Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

Report abuse Obsolete - v 2.1.1 Full Client - RA:APB Gamma
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Mar 20th, 2012
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----------------------------------- This is an old version of RA: APB. It is incompatible with the current public versions. Please download the latest available version instead. ----------------------------------- Included are all game data files, stock maps, and frontend/launcher. This client is also capable of hosting LAN games for small events. Note: Mandatory DirectX 9 dependencies will automatically install if required (as DX10/11 does not satisfy this requirement), along with MS VC++ components.

Red Alert: A Path Beyond version 2.1.1 includes several enhancements, bugfixes, and performance boosts over older versions. The following is a non-exhaustive list of changes over the previous 2.1.0 version of the game.

Visual Changes

The game will run much faster and smoothly than before, more efficient resource loading means fewer micro-stutters during gameplay, and rendering enhancements also include several new options for anisotropic texture filtering and fast anti-aliasing, in addition to support for super-widescreen multi-monitor displays (e.g. Eyefinity). There is no need to force anti-aliasing via graphics card overries anymore.

Also included are revised visual and audio effects, such as new explosions and weapon impacts along with new missile trails. The all-new Heavy Tank and Light Tank are also included. Several maps have also been revised, including fan-favorite Metro.

General Balance

-Mine Layer load reduced from 8->5, mine limit per team reduced from 100->50
-"Base is under attack" notification cooldown timer increased from 12->20 sec
-Concrete Wall health decreased from 300->200
-Both pistols (Makarov and PMM) now share identical stats
-Both light machine guns (M60 and PKM) now share identical stats
-Player Ore Truck health down from 1200/1200 to 999/999
-Player Ore Truck max engine torque up from 750->850
-Snipers are no longer purchasable on most
-Building health reduced about 25%


-Mechanics can no longer repair mines
-The Engineer's Golden Wrench no longer affects mines
-Phase Tank no longer has burst fire
-Phase Tank ROF reduced from 6.8->4.0 rounds/sec
-Gap Generator effect nerfed; you can actually kinda see inside it now!
-M16 now has fully automatic firing mode; burst fire is gone
-Medic cost increased to 800
-Artillery shell velocity increased from 65->75 m/s
-Light Tank traction multiplier decreased from 2.2->1.8
-Light Tank engine torque decreased from 6000->5000
-Ranger engine torque increased from 900->1000
-Longbow HP decreased from 225/225 to 200/200
-Medium Tank is now available in Tech Level 2
-APC is now available in Tech Level 3
-Artillery is now available in Tech Level 3
-Longbow rocket range reduced from 90->80 m
-LAW rocket velocity increased from 70->90 m/s


-Hind round explosion radius increased from 3->4 meters
-Hind round explosion damage increased from 5->7
-Hind does +25% damage to all aircraft
-Hind can now aim up 30 degrees (was 5)
-All V2 Rocket Launcher variants now use the same warhead
-Mammoth Tank regeneration time delay increased from 0.2 to 0.3 sec
-Volkov's artillery gun velocity decreased from 100->80 m/s
-Volkov grenade ammo cost increased from 2->4
-Volkov grenade explosion damage increased from 50->85
-V2 Rocket Launcher is now available in Tech Level 3
-RPG velocity increased from 75->85 m/s
-Tesla Tank discharge explosion strength decreased from 45->25
-Camera shake of Hind explosive rounds reduced

Map Changes

-Reintroduced RA_Metro to the game
-Removed all walls and non-anti-air base defenses on RA_ToTheCore
-Weather on RA_Wasteland now clears a bit after a couple minutes

Misc Fixes

-Fixed performance issues with the Gap Generator
-Sound effect playback performance gains
-Huge performance gains for all "scripts" code
-Mine Layer mines should now work on RA_Pipeline
-Adjusted inconsistent point values on RA_Under
-Blocked off tunnels so that vehicles can't enter them on RA_Under
-Fixed issue on RA_Bonsai where tanks could easily get above the Soviet base
-Removed the invisible barrier in the Refinery
-Fixed weird Soviet wall on RA_KeepOffTheGrass
-River Raid player-controlled Ore Trucks now correctly drop $1050
-Fixed VIS issues on RA_Fissure

Preview Image
Obsolete - v 2.1.1 Full Client - RA:APB Gamma
Post comment Comments
kalidrone Mar 21 2012, 3:15am says:

Awesomeness! ^^ Thanks a bunch! :D

+3 votes     reply to comment
Alucard_Sn1p3r87 Mar 21 2012, 2:15pm says:

Uninstalled the last version after a day because anti alisasing was broken. But now its working ingame im defently gonna go back to playing. Downloadig now.

+2 votes     reply to comment
CNCmad Aug 19 2012, 3:11pm says:

APBLauncher3 crash under Win7 :(. If i run game.exe, engine working correctly.

+1 vote     reply to comment
CNCmad Aug 26 2012, 10:15am says:

Problem detected: If firewall is ESET Smart Security 5.

1.RulesAndZones->Disable acces (APBLauncher3 4 Deny)
2.Run launcher
3.2x OK
4.RulesAndZones->Enable acces (APLauncher3 4 Allow)
5.Server Browser->Refresh

+1 vote     reply to comment
Harrier_Jumpjet Sep 16 2012, 12:55pm says:

Bad gate way on link :(

+1 vote     reply to comment
Harrier_Jumpjet Sep 16 2012, 1:02pm replied:

EDIT: never mind

+1 vote     reply to comment
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Red Alert: A Path Beyond
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Released Apr 6, 2011
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