Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
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Ramparts overlooking the rest of the battlefield in Raapnaap's new map.
Medic reporting
what's the big dome? looks like a chronosphere effect......
It's the Gap Generator's gap.
About halfway accurate, it's the partial phasing effect from a Gap Generator as APB_ICE said.
This map would have been epic for snipers.
textures look horrid
Textures are 1024x1024px, but that particular section has a slight scaling issue, and looks extremely tiled because of it. An easy fix.
The screenshot(s) were taken by a tester, so they don't show the best angles, but to be fair, graphics do take a second place, behind gameplay.
That's another one of Blackwolf's accounts, I think his last one was banned since he stopped posting months ago.