In Dark Forces, Kyle Katarn, a young mercenary successfully infiltrated the Empire. Jedi Knight continues the story of Katarn as he embarks on a quest into his past and learns the mysterious ways of the Jedi. With this knowledge, he must stop seven Dark Jedi from unlocking the powers of a hidden Jedi burial ground. This task forces Katarn to decide his destiny. If he chooses the Dark side, he will come into enormous power. If he chooses the Light side, he faces seemingly insurmountable evil. Whatever path Katarn chooses will change the face of the galaxy forever.
It's been a while since I last showed up, but progress in Jk: Gunrunners hasn't stopped - in fact, a lot has changed since the last update. Many new functionalities have been added, being made possible thanks to Quib Mask's JK23 Unofficial Patch. Among said new functionalities are new custom console commands, improved and optimized UI, greatly improved VFX and, more noticeably, a brand-new Character Creator, which will allow you to create your very own player model for the single-player campaign - and will also be used to make every NPC and background character unique.
Also noteworthy are some greatly improved physics and visual effects, as displayed below (sorry for low video quality).
I've been mostly active over at The Massassi Temple Discord server, but I'll try update this page at least every once in a while.
I am super excited to announce a new and improved version that actually has some good graphical changes as well as much needed fixes that should help...
This is a new texture mod for Dark Forces 2 (using openjkdf2) with completely new high-definition textures. Currently 700+ textures are recreated/reimagined...
It is finally here! Jedi Knight Remastered 3.0 features a new backbone! OpenJKDF2 is now the root of the Mod! Biggest change meaning Ultra wide support...
OpenJKDF2 is a function-by-function reimplementation of DF2 in C, with 64-bit ports to MacOS and Linux.
Tool to patch Jedi Knight Dark Forces II executable for custom FOV, remove FPS limits, disable mipmapping, LOD and update to Unofficial Patch. Recommended...
Version 1.0 features 700+ new textures for the game with much improved quality. For use with OpenJKDF2 / Dark Forces 2 Remaster.
These are the leftover files for the cancelled War that Time Forgot mod for Dark Forces 2. These are mirrored here in-case someone wants to try to use...
This is a program for Jedi Knight that converts level geometry data to Unreal engine's .t3d format. Which allows you to port levels from Jedi Knight to...
This is an exporter script for Jedi Knight. Created by Don Robb
I believe that I have installed this properly, but I'm having an issue with switching weapons and using melee attacks.
the issue is that the animations for switching, fighting with my fists and my light saber are bugged and don't look right. does anyone know what the problem could be?
I found out that in my configuration file there was enable V-sync false,
I've changed that to true and that seems to have solved it.
I didn't see anything about that in the configuration guide.
Star Wars Jedi Knight: Dark Forces II Remastered v2.0 Reshade RAY TRACING GI
Couldn't get inject.exe to run as it crashes with the error message "OpenGL could not be initialized" just to run the game...Maybe because my laptop had an Intel HD gpu?
Did get it to run with the dgVoodoo but still gave problems like no fmvs only audio,the gameplay in a window,etc...
Used the command line -windowgui which causes the menus and fmvs to be windowed but no longer black but the gameplay is full screen.Just the resolution to 1024 x 768.Plays fine!
Did anyone extract the textures,models and audio from the game? Would like to possibly use them as a mod for another game?
Downloaded everything and installed and got the icons including Configuration icon on my desktop … but when I try to open the Config it says <Adobe Acrobat could not open "jkgm.json" because it is either not a supported file type or because the file has been damaged (for example it was sent as an email attachment and wasn't correctly decoded)>
My Adobe seems fine and the whole game is downloaded and ready to go but just can't open the Config. Pls advise?
Every time I run the inject.exe I get an error that OpenGL could not be initialized. The game works in 5K when starting directly. I have hardware acceleration but around the blaster I have a semi-transparent rectangle.
I do run it inside Wineskin on Mac. Like this it actually works best. Converted from CD version.
Gcenx/WineskinServer
Any idea what could be wrong?
A little gameplay demonstration with true Widescreen and fixed FOV!!!
For some reason i get the feeling when playing this that Dark Forces 1 has better graphics, Like the blaster rifle looks better in that one, and the enemys look more real... but 2D...
Always wanted to play this game, but my computer disagrees.
how to fix video? because when i play i have a mess on my screen :(