Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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What the bluehell? (X2)

What the bluehell? (X2)

Jun 18, 2007 0 comments

Aparrently ModDB decided to cut half of my last news post off so my topic name made no sense. So I'll quickly recap what was cut. I brought up the...

What the bluehell?

What the bluehell?

Jun 18, 2007 7 comments

The drums of war are beating. When the beat of the drums is replaced by the beat of the bombs, will you conquer or be conquered? Red alert: A Path Beyond...

Live Chat tomorrow! (Sunday)

Live Chat tomorrow! (Sunday)

Jun 9, 2007 5 comments

This is just a reminder about what we have planned for instead of posting a blog this week. Tomorrow we've planned a live chat on n00bstories teamspeak...

Media update, gearing upto release

Media update, gearing upto release

Jun 2, 2007 7 comments

If you've been reading our weekly development blogs you'd have noticed there has been a surge of activity in the past month, and you possibly...

May 28th blog is up!

May 28th blog is up!

May 28, 2007 0 comments

Hey guys, Chronojam has posted up the latest development blog over at the forums. I won't post the whole thing here instead I'll get you all...

Contest ends, blogs, poll!

Contest ends, blogs, poll!

Apr 13, 2007 2 comments

Blog Changes In a radical new marketing move (not really) the APB development blog will now be posted each week on a Sundays, yes we have moved from Wednesday...

Superior Technology!

Superior Technology!

Mar 25, 2007 3 comments

Operation: Red alert - Information Transmission Armory changes: Allied troops will be recieving a new tool with the next shipment of supplies. The Structural-Analysis...

Red alert: A Path Beyond update - Contests, Blogs, C&C3 Summit

Red alert: A Path Beyond update - Contests, Blogs, C&C3 Summit

Mar 15, 2007 1 comment

Hi guys and girls, we'd like to show you all some new stuff and give you a general update on things. First on our agenda are the development blogs...

Blog: 15th of March 2007

Blog: 15th of March 2007

Mar 15, 2007 0 comments

"Ain't that cool, web 2.0" Chronojam has written up a new blog for us all, it covers a few key areas, including a video with commentary...

Red alert: A Path Beyond Blog 8/2/2007 #23

Red alert: A Path Beyond Blog 8/2/2007 #23

Feb 8, 2007 0 comments

(Original Blog can be found on the forums here) Maps and all that jazz Well, Neosaber's (sorta) back and that means we can get down to business with...

01/25 Development Blog

01/25 Development Blog

Jan 25, 2007 0 comments

Ryan3k: Seems like I haven't written one of these things in forever. How is this supposed to go again? Apparently I'm supposed to be using these...

1/10 Development Blog

1/10 Development Blog

Jan 11, 2007 1 comment

Chronojam: Oh hey, it's my turn to do a blog for all you lovely people out there to spend the next couple hours reading. This week we've got...

End of Year Update

End of Year Update

Dec 26, 2006 10 comments

With the year drawing to an end I've looked back over it, and on behalf of the staff I’d like to thank the fans for supporting us, the mod has...

RA:APB major developments

RA:APB major developments

Dec 2, 2006 3 comments

Since the conception of this mod we have been limited by the Renegade engine (Westwood 3D). It has had our needed requirements, bases with functioning...

APB Development Blog 12/02 Full

APB Development Blog 12/02 Full

Dec 2, 2006 0 comments

Chronojam: I'd like to apologize on behalf of the team and myself for the lateness with this one; we ran into a little bit of trouble I thought wouldn't...

Reminder

Reminder

Nov 27, 2006 0 comments

I need to remind everyone that the official server is running fan-made maps that were not released with .9935, and if you don't have them you will...

APB Development Blog 11/22

APB Development Blog 11/22

Nov 22, 2006 0 comments

Sorry for the lack of updates over the last several days. I've been a little busy recently and haven't been online much. I'm pretty much...

11/14 Blog

11/14 Blog

Nov 15, 2006 0 comments

Well, Ryan3k caught me off guard and posted this a day early! Didn't see it until now. Ryan3k:I'm posting the blog a little early this week...

Testing...1...2...

Testing...1...2...

Oct 30, 2006 0 comments

The Official Gamesever has returned The officially-endorsed Conflict Arenas server has returned, with the new updates, including a prototype warning system...

APB Development Blog 10/25

APB Development Blog 10/25

Oct 25, 2006 0 comments

Here is this weeks Development blog, brought to you by Ryan3k at our own RA:APB & Reborn Forums and edited for ModDB by myself. Ryan3k:It's Wednesday...

APB Development Blog 10/15

APB Development Blog 10/15

Oct 16, 2006 0 comments

Here is this weeks development blog, written by Ryan3k, modified for ModDB by myself. Ryan3k:ALRIGHT! So you have waited two weeks, and as promised, here...

APB Development Blog 9/30/06

APB Development Blog 9/30/06

Oct 5, 2006 1 comment

After several days of delay, here is the blog Ryan3k posted in our forums on the 30th: Ryan3k: I would like to start off by showing the thing that was...

APB Development Blog 9/24/06

APB Development Blog 9/24/06

Sep 27, 2006 0 comments

This feature, started from the forums a few weeks ago, will now also be appearing here on ModDB. In each of these blogs, we give a review of what has...

RA: APB and Reborn at Leipzig

RA: APB and Reborn at Leipzig

Aug 18, 2006 2 comments

As you probably noticed, we've all been a little bit quiet lately, other than those new icons Kalle worked on for CNC Reborn. In reality the internal...

Through the gap

Through the gap

Jun 26, 2006 0 comments

Thanks to the excellence that is NeoSaber, we have a working Gap Generator and here are some in-game shots of the effect from the Soviet point of view...

Wanna make a map for APB?

Wanna make a map for APB?

Jun 15, 2006 0 comments

Saberhawk has updated Level Edit for better use with v9935. It fixes various bugs to do with modding APB, and adds a few nice touches as well. Here is...

.994 Proposed Changelist

.994 Proposed Changelist

Jun 6, 2006 0 comments

The changelist for version .994 has been redone, and this list is HUGE. I've included only the most basic information in this quick-read version...

Zama...ah..Good Times.

Zama...ah..Good Times.

May 18, 2006 5 comments

Some of you who have been playing the mod since the earlier days might remember the classic map Zama (made by Aircraftkiller), which remained in the map...

Map Pack A ***UPDATED***

Map Pack A ***UPDATED***

Apr 23, 2006 0 comments

The first official map pack for .9935 is availible for download. These maps have been added to the official server rotation. If you do not have these...

.994 changes and 1.0 preview

.994 changes and 1.0 preview

Apr 21, 2006 5 comments

Red alert: A Path Beyond will be enduring two complete overhauls for the next two releases. Version .994 will have a complete overhaul of the armor.ini...

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Red Alert: A Path Beyond
Platforms
Windows, Mac
Developer & Publisher
Bluehell Productions
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Official Page
Bluehellproductions.com
Release Date
Released 2011
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