpha 0.8v

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Spiderbots are now T4. Many new stuff and fixes. Possibly the last version of the mod.

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TotalM 8.1.5

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New version is here. Get your dose of Mayhem goodness. This version has already been seeing a fair bit of action online.

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Here it is, only 6+ years after the last official release, and after over a year of online playtesting and discussion, here is the next version of Total...

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Azurian
Azurian

Facebook.com

Check out the public's feedback

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Guest
Guest

it says smackw32.dll is missing how to solve this plz guide me
TY

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TaShadan
TaShadan

Check out my youtube channel for gameplay videos!
Youtube.com

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stopbyteblog
stopbyteblog

wow, it's been 18 years since I played this game when I was a kid...This really brings back memories.

Anyone know where I can download 6.92 so I can download 7.06?

Cheers

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wheelmandan
wheelmandan

it on gog 9$

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MirāNoHebi
MirāNoHebi

Just click more downloads, or visit the Total Mayhem mod profile.

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Guest
Guest

howor where do i find this game

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MirāNoHebi
MirāNoHebi

gog.com sells the Commander Pack which has the main game with both the expansion packs.

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