Star Wars: Jedi Knight II is a series of games evolving around the phenomenally popular Star Wars movie franchise. Many spin off games have resulted but few have captured the nature of the force and all awesome things associated such as wielding a light saber as well as this game.

Battle your way using an array of guns the always handy light saber and of course dark force powers! Also in the works is many modifications which will see players battle more never before seen Star Wars foe and add many intriguing new game play elements that are certain to keep both Star Wars enthusiasts and gamers entertained for hours. So be sure to scope out just a few if not all of the modifications created for this game!

Files: Mrwonko.de

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Imagine if you could take Max Payne style bullet time and use it in Jedi Outcast?! That's exactly what this mod does. If that's confusing, shoot dodging allows you to dive during firefights with time slowed down but aim speed retained to emulate heightened adrenaline granting more dexterity, reflexes, and damage. You will need a 64 bit Windows 10 and an installation of JO to play. It is built on OpenJK but I provide the appropriate executables and dlls.

To get an idea of how this works out, here's the gameplay trailer:

For a full list of gameplay features, installation instructions, credits, etc here's the documentation: Tinyurl.com

And finally, if you'd like to support future projects like this here's my Patreon: Patreon.com

Finally, if you have feature requests, bugs to report, or anything else please comment in the linked forums or email me at tinny@blueleo.net. Thank you and I hope you have so much fun with this mod!!

Jedi Outcast Expanded Menu

Jedi Outcast Expanded Menu

Jedi Outcast Expanded Menu 4 comments

Expanded Menu bring many new features to Jedi Outcast through a new reworked interface, and exploit the full potential of the base game engine possibilities...

Released JK2 FX Mod v3.0

Released JK2 FX Mod v3.0

JK II FX Mod 1 comment

Graphic overhaul for Jedi Outcast, with new effects for environment of the levels, weapons and characters.

Jedi Redemption - Features

Jedi Redemption - Features

Jedi Redemption 12 comments

Hello and welcome to my mod of Jedi Knight II: Jedi Outcast. If immersion is what your after, then Jedi Redemption delivers it by the bucketload.

Moddb Page opened!

Moddb Page opened!

Jedi Outcast High Resolution Texture Project 1 comment

As the description above says, new textures are four times the size of the original Raven textures. Here are some examples to show you just how much bigger...

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personalized autoexec

personalized autoexec

Other

I just created this autoexec as a premade one without having to do everything yourself. Updated it to be compatible with FX mod.

ShootDodge

ShootDodge

Shoot Dodge Mod for Jedi Outcast Full Version

Jedi Outcast mod that implements Max Payne style gameplay.

SerenityJediEngine2021

SerenityJediEngine2021

Full Version 4 comments

You must relearn what you have learnt, remaster what you have mastered, with patience, experience and intelligence. This mod will take combat of all forms...

JediOutcast AI 4x UpScale 1.0

JediOutcast AI 4x UpScale 1.0

Jedi Outcast 4xAI UpScale Full Version 13 comments

4x ESRGAN Texture UpScale with the Outcast ESRGAN model

ja rt

ja rt

Reshade preset with Marty McFly RTGI Graphics Tool 4 comments

This the preset for Jedi Academy. Install in ...\Jedi Academy\GameData then start the game. Enter reshade and select the preset. You need to have shader...

base

base

EXTRA Realism Full Version 5 comments

EXTRA Realism 1/2 hit kill and saber / instant kill / dismembert mod / HD effect / HD Texture and add more single player missions :D Hope to enjoy guys...

Comments  (0 - 10 of 48)
Guest
Guest

Star Wars Jedi Knight: Jedi Academy The expansion (DLC): lINK

ausgamers.com/files/download/34358/knights-of-the-force-mod-client-v20-for-jedi-academy

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Adobe1shinobi
Adobe1shinobi

Does anybody know if a cfg can be written to apply ”d_npcfreeze 1“ to an NPC after it dies, i.e. health reaches 0?

In attempting to figure out how to stop corpses from disappearing I noticed that “d_npcfreeze 1” actually kept corpses from disappearing permanently. The only problem of coarse is that every other npc movement stops as well.

Was hoping that a cfg containing something like:
d_npcfreeze 1 {npcs after they’re dead}

...could be applied somehow to only freeze npcs after they’re dead?

Or something in combination with the NPC.cfg found in assets0?

Any help is greatly appreciated.

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ndrew0805
ndrew0805

Dear developers,

I'm planning on building and 3D printing a 1/18 Raven's Claw ship and would be interested in knowing if there is actually a 3d model file version of the ship packed in the game and if so, how to extract and view it so that it can be accessed by any 3D planning software.

Thanks in advance,


Andrew

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TheUnbeholden
TheUnbeholden

Gamefront.com there is a model of it in that map. The site goes down on April 30 though, you may be able to still get all those files from the 'archive team' mirrors.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

BSStudiosDerek
BSStudiosDerek

There must be a mandalorian character for a mod's storyline and at least have contact me so i can send you my costume pictures.

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LordJace
LordJace

Dammit every time i search for a jedi outcast mod it shows jedi academy mods

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Opinionator
Opinionator

Does Outcast still work on W7? You tried the Darth Maul Outcast mod that was kind of fun when I played it on XP years ago.

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LordJace
LordJace

W7? If Windows 7 then Yes outcast still works on windows 7
Darth maul outcast? I'll try to get that mod

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Guest
Guest

no

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