Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
I have just uploaded a total of thirty-eight brand new screenshots, so click here or on the picture below, and be sure to bring a towel to wipe off your...
If you take a look at these before and after pictures of the Chronosphere and War Factory models, you can see the great strides that the Renegade Alert...
I know it's been a while since we updated here on ModDB, but unlike some mod teams that just means that we're buckling down and getting some serious work...
The entire team has been hard at work, and I have some screenshots of the latest progress with the Mod. These 11 shots show the interior of the new Barracks...
Djlaptop (who is a new team member as video editing staff) has created the first Renegade Alert in-game movie! It runs about 4:40, and shows of the very...
Hey there, everyone. I'm basically a newbie to this site, but not to mod making in general. I'm sure quite a lot of you have heard of the RTS series Command...
Well, I've got a present for those of you who are watching our mod. I've been working steadily on the maps and coding and just recently received the Soviet...
Hello again! We've been quite busy with the Red Alert TC for Command & Conquer: Renegade. I've recently taken on the task of coding the mod, creating...
L3f7H4nd3d finally got around to putting up the model image of the Red Alert Helipad I designed a week or two ago. Due to limitations in the Renegade...
Hey again - time for new updates! First off, I've finished designing the Soviet Airfield which allows MiGs to be used. You can check that out by clicking...
Well, I've been AWOL for quite some time... But I'm back and I've got updates! First off: Agent Gibson has been hard at work revamping the infantry models...
Well, today, I bring you good news from the best C&C Renegade modification so far. As I said before in my last news post, there will be naval combat in...
Planet Command & Conquer recently conducted an interview with myself about the future Renegade Alert patch, 0.993b. You'll see some units showcased in...
We haven't been as loud as usual, but we've been just as busy. First, a lot of the vehicles were made before shader support or are old and don't fit in...
We've got a little peek at upcoming content (the Allied Light Tank), modeled by Kane000. On top of that, some clan news and moderator adjustments. But...
The news pulled from the latest blog, focusing on some vehicle graphics and gameplay changes as well as the release of C&C_HourglassFlying and other...
While not scheduled for version 2.0.0, we are of course working on all new buildings to be featured simultaneously in a future version. Here's some early...
We've got some new goodies to show off. First, a surprise deathmatch map, RA_KillFields, which we hope will make a great intermission between base combat...
Ah, props and maps. We've got some new looks for our various plant life for you to gaze upon, which can hopefully help us get further away from every...
We have neglected our news a bit, so I will be posting what's happened in the past several weeks. Here, we're showing off some new armaments. The new...
The latest news from last week's works. Some clan/server updates, work-in-progress images of the Gap Generator and SAM Site defense, an update to the...
A video of Fissure, some previews of the new shotgun scaling/posing, and some pictures of an upcoming remake of Canyon River. How exciting!
NeoSaber got the new Technician boned and working in game today. The model and texture were both made by Chris J. Fortier. Also notice the new MCT. Go...
If you've ever seen the Red Alert video of the Mammoth Tank being put together, this is what we're going for. Part of the tank will appear out of no where...
The MAD Tank is being worked out now for in game use. As of now it does work fine in game, but there are still minor tweaks to be made to get it as close...
Aircraftkiller made a spinning logo that will appear before Allied levels load in Single Player mode. Everything W3D is capable of was put into this ...
Internal Testing for the .993 public beta has started. So far we've been testing CamosCrossing, Fissure, Volcano, Metro, and Canyon River. They are all...
The Gunboat is the fastest vehicle on the water, and is armed with a 2 Inch that will do slight damage to anything it can reach near the shore. It also...
The Destroyer is fast, heavily armored, and can take on most Land, Air, and Sea threats it encounters. It uses stinger missles that can easily knock down...
The supply truck is what the Demolition was based off of, except this time it carries soldiers in the back instead of a nuclear warhead. It is a very...