A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available.

Changes From Jedi Outcast to Jedi Academy

  • Your character, Jaden, can be male or female and is customizable. For example, you can choose from several lightsaber colors and hilt types as well as from several species:
  • - Twi'lek female
    - Kel Dor male
    - Human male or female
    - Zabrak female
    - Rodian male

  • New Force Powers in single player; Force Absorb, Force Protect, Force Drain, and Force Rage (these powers were available in Jedi Outcast's multiplayer game, but not in the single player game.)
  • New lightsaber combat moves including katas, wall gripping, and acrobatics.
  • Four new weapons: DL-44 Blaster Pistol and Stouker Concussion Rifle, Saberstaff (double bladed lightsaber) and dual sabers. A variety of saber hilts are also available.
  • New vehicles and vehicle-based levels, including Tauntauns and speeder bikes.
  • Power Duel mode: Players join as an individual or as a team of two. The individual has more health and Force power in exchange for being at a disadvantage in numbers.
  • Siege Mode: Players work to complete goals and stop the other team from completing their goals.
  • AI NPCs (not just bots, as before) in Multiplayer.
  • Decreased limitations on world objects in Multiplayer, enhancing modding possibilities (and making coop play theoretically possible).
  • Various bugfixes, gameplay tweaks and subtle changes (especially to the Multiplayer component).
  • Enhanced rendering of the Quake III: Team Arena engine, including dynamic glow features.
  • Removal of the First Person Lightsaber view that can be found in both Jedi Knight and Jedi Outcast.
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Welcome to the final preview of Evolution of Combat IV! We really hope you've enjoyed this series of previews, and we wanted to make this final preview entirely text based to try and fit in as much information as possible. Hopefully this preview ties all the other information together and you'll see our plan for improving gameplay in Evolution of Combat IV!

Vader VS Yoda

In EoCIV, we've taken the Serenity Saber System and the years of feedback from previous versions of EoC and combined it all together to create the ultimate combat system in singleplayer games and multiplayer games.

Since the source code of Jedi Outcast and Jedi Academy was released, we've been working on Evolution of Combat IV and having the full code to work with we've been able to unify the experience of singleplayer and multiplayer, making multiplayer feel less of an afterthought by the developers like it does in the base game.

The multiplayer saber system is now built up of about 30% of the original system, 40% of the singleplayer system and 30% of the new reworked combat abilities.

So what does all this mean when I play a game? Well, the whole combat system is now class based, health based and weapon based. For example, people running with heavy weapons will have a lower health and a suitable saber style. We're really trying to make everything balanced.

With all the new updates to the system, there are now also a total of 38 new moves with about 30% of the moves available from the base game being modified to allow you to chain them together to create your own style of combat away from the original restrictions of the saber system.

The AI saber system is almost fully independent from the player's saber system, meaning we have been able to program them to react differently depending on the class you choose and how you attack them. This gives the player the illusion that they are actually fighting a real opponent, especially tied in with the upgrades we've given them like better common sense and multiple new weapon skills.

In terms of how the game actually runs, we've made so many changes in Evolution of Combat IV that we now run separately from Jedi Academy through our own launcher. The changes to the source code we've made meant that we could no longer use the original Jedi Academy executables.

To play EoCIV, you will now be able to run a simple launcher that will let you launch singleplayer or multiplayer as well as check for any game updates so you'll always have the latest version. We really wanted to introduce this automatic update feature so that there won't be any confusion as to which version of EoCIV you need to download!

Han Solo

Now that we've told you most of what we feel we need to, we're launching our own Twitter account so that you can get even more updates on what's happening with the mod, as well as ask us any questions you may have about it directly. Follow us or Tweet us over at @EoCIVnews!

We're so excited for our December release and we hope to be releasing a trailer soon which will come along with the news of our release date, so stick around!

Evolution of Combat IV

EoCIV - Beta Feedback

EoCIV - Beta Feedback

3 weeks ago Evolution of Combat IV 0 comments

In this quick update, we just want to let you know what's happening with Evolution of Combat IV as well as how your feedback from the beta has helped!

New release coming in December!

New release coming in December!

3 weeks ago Jedi Fighter 10 comments

Jedi Fighter is getting a new release in December of 2015. Look for updates periodically until then!

EoCIV - Beta Announcement!

EoCIV - Beta Announcement!

1 month ago Evolution of Combat IV 0 comments

Today we are announcing a beta trial for Evolution of Combat IV! Read the info here to learn how to sign up!

EoCIV - Preview 3

EoCIV - Preview 3

2 months ago Evolution of Combat IV 7 comments

The third preview of the upcoming Evolution of Combat IV, this time focusing on the redesigned class system in-game.

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Post comment Comments  (20 - 30 of 188)
Lenron_Kanteer Oct 25 2013 says:

Would there be a Mandalorian Campaign for the Star Wars: Jedi Academy game?

-1 votes     reply to comment
Lenron_Kanteer Oct 25 2013 replied:

There is a another mandalorian who would like to be my mandalorian partner in a a mod called Jacen Ordo. I'm a unofficial member still working on his costume. I am Lenron Kanteer.

0 votes     reply to comment
lex33 Oct 10 2013 says:

I found the download link of a old mod for Jedi academy, The Dark forces Mod if someone feels interested here is: Jkhub.org

+2 votes     reply to comment
Guest Sep 30 2013 says:

by any chance anyway to increase the height the jedi and sith can jump?? i hate the fact that the AI is able to jump way higher then you can. just an idea.

+2 votes     reply to comment
jbeck103 Oct 13 2013 replied:

yeah I agree this would be nice.

+2 votes     reply to comment
JaceColeman Aug 28 2013 says:

are there any mods for this that add new weapons to single player?
ADD weapons and not REPLACE weapons with new skins
How do i spawn vehicles and ridable animals in single player?

+2 votes     reply to comment
LordMerek May 11 2014 replied:

the same way you spawn any vehicle in multiplayer. \NPC Spawn vehicle <Vehicle Name> (without <> in the code)

+2 votes     reply to comment
Shulsky Aug 26 2013 says:

Hey.....I'm selling this game, lol. It was OK, but the ending wasn't really different, whether your good or bad, though using differebt sabers is cool. It was pretty fun.

PS: Oh, Tamius.....this has nothing to do with the 3rd epsode. Aaaannd.......I thought it was pretty cool with the Jedi being hunted down. Serves them right.

+1 vote     reply to comment
ntblood Aug 19 2013 says:

Can I use this with the Combat Enhanced mod? If not, do you have any you suggest using with this?

+2 votes     reply to comment
Tameius Aug 6 2013 says:

.........................................I have nothing to say about 3rd episode, it sucked how the clones betrayed the jedi. How chancellor betrayed them and killed them all. Very disappointing, I now know how the actors of the chapters must've felt when they saw Chancellor Palpatine becoeme the sith.

+2 votes     reply to comment
Saxondale Jul 11 2013 says:

Is anyone actually working on any large scale mods since the source code was released? I've tried to find some info on the usual JK modding sites (those that are still live) including ModDB, but can't find anything.

+2 votes     reply to comment
xxT65xx Jul 12 2013 replied:

Theres a project going on right now called OJK that hasn't had a true public release yet, but is worth a look.


And make sure you check JKHub and its forums if you want any info.


+2 votes     reply to comment
Saxondale Jul 12 2013 replied:

Many thanks T65, I'll take a look.

+2 votes     reply to comment
xxT65xx Jul 16 2013 replied:

no problem

+2 votes     reply to comment
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Star Wars: Jedi Academy
Raven Software
id Tech 3
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Released 2003
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Highest Rated (5 agree) 10/10

This game is a classic just outrageous fun to be in multiplayer and force choke people off ledges or get in to a intense lightsaber duel sigleplayer is fantastic I think it is a great game and thats that.

Jun 17 2011 by onicutrale

Star Wars: Dark Forces
Star Wars: Dark Forces First Person Shooter
Star Wars: Jedi Academy
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