The IFSCL is an interactive simulation of the supercomputer screens that appears in the show Code Lyoko.

Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
There are towers on Lyoko which act as bridges between Lyoko and reality, and are activated by XANA to carry out attacks in the real world. The group fight monsters, who act as the forces of XANA, as they search for deactivating the tower. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

  • French, English, Spanish, Italian,Polish... thanks to users which help to translate
  • The creator will answer many of your questions here if you didn't find them here first.
  • Game undergoing regular updates, development is expected to continue for the next several years.
  • Obviously, the final game will also be free, it's a fan creation made by a fan for the fans.

IFSCL bouton telechargement2


TWRK


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The new version of the most complete simulation of Code Lyoko's Supercomputer is back in a new teaser trailer!

But first and foremost, the IFSCL 3.3.0 logo! Using Franz Hopper white scheme color :3


ifscl330logo


And now the teaser :




This teaser do not spoil much of the new version visuals, except the shiny video journal of Franz Hopper of course! The trailer will be focused on that same point, but also many others, like the new forest sector, the new superscan, jeremie's personal files, and more!

But you can still take a look at the various pics posted throughout the month!

Aelita's Forest Sector visual WIP :

Aelita's Tower Interface, as hinted in IFSCL 3.2.3 (you can already see some of it by entering the Immu's Room code "gallifreythelongwayround") At least, you'll see the CODE LYOKO!

IFSCL 3.3.0 - WIP - Aelita's Visual - Tower Interface

IFSCL 3.3.0 - WIP - Aelita's Visual - Tower InterfaceIFSCL 3.3.0 - WIP - Aelita's Visual - Tower Interface


Hopper's video journal WIP :

The complete trailer will be released next month at some unspecified date yet. And the release date of IFSCL 3.3.0 will be confirmed at that point (I've got a few holidays to take). Don't get too far!

Tou can take an eye on FB page, follow my twitter, or react on the new reddit topic

You can still get more detail you might be looking for on the progression log.

Thanks for your ongoing support!

IFSCL 3.2.3 Released

IFSCL 3.2.3 Released

News 1 comment

New version released : content detailled & new screens.

Version 3.2.3: Trailer & Infos

Version 3.2.3: Trailer & Infos

News 3 comments

New trailer for 3.2.3, release date, presentation of the new programs, tv, dna manipulations, satelite and power plant attacks, citymap, phone and much...

Fix version released + Future plans

Fix version released + Future plans

News 5 comments

New 3.1.3.c version with tons of bugfix, new screens and what's planned for future versions.

IFSCL 3.1.3 released!

IFSCL 3.1.3 released!

News 3 comments

3.1.3 Code Lyoko Supercomputer Fictive Interface Trailer is out for christmas! Including battles, overvehicles, ice sector and much more!

Comments  (0 - 10 of 1,075)
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matthew18015
matthew18015

lol i been playing with pc and mac when sence i was 3 lol make sure your graphic card is up to date, download direct x i also recommend you download runtime c++ these are Always required to make a pc game as they provide all he data and coding for windows there is 2005 2008 2010 2012 2013 2015 both x86\x64 these usally fix all bugs and issues but understand this run time files are impotent if you need help please contact me

runtime files: - runtime files are file or files that run a program or programs (i don't wanna get to specific) the files that i mentioning are Microsoft files they are required to run almost every game on windows (direct x is actally on xbox 360 and xbox and some c++ runtime but that all )

IF YOU NEED MORE HELP PLEASE COMTACT ME THANK YOU :)

mac is not my favorite but i can use it lol

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Zacmangaming
Zacmangaming

Hey the game keeps crashing my computer even having it installed on my computer when i'm not playing is causing my computer to crash can i get in touch with you?

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Immudelki Creator
Immudelki

Well obviously, since you're the only one reporting that, and that the computer is crashing without playing, the game isn't related to your problems. And since I'm not behind your shoulder, I'm afraid I can't do anything to help you.

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Guest
Guest

when will the IFSCL be active again?

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Immudelki Creator
Immudelki

I'll do a news when I 'll know. I can just say there will be a verison before 2017

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ayertos1997
ayertos1997

just curious ... can we see aelita's hand when she entering code into red tower ??? :v

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Immudelki Creator
Immudelki

It's much work, not in the highest priority.

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Aldebaran1973
Aldebaran1973

Hi Immudelki, I've got a problem with the 3.2.3 version: the main screen is normal but when I start the game appear black vertical lines.
What can I do?

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Immudelki Creator
Immudelki

Sorry, not a clue :/

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IFSCL 3.3.0 [Code Lyoko Game]
Platforms
Windows, Mac, Linux
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Immudelki
Engine
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Latest tweets from @folettoalexis

Going back to #RPGMaker to make J-RPG, doing #pixelart - feels like good old days :) @rpgmakervx_fr @OniromancetteT.co

Sep 24 2016

RT @MklGustafsson: Added some movement :) Better quality: Instagram.com T.co

Sep 19 2016

"Unity Excelsior Assets : Customizable SciFi Holo Interface" : Youtu.be via @YouTube

Sep 13 2016

How could I miss that ? 0>0. Freaking amazing! T.co

Sep 11 2016

RT @HudsandGuis: Batman vs Superman: Dawn of Justice - UI Design Hudsandguis.com @exp_perception #ui #gui #batman #superman T.co

Sep 9 2016

Love @UnityAssetStore team for giving 'New' tag on my holo interface package, many thx! @unity3d #excelsiorassets T.co

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Sep 9 2016

RT @Halcyon6Game: After 2 years of #gamedev and an amazing Kickstarter, Halcyon 6 is finally out! Thank you all for believing in us! T.co

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Yay, my assets are ready for @AssetStore! Forum.unity3d.com #Unity3D #indiedev #gamedev #assetstore T.co

Aug 25 2016

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