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IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.
Introduction: Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.
Languages of the game : French, English (Spanish, Italian etc... - only for final version)
The game is heavily made on Flash and a bit only on Unity. That's why the game is still named iFscl (F=Flash).
Obviously, the final game will be as free as the current versions, I don't own any rights on the series, it's by a fan for the fans.
A short news on the most popular game of Lyokofans, the IFSCL.
It's been awhile since the release of the last version, and not a lot of news have been published about this code lyoko game since.
The reason behind it was that I was mostly focusing on the project, what was possible, and what wasn't.
IFSCL future wasn't really bright, many development problems and issues were hard to overcome, but I've decided to try something, something that was really risky but which worked! And you won't have details right now about it, theere is still some things to overcome.
Anyway, it's a brand new shiny future that is now open for the IFSCL, the shiniest in the project's history!
IFSCL dev is back on track, slowly, but surely.
The content of the next version can't be unveiled right now, neither a release date, but it will take months (2015 is, at least, a certitude).
The birthday date isn't particularely targeted as a release date (13 of april), but you will, at least for this date, (or before), get your hands on a video, unveiling IFSCL plans from 2015 to 2016, to know exactly what's going on.
By the way, here's the render of translated lyoko warriors. Completely new pictures I had drawn for the release of the last version released !
In the meantime, completely linked to lyoko, not exactly to the IFSCL, you will soon discover something brand new, and believe me, you will love it!
A trailer will soon be posted about this mysterious project !
See you next time!
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