Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds.

The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety.

However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.

The Arm developed high-powered combat suits for its armies, while the Core transferred the minds of its soldiers directly into similarly deadly machines. The Core duplicated its finest warriors thousands of times over. The Arm countered with a massive cloning program. The war raged on for more than 4,000 years, consuming the resources of an entire galaxy and leaving it a scorched wasteland.

Both sides lay in ruins. Their civilizations had long since vanished, their once vast military complexes were smashed. Their armies were reduced to a few scattered remnants that continued to battle on ravaged worlds. Their hatred fueled by millenia of conflict, they would fight to the death. For each, the only acceptable outcome was the complete and utter annihilation of the other.

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Blog RSS Feed Report abuse Latest News: Total Annihilation Escalation

About Total Annihilation: Escalation with 11 comments by Wotan_TAESC on Oct 9th, 2013

Get it Here
TA Escalation Beta 6.8

It has been a long while since our last release and that is for very good reason. The previous version of ESC has proven to be among our very best releases to date. 

Developing Beta 6.8 proved to be lengthier than expected because many of the problems we thought were present in Beta 6.7 were subsequently ironed out over the weeks and months of online play. 

However, as always, a few things did need looking into and it is finally time to introduce a couple (actually a lot) of very cool additions to the mod!

First and foremost, ESC 6.8 is now linked with the TA Community Patch and is designed to work with the just released 3.9.02 version.
Aside from many subtle engine improvements (superior pathfinding being a standout), players also now have access to a strategic level view of the battlefield via the ‘MegaMap’ recently engineered by xpoy! 

The MegaMap augments all of the features found in the MiniMap and even allows players to select and operate individual units! Be warned, however, MegaMap is very CPU intensive and is not intended to fully replace regular TA viewing mode while playing. It is, like ESC still a work in progress, but we hope you enjoy it and find it useful.

Next, Beta 6.8 includes a number of powerful new units and concepts, including:

Arm Sky Crane / Condor – Arm gets multiple iterations of handy heavy lifters at T2 and T3

Arm Vanguard and Core Flail – The long overdue and highly anticipated T3 AA are here at last!

Core Ambassador – T3 Mobile (Flying) Teleportation anyone?

Core Beholder – The old flying Decimator model repurposed as a T3 high altitude observation station that can see virtually forever.

Core Decimator (redone) – A more modest, but still deadly T3 ground based version of the previous problematic flying version

Oh, and a whole bunch of all new Advanced Hovercrafts are in as well!!! 

There are also, of course, scores of tweaks and adjustment that have been implemented to further improve balance and game play – these are detailed below and in the changelog. 

A lot of work went into this version of ESC and we hope you enjoy Beta 6.8 even more than our previous releases. As always get online and happy gaming!

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The Secret Forces v0.7.4a (Preview)
Total Annihilation

The Secret Forces v0.7.4a (Preview)

Apr 17, 2014 The Secret Forces Demo 0 comments

This is a Preview of version "0.7.4a" for people who want to play it early before it is done.

The Secret Forces v0.7.3a
Total Annihilation

The Secret Forces v0.7.3a

Apr 10, 2014 The Secret Forces Full Version 0 comments

This version adds the level 2 vehicles and fixes the errors causing the factory nanospray to come the wrong place on all factories.

The Secret Forces v0.7.2a (Moved)
Total Annihilation

The Secret Forces v0.7.2a (Moved)

Apr 4, 2014 The Secret Forces Full Version 0 comments

This Version adds the Level 2 Tanks and Fixes some Bugs

The Secret Forces v0.7.1a
Total Annihilation

The Secret Forces v0.7.1a

Apr 4, 2014 The Secret Forces Full Version 0 comments

Version "0.7.1a" adds the level 2 ships to the game.

The Secret Forces v0.7a
Total Annihilation

The Secret Forces v0.7a

Apr 4, 2014 The Secret Forces Full Version 0 comments

The first release in the "0.7.x" series adding level 2 saucers.

The Secret Forces v0.6.9a
Total Annihilation

The Secret Forces v0.6.9a

Apr 4, 2014 The Secret Forces Full Version 0 comments

The Last Release in the "0.6.x" Series featuring All of the Level 1 Units about 23 in total.

Post comment Comments  (20 - 30 of 55)
TheRegisteredOne
TheRegisteredOne Nov 12 2009, 3:57pm says:

Goddammit, someone replace that fugly mod screenshot up top with a screenshot from the original game.

0 votes     reply to comment
myoman666
myoman666 Sep 28 2009, 2:20am says:

can download this?

0 votes     reply to comment
gamma_TA
gamma_TA Jun 28 2010, 11:17pm replied: +1 vote     reply to comment
Flakk-er
Flakk-er Jul 17 2009, 5:31pm says:

awesome Queller ai many thanks to Quitch for this, actually Quitch deserves a big thanks from all of the TA community.

+2 votes     reply to comment
Vaygr
Vaygr Jun 3 2009, 9:10pm says:

Sorry for whoever uploaded that video. I stopped watching it when I heard The Pirates of Carribean song for third time. It could've been better if you've put TA's music though. TA rocks!

+3 votes     reply to comment
xpoy
xpoy Jun 8 2009, 9:29am replied:

Yes you are turely!
I just didn't good at video made, there will be better video after some times,hehe

0 votes     reply to comment
Quitchy
Quitchy May 28 2009, 1:10pm says:

Since IGN is discontinuing free hosting the contents of AI Central are going offline. If you've any AI from there you'd like to see uploaded here then drop me a PM.

+1 vote     reply to comment
Zagadka
Zagadka May 22 2009, 12:09pm says:

More than a decade old and still going strong

+2 votes     reply to comment
BoundlessApathy
BoundlessApathy Mar 21 2009, 3:46pm says:

play supcom if you miss this its the spiritual child

-2 votes     reply to comment
bobthedino
bobthedino Apr 23 2009, 12:22pm replied:

Supcom may be a chris taylor game, but is by no means 'spiritual child' of TA

+2 votes     reply to comment
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Total Annihilation
Platform
Windows
Developer
Cavedog
Publisher
GT Interactive
Engine
Unknown
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Official Page
Totalannihilation.com
Release Date
Released Apr 10, 1997
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Highest Rated (3 agree) 10/10

This is only for those who can appreciate old games and look past the dated visuals. If you can't, go play something else because this game won't be for you. Plenty of unit variety, a thriving modding community, an excellent soundtrack and many more things make Total Annihilation a truly fantastic RTS of it's time. This game, in my personal opinion, is better than a lot of modern RTS games. You can purchase this game, complete with The Core Contingency and Battle Tactics expansion packs, via digital…

Feb 27 2011, 4:06am by MrElusive603

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Single & Multiplayer
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