Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
Chronojam speaks about upcoming features such as rebuildable buildings and several changes regarding units and building functions.
We've got a little peek at upcoming content (the Allied Light Tank), modeled by Kane000. On top of that, some clan news and moderator adjustments. But...
We haven't been as loud as usual, but we've been just as busy. First, a lot of the vehicles were made before shader support or are old and don't fit in....
In the absence of regular updates at moddb I thought I'd update the extended community
Chronojam types up yet another monster blog! Come and get it!
The new Allied AA Gun is shown off in all of it's glory and we find some surprising results in our investigation into game balance.
APB Development Blog for 01/06/08. Features talk about the "new"ish map APathBeyond, 1.3.0 changes, Server Full from so many players, and Sir Phoenixx's...
Patch 2 is now available for download, please use the links at the top of our website to get started. If you are concerned about what version you need...
It's December, so we'd live to give you a few things to look at.
Hey everyone, It appears the move to V4 of moddb wiped a couple of newsposts we had up. Here's a summery on the news for the past month or so.
The clock is ringing, Red alert: A Path Beyond - "Beta" is here! This free standalone game is up for download in several places, you can...
The infamous Steppo from Planet C&C decided the time was right to pester our project leader for details about Red alert - A Path Beyond Beta. (Incase...
The long awaited beta of Red alert: A Path Beyond is on course to be released this Friday, the 14th of September. The APB team still have a couple...
Here's the blog for the week of June 24th that was posted at the APB forums. You can find the original blog (and comment) over here: The following...
Aparrently ModDB decided to cut half of my last news post off so my topic name made no sense. So I'll quickly recap what was cut. I brought up the...
The drums of war are beating. When the beat of the drums is replaced by the beat of the bombs, will you conquer or be conquered? Red alert: A Path Beyond...
This is just a reminder about what we have planned for instead of posting a blog this week. Tomorrow we've planned a live chat on n00bstories teamspeak...
If you've been reading our weekly development blogs you'd have noticed there has been a surge of activity in the past month, and you possibly...
Hey guys, Chronojam has posted up the latest development blog over at the forums. I won't post the whole thing here instead I'll get you all...
Blog Changes In a radical new marketing move (not really) the APB development blog will now be posted each week on a Sundays, yes we have moved from Wednesday...
Operation: Red alert - Information Transmission Armory changes: Allied troops will be recieving a new tool with the next shipment of supplies. The Structural-Analysis...
Hi guys and girls, we'd like to show you all some new stuff and give you a general update on things. First on our agenda are the development blogs,...
"Ain't that cool, web 2.0" Chronojam has written up a new blog for us all, it covers a few key areas, including a video with commentary...
(Original Blog can be found on the forums here) Maps and all that jazz Well, Neosaber's (sorta) back and that means we can get down to business with...
Ryan3k: Seems like I haven't written one of these things in forever. How is this supposed to go again? Apparently I'm supposed to be using these...
Chronojam: Oh hey, it's my turn to do a blog for all you lovely people out there to spend the next couple hours reading. This week we've got...
With the year drawing to an end I've looked back over it, and on behalf of the staff I’d like to thank the fans for supporting us, the mod has evolved...
Since the conception of this mod we have been limited by the Renegade engine (Westwood 3D). It has had our needed requirements, bases with functioning...
Chronojam: I'd like to apologize on behalf of the team and myself for the lateness with this one; we ran into a little bit of trouble I thought wouldn't...
I need to remind everyone that the official server is running fan-made maps that were not released with .9935, and if you don't have them you will...