Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.
Physgun in Quake Sandbox is a powerful tool that allows players to interact with objects on the map. It can be used to grab, move, throw, and even freeze objects in mid-air. This tool is useful when creating and testing levels, as it gives complete control over the placement of objects. Physgun allows for easy manipulation of the environment, making it easier to create complex scenes and implement creative ideas, also its color is synchronized with the color of the HUD.
The Gravitygun in Quake Sandbox is a tool designed to grab and move objects at a distance. Unlike the Physgun, which gives you full control over an object, the Gravitygun allows you to pull or push objects, as well as throw them with force. This tool is useful both in combat situations, where you can use the environment as a weapon, and in level design, offering new ways to interact with the game environment. And yes, our new physics engine allows props to deal damage to players, cars, and other things.
The Toolgun in Quake Sandbox allows you to perform a wide range of tasks, such as changing the color, size, collision, material, and model of objects. It can also be used to set the privacy of objects and even spawn new objects from the spawn menu. When a tool is selected, it is highlighted, making it easy to identify and use while working on a map. The Toolgun gives you complete control over objects, making it an indispensable tool for the sandbox.
The simple physics engine in Quake Sandbox is responsible for the realistic behavior of objects in the game. It allows objects to rotate in flight, interact with each other when colliding, causing damage to both other objects and the player. In addition, the engine handles many small details such as friction, inertia, and bounces, creating a more dynamic and realistic game environment.
Custom Fog This feature allows players to create and customize the fog in the game. Users can change the density, color, and many other settings, which helps create a unique atmosphere and improve the visual perception of the levels in Quake Sandbox.
Custom Sky allows you to choose sky textures, customize clouds, and change the color and transparency of the sky. Users can create a solid sky without textures or recolor an existing sky on the map, adapting the atmosphere of the level to their preferences.
The tabbed Spawn Menu includes:
- Create: Allows you to spawn entities with different materials.
- Entities: Provides access to weapons, ammo, and items from OpenArena and Quake Sandbox that can be placed on the map.
- Items: Provides weapons, ammo, and items from OpenArena and Quake Sandbox that can be placed on the map.
- NPCs: Lists all available NPCs and Nextbots (23 nextbots available in Sandbox++).
- Admin: Manages spawning capabilities of entities, NPCs, as well as physical weapons, the gravity gun, and the tool.
- Lists: Lists Nextbots, entities, vehicles, and all special entities.
- Scripts: Theme settings for the spawn menu and QS scripts, postprocess scripts, config files.
- Tools: All tools for the tool gun.
- Settings: Game settings such as gravity and other settings.
- Addons: MGUI based addons, such as the default music player.
I think it's time for some cool screenshots:
Sandbox Quake and MiTech 2.0 BIG UPDATE, new spawn menu and Android version!
I just discovered this nice and very detailed review of my mod on lvlworld.com!
Extend your gaming experience to infinity and beyond with this highly expandable, single-player and multiplayer marvel. Whether you're a solo adventurer...
BFG Edition revitalizes Quake III Arena by enhancing nearly every aspect of the game to meet modern standards. Experience stunning new models and high-resolution...
This pack includes 8 custom maps which have been upscaled 4x the original resolution. To achieve the full "experience" Q3_3W 4x Upscale 2.0 must be installed...
This pack includes all 5 Threewave map packs which have been upscaled 4x the original resolution. Original Q3 upscaled packs are also included and have...
First leaked version of BFP i guess idk just enjoy lol.
Hotfixed the mod, RC9Update compatibility fix. Bots should now work as originally intended.
Afterwards Beta 2 zipped archive that was found on Archive.org.
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Это отличная игра, моя любимая игра, скоро я выпущу кое-что интересное, вам точно понравится это
I love quake 3, i love idtech3 best game engine ever ^^
Anyone have a download link for Reaction Quake 3 v3.2?
yes :) go check my mods. There is a updated RQ3 3.2 (Reloaded)
great game, i remember this game made me know what opengl is,lol....
Judging by the resources, characters and weapons in this game it could've been a great follow up of Quake 2 if they didn't aim for a multiplayer deathmatch styled game.
Reading John Carmack's "plan" file(think, old-school version of a blogpost), dated "Jun 16, 1998". They originally planned Quake 3 to be a a sequel to Quake 2, but quickly switched on pushing Quake 3 as primarily a deathmatch game. Two reasons were, with the rate of progress to the game engine development, they'd never hit their target release date if they pushed on with the original plan(and I understand the fear, as that was the time were Duke Nukem Forever and Daikatana not getting released, exist). And, with both time and staff constraints(read up on the credits list when you exit quake 3 and see how small their team was), They'd rather make the best of one aspect, than to make two mediocre aspects.
Quake III Arena: I am addicted!
(Author of High Quality Quake and The Unofficial Patch)
I've been retro gaming lately and finally got into q3 and wow I'm so rusty on this game I can't even beat the bots on hardcore - nightmare mode LoL! Along UT and HL this old games are just timeless.
Many more old games are timeless than just the few you mentioned.
However personally I think HL is being overrated a tad, especially if you say it is one of only three games which are timeless.