Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Your new mantra: Fight or be finished.

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UPDATE: There is now a dedicated test server for playing Uber Arena online at!

Hello everyone!

I've been working on a new Quake 3 mod lately called Uber Arena and recently released a new version of it. I've been working on this on-and-off for a while as a hobby project to practice software programming in a familiar context outside of just writing boring console programs. I'm now in university taking classes for computer science with the hopes of eventually finding some good-paying programming jobs, but while I definitely have more serious aspirations in the realm of software engineering, that certainly doesn't mean I can't have a little bit of fun building some personal projects for my favorite games. I really enjoy the feeling of finally solving tough problems, which this mod has offered plenty of (and still has a few yet to be taken care of), but it has undeniably been very educational as well. And with Quake 3's 20th anniversary coming up next year, I suppose now is a good time as any to get started if you're going to be modding for such an old game, hehe :p

Uber Arena is a mod that takes the standard gameplay of Quake 3 and attempts to build upon and revitalize it with new gameplay mechanics and items. It has NO loadouts, NO abilities, NO champions, NO item timers, NO mechanics that use random number generators, and NO on-spawn inequality. All mechanics were designed around Quake's core principles such as on-spawn equality, item control, positioning, and movement, with the intention of enhancing these critical gameplay elements and introducing more skill without undermining the foundations of the game itself. In the end, the goal is to demonstrate how the arena FPS genre can be refreshed and innovated in ways that are more faithful to the base ideas of arena FPS in general, as opposed to Quake Champions which has proven to be highly controversial amongst the playerbase. I don't have anything really against the direction being taken with the gameplay of QC - I think the idea behind it is awesome and worth pursuing (though there's certainly a lot of balance issues that could be addressed), but I can also totally understand why people may not care for it, since it is a much more drastic change that radically redefines one of Quake's main pillars, which is on-spawn equality.

Features include:

Uberweapons (trademark mechanic): Upgraded versions of the standard Quake 3 arsenal, which can be obtained by obtaining 3 weapons of the same type. Reinforces item control and places emphasis on weapon control over traditional health / armor control. Provides an alternative means for the out-of-control player to regain control of the map apart from just controlling armors, while still punishing poor decision-making.

Item Knockback: Items can now recieve knockback from splash damage weapons like players can. Use to deny items from other players or move out-of-reach items toward you, creating a whole new dimension of gameplay that's well-suited for competitive Quake and feels right at home / non-gimmicky since it simply extends an existing game mechanic (knockback) and applies it to another existing element (items).

Weapon limits and weapon pouches: Players can collect up to one non-starter weapon upon spawn, but must collect items called weapon pouches to make room for new non-starter weapons. Encourages more thinking about what weapons to pickup as opposed to just grabbing everything that comes by, as well as by making players decide between more weapon diversity or waiting to pickup 3 weapons for an uberweapon (instant gratification vs. delayed but bigger reward). Weapon pouch models are modified versions of a model by Victor "DaEngineer" Karp.

Reduced starting ammo: Encouraging more conservative use of weaponry, as opposed to the very generous amount of ammo usually given to players in standard Quake 3.

3 new power-ups, including Conservation (gives infinite ammo and removes weapon limits, allows use of weapons that have 0 ammo), Rampage (instantly frags anyone that touches you, while still letting you use your weapons), and Scavenger (lets you pickup items with your weapons)

2 new holdable items, including the Tuning Device (instantly upgrades your currently held weapon into an uberweapon) and the Storage Capsule (stores an item you pick up for later use, so it can be applied at just the right time and place for maximum effect - very tactical!)

Super Ammo Crate: Ever wondered why the Mega Health and the Red Armor don't have an equivalent-level item for ammo? Wonder no more.

Trampolines: Latticework surfaces that act like jump pads and accel pads, but reflect velocity instead of pushing the player in a specific direction and speed, making them much more flexible. Similar to Portal 2's repulsion gel, but with no initial minimum boost.

6 maps based on older open-source maps from both id software and highly acclaimed Quake 3 community mappers like Matthew "Lunaran" Breit, Tigger-On, Dmitry "Vondur" Svetlichny, and Joel "wviperw" McDonald, with new routes and the implementation of Uber Arena items and trampolines. All community maps are used with credit and full permission from the original authors.

For more information about Uber Arena's new features, click here.

Uber Arena (Version 0.2)

Have fun and enjoy - I'm really looking forward to seeing what your thoughts are!

Sunny Valley map back for download...

Sunny Valley map back for download...


The Sunny Valley map is back online for download on my Homepage...

New rides arrived…

New rides arrived…

Q3Rally 2 comments

New cars are in the Garage. Go and download them for a ride...

I need your help, community...

I need your help, community...

News 1 comment

Hello Community. I need your help with two different kind of things...

Metal Gear Solid Arena 1.0

Metal Gear Solid Arena 1.0

Metal Gear Solid Arena 2 comments

Actually this mod just adds a bunch of MGS skins and Bots to the game, the skins don't support team games.

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[HQQ] High Quality Quake - v3.7 Test

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This is the test version of High Quality Quake [HQQ] v3.7 for Quake III Arena Point Release 1.32. For information or suggestions please comment below.

PainKeep Arena 3.0 | ZIP-File

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Uber Arena (Version 0.2)

Uber Arena (Version 0.2)

Uber Arena Full Version 4 comments

This is version 0.2 of Uber Arena. Includes 3 new maps, a new Arc Lightning Gun upgrade for duel, light armor, conservation changes, and some visual ...

Metal-Tech Lite

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This is a lite version of the metaltech 2.0 mod that I(ReaperAA) have created which removes some unwanted things from original mod. Read description for...

Comments  (0 - 10 of 77)

Quake III Arena: I am addicted!
(Author of High Quality Quake and The Unofficial Patch)

Reply Good karma Bad karma+4 votes

I've been retro gaming lately and finally got into q3 and wow I'm so rusty on this game I can't even beat the bots on hardcore - nightmare mode LoL! Along UT and HL this old games are just timeless.

Reply Good karma Bad karma+5 votes

My most favorite Quake 3 Arena analogy that I found somewhere in the internet; "It's just like a finely-tuned, high-performance, race car. It's fast, it feels great, and people who likes looking under the hood would find the inside is just as interesting. Yes, it basically does only one thing, unlike other types of land vehicles(like, the SUV). But you can't deny, it does that one thing, so, very, great."

Reply Good karma Bad karma+3 votes

Never mind, I just found out it's actually called Pain Keep Arena, and that Painkiller was actually the name of a bot in the first map of its solo ladder mode.

Reply Good karma Bad karma+3 votes

who would like to play this game with me its so hard to find ppl to play

Reply Good karma Bad karma+1 vote

I agree that this is one of the best FPS I've ever played.. though Duke3d was super fun in MP... What I'm finding is that games that are supposed to be simple (Just kill the other guys) has become complicated, and in that process a lot of the fun of the game has been lost...
I've been playing some UT2k4 and I still go back to Q3 when I really want to have fun without endless frustration

Reply Good karma Bad karma+5 votes

There are a lot of mods for this game I don't understand why no one has thought of a Halo or Assassins Creed mod for this game

Reply Good karma Bad karma+5 votes

Maybe a Naruto mod as well

Reply Good karma Bad karma+1 vote

how same is the gun-play etc to Unreal Tournment

Reply Good karma Bad karma0 votes

No second triggers
Less tactical (i.e. no biorifle or shock combos - though the Prox Launcher in Team Arena comes very close to a UT3 Bio Rifle)
and most importantly imo for the sake of flow that no one ever mentions

getting shot doesn't mean a critical loss of velocity, instead, velocity is ADDED. Someone can rail you off course.

Reply Good karma Bad karma+9 votes
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Highest Rated (6 agree) 9/10

Quake 3, is without a doubt, one of my favourite games. This game is amazing. I can play it offline for hours and hours without getting bored. The bots are great, and quite challenging on higher difficulty settings. The weapons are well designed but the machinegun was really crappy. Making stuff for this game is really easy and makes the game even better. There isn't really a storyline to the singleplayer campaign. But this isn't much of an annoyence. I found the maps to be very fun, especially…

Nov 12 2010 by ZakkarZarZar

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