Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

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"We're pretty much wrapping things up."

"We're pretty much wrapping things up."

Mar 8, 2011 9 comments

That's what our producer, Chronojam, has to say about our work on RA:APB. Read on for more.

.993 Internal Testing

.993 Internal Testing

Jun 20, 2004 0 comments

Internal Testing for the .993 public beta has started. So far we've been testing CamosCrossing, Fissure, Volcano, Metro, and Canyon River. They are all...

.9935 is Released!

.9935 is Released!

Mar 17, 2006 1 comment

Red alert: A Path Beyond version .9935b full installer is at last availible for download, and you can get it right here at moddb.com in our profile...

.994 changes and 1.0 preview

.994 changes and 1.0 preview

Apr 21, 2006 5 comments

Red alert: A Path Beyond will be enduring two complete overhauls for the next two releases. Version .994 will have a complete overhaul of the armor.ini...

.994 Proposed Changelist

.994 Proposed Changelist

Jun 6, 2006 0 comments

The changelist for version .994 has been redone, and this list is HUGE. I've included only the most basic information in this quick-read version...

01/25 Development Blog

01/25 Development Blog

Jan 25, 2007 0 comments

Ryan3k: Seems like I haven't written one of these things in forever. How is this supposed to go again? Apparently I'm supposed to be using these...

1/10 Development Blog

1/10 Development Blog

Jan 11, 2007 1 comment

Chronojam: Oh hey, it's my turn to do a blog for all you lovely people out there to spend the next couple hours reading. This week we've got...

11/14 Blog

11/14 Blog

Nov 15, 2006 0 comments

Well, Ryan3k caught me off guard and posted this a day early! Didn't see it until now. Ryan3k:I'm posting the blog a little early this week...

38 More Screenshots added!

38 More Screenshots added!

Aug 17, 2002 0 comments

I have just uploaded a total of thirty-eight brand new screenshots, so click here or on the picture below, and be sure to bring a towel to wipe off your...

A Path Beyond - Beta release date announced

A Path Beyond - Beta release date announced

Sep 10, 2007 3 comments

The long awaited beta of Red alert: A Path Beyond is on course to be released this Friday, the 14th of September. The APB team still have a couple...

ABUMM -- Gamming Servers

ABUMM -- Gamming Servers

Sep 5, 2004 0 comments

Hi I'm afrog2 and i'm just announcing the ABUMM Site. We host for RenAlert, Reborn, soon for SWMod and soon for FOFMod. please visit the site at

Allied AA Gun and Game Balance Summary

Allied AA Gun and Game Balance Summary

Jan 22, 2008 3 comments

The new Allied AA Gun is shown off in all of it's glory and we find some surprising results in our investigation into game balance.

Allied Pillbox Updated

Allied Pillbox Updated

Mar 31, 2011 11 comments

The new Allied Pillbox is ready and in-game, after Cuddling has finished the texture and animation work on Kane000's model. TruYuri got the thing all...

An interview with a Stepalavich.

An interview with a Stepalavich.

Sep 10, 2007 0 comments

The infamous Steppo from Planet C&C decided the time was right to pester our project leader for details about Red alert - A Path Beyond Beta. (Incase...

APB 1.3.1 PATCH out now!

APB 1.3.1 PATCH out now!

Jan 4, 2010 0 comments

The promised 1.3.1 PATCH is now available, and it will work with either version 1.3.0 FULL installation or the older 1.2.0 FULL installation. Get it now...

APB 2.1 Changelist

APB 2.1 Changelist

Nov 13, 2011 1 comment

APB 2.1 is effectively done, just waiting on mirrors and final testing. Here's a partial changelist so you'll know what to expect, if you haven't been...

APB 2.1 Changes & Building Work

APB 2.1 Changes & Building Work

Jun 4, 2011 12 comments

A server outage delayed release, so we've taken the time to pack in more changes, fixes, and performance boosts. Most maps see far better framerates...

APB 2.1 Final Testing

APB 2.1 Final Testing

Sep 8, 2011 0 comments

A quick notice; 2.1 is in final testing for a release within a week or so. Feel free to join us for this final testing to help stamp out any bugs that...

APB 2.1 Open Testing & Updates

APB 2.1 Open Testing & Updates

Aug 24, 2011 1 comment

Available for testing, APB 2.1 is nearly ready for a full release. We await final code changes and need to iron out a few minor balance concerns, but...

APB 2.1.2 Open Testing

APB 2.1.2 Open Testing

Jun 5, 2012 2 comments

We're just about done with the next version. It has several balance changes that we'd like to test in larger groups with a more varied set of players...

APB Blog: September 1st

APB Blog: September 1st

Sep 3, 2009 6 comments

Chronojam talks about the maps Fissure and Pipeline, a change to the War Factory interior and about the Cold Fusion patch.

APB Dev Blog Nov 5th 2010

APB Dev Blog Nov 5th 2010

Nov 30, 2010 5 comments

An edited version of the APB dev blog for November 5th 2010.

APB Dev. Blog 3/17/08

APB Dev. Blog 3/17/08

Mar 18, 2008 0 comments

Chronojam types up yet another monster blog! Come and get it!

APB Dev. Blog :: February 23rd, 2014

APB Dev. Blog :: February 23rd, 2014

Mar 4, 2014 12 comments

In this blog we will be looking at the new camera angles that are used in the new apb test build. there will be some pictures that show the new camera...

APB Dev. Blog :: January 11th, 2009

APB Dev. Blog :: January 11th, 2009

Jan 12, 2009 6 comments

The Red Alert: A Path Beyond Development Blog for January 11th 2009. The original post can be seen by visiting our forums and searching in the Development...

APB Dev. Blog :: July 13th, 2009

APB Dev. Blog :: July 13th, 2009

Jul 15, 2009 4 comments

The latest news from last week's works. Some clan/server updates, work-in-progress images of the Gap Generator and SAM Site defense, an update to the...

APB Dev. Blog :: July 5th, 2009

APB Dev. Blog :: July 5th, 2009

Jul 6, 2009 5 comments

A reposted version of the July 5, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original...

APB Dev. Blog :: June 15th, 2009

APB Dev. Blog :: June 15th, 2009

Jun 16, 2009 3 comments

A reposted version of the June 15, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original...

APB Dev. Blog :: June 22nd, 2009

APB Dev. Blog :: June 22nd, 2009

Jul 2, 2009 7 comments

A reposted version of the June 22, 2009 blog originally posted on the RA:APB forums. This trimmed version has an image and a paragraph or two of original...

APB Development Blog 01/06/08

APB Development Blog 01/06/08

Jan 7, 2008 0 comments

APB Development Blog for 01/06/08. Features talk about the "new"ish map APathBeyond, 1.3.0 changes, Server Full from so many players, and Sir Phoenixx's...

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Red Alert: A Path Beyond
Platforms
Windows, Mac
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Official Page
Bluehellproductions.com
Release Date
Released Apr 6, 2011
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