A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available.

Changes From Jedi Outcast to Jedi Academy

  • Your character, Jaden, can be male or female and is customizable. For example, you can choose from several lightsaber colors and hilt types as well as from several species:
  • -Twi'lek female
    -Kel Dor male
    -Human male or female
    -Zabrak female
    - Rodian male

  • New Force Powers in single player; Force Absorb, Force Protect, Force Drain, and Force Rage (these powers were available in Jedi Outcast's multiplayer game, but not in the single player game.)
  • New lightsaber combat moves including katas, wall gripping, and acrobatics.
  • Four new weapons: DL-44 Blaster Pistol and Stouker Concussion Rifle, Saberstaff (double bladed lightsaber) and dual sabers. A variety of saber hilts are also available.
  • New vehicles and vehicle-based levels, including Tauntauns and speeder bikes.
  • Power Duel mode: Players join as an individual or as a team of two. The individual has more health and Force power in exchange for being at a disadvantage in numbers.
  • Siege Mode: Players work to complete goals and stop the other team from completing their goals.
  • AI NPCs (not just bots, as before) in Multiplayer.
  • Decreased limitations on world objects in Multiplayer, enhancing modding possibilities (and making coop play theoretically possible).
  • Various bugfixes, gameplay tweaks and subtle changes (especially to the Multiplayer component).
  • Enhanced rendering of the Quake III: Team Arena engine, including dynamic glow features.
  • Removal of the First Person Lightsaber view that can be found in both Jedi Knight and Jedi Outcast.
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Blog RSS Feed Report abuse Latest News: Hello from Bothawui

About The Dark Pastime with 7 comments by NumberWan on Feb 5th, 2014

Making news is not an easy task, but here we go now. There is been so much about Star Wars in the past several months (both rumours and true facts), that one can actually get crazy. One of these was that the originally established stories wouldn’t be followed in Episode VII, including the JKO series. Hopefully, this was another rumour and nothing else. Nevertheless we continue our work and stay true to our principles and story. ;)

There are several things I would like to mention here, first being that we’ve finally found a new mapper for our project, which means we are moving forward. The new member of our team – Rage – is working on one of the Imperial worlds, and he has already shown very good results. I’ll post screenshots of his work in one of the next news.

Secondly, a lot of people have been asking about the Demo version and Beta testing. It is true, that we are working on the first several maps right now, and thus we are indeed planning to release our second demo, which will include a very much reworked first mission of Kyle Katarn in DP.

I said, we are working on the demo, but we also have an important decision regarding the mod as a whole. We’ve decided to release the project in episodes. Some people would argue on whether or not it is a good idea to split the story into several parts, but I see some benefits here, one
of which is that the project would enter a new stage of development. It will be possible to download those parts, which are complete, but in the end they will all fit together to be united into one big story.

Currently we are completing Part 1, which will include 3 missions and 2 planets. After that we’ll release the second part. After all parts are released a complete version will be available to download.

As for Beta testing – that’s yet to be decided. Though one person not from our team has already tried the mod, and well, I was glad to hear his opinion on the gameplay, characters and Star Wars iconic things to be seen in DP (particularly Dark Forces elements). We are really working hard on making DP correspondent with very different Star Wars traditions.

There is also something to show today. Maps is just one thing we are working on, but so are the models. The latest addition this time are the Bothans. Most of us will remember the well-known phrase of Mon Mothma in Episode VI, though until some time the appearance of them was unknown. Since the release of the ROTJ, the species could be seen in several books, comics and games, e.g. SW Battlefront II, SW Empire at War and the latest addition – SW The Old Republic (surprisingly).


Just as most of our characters, Bothans have quite a variety of skins, which differ by clothes, skin color, hair style and some other things. A lot of switchable surfaces help easily change the appearance of Bothan up to the image we want.


I also wanted to make a post about two more new models, including one new droid, but we’ll present them next time.

However for today I have a little more to show. Here is the minor concept-art of one of the enemies, Kyle would encounter in of the later missions. The Empire feels, that stormtroopers are a necessity, but understands, that with other growing powers, including the Jedi Order (and others, which it is up to you to meet them), there is need in new kind of army. This particular soldier is the result of work of the Imperial Dr.Lekett, who is known to have very anti-Republic feelings.

Devoted to his work and the Empire, Dr.Lekett is positive, that the Republic should be dealt with, and not through diplomatic or solely political methods. That’s one of the reasons he had disagreements with the current Moff Council and now he seeks Imperial allies elsewhere.


The Phefar Trooper is a special unit soldier, capable of wielding a melee weapon, as well as conventional arms. They use heavy armour, as well as an energy shield. Being the principal security force on Phefar, they are preparing for the battle with the Jedi. Still it is believed they are to be accompanied by other Imperial forces, like stormtroopers, Imperial officers, Imperial marksmen, technicians, as well as new Imperial droids and saboteurs.

With the release of CamSP making screenshots became so much fun, the game just changes a lot, and I tried to make some using this utility. I guess, if the author Therfiles has no objections, I will post them later. You can download it at JKHub.org.

Next time we plan to present two more models, which are complete, as well as some new locations. I also prepare the second download (not a demo), which is to be tested tomorrow. Stay tuned. ;)

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Jedi Knight: Academy Linux compatibility
Star Wars: Jedi Academy

Jedi Knight: Academy Linux compatibility

Feb 6, 2014 Star Wars: Jedi Academy Patch 1 comment

The current state is playable without any major problems. The following files are needed to run the game: - jasp - jagamex86.so

FtOR - Imperial trooper Model
Star Wars: Jedi Academy

FtOR - Imperial trooper Model

Dec 22, 2013 Star Wars : For the Republic Patch 5 comments

Imperial trooper's model of FtOR ----- Place "imperial_trooper.pk3" in the folder "Base" of Jedi Academy folders to play him in multiplayer Enjoy :) Model...

Supah map
Star Wars: Jedi Academy

Supah map

Oct 27, 2013 Battle of Naboo Full Version 0 comments

map for battle of middle earth 2 veri najs jes jes plis download

Return of the JediMaster patch
Star Wars: Jedi Academy

Return of the JediMaster patch

Sep 12, 2013 Serenity Saber Systems EoC/SJE Patch 9 comments

Return of the JediMaster patch Fixes the last of the known Singleplayer bugs (The ones i know of anyway). This will be the last update to singleplayer...

War With the Invisible Part 2: Silex 3
Star Wars: Jedi Academy

War With the Invisible Part 2: Silex 3

Sep 8, 2013 Doctor WHO - War With the Invisible Full Version 0 comments

The unfinished part 2 is the last release i do. Have fun.

Evolution of Combat III Pro Incrimental Patch
Star Wars: Jedi Academy

Evolution of Combat III Pro Incrimental Patch

Aug 25, 2013 Serenity Saber Systems EoC/SJE Patch 8 comments

Fixes bug where npc,s spam jump to evade lightning in singleplayer. Fixes walking animation bug in singleplayer and multiplayer. Adds meditate,gloat,flourish,taunt...

Post comment Comments  (50 - 60 of 168)
Moloxer
Moloxer Jun 20 2011, 4:13am says:

WHAT'S UP GUUUUUUUUUUUUUYS!

+2 votes     reply to comment
qwerty645638
qwerty645638 Jun 12 2011, 11:43am says:

how do i upload my new mod? please tell me

+2 votes     reply to comment
Garyn Dakari
Garyn Dakari Jun 17 2011, 2:19am replied:

Scroll up, click "Mods", then click on the " + " button.

+2 votes     reply to comment
hakaru-x
hakaru-x Jun 4 2011, 3:01pm says:

is there a way to add more options to the character creation? more clothes or species or something? i dont like the default human faces in this game :P

+2 votes     reply to comment
silverfang22
silverfang22 Jun 11 2011, 5:24pm replied:

Yes, there are lots of species selection mods, but there aern't many that add new clothing (not much you can do with modding the current species, but you can create new ones). Check out jediknight3.filefront.com

+4 votes     reply to comment
ThomasPowerdon
ThomasPowerdon Mar 20 2012, 8:02am replied:

You are correct.

+2 votes     reply to comment
Reqieumthefallen
Reqieumthefallen May 22 2011, 11:38am says:

...I don't want to be voted down here, so I'll do this politely as possible.

*sighs frustratedly*

+1 vote     reply to comment
Garyn Dakari
Garyn Dakari May 25 2011, 5:27am replied:

Um...What are you sighing about?

+2 votes     reply to comment
serenity937
serenity937 Jun 6 2011, 6:17pm replied:

If you want a better sabersystem to play jedi outcast or jedi academy in singleplayer or multiplayer try this Moddb.com

+1 vote     reply to comment
Garyn Dakari
Garyn Dakari Apr 30 2011, 6:06am replied: +2 votes     reply to comment
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Star Wars: Jedi Academy
Platform
Windows
Developer
Raven Software
Publisher
LucasArts
Engine
id Tech 3
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Official Page
Ravensoft.com
Release Date
Released Sep 7, 2003
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9.3

434 votes submitted.

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Highest Rated (2 agree) 10/10

This game is a classic just outrageous fun to be in multiplayer and force choke people off ledges or get in to a intense lightsaber duel sigleplayer is fantastic I think it is a great game and thats that.

Jun 17 2011, 4:08am by onicutrale

Style
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First Person Shooter
Theme
Sci-Fi
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Single & Multiplayer
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AAA
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Star Wars: Jedi Academy, Released Sep 7, 2003
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Star Wars Jedi Knight II: Jedi Outcast, Released Mar 27, 2002
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Star Wars: Dark Forces, Released Mar 14, 1995
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