Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction:  Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian etc... - only for final version)

The game is heavily made on Flash and a bit only on Unity. That's why the game is still named iFscl (F=Flash).

Obviously, the final game will be as free as the current versions, I don't own any rights on the series, it's by a fan for the fans.

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Working on a rainy day. IFSCL v.2.6.0 - Screens IFSCL v.2.6.0 - Screens
Blog RSS Feed Report abuse Latest News: IFSCL 2.6.0 - Getting Closer, new screens and info

7 comments by Immudelki on Jul 23rd, 2014

ifscl260_news_ymu_xanatifiée

Hello everyone !

IFSCL 2.6.0 is confirmed to be released in August, a release that you've been waiting for more than a year, bit that, I'm sure, will be entirely fulfilled .

Here's a reminder of the main progress of that version :

Tons of details updated and added :
From the drag & drop of the tactical map, to an tv scanlines effect overlay on the game, but also using up and down keys to bring back commands that have been entered, many details I've been improved, for a better overall feeling of use.

Performances boost :
With the new combination of Unity (see the last news for more info), you get access to a better range of optimizations and speeds. That features still needs a lot of tweaking to be working on all the computers.

Carthage, at last ! :
Not entirely, without the earth and the garage skid, but that's already a big additions list in itself, every location has unique specifications : the arena, the unique tower, the interface, the labyrinth, the key rooms, the tunnel, the celestial dome...Everything has his dedicated window. Not forgetting the transporter of course !

You can also notice that, in order not to interfere with the release of the 2.6.0, differed virt won't be for that version, but more for a next one, so I can polish it a better way. The next versions will be focusing one some of these additions (differed virt, marabounta, kiwodd, dna exchange, sector destruction, carthage destruction, black/white william, lyoko reconstruction.... certainly a matter of 2 or 3 more versions before getting all those additions...)

IFSCL v.2.6.0 - Screens

If the updates list already has a great length, it also welcomes the following additions :

- Addition :command to close the tactical map :map(stop)
- Addition : card appearance, xanatified lyokowarriors (every costume)
- Addition : state - waiting for lifesigns returns for a lyokowarriors who has been stolen (dna) or has been xanatified (+ countdown)
- Improvement : card modificators appearence + name of the modificator on the card.
-Addition : custom appearance for the lyokowarrior stealing memory window if there was a successful xanatification
- Addition : Inconscious characters are supported, guardian and scyphozoa can take them
- Addition : basics to, in a further version, cut any combat at any time (actually used for the labyrinth that close off)
- Addition : reducing chances of a unique monster rematerialization (guardian, scyphozoa, future kalamar, dark william and kolosse)... if it has been killed on a first timeline.
- Addition : return to the past allows you to get a second reboot -(now limited)- and give more chances for xana to reuse unique monsters
- Addition : save in the preferences the last language used
- Addition : carthage interface - aelita commands (connect/interrupt) + windows of data flux
- Addition : keys up and down to recall older commands
- Improvement : anomaly windows can now be multiple and various + color improvement, more like the ones from season 4
- Improvement : Tactical Map drag & drop now back to normal

IFSCL v.2.6.0 - Screens 
IFSCL v.2.6.0 - Screens

Thanks for reading this news :D

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IFSCL v.2.4.8

IFSCL v.2.4.8

Sep 1, 2013 Full Version 12 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.

IFSCL 2.4.2

IFSCL 2.4.2

Jun 1, 2013 Full Version 9 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description

IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 8 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 8 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 15 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

IFSCL v.2.0.5

IFSCL v.2.0.5

Sep 21, 2012 Full Version 19 comments

Windows & Mac version of the IFSCL v.2.0.0.c Languages : French, English, Italian and Spanish ! Don't forget to uninstall the older version. Contrary...

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Guest Jul 14 2014, 9:26pm says:

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Immudelki
Immudelki Jul 15 2014, 5:25am replied:

thank you :)

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Immudelki
Immudelki Jul 11 2014, 6:35am replied:

It's not funny for me, to see that It's more limited than before for platforms, If I could, the game would be on any platform possible !
First thing is : there's not only bootcamp that can be used, there's also Wine and Crossover that should be considered.

Other thing is, I can't release it on Mac because the plugin I'm using is Windows Only, and it costed me around 295 Dollars to get it.

There's a Mac version for that plugin, which I would have been happy to use to bring the new version to Mac, but who ALSO cost 295 dollars (don't even think about piracy, it's not possible).

So I just can't. The game is free, I don't get any money from it, and I already spent more than 1000+ hours to work on the game + 295 dollars to bring it to that point.

I could make a donation button, but, let's be honest, I think, considering how people react to these types of buttons, I would only get a few bucks, even with thousands of fans. When it comes to money, fans disappear (don't get me wrong, I would be the first one I suppose).

Same for Android and IOs based device,the plugin would work (althought I'm not sure about the speed of the game), but they would also need 295 dollars each.

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Immudelki
Immudelki Jul 1 2014, 12:37pm replied:

Actually, doing the 'evolution' version would mean creating a whole different project. And since I already haven't enough time for the present IFSCL... ^^

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Immudelki
Immudelki Jul 1 2014, 12:36pm replied:

2.4.8 is the actually last released version. Since then, I've been extremely busy with my end studies, but I'm still trying to get time to continue the project when I can. Since I didn't do big news for the moment, you can check the facebook official page or my twitter, where I sometimes talk of the little improvement I had time to add for the next version (unplanned).

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IFSCL [Code Lyoko Game]
Platform
Windows
Developed By
Immudelki
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Official Page
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Release Date
Coming Aug 7, 2014
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IFSCL [Code Lyoko Game]
IFSCL [Code Lyoko Game]
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