Summary

Mischievous Monkey Studios proudly announces the release of Philip Muwanga's Hexy Trench on XNA Community Games. Hexy trench (Hexy) is a multiplayer focused, tile placing, take on trench warfare. Combining intense strategy and puzzle elements together to create a unique gameplay experience. Players start with a single HQ tile and vie for control of a hexagonal based grid by placing randomly allocated trench tiles to form a trench system, before building offensives and defensive structures to wage war on their enemies and claim victory.

Hexy Screen Shots part 1 Hexy Screen Shots part 1 Hexy Screen Shots part 1


Gameplay Overview

Battle is waged between 2 to 4 human or A.I players over a hexagonal grid. Each player starts with a HQ tile and can spend supplies to build a trench system by placing randomly allocated trench tiles to form a trench system. Players try to connect to outposts scattered over each map, as each outpost connected to their HQ will increase the rate at which player generates supplies.

Players can also spend supplies on offensive and defensive structures to fortify their trenches. They can build bunkers to launch assaults and machines-guns defend their trenches. Bunkers will spawn troops, known as Grunts, at regulate intervals. These Grunts will move forward in a straight line based on bunkers rotation. They will fearlessly charge onwards until they are killed, hit enemy trenches, or leave the map. If Grunts manage to get to enemy trench tile they will destroy it, while if enough Grunts manage to get to an enemy controlled outpost they will capture it for that players team. Machine-guns can be placed on trenches to counter enemy Grunts and will shoot any Grunts that are in range, protecting the trenches that are placed on. However machine-guns have a limited field of fire, so players need to be careful with their placement.

To get passed machine-guns players can build artillery, and use it to batter the enemy into submission. Once built, artillery will charge up and can be fired at any point on the map. Any trenches caught in the blast will be suppressed, temporarily disabling any structures on the tile. This is very useful against machine-guns as it will allow Grunts to get to the enemy trenches unmolested and destroy them. However artillery is wildly inaccurate so additional pieces of artillery can by built to increase the effectiveness of each barrage and guaranty hitting the target location.

In order to stop stalemates from happening devastation special weapons will drop on to the battlefield in the form of supply crates. These crates are collected by connect trenches to their location. They will then travel back through the player trenches to their HQ. Once a crate reaches a players HQ it will grant the player one of four special weapons ( Attack Helicopters, Air strikes, Orbital Lasers and Nukes) that can be used to tip the balance of the battle in the player's favour or to break deadlocks.

Each match of 'hexy' is a battle to the death with the last player standing wining. Players are knocked out of the game if enough enemy grunts manage to get to their HQ tile. Each time a the base its attacked the player will lose a life. Once three live are lost that player is defeated and their base self-destructs in a nuclear explosion.

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Features

  • Intense, trench building, action for 1-4 players.
  • Play through 15 different missions of the single player campaign.
  • Place 'Bunkers', 'Machine-guns' and 'Artillery' to fortify your trenches.
  • Collect and unleash devastating special weapons to turn the tide of battle, including 'Air strikes', 'Orbital Lasers' and 'Nukes'.
  • Play multi-player matches locally on the same screen or over Xbox Live.
  • Set-up and play through custom leagues or tournaments against human or A.I. Players.
  • Play against 5 levels of A.I difficulty, from 'Super Easy' to the 'Extreme'.
  • Use the built in 'Map Editor' to create and share new maps.
  • Create new custom game-types with the 'Gameplay Editor', by changing the games rules.
  • Try and beat the high scores in the bonus dual stick shooter: 'Grunt Assault'.

More Hexy Trench Screen Shots More Hexy Trench Screen Shots More Hexy Trench Screen Shots


Philip Muwanga's Hexy Trench is Out Now!!
Price:200 Microsoft points
Buy Hexy Trench or Download Demo


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13 comments by vagabond1982uk on Mar 18th, 2009

After 8 months of development Mischievous Monkey studios in proud to announce the launch of Philip Muwanga’s ‘Hexy Trench’, on XNA Community Games for 200 Microsoft points. ‘Hexy Trench’ is a multiplayer focused, tile placing take on trench warfare, combining intense strategy and puzzle elements together to create a unique gameplay experience.
In ‘Hexy Trench’, Players begin with a single 'HQ' tile and vie for control of a hexagonal based grid by placing randomly allocated trench tiles to form a trench system. Players then build offensive and defensive structures on top of their trenches to wage war on their enemies, fighting for possession of resource generating 'Outposts', before launching assaults on their opponent's 'HQ' to claim victory.


So how did ‘hexy’ come about? Well like most games ideas it started as a flash of inspiration that occurred at four in the morning, while drunk, in Italy. In my inebriated state I began drunkenly pondering the nature of field marshal Haig’s detachment from the actual fighting taking place under his command in WW1. Instead of being on the front lines, commanders would sit in the safety of the command post, insulated from the terrors of war, drawing maps and saying which points of the enemies’ trench to attack. In my drunken state I knew that there was a game in there and begin writing down random notes. After sobering up the next morning and looking at my notes, I started write as design document base around the idea of trench warfare, but without players having direct control over their troops, instead simply instructing the placement of trenches and fortifications while but watching the battle from afar, and with that ‘hexy’ was born.


With the initial starting point in place, the design document was worked on while I finished development of the mod ‘Squad Commander'. (Jump to ModDB page) Ideas like the control fluid used as an analogue for manpower and militarily strength were added. Along with the rock, paper scissors mechanic provide by bunkers, machine guns and artillery. While ‘outposts' and collectable ‘special weapon' crates were added to spark conflict between players. The decision to have a simple, minimalistic art style was taken very early in development after the nightmare of modelling, rigging, texturing and animating 13 different characters for ‘squad commander', I wanted something more manageable. With the design document in place I had a clear idea what my next project was going to be after squad commander was finished.

Hexy Screen Shots part 1 Hexy Screen Shots part 1 Hexy Screen Shots part 1

With ‘hexy’ now finished all that left for me to do is say my ‘thank yous’ to everyone who helped make it possible. First off, my house mates, Will Miles, Chris Parry, and Mike Rigby, for giving me feedback, support and suggestions over the last 8 months. Next Richard Boon for helping me hammer out the initial design doc and play testing. And finally everyone involved with XNA Community for providing tutorials and guides on that really helped me understand XNA and for play testing and finding the last few bugs.

Enjoy Hexy Trench,

Phil,

Philip Muwanga's Hexy Trench is Out Now!!
Price:200 Microsoft points

Buy Hexy Trench or Download Demo

P.S All you PC gamers be sure to check back soon, as after my next XNA project (think ‘Micro Machines 2’, in space!) I’ll be porting Hexy to the PC.

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Philip Muwanga's Hexy Trench Press Pack

Philip Muwanga's Hexy Trench Press Pack

Mar 18, 2009 Trailers 0 comments

The press pack for Philip Muwanga's Hexy Trench. Includes screen shots, box art, HD trailer and gameplay footage.

Post comment Comments
Skylar15
Skylar15 Apr 9 2012, 12:35am says:

I hope there will eb a PC port.

+2 votes     reply to comment
Mastermaul
Mastermaul Jan 3 2011, 2:06am says:

This deserves a lot more man. You just kind of threw it on a barely noticed section of xbox live without getting much publicity. This game is great. There's nothing like it. It should ported to PC and put on steam, or at the very least a regular XBL/PSN game.

It could net you some serious cash.

+3 votes     reply to comment
noodlesocks
noodlesocks Jul 15 2010, 8:15pm says:

They should really have a PC only filter on this site

+2 votes     reply to comment
Gstayton
Gstayton Dec 24 2009, 3:15am says:

... I saw this, looked at it and thought "That would be awesome!" Then I got to the end and realized it was only for Xbox... Time to put another good game on the back burner till it gets finished/ported...

+1 vote     reply to comment
RED-FROG
RED-FROG Dec 23 2009, 9:08am says:

Planning a PC release?
I don't really think Xbox is the right place for it,

+2 votes     reply to comment
vagabond1982uk Creator
vagabond1982uk Apr 6 2009, 9:59am says:

Here some of the reviews that have come in so far for Hexy:

XNplay
Xnplay.co.uk

IndieGames
Indiegames.com

IGN:
Uk.xboxlive.ign.com

WordPress:
Myonlinethoughts.wordpress.com

+1 vote   reply to comment
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Philip Muwanga’s Hexy Trench
Platform
X360
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Released Mar 13, 2009
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Real Time Strategy
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War
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Single & Multiplayer
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