Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Post news Report RSS Now Hiring For BHP Testers!

We are once again hiring testers at Bluehell Productions! Apply now!

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Join the Bluehell Productions Testing team!

Bluehell Productions


You heard it right! Bluehell Productions is once again hiring testers to join our team!

As we near closer to the release of a new version of Red Alert: A Path Beyond, we are looking for people to fill our tester ranks. We will need to test balance, and the best way to do that is by playing a lot of games!

That said, we are now accepting applications! Do you believe you have what it takes to become a tester? Do you wish to join in our collective testing sessions? Are you, in fact, the best tester ever in this world? Feel free to submit your application to us, and you may see yourself as a part of our testing team! Who knows? You may even grow into a fully fledged developer!

If you wish to become a tester, you must first answer these questions and meet our requirements:

BHP/Forum nickname:

Location:

How long have you been playing/following Red Alert: A Path Beyond?:

Why do you want to be a tester?:

Why should you be recruited?:

How often do you expect to be available during our standard testing time? (19:00 GMT/ 12:00 PDT/ 15:00 EDT on Sundays):

Extra information we should know about you:

You have to have a BHP forum account.
- How else would you join us in the tester forums?

You have to have a Skype account.
- We use skype daily to chat about the projects as well as to quickly call upon our testers. We do not use the voice chat function, only the text based chat.

You have to have Team Speak 3.
- We use teamspeak during testing sessions to make sure everything goes according to plan and to communicate with each other effectively. You don't need a microphone and you do not need to speak. As long as you have the ability to listen, you should be fine. (We'd would appreciate it if you do have a microphone!)

You have to be able to enjoy our game.
- I don't think that this requires any additional information.

If you're able to fill this application out, head on over to the Bluehell forums and check in the tester hiring thread, and from there send the PM application to your Lead Tester, Nodlied.

If you have any questions, feel free to ask away! You can ask here, or even here.

To reiterate,


Join our testing team!


Post comment Comments
TheNodCommander
TheNodCommander - - 1,114 comments

Check everything except Skype and TS. Why would I use spyware willingly? Because that is what Skype is.

As for TS, I don't see why it exists when Mumble does.

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FRAYDO Author
FRAYDO - - 94 comments

As far as my experience with Skype, I have had no issues with it. I can understand your concern, though it is our go-to for text conversations of our test builds. That, and the forums.

On Teamspeak 3; I cannot fairly speak on comparisons between it and Mumble, having never used Mumble myself. Supposed differences of sound quality and UI functionality aside, TS works great for all and what we are accustomed to using.

I would hope you come around and send in an application!

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keksek
keksek - - 224 comments

+1 to TheNodCommander.
Skype sucks mainly because it's spying.
Issues with Skype? Well, sound out stuff, ads, bad (or no) support on my platform, new shitversions forced by M$.

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