Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
We are working in the to improve our gameplay and art design. Some concepts that we are introducing are older concepts that were removed previously, such...
Hey guys! Just some updates on a few things, mostly regarding internal development cycles. There's also a sneak peak about upcoming buildings changes...
More updates about changes to the buildings, plus video demonstrating some of the changes we've made to tanks so far (such as the view, damage to infantry...
Another update with a technical bent to it, since the first part was well-received. More information on the launcher, code changes and bugfixing that's...
This is a more technical update than usual to shine a light on the guys who do a lot of the things that support our work that you don't think about, and...
Further discussion of changes to structures, and how they play a role on the battlefield when alive-- and continue to matter after destruction. We've...
More sweeping changes to the structures you know and love. Keeping buildings alive is serious business, and we're offering new ways to keep them alive...
In a return to regularly scheduled news updates, we'll cover a load of balance changes and gameplay changes for the next incarnation of RA:APB. Several...
We're just about done with the next version. It has several balance changes that we'd like to test in larger groups with a more varied set of players...
2.1.1 is out for PC & Mac with an SDK, which means... time for making the 2.1.2! Here's what we've got coming soon.
Somehow, nearly 400 users were able to download RA:APB 2.1 via Desura this month. The problem is, we never made it available via Desura, and the bogus...
The basic tanks for Soviets and Allies alike have been given a facelift with new models and camo. And, we're looking for new testers!
RA:APB launches a brand new version. Included in this update are many changes across the board, from changes to various weapons, to physics changes to...
APB 2.1 is effectively done, just waiting on mirrors and final testing. Here's a partial changelist so you'll know what to expect, if you haven't been...
A quick notice; 2.1 is in final testing for a release within a week or so. Feel free to join us for this final testing to help stamp out any bugs that...
Available for testing, APB 2.1 is nearly ready for a full release. We await final code changes and need to iron out a few minor balance concerns, but...
A server outage delayed release, so we've taken the time to pack in more changes, fixes, and performance boosts. Most maps see far better framerates...
New unit guides explain (with video!) how to use the various vehicles and soldiers. Plus, we show a preview of the new Light Tank and Helipad as they...
Modern systems are built expecting 64 bit applications and multi-threading. That's not the case for Gamma, and performance can suffer under certain circumstances...
Red Alert: A Path Beyond, after a couple years of development, has published another major release, called Gamma. What has changed? Only everything.
Red Alert: A Path Beyond version 2.0.0 (Gamma) release is imminent. Download via Desura upon release!
The new Allied Pillbox is ready and in-game, after Cuddling has finished the texture and animation work on Kane000's model. TruYuri got the thing all...
That's what our producer, Chronojam, has to say about our work on RA:APB. Read on for more.
We'll help you feel like you've played APB Gamma, even though we can't let you play the next version just yet. In addition to a full 15 minute playthrough...
New testers have been selected! Find out who's going to be helping us out. Also, it seems like we've finally gotten past the severe lag issues that have...
Do you want to be a tester? Because Uncle Joe wants you! Or at least, he's looking to get some conscripts willing to fire every weapon, be hit by every...
Gamma's just about where we want it to be; actually, it has been for a long while! We've gone through somewhere around twenty full internal builds while...
An edited version of the APB dev blog for November 5th 2010.
Seamist, North by Northwest, Hourglass: What do they have in common? Each one has been completely remade for Gamma from the ground up, literally. You've...
Face-lifts and new-faces: pics & video of several overhauled maps, and a couple new ones. Existing maps such as Camos Crossing, Fissure, Canyon River...