Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.
J.A.C.K. editor has been in development for a long time. However, in recent years, all updates and bug fixes were kept in beta status, and were only available to those who opted in the beta program. And now the time has come to publish a major update for all our users!
In addition to Windows and Linux, J.A.C.K. now fully supports macOS. Moreover, the editor comes with native map compilers for Quake and Quake II, as well as with an option to download native map tools for Half-Life. Unfortunately, recent macOS versions (e.g. Big Sur) don't support 32-bit apps. This means that, although J.A.C.K. and the compilers will work, to run the old game you will probably have to install a custom 64-bit port. On older macOS versions (e.g. Mojave) everything should work out of the box.
The automatic J.A.C.K. configuration tool has got much more functions, minimizing user intervention. For intance, the editor now automatically unpacks all the necessary resources from the packages, extracts textures for Quake and Hexen II (there was a plugin for those purposes, but not everyone knew it was available), creates a "maps" directory, sets the correct parameters for compile and launch, and much more!
Now you can export your level to OBJ format, which can be imported to many modern 3D editors, converted to other formats. Thus your levels can be exported to game engines which are not directly supported by J.A.C.K.. You can export the entire level, only selected objects, or objects within the bounds of the Cordon Tool. Faces with a NULL/caulk texture will not be exported.
Now the cordon bounds are initialized not with a point, but with a 128x128x128 box, which makes them easier to edit. In addition, the "Enable Cordon" button now restricts rendering of the objects in the 2D and 3D views - you can see in the realtime which objects are going to be exported. This behavior can be disabled in the config using the parameter: ApplyCord>
J.A.C.K. now supports separate configurations for multiple users (including Steam library sharing mode). Settings are no longer lost after running cache integrity checks.
How many times did you decide to create a block in the Block Tool mode, diligently painted the brush with the mouse, pressed Enter... to discover the unfortunate fact that the selected primitive was actually a cylinder? This is such a common problem that we decided to mention it in the list of major improvements! Now it is possible to undo the creation of the primitive while preserving the selection frame: just hit Ctrl+Z, select another primitive type, and press Enter again.
There are certain improvements that facilitate working with this popular open source engine. For example, there is an option to turn off the studio model pitch inversion (also known as "Stupid Quake Bug"), which is not needed in Xash. In addition, J.A.C.K. now correctly renders studio model files with vertex weighting.
The editor code has been ported to Qt 4.8.7, and has been significantly revised. Here is a list of the major changes in version 1.1.2800; many of those were requested by the community:
Many bugs have also been fixed; here are some examples:
As always, we welcome your feedback and suggestions here, or on the Steam Community discussions. Thank you so much for making levels for classic games, and for using J.A.C.K. for that!
Uber Arena Version 0.4 has been released and can now be downloaded in the Files section. It includes 4 new maps, several visual and audio clarity improvements...
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This bot is something i made while bored. It uses the Flisk skin and it is aimed to be as similar to me in combat as posible. It isn't finished and doesn't...
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Highest Rated (6 agree) 9/10
Quake 3, is without a doubt, one of my favourite games. This game is amazing. I can play it offline for hours and hours without getting bored. The bots are great, and quite challenging on higher difficulty settings. The weapons are well designed but the machinegun was really crappy. Making stuff for this game is really easy and makes the game even better. There isn't really a storyline to the singleplayer campaign. But this isn't much of an annoyence. I found the maps to be very fun, especially…
Nov 12 2010 by ZakkarZarZar