A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").

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Saber Combat tutorial

Saber Combat tutorial

Star Wars: Movie Duels Other 1 comment

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Scratched and Brushed Surfaces & Embossed Effects

Scratched and Brushed Surfaces & Embossed Effects

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Texture Re-Creation Tutorial

Texture Re-Creation Tutorial

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Animation tutorial

Animation tutorial

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This is a tutorial about new interesting and useful animations, which you can use in the Movie Duels!

My first day in Movie Battles II

My first day in Movie Battles II

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Horizon Blending

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Heads Up Display Tutorial

Heads Up Display Tutorial

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BSP-Level based game Engines

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Creating Fake bumpmapping in JKA

Creating Fake bumpmapping in JKA

Mapping/Technical Tutorial 6 comments

Learn to create 'Faked' Bumpmapping/normalmapping in Star Wars Jedi Knight: Jedi Academy.