Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.
I merged the single map pk3 files into one main maps pk3. The baseq3 space limitation of version 1.16n is reached with this upate. It will only run without any other aditional pk3 file (please use a clean game in order to run 1.16n Reloaded mod) The main mod is done. Maybe there will be some very small changes in the next release. The only thing i will update are the map textures (pak5).
If you run into any problems running the mod feel free to join our DISCORD and ask for help! Our friendly small community will allways try to help you. Have fun with the mod :)
New effects to improve the aspect of weapons during gameplay. For Quake 3 and Team Arena. NOT COMPATIBLE WITH QUAKE LIVE.
New maps have been added to the Quake 2 Arena mod, I invite you to download them so that you can enjoy and remember the old days.
Version 1.4 of my Quake III Arena Reloaded 1.16n HD mod.
Version 1.4 of my Quake III Arena Reloaded 1.32/Q3e HD mod.
I integrated the last version of the OmegA mappack and made some improvements to the mod and engine.
Lot of new things (and new engine) please refer to the github. For Mac M1, look at the description for installing.
I'm releasing this a day after the 20th year anniversary to the Version .50 (March 6th 2003) Update. This March 6th, 2003 version with the RC9Update is...
Lot of new things (and new engine) please refer to the github. For Mac M1, look at the description for installing.
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Anyone have a download link for Reaction Quake 3 v3.2?
great game, i remember this game made me know what opengl is,lol....
Judging by the resources, characters and weapons in this game it could've been a great follow up of Quake 2 if they didn't aim for a multiplayer deathmatch styled game.
Reading John Carmack's "plan" file(think, old-school version of a blogpost), dated "Jun 16, 1998". They originally planned Quake 3 to be a a sequel to Quake 2, but quickly switched on pushing Quake 3 as primarily a deathmatch game. Two reasons were, with the rate of progress to the game engine development, they'd never hit their target release date if they pushed on with the original plan(and I understand the fear, as that was the time were Duke Nukem Forever and Daikatana not getting released, exist). And, with both time and staff constraints(read up on the credits list when you exit quake 3 and see how small their team was), They'd rather make the best of one aspect, than to make two mediocre aspects.
Quake III Arena: I am addicted!
(Author of High Quality Quake and The Unofficial Patch)
I've been retro gaming lately and finally got into q3 and wow I'm so rusty on this game I can't even beat the bots on hardcore - nightmare mode LoL! Along UT and HL this old games are just timeless.
Many more old games are timeless than just the few you mentioned.
However personally I think HL is being overrated a tad, especially if you say it is one of only three games which are timeless.
My most favorite Quake 3 Arena analogy that I found somewhere in the internet; "It's just like a finely-tuned, high-performance, race car. It's fast, it feels great, and people who likes looking under the hood would find the inside is just as interesting. Yes, it basically does only one thing, unlike other types of land vehicles(like, the SUV). But you can't deny, it does that one thing, so, very, great."
Never mind, I just found out it's actually called Pain Keep Arena, and that Painkiller was actually the name of a bot in the first map of its solo ladder mode.
who would like to play this game with me its so hard to find ppl to play