Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.

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Uber Arena Discord now available! Discord.gg

Hope everyone is having an excellent 2019 so far! This year will be Quake 3's 20th anniversary and to kick things off Uber Arena Version 0.3 is now available for download:

Changelog:
- Added 2 new maps:

- Tarnished Steel (ua_bal3dm4)
Original Author: Benoit "Bal" Stordeur
NOTE: Item layout based on the OSP version (ospdm3)

- Tyrant Twilight (ua_tyrant)
Original Author: Tim "spirit" Schäfer

- Added uberweapons for the gauntlet and machinegun. Only two pickups of these weapons are needed to acquire them.

- Vampire Gauntlet: Damage inflicted by this weapon is given back to the player as health / armor. 1.3x increased speed and 25% damage resistance.

- Piercing Machinegun: Does full damage regardless of armor (while still damaging armor); zero spread.

- Changed how uberweapons work in duel. Every time the player obtains an uberweapon, a limited amount of "ubered" ammo is provided to them. This can be viewed through a separate ammo counter at the bottom-right corner of the ammo icon next to the regular ammo counter. Once a player uses up all of their ubered ammo, the weapon reverts back to normal.

The intention behind this change was to address a potentially serious balance issue for uberweapons in duel, making them far less likely to result in runaway victories. Before, the only way to lose an uberweapon was to die. If the uberweapon user kept armor and health control then the chances of the out-of-control player making a comeback would be very thin as there would be nothing they could do about the uberweapon. With ubered ammo, the uberweapon user not only has to use their shots wisely, but after they use them - whether successfully or not - they go back to having a standard weapon and thus no longer carry the permanent advantage of an uberweapon in previous versions. That being said, uberweapons should still be seen as a viable alternative to armor and health in terms of map control, as a way to fight against an in-control player with a high stack. The out-of-control player simply needs to be careful with their shots and if they succeed in regaining control this way then depending on how much uber ammo they used they will either have a slight advantage after the other player respawns, or both will be back on equal ground in terms of weapon control.

- Added the Tyrant medal, awarded for obtaining 2 uberweapons in a single life and for every uberweapon picked up afterwards.

- Power-up initial spawns are no longer random; they are now always guaranteed to spawn 45 seconds after the match begins. The 120-second respawn time is still in effect.

- If the player has 3+ copies of a weapon (in other words, they have an uberweapon), any additional copies they pickup won't count towards their weapon limit, and they can continue to pick that weapon up even if they have reached their limit. Suggested by CannerZ45 at ModDB.

- In previous versions, only players that were first hit and poisoned by the Toxic Railgun, then were fragged afterwards, would lose a frag. Now, players fragged by the Toxic Railgun will always lose a frag, whether it is immediate or after being poisoned.

- Weapon quantity / uberweapon indicators now present in the weapon selection bar. Silver squares with "2" for weapons the player owns 2 copies of, and gold squares with "3" for uberweapons.

- Super Ammo Crate colors revamped - now cycles through multiple colors instead of a single rainbow-colored texture. Icon remains the same. In vertex lighting the box will be gray. Suggested by ZerTerO and CannerZ45 at ModDB.

- Uberweapon names now appear on the weapon selection bar (intended from the beginning, but accidentally left out due to a qvm-related issue).

- Fixed a bug where dropped items that received knockback would respawn at the map origin instead of disappearing. Thanks to Martinus for bringing this to my attention.

- Fixed a bug that caused rockets to try to fly towards previously fired homing rockets if only one player was present.

- Fixed a bug in which an item that shared a spawn with another item(s) could cause the next item in the team chain to spawn early, instead of having the knocked item return to its original location. Such items would either be stuck in their new positions post-knockback or even be removed from the map entirely after pickup.


I've also restarted the Uber Arena server (address 47.219.38.45) updated with version 0.3 and the new maps. As always feedback (especially in-depth gameplay feedback) is appreciated.

Uber Arena

Uber Arena

Uber Arena 1 comment

Uber Arena is a mod for Quake III Arena focused on extending the base multiplayer experience and advancing the arena shooter genre in ways that remain...

Sunny Valley map back for download...

Sunny Valley map back for download...

Q3Rally

The Sunny Valley map is back online for download on my Homepage...

New rides arrived…

New rides arrived…

Q3Rally 2 comments

New cars are in the Garage. Go and download them for a ride...

I need your help, community...

I need your help, community...

News 1 comment

Hello Community. I need your help with two different kind of things...

Add file RSS Related Files
Uber Arena (Version 0.3)

Uber Arena (Version 0.3)

Uber Arena Full Version 1 comment

This is version 0.3 of Uber Arena. Includes 2 new maps, uberweapons for the gauntlet and machinegun, major uberweapon mechanic changes in Duel, and more.

Quake Arena Arcade Assets

Quake Arena Arcade Assets

Quake Arena Arcade Assets Full Version

Port of the weapon models/textures and armor textures from Quake Arena Arcade.

[HQQ] High Quality Quake - v3.7 Test

[HQQ] High Quality Quake - v3.7 Test

[HQQ] High Quality Quake Full Version 1 comment

This is the test version of High Quality Quake [HQQ] v3.7 for Quake III Arena Point Release 1.32. For information or suggestions please comment below.

PainKeep Arena 3.0 | ZIP-File

PainKeep Arena 3.0 | ZIP-File

PainKeep Arena Full Version

A Unique Quake III Arena Deathmatch Experience. The Archive-File (ZIP) Version.

Excessive + | xp_config - Quake Champions

Excessive + | xp_config - Quake Champions

(Quake III) Excessive + Script

The "Hot Rockets", "Instagib" and "Unholy Trinity" mode from Quake Champions as a CFG file for Quake III Arena's Excessive Plus.

CannerZ45's Quake3UACMarines Mod

CannerZ45's Quake3UACMarines Mod

CZ45's Quake 3 Arena Expansion-mod Script

More in-depth information(such as mod installation and game setup) could be found in the included "Readme" text file. Please read that. A fork from my...

Comments  (0 - 10 of 77)
ZerTerO
ZerTerO

Quake III Arena: I am addicted!
(Author of High Quality Quake and The Unofficial Patch)

Reply Good karma Bad karma+4 votes
alencore
alencore

I've been retro gaming lately and finally got into q3 and wow I'm so rusty on this game I can't even beat the bots on hardcore - nightmare mode LoL! Along UT and HL this old games are just timeless.

Reply Good karma Bad karma+5 votes
CannerZ45
CannerZ45

My most favorite Quake 3 Arena analogy that I found somewhere in the internet; "It's just like a finely-tuned, high-performance, race car. It's fast, it feels great, and people who likes looking under the hood would find the inside is just as interesting. Yes, it basically does only one thing, unlike other types of land vehicles(like, the SUV). But you can't deny, it does that one thing, so, very, great."

Reply Good karma Bad karma+3 votes
Avoozl
Avoozl

Never mind, I just found out it's actually called Pain Keep Arena, and that Painkiller was actually the name of a bot in the first map of its solo ladder mode.

Reply Good karma Bad karma+3 votes
juniman2000
juniman2000

who would like to play this game with me its so hard to find ppl to play

Reply Good karma Bad karma+1 vote
Guest
Guest

I agree that this is one of the best FPS I've ever played.. though Duke3d was super fun in MP... What I'm finding is that games that are supposed to be simple (Just kill the other guys) has become complicated, and in that process a lot of the fun of the game has been lost...
I've been playing some UT2k4 and I still go back to Q3 when I really want to have fun without endless frustration

Reply Good karma Bad karma+5 votes
Sabian
Sabian

There are a lot of mods for this game I don't understand why no one has thought of a Halo or Assassins Creed mod for this game

Reply Good karma Bad karma+5 votes
Sabian
Sabian

Maybe a Naruto mod as well

Reply Good karma Bad karma+1 vote
Zonic76
Zonic76

how same is the gun-play etc to Unreal Tournment

Reply Good karma Bad karma0 votes
leilei
leilei

No second triggers
Less tactical (i.e. no biorifle or shock combos - though the Prox Launcher in Team Arena comes very close to a UT3 Bio Rifle)
and most importantly imo for the sake of flow that no one ever mentions

getting shot doesn't mean a critical loss of velocity, instead, velocity is ADDED. Someone can rail you off course.

Reply Good karma Bad karma+9 votes
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Quake III Arena
Platforms
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Developer
id Software
Publisher
Activision
Engine
id Tech 3
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Highest Rated (6 agree) 9/10

Quake 3, is without a doubt, one of my favourite games. This game is amazing. I can play it offline for hours and hours without getting bored. The bots are great, and quite challenging on higher difficulty settings. The weapons are well designed but the machinegun was really crappy. Making stuff for this game is really easy and makes the game even better. There isn't really a storyline to the singleplayer campaign. But this isn't much of an annoyence. I found the maps to be very fun, especially…

Nov 12 2010 by ZakkarZarZar

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Quake
Quake First Person Shooter
Quake 2
Quake 2 First Person Shooter
Quake III Arena
Quake III Arena First Person Shooter
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Quake 4 First Person Shooter
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars First Person Shooter
Quake Champions
Quake Champions First Person Shooter
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Quake III: Team Arena
Quake III: Team Arena First Person Shooter
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