Fork of Xash3D engine that ported to Android. Allows play Half-Life out-of-box.

Contact: #sdlash on QuakeNet and sdlash@conference.celest.in in Jabber.

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Xash3D FWGS 0.19 release


Flying With Gauss team are glad to introduce new Xash3D FWGS release to you. Multiplayer improvements, more ports and any other major changes you can read in changelog below.


Changelog:

Added:

  • Synchronized with Xash3D build 3366.
  • Emscripten & iOS support.
  • Network protocol extensions:
    • NET_EXT_HUFF(cl_enable_compress): Packet compression. Muda. Useless.
    • NET_EXT_SPLIT(cl_enable_split): Splitting packets larger than cl_maxpacket value. Enabled by default.
    • NET_EXT_HUFFSPLIT(cl_enable_splitcompress): Packet compression for splitted packets. Enabled by default.
  • Simple NAT bypass(enabled with sv_nat/cl_nat). A chance to make a public server.
  • Multiplayer client identification, input devices and version reporting
    • To toggle mouse navigate to Configuration->Touch->Touch options and click to Ignore mouse.
    • To toggle touch navigate to Configuration->Touch->Touch options and click to Enable.
    • To toggle gamepad navigate to Configuration->Gamepad and click to Enable gamepad.
    • To allow or disallow some type of input device, you can toggle sv_allow_mouse, sv_allow_touch, sv_allow_joystick, sv_allow_vr and sv_allow_noinputdevices to disallow clients with undefined input devices(old engine, for example).
  • Compile-time backend system, which lets porting to different platforms easier.
  • Mobility API extensions:
    • pfnGetNativeObject gives you a "native" object of current platform. For example, "JNIEnv" on Android.
    • pfnSetCustomClientID for setting custom client ID in user-agent.
  • Two overbright modes are implemented. Toggle with gl_overbright <0/1/2> cvar.
  • Scripted Sequences implementation(used only by Counter-Strike: Condition Zero Deleted Scenes).
  • mp3 command implementation
  • Optimized command/cvar/command alias searching.
  • net_graph implementation
  • s_lerping cvar toggles sound interpolation formulas. 1 for standart linear interpolation, 2 for cubic interpolation.
  • sv_forcesimulating cvar to force world "live" even if server have no players(thanks, @THE-Swank).
  • con_fontscale for console font scailing.
  • Transparent items in menu, like scroll lists.
  • Server error messages in messageboxes.
  • CP1251 support. (Place CP1251 fonts.wad to your game directory)
  • Blood Stream is re-implemented again to match GoldSrc.
  • localinfo support(for AMXModX, thanks @THE-Swank).
  • RCon Redirect support. ("redirect N" command, where N is number of next sended lines)
  • Enabled sound resample support in SDL backend.
  • Added help by -help command line argument.
  • Android: proper mouse support through NVidia SHIELD mouse extension. .
  • Android: Write test on engine start. If write test has failed, app asks user about different game data location.
  • Android: Google Play Games support. Not used yet ;)
  • Android: Xash3D FWGS is now runs as a Service. To run background server, you need to enable android_sleep (Multiplayer/Customize/Adv. Controls/Pause in background(android)).
  • Windows: Properly working m_ignore.

Fixes:

  • Client-side player interpolation.
  • Server PMove respects client's prediction settings and does not sends extra sound.
  • Workaround for Stupid GLES Bug.
  • Safe config writing.
  • Transparency and color in studio model renderer.
  • FFADE_LONGFADE flag support in ScreenFade engine message.
  • Unicode's way to work changes. HUD text are interpreted as UTF-8 only if hud_utf8 is set to 1. This fixes some russificators.
  • Fixed server crash on player disconnect(pvPrivateData == NULL).
  • Fix connect to servers with different delta.lst.
  • Fix connecting to servers with different messages lists.
  • Fixed starting server with +map arg.
  • Fix wav loading.
  • Fix crash when cannot open log file.
  • Do not unload server library (fix metamod and some bots crash).
  • "status" command formatting (thanks, @FreeSlave)
  • Linux: workaround for proper fullscreen(with video mode changing).
  • Linux: touch support.
  • FreeBSD & OSX: fixed http downloader
  • Linux & OSX: Autodetect gamedll_linux and gamedll_osx name
  • Windows: touch controls with unsupported client dlls(without unified input extensions).
  • Android: evdev(root only) mouse support improvements.

This is a probably last major release with current protocol. Newer versions will be using another, non-compatible protocol.

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Donations are welcome!

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For a Half-Year since release of Xash3D Android 0.1 we brought to you a full port of Half-Life game. A seven versions has been released without any profit...

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Xash3D FWGS v0.19(Generic Linux x86)

Xash3D FWGS v0.19(Generic Linux x86)

Full Version

Flying With Gauss team are glad to introduce new version of the Xash3D FWGS engine.

Xash3D FWGS v0.19(Android)

Xash3D FWGS v0.19(Android)

Full Version 24 comments

Flying With Gauss are glad to release new version of Xash3D FWGS. See changelog in the Articles on ModDB.

Xash3D FWGS v0.19(Windows)

Xash3D FWGS v0.19(Windows)

Full Version 10 comments

Flying With Gauss are glad to release new version of Xash3D FWGS. See changelog in the Articles on ModDB.

Xash3D FWGS v0.19(iOS)

Xash3D FWGS v0.19(iOS)

Full Version 33 comments

Flying With Gauss are glad to release new version of Xash3D FWGS. See changelog in the Articles on ModDB.

Xash3D FWGS v0.19(Mac OS X)

Xash3D FWGS v0.19(Mac OS X)

Full Version 1 comment

Flying With Gauss are glad to release new version of Xash3D FWGS. See changelog in the Articles on ModDB.

Xash3D FWGS v0.19(FreeBSD)

Xash3D FWGS v0.19(FreeBSD)

Full Version

Flying With Gauss are glad to release new version of Xash3D FWGS. See changelog in the Articles on ModDB.

Comments  (0 - 10 of 180)
Guest
Guest

Do were can I found the new about xash3d
0.19.1
...

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Xenform
Xenform

Please make a port of sweet half life

Reply Good karma Bad karma+2 votes
nekonomicon
nekonomicon

It's possible, but this mod crashes under xash3d on pc.
I think it will be fixed in xash3d fwgs 0.20.

Reply Good karma Bad karma+1 vote
Guest
Guest

Could you add the ability to play versions of half life the use the pak in the file? Like the old Won versions or half life day one.

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nekonomicon
nekonomicon

But this engine can load .pak-files. O_o

Reply Good karma Bad karma+1 vote
Guest
Guest

Nek give me commands
of gamma

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nekonomicon
nekonomicon

cmdlist - all cmds.
cvarlist - all cvars.

Reply Good karma Bad karma+1 vote
HercTNT
HercTNT

I absolutely love this and overall it works great. I do have a small issue i need help with if possible. I have an android game tablet that i run xash on and i can map every control to the physical controls of the tablet. unfortunately though, i cannot climb up ladders. Is this possibly a bug and is thier a work around as otherwise it runs flawless on my device and looks great. Thanks for all the hard work on Xash3d, it's appreciated.

Reply Good karma Bad karma+1 vote
Guest
Guest

I have this issue where the player is surrounded by a red fog. I've tried using old and new versions of xash with no avail. Any options?

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nekonomicon
nekonomicon

I have no idea.
Can you create issue on github with screenshots?

Github.com

Reply Good karma Bad karma+1 vote
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Xash3D Android
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VR, Android
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Flying With Gauss(former SDLash3D)
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Xash3D Engine
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Highest Rated (3 agree) 10/10

All I can say it that this works really well. I never thought of the day I could play Half-Life on my phone and get pretty much a constant 60fps.

Oct 19 2015 by Magic_Nipples

Style
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Sci-Fi
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