Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
That's what our producer, Chronojam, has to say about our work on RA:APB. Read on for more.
Internal Testing for the .993 public beta has started. So far we've been testing CamosCrossing, Fissure, Volcano, Metro, and Canyon River. They are all...
Red alert: A Path Beyond version .9935b full installer is at last availible for download, and you can get it right here at moddb.com in our profile...
Red alert: A Path Beyond will be enduring two complete overhauls for the next two releases. Version .994 will have a complete overhaul of the armor.ini...
The changelist for version .994 has been redone, and this list is HUGE. I've included only the most basic information in this quick-read version...
Ryan3k: Seems like I haven't written one of these things in forever. How is this supposed to go again? Apparently I'm supposed to be using these...
Chronojam: Oh hey, it's my turn to do a blog for all you lovely people out there to spend the next couple hours reading. This week we've got...
Well, Ryan3k caught me off guard and posted this a day early! Didn't see it until now. Ryan3k:I'm posting the blog a little early this week...
I have just uploaded a total of thirty-eight brand new screenshots, so click here or on the picture below, and be sure to bring a towel to wipe off your...
The long awaited beta of Red alert: A Path Beyond is on course to be released this Friday, the 14th of September. The APB team still have a couple...
Hi I'm afrog2 and i'm just announcing the ABUMM Site. We host for RenAlert, Reborn, soon for SWMod and soon for FOFMod. please visit the site at
The new Allied AA Gun is shown off in all of it's glory and we find some surprising results in our investigation into game balance.
The new Allied Pillbox is ready and in-game, after Cuddling has finished the texture and animation work on Kane000's model. TruYuri got the thing all...
The infamous Steppo from Planet C&C decided the time was right to pester our project leader for details about Red alert - A Path Beyond Beta. (Incase...
The promised 1.3.1 PATCH is now available, and it will work with either version 1.3.0 FULL installation or the older 1.2.0 FULL installation. Get it now...
APB 2.1 is effectively done, just waiting on mirrors and final testing. Here's a partial changelist so you'll know what to expect, if you haven't been...
A server outage delayed release, so we've taken the time to pack in more changes, fixes, and performance boosts. Most maps see far better framerates...
A quick notice; 2.1 is in final testing for a release within a week or so. Feel free to join us for this final testing to help stamp out any bugs that...
Available for testing, APB 2.1 is nearly ready for a full release. We await final code changes and need to iron out a few minor balance concerns, but...
We're just about done with the next version. It has several balance changes that we'd like to test in larger groups with a more varied set of players...
Chronojam talks about the maps Fissure and Pipeline, a change to the War Factory interior and about the Cold Fusion patch.
An edited version of the APB dev blog for November 5th 2010.
Chronojam types up yet another monster blog! Come and get it!
The Red Alert: A Path Beyond Development Blog for January 11th 2009. The original post can be seen by visiting our forums and searching in the Development...
The latest news from last week's works. Some clan/server updates, work-in-progress images of the Gap Generator and SAM Site defense, an update to the...
A reposted version of the July 5, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original...
A reposted version of the June 15, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original...
A reposted version of the June 22, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original...
APB Development Blog for 01/06/08. Features talk about the "new"ish map APathBeyond, 1.3.0 changes, Server Full from so many players, and Sir Phoenixx's...
Here is this weeks development blog, written by Ryan3k, modified for ModDB by myself. Ryan3k:ALRIGHT! So you have waited two weeks, and as promised, here...