Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.

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J.A.C.K. editor has been in development for a long time. However, in recent years, all updates and bug fixes were kept in beta status, and were only available to those who opted in the beta program. And now the time has come to publish a major update for all our users!

New Development Platform: macOS

In addition to Windows and Linux, J.A.C.K. now fully supports macOS. Moreover, the editor comes with native map compilers for Quake and Quake II, as well as with an option to download native map tools for Half-Life. Unfortunately, recent macOS versions (e.g. Big Sur) don't support 32-bit apps. This means that, although J.A.C.K. and the compilers will work, to run the old game you will probably have to install a custom 64-bit port. On older macOS versions (e.g. Mojave) everything should work out of the box.

Improved Auto-Configuration Tool

The automatic J.A.C.K. configuration tool has got much more functions, minimizing user intervention. For intance, the editor now automatically unpacks all the necessary resources from the packages, extracts textures for Quake and Hexen II (there was a plugin for those purposes, but not everyone knew it was available), creates a "maps" directory, sets the correct parameters for compile and launch, and much more!

Export Geometry to OBJ Format

Now you can export your level to OBJ format, which can be imported to many modern 3D editors, converted to other formats. Thus your levels can be exported to game engines which are not directly supported by J.A.C.K.. You can export the entire level, only selected objects, or objects within the bounds of the Cordon Tool. Faces with a NULL/caulk texture will not be exported.

Improved Cordon Tool

Now the cordon bounds are initialized not with a point, but with a 128x128x128 box, which makes them easier to edit. In addition, the "Enable Cordon" button now restricts rendering of the objects in the 2D and 3D views - you can see in the realtime which objects are going to be exported. This behavior can be disabled in the config using the parameter: ApplyCord>

User Profile System

J.A.C.K. now supports separate configurations for multiple users (including Steam library sharing mode). Settings are no longer lost after running cache integrity checks.

Creation of an Unwanted Primitive

How many times did you decide to create a block in the Block Tool mode, diligently painted the brush with the mouse, pressed Enter... to discover the unfortunate fact that the selected primitive was actually a cylinder? This is such a common problem that we decided to mention it in the list of major improvements! Now it is possible to undo the creation of the primitive while preserving the selection frame: just hit Ctrl+Z, select another primitive type, and press Enter again.

Xash Engine Support

There are certain improvements that facilitate working with this popular open source engine. For example, there is an option to turn off the studio model pitch inversion (also known as "Stupid Quake Bug"), which is not needed in Xash. In addition, J.A.C.K. now correctly renders studio model files with vertex weighting.


Lots of Improvements and Fixes

The editor code has been ported to Qt 4.8.7, and has been significantly revised. Here is a list of the major changes in version 1.1.2800; many of those were requested by the community:

  • The Entity Report window has been improved: now it is possible to search by value without specifying a key, as well as sorting by clicking the column headers.
  • Pointfile display in editor now uses RGB gradient.
  • Display of the rotation angle value in the Vertex Manipulation mode.
  • Holding the Alt key during Vertex Manipulation snaps to a one-pixel grid instead of the current grid.
  • FGD enhancement: specify the extension of the model and sprite format for specific entity fields (e.g. "studio: mdl" instead of "studio").
  • Introduced a new tool texture filter for AAS (Quake III specific).
  • Added the ability to automatically remove "angles" keyvalue for those objects where it was not explicitly specified in the FGD (you need to edit the config: PreserveImplicitAngles = false).
  • Added physical synchronization when writing files (reduces the chance for damaged maps after sudden reboots).
  • Added hotkey display in context menus.
  • Brackets in "Draw Sizing Info" mode now use dashed lines and made dimmer; you can disable them at all (edit the config: DrawSizingBrackets = false).
  • The editorcloses much faster.
  • The editor loads maps with a large number of models much faster.

Many bugs have also been fixed; here are some examples:

  • Fixed a bug with incorrect unloading of textures, sky and archives.
  • Fixed a bug with incorrect model rendering distance in 3D views.
  • Fixed ASE format support, added vertex colors support (Quake III specific).
  • Fixed non-working right Alt in Russian keyboard layout (e.g. to open Object Properties window by Alt+Enter).
  • Fixed a bug with expert-mode compile configs not saved after renaming or deleting them.
  • Fixed a bug with incorrect "unmatched target field" error detection (if a target is a path created with the Path Tool).
  • Fixed a bug with exporting empty brushes (for example, if the map contains Quake III curves, and it is exported to Half-Life, Quake or Quake II formats).
  • Fixed a bug with loading JMF files with UV-Lock enabled.
  • Fixed a bug with the default room lighting.
  • And much more - this is not a complete changelog!

As always, we welcome your feedback and suggestions here, or on the Steam Community discussions. Thank you so much for making levels for classic games, and for using J.A.C.K. for that!

Uber Arena Version 0.5 Released!

Uber Arena Version 0.5 Released!

Uber Arena 3 comments

Version 0.5 is now available, with 7 new maps, Team Arena weapons (with nerfs for better game balance), and match customization options as highlight features...

Uber Arena Version 0.4 Released - Featuring Christian Antkow!

Uber Arena Version 0.4 Released - Featuring Christian Antkow!

Uber Arena 2 comments

Uber Arena Version 0.4 has been released and can now be downloaded in the Files section. It includes 4 new maps, several visual and audio clarity improvements...

Uber Arena Version 0.3 Released!

Uber Arena Version 0.3 Released!

Uber Arena 4 comments

Uber Arena Version 0.3 has been released and can now be downloaded in the Files section. It includes two new maps, uberweapon versions of the gauntlet...

Uber Arena

Uber Arena

Uber Arena 1 comment

Uber Arena is a mod for Quake III Arena focused on extending the base multiplayer experience and advancing the arena shooter genre in ways that remain...

Add file RSS Files
Bot_Stellar Version 0.5

Bot_Stellar Version 0.5

Demo

This bot is something i made while bored. It uses the Flisk skin and it is aimed to be as similar to me in combat as posible. It isn't finished and doesn't...

Q3Rally v0.3b patch (win64)

Q3Rally v0.3b patch (win64)

Q3Rally Patch

Q3Rally v0.3b for Windows 64 Bit only. Update Version.

Q3Rally v0.3b patch (win32)

Q3Rally v0.3b patch (win32)

Q3Rally Patch

Q3Rally v0.3b for Windows 32 Bit only. Update Version.

Q3Rally v0.3b patch (linux64)

Q3Rally v0.3b patch (linux64)

Q3Rally Patch

Q3Rally v0.3b for Linux 64 Bit only. Update Version.

Q3Rally v0.3b patch (linux32)

Q3Rally v0.3b patch (linux32)

Q3Rally Patch

Q3Rally v0.3b for Linux 32 Bit only. Update Version.

Q3Rally v0.3 (macOS)

Q3Rally v0.3 (macOS)

Q3Rally Full Version

Q3Rally v0.3 for macOS 10.5 or higher. Full Version.

Comments  (0 - 10 of 82)
ndsjade
ndsjade

Anyone have a download link for Reaction Quake 3 v3.2?

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darkelf1
darkelf1

great game, i remember this game made me know what opengl is´╝îlol....

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Avoozl
Avoozl

Judging by the resources, characters and weapons in this game it could've been a great follow up of Quake 2 if they didn't aim for a multiplayer deathmatch styled game.

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CannerZ45
CannerZ45

Reading John Carmack's "plan" file(think, old-school version of a blogpost), dated "Jun 16, 1998". They originally planned Quake 3 to be a a sequel to Quake 2, but quickly switched on pushing Quake 3 as primarily a deathmatch game. Two reasons were, with the rate of progress to the game engine development, they'd never hit their target release date if they pushed on with the original plan(and I understand the fear, as that was the time were Duke Nukem Forever and Daikatana not getting released, exist). And, with both time and staff constraints(read up on the credits list when you exit quake 3 and see how small their team was), They'd rather make the best of one aspect, than to make two mediocre aspects.

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ZerTerO
ZerTerO

Quake III Arena: I am addicted!
(Author of High Quality Quake and The Unofficial Patch)

Reply Good karma Bad karma+4 votes
alencore
alencore

I've been retro gaming lately and finally got into q3 and wow I'm so rusty on this game I can't even beat the bots on hardcore - nightmare mode LoL! Along UT and HL this old games are just timeless.

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Avoozl
Avoozl

Many more old games are timeless than just the few you mentioned.

However personally I think HL is being overrated a tad, especially if you say it is one of only three games which are timeless.

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CannerZ45
CannerZ45

My most favorite Quake 3 Arena analogy that I found somewhere in the internet; "It's just like a finely-tuned, high-performance, race car. It's fast, it feels great, and people who likes looking under the hood would find the inside is just as interesting. Yes, it basically does only one thing, unlike other types of land vehicles(like, the SUV). But you can't deny, it does that one thing, so, very, great."

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Avoozl
Avoozl

Never mind, I just found out it's actually called Pain Keep Arena, and that Painkiller was actually the name of a bot in the first map of its solo ladder mode.

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juniman2000
juniman2000

who would like to play this game with me its so hard to find ppl to play

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Quake III Arena
Platforms
Windows, Mac, Linux
Developer
id Software
Publisher
Activision
Engine
id Tech 3
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Highest Rated (6 agree) 9/10

Quake 3, is without a doubt, one of my favourite games. This game is amazing. I can play it offline for hours and hours without getting bored. The bots are great, and quite challenging on higher difficulty settings. The weapons are well designed but the machinegun was really crappy. Making stuff for this game is really easy and makes the game even better. There isn't really a storyline to the singleplayer campaign. But this isn't much of an annoyence. I found the maps to be very fun, especially…

Nov 12 2010 by ZakkarZarZar

Style
Theme
Sci-Fi
Project
AAA
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Boxart
Series
Quake
Quake First Person Shooter
Quake 2
Quake 2 First Person Shooter
Quake III Arena
Quake III Arena First Person Shooter
Quake 4
Quake 4 First Person Shooter
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars First Person Shooter
Quake Champions
Quake Champions First Person Shooter
Expansions
Quake III: Team Arena
Quake III: Team Arena First Person Shooter
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Link to Quake III Arena by selecting a button and using the embed code provided more...
Quake III Arena
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