Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.

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Version 0.5 is now available, with 7 new maps, Team Arena weapons (with nerfs for better game balance), and match customization options as highlight features!

Download:

Moddb.com

- Added 7 new maps:

- Claws of Nehemoth (uadm11)
Original Author: Tim "spirit" Schäfer
NOTE: Originally a QueToo map

- Serenity Garden (uadm12)
Original Author: Tigger-On
NOTE: Based on the Clan Arena of Tigger-On's RA3 map "Certain Ruin"

- Dissension of Eternity (uadm13)
Original Author: Eraser

- Starlight Run (uadm14)
Original Author: acid

- Periphery (uadm15)
Original Author: Richard "swelt" Jacques

- Pitch Black Moon (uadm16)
Original Author: Justin "StormShadow" Ingels
NOTE: Based on the Clan Arena of StormShadow's RA3 map "Black Moon"

- Revolution Industries (uactf3)
Original Author: Joel "JohnnyLaw" Baxter

- Added support for the three Team Arena weapons, as well as uberweapons for each.

NOTE: For legal reasons, the assets used for the Team Arena weapons are taken from OpenArena. I have attempted to contact the rights owners, and they did indeed respond back, and the response can pretty much be summed up as "no". So unfortunately the possibility of using the original TA assets is basically zero.

- Phantom Nailgun: Fires nails that go through level geometry, with a slightly larger damage radius than normal.

- Infinity Chaingun: Returns approximately 70% of all damage inflicted (rounded down) as chaingun belt ammo.

- Laser Prox Launcher: Fires accurate laser beams every second at players within the mine's sight cone.

- The standard chaingun now has a spin-up / spin-down time.

- Prox launcher can now only launch a maximum of 3 mines at any one time. If more than 3 are launched, the oldest one is detonated.

- New "Advanced Settings" menu that lets you customize various mod-related options. They can be accessed through the match menu, or set the old-fashioned way through the console.

- List of new console commands (see documentation for more details):

g_knockback_item
g_knockedItemRespawnTime
g_startingAmmoPercentage
g_startingWeaponLimit
g_startingPowerupSpawnTime
g_powerupRespawnTime
g_dropHoldables
g_maxProxMines

- Holdable items are now visible above the heads of other players, making them much more predictable, and easier to counter.

- If a player with the Storage Capsule is currently carrying an item inside of it, the stored item will be displayed instead of the capsule.

- Item knockback now scales based on distance from the explosion origin.

- Negative vertical velocity that would be imparted on items (due to the splash origin being above the item) is now reflected instead of being cleared. This makes knocking items from high ledges much easier as the items will always bounce upwards, instead of being thrust downwards and moving very little.

- Uberweapon names are now gold-colored when selected in the status bar.

- Fixed a bug where the missing model axes would show up on dead corpses (related to the uberweapon orb effect).

- Fixed a bug where the player would be launched by a trampoline much higher than they were supposed to.

Check out the new Uber Arena subreddit as well:
Reddit.com

Uber Arena Version 0.4 Released - Featuring Christian Antkow!

Uber Arena Version 0.4 Released - Featuring Christian Antkow!

Uber Arena 2 comments

Uber Arena Version 0.4 has been released and can now be downloaded in the Files section. It includes 4 new maps, several visual and audio clarity improvements...

Uber Arena Version 0.3 Released!

Uber Arena Version 0.3 Released!

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Uber Arena Version 0.3 has been released and can now be downloaded in the Files section. It includes two new maps, uberweapon versions of the gauntlet...

Uber Arena

Uber Arena

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Uber Arena is a mod for Quake III Arena focused on extending the base multiplayer experience and advancing the arena shooter genre in ways that remain...

Sunny Valley map back for download...

Sunny Valley map back for download...

Q3Rally

The Sunny Valley map is back online for download on my Homepage...

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PC Gamer CD 7.17

Demo

This is the cover disk of PC Gamer's July 2002 magazine issue, It contains demos of Project Earth, Dungeon Siege, and Dragon Throne:Battle Of Red Cliffs...

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CannerZ45's_Quake3UACMarinesMod_2020release

CZ45's Q3A Mod Repository Full Version

The 2020 updated release version of my "Q3UACM" sandbox/horde mod. New game mechanics and new enemies. More in-depth information can be found in the "Readme...

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My little visual experiment. Quake 3, but in (limited) cel-shading. For more info, refer to the readme text file included in this zip file.

PC Gamer May 2001 CD-Rom

PC Gamer May 2001 CD-Rom

Demo 1 comment

This is the May 2001 CD-Rom which came with said issue of PC Gamer, It contains Demos of Duke Nukem 3D, Nascar 4, Desperados:Wanted Dead Or Alive, Giants:Citizen...

Quake 2 Arena (Alpha 0.1)

Quake 2 Arena (Alpha 0.1)

Quake 2 Arena Full Version

The planet stroggos has been cleansed of every living being and has become an Eternal Arena for the fighters, also the earth has been cleansed and has...

Uber Arena (Version 0.5)

Uber Arena (Version 0.5)

Uber Arena Full Version

Version 0.5 is now available, with 7 new maps, Team Arena weapons (with nerfs for better game balance), and match customization options as highlight features...

Comments  (0 - 10 of 80)
Avoozl
Avoozl

Judging by the resources, characters and weapons in this game it could've been a great follow up of Quake 2 if they didn't aim for a multiplayer deathmatch styled game.

Reply Good karma Bad karma+2 votes
CannerZ45
CannerZ45

Reading John Carmack's "plan" file(think, old-school version of a blogpost), dated "Jun 16, 1998". They originally planned Quake 3 to be a a sequel to Quake 2, but quickly switched on pushing Quake 3 as primarily a deathmatch game. Two reasons were, with the rate of progress to the game engine development, they'd never hit their target release date if they pushed on with the original plan(and I understand the fear, as that was the time were Duke Nukem Forever and Daikatana not getting released, exist). And, with both time and staff constraints(read up on the credits list when you exit quake 3 and see how small their team was), They'd rather make the best of one aspect, than to make two mediocre aspects.

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ZerTerO
ZerTerO

Quake III Arena: I am addicted!
(Author of High Quality Quake and The Unofficial Patch)

Reply Good karma Bad karma+4 votes
alencore
alencore

I've been retro gaming lately and finally got into q3 and wow I'm so rusty on this game I can't even beat the bots on hardcore - nightmare mode LoL! Along UT and HL this old games are just timeless.

Reply Good karma Bad karma+1 vote
Avoozl
Avoozl

Many more old games are timeless than just the few you mentioned.

However personally I think HL is being overrated a tad, especially if you say it is one of only three games which are timeless.

Reply Good karma Bad karma+4 votes
CannerZ45
CannerZ45

My most favorite Quake 3 Arena analogy that I found somewhere in the internet; "It's just like a finely-tuned, high-performance, race car. It's fast, it feels great, and people who likes looking under the hood would find the inside is just as interesting. Yes, it basically does only one thing, unlike other types of land vehicles(like, the SUV). But you can't deny, it does that one thing, so, very, great."

Reply Good karma Bad karma+4 votes
Avoozl
Avoozl

Never mind, I just found out it's actually called Pain Keep Arena, and that Painkiller was actually the name of a bot in the first map of its solo ladder mode.

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juniman2000
juniman2000

who would like to play this game with me its so hard to find ppl to play

Reply Good karma Bad karma0 votes
Guest
Guest

I agree that this is one of the best FPS I've ever played.. though Duke3d was super fun in MP... What I'm finding is that games that are supposed to be simple (Just kill the other guys) has become complicated, and in that process a lot of the fun of the game has been lost...
I've been playing some UT2k4 and I still go back to Q3 when I really want to have fun without endless frustration

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Sabian
Sabian

There are a lot of mods for this game I don't understand why no one has thought of a Halo or Assassins Creed mod for this game

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Sabian
Sabian

Maybe a Naruto mod as well

Reply Good karma Bad karma+1 vote
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Quake III Arena
Platforms
Windows, Mac, Linux
Developer
id Software
Publisher
Activision
Engine
id Tech 3
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Highest Rated (6 agree) 9/10

Quake 3, is without a doubt, one of my favourite games. This game is amazing. I can play it offline for hours and hours without getting bored. The bots are great, and quite challenging on higher difficulty settings. The weapons are well designed but the machinegun was really crappy. Making stuff for this game is really easy and makes the game even better. There isn't really a storyline to the singleplayer campaign. But this isn't much of an annoyence. I found the maps to be very fun, especially…

Nov 12 2010 by ZakkarZarZar

Style
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Sci-Fi
Project
AAA
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Boxart
Series
Quake
Quake First Person Shooter
Quake 2
Quake 2 First Person Shooter
Quake III Arena
Quake III Arena First Person Shooter
Quake 4
Quake 4 First Person Shooter
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars First Person Shooter
Quake Champions
Quake Champions First Person Shooter
Expansions
Quake III: Team Arena
Quake III: Team Arena First Person Shooter
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Link to Quake III Arena by selecting a button and using the embed code provided more...
Quake III Arena
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