Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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Superior Technology!

Superior Technology!

Mar 25, 2007 3 comments

Operation: Red alert - Information Transmission Armory changes: Allied troops will be recieving a new tool with the next shipment of supplies. The Structural-Analysis...

Red alert: A Path Beyond update - Contests, Blogs, C&C3 Summit

Red alert: A Path Beyond update - Contests, Blogs, C&C3 Summit

Mar 15, 2007 1 comment

Hi guys and girls, we'd like to show you all some new stuff and give you a general update on things. First on our agenda are the development blogs...

Blog: 15th of March 2007

Blog: 15th of March 2007

Mar 15, 2007 0 comments

"Ain't that cool, web 2.0" Chronojam has written up a new blog for us all, it covers a few key areas, including a video with commentary...

Red alert: A Path Beyond Blog 8/2/2007 #23

Red alert: A Path Beyond Blog 8/2/2007 #23

Feb 8, 2007 0 comments

(Original Blog can be found on the forums here) Maps and all that jazz Well, Neosaber's (sorta) back and that means we can get down to business with...

01/25 Development Blog

01/25 Development Blog

Jan 25, 2007 0 comments

Ryan3k: Seems like I haven't written one of these things in forever. How is this supposed to go again? Apparently I'm supposed to be using these...

1/10 Development Blog

1/10 Development Blog

Jan 11, 2007 1 comment

Chronojam: Oh hey, it's my turn to do a blog for all you lovely people out there to spend the next couple hours reading. This week we've got...

End of Year Update

End of Year Update

Dec 26, 2006 10 comments

With the year drawing to an end I've looked back over it, and on behalf of the staff I’d like to thank the fans for supporting us, the mod has evolved...

RA:APB major developments

RA:APB major developments

Dec 2, 2006 3 comments

Since the conception of this mod we have been limited by the Renegade engine (Westwood 3D). It has had our needed requirements, bases with functioning...

APB Development Blog 12/02 Full

APB Development Blog 12/02 Full

Dec 2, 2006 0 comments

Chronojam: I'd like to apologize on behalf of the team and myself for the lateness with this one; we ran into a little bit of trouble I thought wouldn't...

Reminder

Reminder

Nov 27, 2006 0 comments

I need to remind everyone that the official server is running fan-made maps that were not released with .9935, and if you don't have them you will...

APB Development Blog 11/22

APB Development Blog 11/22

Nov 22, 2006 0 comments

Sorry for the lack of updates over the last several days. I've been a little busy recently and haven't been online much. I'm pretty much...

11/14 Blog

11/14 Blog

Nov 15, 2006 0 comments

Well, Ryan3k caught me off guard and posted this a day early! Didn't see it until now. Ryan3k:I'm posting the blog a little early this week...

Testing...1...2...

Testing...1...2...

Oct 30, 2006 0 comments

The Official Gamesever has returned The officially-endorsed Conflict Arenas server has returned, with the new updates, including a prototype warning system...

APB Development Blog 10/25

APB Development Blog 10/25

Oct 25, 2006 0 comments

Here is this weeks Development blog, brought to you by Ryan3k at our own RA:APB & Reborn Forums and edited for ModDB by myself. Ryan3k:It's Wednesday...

APB Development Blog 10/15

APB Development Blog 10/15

Oct 16, 2006 0 comments

Here is this weeks development blog, written by Ryan3k, modified for ModDB by myself. Ryan3k:ALRIGHT! So you have waited two weeks, and as promised, here...

APB Development Blog 9/30/06

APB Development Blog 9/30/06

Oct 5, 2006 1 comment

After several days of delay, here is the blog Ryan3k posted in our forums on the 30th: Ryan3k: I would like to start off by showing the thing that was...

APB Development Blog 9/24/06

APB Development Blog 9/24/06

Sep 27, 2006 0 comments

This feature, started from the forums a few weeks ago, will now also be appearing here on ModDB. In each of these blogs, we give a review of what has...

RA: APB and Reborn at Leipzig

RA: APB and Reborn at Leipzig

Aug 18, 2006 2 comments

As you probably noticed, we've all been a little bit quiet lately, other than those new icons Kalle worked on for CNC Reborn. In reality the internal...

Through the gap

Through the gap

Jun 26, 2006 0 comments

Thanks to the excellence that is NeoSaber, we have a working Gap Generator and here are some in-game shots of the effect from the Soviet point of view...

Wanna make a map for APB?

Wanna make a map for APB?

Jun 15, 2006 0 comments

Saberhawk has updated Level Edit for better use with v9935. It fixes various bugs to do with modding APB, and adds a few nice touches as well. Here is...

.994 Proposed Changelist

.994 Proposed Changelist

Jun 6, 2006 0 comments

The changelist for version .994 has been redone, and this list is HUGE. I've included only the most basic information in this quick-read version...

Zama...ah..Good Times.

Zama...ah..Good Times.

May 18, 2006 5 comments

Some of you who have been playing the mod since the earlier days might remember the classic map Zama (made by Aircraftkiller), which remained in the map...

Map Pack A ***UPDATED***

Map Pack A ***UPDATED***

Apr 23, 2006 0 comments

The first official map pack for .9935 is availible for download. These maps have been added to the official server rotation. If you do not have these...

.994 changes and 1.0 preview

.994 changes and 1.0 preview

Apr 21, 2006 5 comments

Red alert: A Path Beyond will be enduring two complete overhauls for the next two releases. Version .994 will have a complete overhaul of the armor.ini...

.9935 is Released!

.9935 is Released!

Mar 17, 2006 1 comment

Red alert: A Path Beyond version .9935b full installer is at last availible for download, and you can get it right here at moddb.com in our profile...

Various Updates

Various Updates

Jan 5, 2006 0 comments

Work is continuing in full flight into this new year. As you can tell the mod profile is back in actions again. No hard feelings over the misunderstanding...

Work Resumed

Work Resumed

Sep 24, 2005 0 comments

Although it was said that the project was canceled, and all time would be devoted towards A Path Beyond for BF2(http://mods.moddb.com/4529), the conclusion...

Version .9932 Balance Patch Released!

Version .9932 Balance Patch Released!

Oct 4, 2004 0 comments

We've finally got this one pushed out the door after a few weeks of development. Now we can focus completely on the 9935B patch and subsequent patches...

Game Update: Player Eminations

Game Update: Player Eminations

Sep 9, 2004 0 comments

These will appear on the level Forest of Illusion, and similar 'spooky' levels. When you kill a player, a "ghost" will rise from the body and attack random...

ABUMM -- Gamming Servers

ABUMM -- Gamming Servers

Sep 5, 2004 0 comments

Hi I'm afrog2 and i'm just announcing the ABUMM Site. We host for RenAlert, Reborn, soon for SWMod and soon for FOFMod. please visit the site at

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Red Alert: A Path Beyond
Platforms
Windows, Mac
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Official Page
Bluehellproductions.com
Release Date
Released Apr 6, 2011
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