Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article Modcast S02 E18

With most of the Staff overseas exploring GDC and all its wonders, Dave is left to cover the site and bring you the Modcast with a new guest.

Posted by Henley on Mar 23rd, 2009 digg this super bookmark
Article


With most of the Staff overseas exploring GDC and all its wonders, Dave is left to cover the site and bring you the Modcast. Joining him this week is William from Podcast 17 and Peter who is one of the winners of the RTS article contest.


Releases:

Hype:

Other:

So that's it for this week modders, but don't fear we will be back next week with more mods and goss for you all to enjoy! Don't forget to send your modding/gaming questions to dave@moddb.com and we will answer the questions on the show!

Comments
Rigelblast
Rigelblast Mar 23 2009, 10:41am says:

Good Modcast with a fun and interesting coverage on current mods and indie games.

+3 votes     reply to comment
Tokoya
Tokoya Mar 23 2009, 11:47am says:

It was kind of short but the guests made up for it, now I'm off to catchup on Podcast 17

+2 votes     reply to comment
remeth
remeth Mar 23 2009, 8:22pm says:

great mod cast

+2 votes     reply to comment
etherealmuse
etherealmuse Mar 23 2009, 11:12pm says:

gread modcast ModDB! Keep it up! Don't stop doing the great things you've doing for us!!!

+2 votes     reply to comment
Trestkon
Trestkon Mar 25 2009, 8:44am says:

Excellent modcast, loved the RTS coverage!

As to 'The Nameless Mod', it was originally just because we were too lazy to settle on a proper name. We always intended to go back and properly name the thing but after 7 years everyone already knew us as TNM and we didn't want to confuse the issue. Besides, it's just weird enough that you won't forget it! Although your explaination was good, too, Dave ;-)

+1 vote     reply to comment
William
William Mar 25 2009, 10:38am says:

Thanks dave for having me on the show again. I had fun as per usual!

+1 vote     reply to comment
DonMesserli
DonMesserli Mar 28 2009, 6:39am says:

For Planeswalker I can just say:
Thanks for the criticism, i would like to know where you found the german bits? Somewhere else than in the 2nd town?
Im improving the saving system, effects will be added to the rainbows aswell. Btw there is a readme file that explains everything included in the download but i might make some tutorial later, the callenge of magnon is meant to be one.
Also that game is not made by "game maker" or whatever but coded in blitz basic with all the possibilities and work to do.

+1 vote     reply to comment
dec1234
dec1234 Mar 28 2009, 4:34pm says:

I noticed that somewhat stupid comment about Mortewood, and well i don't see how its "take that mortewood" when i am only one person taking on team with the ranks of Goldeneye. Very professional of you to say that...

Also, how can that work, when i was the first, so what am i meant to "take" .

Thanks.

+1 vote     reply to comment
QuadX
QuadX Apr 7 2009, 10:41pm says:

Henley talked about Doom: Fall of Mars. Fall of mars at this point in time is "eh, it's okay." The main problem I have with it though is the fact that it's not really legal. He basically ripped stuff from doom and put it in a new engine. (unless he drew them from scratch, but they look waay to similar to id's game. I think the concept is badass, I'm just worried about the legality of it all.)

0 votes     reply to comment
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Overgrowth
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Wolfire Games
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