A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available.
Changes From Jedi Outcast to Jedi Academy
Your character, Jaden, can be male or female and is customizable. For example, you can choose from several lightsaber colors and hilt types as well as from several species:
- Twi'lek female
- Kel Dor male
- Human male or female
- Zabrak female
- Rodian male
New Force Powers in single player; Force Absorb, Force Protect, Force Drain, and Force Rage (these powers were available in Jedi Outcast's multiplayer game, but not in the single player game.)
New lightsaber combat moves including katas, wall gripping, and acrobatics.
Four new weapons: DL-44 Blaster Pistol and Stouker Concussion Rifle, Saberstaff (double bladed lightsaber) and dual sabers. A variety of saber hilts are also available.
New vehicles and vehicle-based levels, including Tauntauns and speeder bikes.
Power Duel mode: Players join as an individual or as a team of two. The individual has more health and Force power in exchange for being at a disadvantage in numbers.
Siege Mode: Players work to complete goals and stop the other team from completing their goals.
AI NPCs (not just bots, as before) in Multiplayer.
Decreased limitations on world objects in Multiplayer, enhancing modding possibilities (and making coop play theoretically possible).
Various bugfixes, gameplay tweaks and subtle changes (especially to the Multiplayer component).
Enhanced rendering of the Quake III: Team Arena engine, including dynamic glow features.
Removal of the First Person Lightsaber view that can be found in both Jedi Knight and Jedi Outcast.
It is an exciting thing to say that the mod is almost completed. After one year of work[Not everyday, not 24h], here we are. I will show you a video of what you will enjoy in the mod. I hope you share the excitement as I do and enjoy the content.
It has been a journey! I learned a lot through the way. Passion and motivation were always there, it's been interesting. I hope you enjoy this humble tribute to Knights of the Old Republic 2. Keep rocking hard and May the 4 be with you.
A CREDIT Update to come: I would like to thank a lot the TSLRCM group for all their amazing collaborations to KotOR2. Those guys shared and discovered the content that was hidden in the game [PC Version] not sure about the consoles. The first time I played KotOR 2 was on an xbox. I dont remember the last time I had played KotOR 2 in a pc. I own it, but after played the Xbox version it's difficult to me to see what content was hidden. The Xbox version was way different from the PC one as I remember. BUT! I believe that in some parts of the mod, I got hidden content that they discovered. So, I would like to thank them a lot. Their mod is: Moddb.com
If you know of anyone who I am missing in the CREDITS SECTION. Please, send me a PM, or comment in the comments box at the "Summary Page" it will be easier to see it in that way. I don't want to miss anyone, so please if you know of anyone who made a collaboration to JKA or KotORII and it's in my mod. Please tell me. It will be greatly appreciated. I try to get the best information I can about the content I use in the mod, and it's not mine to credit properly. I don't like to mess things up when it's required to credit people. I don't like to steal content and I do my best to stay up-to-date with that information, It is priority to me. Also, for the authors, if for some reason that after watch the video and saw something that you don't like and it's your creation. [Example: A model, hilt or Skin] Send me a message to remove it from the mod.
Anyways, a while ago I wanted to post about the things you will see/not see in the mod. I got a couple of messages regarding with the game-play of the mod and it's features.
The Mod Features
- At this point the mod has around 17 missions. 2 of those are not dueling missions.
- New Menus including an Exclusive "Cheat Menu" (Really?) with a couple of possibilities.
- Every Planet has it's own menu, including every mission.
- The Customization Menu has a good variety of characters to choose from.
- The Lightsaber Menu allows the player to choose from single, two blade to dual.
- Every Mission has it's own dialogs, music and specific npcs.
- Some of the Missions are solo, but there are a couple in which the Exile has company.
The Non Features
- There is no loot. The player can't loot npcs like in KotOR2,
- There are no quests. This is more like a duel mod.
- The game-play is Vanilla JKA.
- At this point there are not Dark or Light Side missions. I only made one version of it. Sometimes it can be Light Side or Dark Side. Sometimes it can be Female or Male.
- No Alternate Finals. Not at this point. I am not sure if I will do Alternate finals in the future, but I like how the mod is at this point.
Thank you so much for all the patience and support.
The Best for Yah
This game is a classic just outrageous fun to be in multiplayer and force choke people off ledges or get in to a intense lightsaber duel sigleplayer is fantastic I think it is a great game and thats that.
Jun 17 2011, 4:08am by onicutrale
First Person Shooter
Single & Multiplayer
Star Wars: Jedi Academy, Released Sep 7, 2003
Star Wars Jedi Knight II: Jedi Outcast, Released Mar 27, 2002
Star Wars: Dark Forces, Released Mar 14, 1995
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