Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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BHP Q&A event and hiring testers!

BHP Q&A event and hiring testers!

Jun 30, 2014 0 comments

We launched a Q&A event week as well as opening up a few tester positions for new people to apply.

Beta Throwback Event

Beta Throwback Event

May 10, 2014 0 comments

Steel Guardians are Hosting the APB Beta throwback event!

APB Dev. Blog :: February 23rd, 2014

APB Dev. Blog :: February 23rd, 2014

Mar 4, 2014 12 comments

In this blog we will be looking at the new camera angles that are used in the new apb test build. there will be some pictures that show the new camera...

More Coastal Influence

More Coastal Influence

Feb 12, 2014 7 comments

A fresh video trailer for Coastal Influence. Plus, more information on the infantry accuracy system, great new performance news, a new utility, and more.

Coastal Influence

Coastal Influence

Feb 4, 2014 3 comments

News on our next release, and previews of the redone Coastal Influence map. CI is a naval map that was never quite finished before naval got the axe...

January Update

January Update

Jan 27, 2014 9 comments

In relative silence, we've been working on a lot of the systems we started describing and designing last summer. This week you can hear about some infantry...

Renegade Alert Throwback Event

Renegade Alert Throwback Event

Nov 4, 2013 3 comments

SG and BHP are doing a joined venture and are hosting a RENALERT 9935 Throwback event from 4 till 11 november.

We are recruiting of Testers

We are recruiting of Testers

Sep 2, 2013 0 comments

It's the time of the year again to reruit testers again so let's all start applying and get some testing done

Hitzones & Infantry Elaborated

Hitzones & Infantry Elaborated

Jul 4, 2013 4 comments

Last time we revealed locational damage, and prior to that, we've talked about changes to infantry combat. Here's more elaboration on locational damage...

Exploding Things

Exploding Things

Jun 21, 2013 20 comments

We've introduced locational damage for our vehicles, which will make tank combat more interesting and dynamic. We've also got some new destruction animations...

Gameplay Updates

Gameplay Updates

Jun 4, 2013 3 comments

We are working in the to improve our gameplay and art design. Some concepts that we are introducing are older concepts that were removed previously, such...

Team Workflow and Development Background

Team Workflow and Development Background

May 29, 2013 0 comments

Hey guys! Just some updates on a few things, mostly regarding internal development cycles. There's also a sneak peak about upcoming buildings changes...

More On Buildings & Tanks

More On Buildings & Tanks

Apr 25, 2013 1 comment

More updates about changes to the buildings, plus video demonstrating some of the changes we've made to tanks so far (such as the view, damage to infantry...

Technical & Backend Stuff (pt2)

Technical & Backend Stuff (pt2)

Apr 14, 2013 4 comments

Another update with a technical bent to it, since the first part was well-received. More information on the launcher, code changes and bugfixing that's...

Technical & Backend Stuff (pt1)

Technical & Backend Stuff (pt1)

Apr 10, 2013 4 comments

This is a more technical update than usual to shine a light on the guys who do a lot of the things that support our work that you don't think about, and...

Buildings, Part 2

Buildings, Part 2

Apr 2, 2013 3 comments

Further discussion of changes to structures, and how they play a role on the battlefield when alive-- and continue to matter after destruction. We've...

Buildings, Part 1

Buildings, Part 1

Mar 17, 2013 12 comments

More sweeping changes to the structures you know and love. Keeping buildings alive is serious business, and we're offering new ways to keep them alive...

February News Round-Up

February News Round-Up

Mar 12, 2013 4 comments

In a return to regularly scheduled news updates, we'll cover a load of balance changes and gameplay changes for the next incarnation of RA:APB. Several...

APB 2.1.2 Open Testing

APB 2.1.2 Open Testing

Jun 5, 2012 2 comments

We're just about done with the next version. It has several balance changes that we'd like to test in larger groups with a more varied set of players...

News from the Front

News from the Front

May 14, 2012 4 comments

2.1.1 is out for PC & Mac with an SDK, which means... time for making the 2.1.2! Here's what we've got coming soon.

Bogus Desura Installations

Bogus Desura Installations

Feb 27, 2012 5 comments

Somehow, nearly 400 users were able to download RA:APB 2.1 via Desura this month. The problem is, we never made it available via Desura, and the bogus...

Heavy Tanks, Light Tanks, And Testers (oh my)

Heavy Tanks, Light Tanks, And Testers (oh my)

Jan 17, 2012 2 comments

The basic tanks for Soviets and Allies alike have been given a facelift with new models and camo. And, we're looking for new testers!

Red Alert: A Path Beyond Launches 2.1.0 Version

Red Alert: A Path Beyond Launches 2.1.0 Version

Nov 21, 2011 2 comments

RA:APB launches a brand new version. Included in this update are many changes across the board, from changes to various weapons, to physics changes to...

APB 2.1 Changelist

APB 2.1 Changelist

Nov 13, 2011 1 comment

APB 2.1 is effectively done, just waiting on mirrors and final testing. Here's a partial changelist so you'll know what to expect, if you haven't been...

APB 2.1 Final Testing

APB 2.1 Final Testing

Sep 8, 2011 0 comments

A quick notice; 2.1 is in final testing for a release within a week or so. Feel free to join us for this final testing to help stamp out any bugs that...

APB 2.1 Open Testing & Updates

APB 2.1 Open Testing & Updates

Aug 24, 2011 1 comment

Available for testing, APB 2.1 is nearly ready for a full release. We await final code changes and need to iron out a few minor balance concerns, but...

APB 2.1 Changes & Building Work

APB 2.1 Changes & Building Work

Jun 4, 2011 12 comments

A server outage delayed release, so we've taken the time to pack in more changes, fixes, and performance boosts. Most maps see far better framerates...

April: Unit Guides & More!

April: Unit Guides & More!

May 3, 2011 5 comments

New unit guides explain (with video!) how to use the various vehicles and soldiers. Plus, we show a preview of the new Light Tank and Helipad as they...

Gamma Tweaks, Fixes, Fixed Mirror

Gamma Tweaks, Fixes, Fixed Mirror

Apr 13, 2011 4 comments

Modern systems are built expecting 64 bit applications and multi-threading. That's not the case for Gamma, and performance can suffer under certain circumstances...

RA: APB Gamma version released

RA: APB Gamma version released

Apr 10, 2011 10 comments

Red Alert: A Path Beyond, after a couple years of development, has published another major release, called Gamma. What has changed? Only everything.

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Red Alert: A Path Beyond
Platforms
Windows, Mac
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Official Page
Bluehellproductions.com
Release Date
Released Apr 6, 2011
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