Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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Red Alert APB Blog: September 14th

Red Alert APB Blog: September 14th

Sep 19, 2008 3 comments

Chronojam speaks about upcoming features such as rebuildable buildings and several changes regarding units and building functions.

APB July Update & RA3 Beta Contest

APB July Update & RA3 Beta Contest

Aug 4, 2008 4 comments

We've got a little peek at upcoming content (the Allied Light Tank), modeled by Kane000. On top of that, some clan news and moderator adjustments. But...

Mid-June Update

Mid-June Update

Jun 20, 2008 7 comments

We haven't been as loud as usual, but we've been just as busy. First, a lot of the vehicles were made before shader support or are old and don't fit in...

APB Dev. Blog 3/17/08

APB Dev. Blog 3/17/08

Mar 18, 2008 0 comments

Chronojam types up yet another monster blog! Come and get it!

Allied AA Gun and Game Balance Summary

Allied AA Gun and Game Balance Summary

Jan 22, 2008 3 comments

The new Allied AA Gun is shown off in all of it's glory and we find some surprising results in our investigation into game balance.

APB Development Blog 01/06/08

APB Development Blog 01/06/08

Jan 7, 2008 0 comments

APB Development Blog for 01/06/08. Features talk about the "new"ish map APathBeyond, 1.3.0 changes, Server Full from so many players, and Sir Phoenixx's...

BRRRIIIIIIINNNG!!!

BRRRIIIIIIINNNG!!!

Sep 14, 2007 18 comments

The clock is ringing, Red alert: A Path Beyond - "Beta" is here! This free standalone game is up for download in several places, you can...

An interview with a Stepalavich.

An interview with a Stepalavich.

Sep 10, 2007 0 comments

The infamous Steppo from Planet C&C decided the time was right to pester our project leader for details about Red alert - A Path Beyond Beta. (Incase...

What the bluehell? (X2)

What the bluehell? (X2)

Jun 18, 2007 0 comments

Aparrently ModDB decided to cut half of my last news post off so my topic name made no sense. So I'll quickly recap what was cut. I brought up the...

What the bluehell?

What the bluehell?

Jun 18, 2007 7 comments

The drums of war are beating. When the beat of the drums is replaced by the beat of the bombs, will you conquer or be conquered? Red alert: A Path Beyond...

Superior Technology!

Superior Technology!

Mar 25, 2007 3 comments

Operation: Red alert - Information Transmission Armory changes: Allied troops will be recieving a new tool with the next shipment of supplies. The Structural-Analysis...

01/25 Development Blog

01/25 Development Blog

Jan 25, 2007 0 comments

Ryan3k: Seems like I haven't written one of these things in forever. How is this supposed to go again? Apparently I'm supposed to be using these...

1/10 Development Blog

1/10 Development Blog

Jan 11, 2007 1 comment

Chronojam: Oh hey, it's my turn to do a blog for all you lovely people out there to spend the next couple hours reading. This week we've got...

APB Development Blog 12/02 Full

APB Development Blog 12/02 Full

Dec 2, 2006 0 comments

Chronojam: I'd like to apologize on behalf of the team and myself for the lateness with this one; we ran into a little bit of trouble I thought wouldn't...

Reminder

Reminder

Nov 27, 2006 0 comments

I need to remind everyone that the official server is running fan-made maps that were not released with .9935, and if you don't have them you will...

APB Development Blog 11/22

APB Development Blog 11/22

Nov 22, 2006 0 comments

Sorry for the lack of updates over the last several days. I've been a little busy recently and haven't been online much. I'm pretty much...

11/14 Blog

11/14 Blog

Nov 15, 2006 0 comments

Well, Ryan3k caught me off guard and posted this a day early! Didn't see it until now. Ryan3k:I'm posting the blog a little early this week...

Testing...1...2...

Testing...1...2...

Oct 30, 2006 0 comments

The Official Gamesever has returned The officially-endorsed Conflict Arenas server has returned, with the new updates, including a prototype warning system...

APB Development Blog 10/25

APB Development Blog 10/25

Oct 25, 2006 0 comments

Here is this weeks Development blog, brought to you by Ryan3k at our own RA:APB & Reborn Forums and edited for ModDB by myself. Ryan3k:It's Wednesday...

APB Development Blog 10/15

APB Development Blog 10/15

Oct 16, 2006 0 comments

Here is this weeks development blog, written by Ryan3k, modified for ModDB by myself. Ryan3k:ALRIGHT! So you have waited two weeks, and as promised, here...

APB Development Blog 9/30/06

APB Development Blog 9/30/06

Oct 5, 2006 1 comment

After several days of delay, here is the blog Ryan3k posted in our forums on the 30th: Ryan3k: I would like to start off by showing the thing that was...

APB Development Blog 9/24/06

APB Development Blog 9/24/06

Sep 27, 2006 0 comments

This feature, started from the forums a few weeks ago, will now also be appearing here on ModDB. In each of these blogs, we give a review of what has...

RA: APB and Reborn at Leipzig

RA: APB and Reborn at Leipzig

Aug 18, 2006 2 comments

As you probably noticed, we've all been a little bit quiet lately, other than those new icons Kalle worked on for CNC Reborn. In reality the internal...

Through the gap

Through the gap

Jun 26, 2006 0 comments

Thanks to the excellence that is NeoSaber, we have a working Gap Generator and here are some in-game shots of the effect from the Soviet point of view...

Wanna make a map for APB?

Wanna make a map for APB?

Jun 15, 2006 0 comments

Saberhawk has updated Level Edit for better use with v9935. It fixes various bugs to do with modding APB, and adds a few nice touches as well. Here is...

.994 Proposed Changelist

.994 Proposed Changelist

Jun 6, 2006 0 comments

The changelist for version .994 has been redone, and this list is HUGE. I've included only the most basic information in this quick-read version...

Zama...ah..Good Times.

Zama...ah..Good Times.

May 18, 2006 5 comments

Some of you who have been playing the mod since the earlier days might remember the classic map Zama (made by Aircraftkiller), which remained in the map...

Map Pack A ***UPDATED***

Map Pack A ***UPDATED***

Apr 23, 2006 0 comments

The first official map pack for .9935 is availible for download. These maps have been added to the official server rotation. If you do not have these...

.994 changes and 1.0 preview

.994 changes and 1.0 preview

Apr 21, 2006 5 comments

Red alert: A Path Beyond will be enduring two complete overhauls for the next two releases. Version .994 will have a complete overhaul of the armor.ini...

.9935 is Released!

.9935 is Released!

Mar 17, 2006 1 comment

Red alert: A Path Beyond version .9935b full installer is at last availible for download, and you can get it right here at moddb.com in our profile...

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Red Alert: A Path Beyond
Platforms
Windows, Mac
Developer & Publisher
Bluehell Productions
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Official Page
Bluehellproductions.com
Release Date
Released Apr 2011
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