Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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Command & Conquer: Red Alert Total Conversion Renegade mod progress

Command & Conquer: Red Alert Total Conversion Renegade mod progress

Aug 13, 2002 0 comments

Hey there, everyone. I'm basically a newbie to this site, but not to mod making in general. I'm sure quite a lot of you have heard of the RTS series Command...

38 More Screenshots added!

38 More Screenshots added!

Aug 17, 2002 0 comments

I have just uploaded a total of thirty-eight brand new screenshots, so click here or on the picture below, and be sure to bring a towel to wipe off your...

New Red Alert TC Screenshots - The Soviet V-2

New Red Alert TC Screenshots - The Soviet V-2

Aug 19, 2002 3 comments

Well, I've got a present for those of you who are watching our mod. I've been working steadily on the maps and coding and just recently received the Soviet...

Red Alert TC updates - including the venerable Barrel

Red Alert TC updates - including the venerable Barrel

Aug 20, 2002 5 comments

Hello again! We've been quite busy with the Red Alert TC for Command & Conquer: Renegade. I've recently taken on the task of coding the mod, creating...

Red Alert total conversion news!

Red Alert total conversion news!

Aug 23, 2002 3 comments

L3f7H4nd3d finally got around to putting up the model image of the Red Alert Helipad I designed a week or two ago. Due to limitations in the Renegade...

Updated Red Alert TC News

Updated Red Alert TC News

Aug 27, 2002 2 comments

Hey again - time for new updates! First off, I've finished designing the Soviet Airfield which allows MiGs to be used. You can check that out by clicking...

Mod Progress

Mod Progress

Sep 18, 2002 0 comments

If you take a look at these before and after pictures of the Chronosphere and War Factory models, you can see the great strides that the Renegade Alert...

Renegade Alert Mod Updates

Renegade Alert Mod Updates

Oct 11, 2002 0 comments

I know it's been a while since we updated here on ModDB, but unlike some mod teams that just means that we're buckling down and getting some serious work...

New Infantry Models for the Red Alert total conversion!

New Infantry Models for the Red Alert total conversion!

Oct 27, 2002 1 comment

Well, I've been AWOL for quite some time... But I'm back and I've got updates! First off: Agent Gibson has been hard at work revamping the infantry models...

Vehicles galore, oh my!

Vehicles galore, oh my!

Nov 12, 2002 0 comments

Well, today, I bring you good news from the best C&C Renegade modification so far. As I said before in my last news post, there will be naval combat in...

Renegade Alert Progress

Renegade Alert Progress

Dec 3, 2002 1 comment

The entire team has been hard at work, and I have some screenshots of the latest progress with the Mod. These 11 shots show the interior of the new Barracks...

Renegade Alert Preview Movie!

Renegade Alert Preview Movie!

Dec 5, 2002 0 comments

Djlaptop (who is a new team member as video editing staff) has created the first Renegade Alert in-game movie! It runs about 4:40, and shows of the very...

Renegade Alert 0.993 Updates!

Renegade Alert 0.993 Updates!

Feb 4, 2004 0 comments

Planet Command & Conquer recently conducted an interview with myself about the future Renegade Alert patch, 0.993b. You'll see some units showcased in...

Technician

Technician

Jun 16, 2004 0 comments

NeoSaber got the new Technician boned and working in game today. The model and texture were both made by Chris J. Fortier. Also notice the new MCT. Go...

War Factory, Vehicle Construction Animation

War Factory, Vehicle Construction Animation

Jun 17, 2004 0 comments

If you've ever seen the Red Alert video of the Mammoth Tank being put together, this is what we're going for. Part of the tank will appear out of no where...

MAD Tank update: In Game

MAD Tank update: In Game

Jun 18, 2004 0 comments

The MAD Tank is being worked out now for in game use. As of now it does work fine in game, but there are still minor tweaks to be made to get it as close...

Menu Update: Allied SP Logo

Menu Update: Allied SP Logo

Jun 19, 2004 0 comments

Aircraftkiller made a spinning logo that will appear before Allied levels load in Single Player mode. Everything W3D is capable of was put into this ...

.993 Internal Testing

.993 Internal Testing

Jun 20, 2004 0 comments

Internal Testing for the .993 public beta has started. So far we've been testing CamosCrossing, Fissure, Volcano, Metro, and Canyon River. They are all...

Vehicle Update: Allied Gunboat

Vehicle Update: Allied Gunboat

Jun 21, 2004 0 comments

The Gunboat is the fastest vehicle on the water, and is armed with a 2 Inch that will do slight damage to anything it can reach near the shore. It also...

Vehicle Update: Allied Destroyer

Vehicle Update: Allied Destroyer

Jun 24, 2004 0 comments

The Destroyer is fast, heavily armored, and can take on most Land, Air, and Sea threats it encounters. It uses stinger missles that can easily knock down...

Vehicle Update: Supply Truck

Vehicle Update: Supply Truck

Jun 25, 2004 1 comment

The supply truck is what the Demolition was based off of, except this time it carries soldiers in the back instead of a nuclear warhead. It is a very...

Renegade Alert Updates: Ridge Wars; Eaten Alive; Missile Sub

Renegade Alert Updates: Ridge Wars; Eaten Alive; Missile Sub

Jun 28, 2004 2 comments

Things are moving along quickly as we prepare for the next patch in this public beta, which is expected to be released early next month. The remainder...

Updates: Textures, Sounds, Vehciles, Weapons.

Updates: Textures, Sounds, Vehciles, Weapons.

Jun 29, 2004 0 comments

Sound Update: Miles Sound System The new version of Miles Sound System has been put into Renegade Alert. You will be able to adjust your speaker settings...

Updates: Could Effect, Supply Truck.

Updates: Could Effect, Supply Truck.

Jul 1, 2004 0 comments

Game Update: Cloud Effect. A few of Aircraftkiller's levels will feature the Cloud Effect he made for W3D. It basicly just shows detailed shadows from...

GUI Update: PT Icons, Crosshair.

GUI Update: PT Icons, Crosshair.

Jul 2, 2004 1 comment

Darkblade has redone the PT Icons once again, this time to match Red Alert. Aircraftkiller made renders of all the tanks to look like the Purchase icons...

SAM Site Update

SAM Site Update

Jul 3, 2004 0 comments

It was decided that the SAM site needed to be redone, so Aircraftkiller did just that. It is similar to before, but this time features much more detail...

Weapon Update: M-60 Heavy Machine Gun

Weapon Update: M-60 Heavy Machine Gun

Jul 3, 2004 0 comments

The main weapon for the Allied Officer, the M-60 is a powerful gun capable of doing decent to heavy damage on just about anything its bullets touch. It...

Level Update: Bunkers

Level Update: Bunkers

Jul 10, 2004 0 comments

A lot of you have probably played one of the many versions of Bunkers that Aircraftkiller made for Renegade, but now you'll have a chance to play it in...

Updates: Bunkers; Barbed Wire Fence

Updates: Bunkers; Barbed Wire Fence

Jul 12, 2004 1 comment

Level Completed: Bunkers That's it for Bunkers, it's now done and ready for the .9935b patch. Bunkers will be RA mode with Tech Level 10, and have anything...

Renegade Alert Weapon Updates

Renegade Alert Weapon Updates

Jul 18, 2004 0 comments

We're wrapping up the last of the weapon models that need to be changed. The current version still uses a few from Renegade, but that won't be the case...