The IFSCL is an interactive simulation of the supercomputer screens that appears in the show Code Lyoko.

Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
There are towers on Lyoko which act as bridges between Lyoko and reality, and are activated by XANA to carry out attacks in the real world. The group fight monsters, who act as the forces of XANA, as they search for deactivating the tower. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

  • French, English (Spanish, Italian,Polish... in 3.0.0 if users help to translate here )
  • 3.0.0 shall be available for Windows, Mac and Linux (though it can't be tested for Linux right now)
  • The creator will answer many of your questions here if you didn't find them here first.
  • Game undergoing regular updates, development is expected to continue for the next several years.
  • Obviously, the final game will also be free, it's a fan creation made by a fan for the fans.

IFSCL bouton telechargement2

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3.0.0 pathfinding 3.0.0 pathfinding 3.0.0 wip - new superscan
Blog RSS Feed Post news Report abuse Latest News: IFSCL 5th Anniversary! Special Future Video

4 comments by Immudelki on Apr 13th, 2015

Today, we celebrate the 5th anniversary of the simulation of the Code Lyoko supercomputer interface :
the IFSCL, still in development, with great news for its future!

IFSCL 5th Anniversary

In the last news, you've been informed that some things were still to be validated before giving you this news, and now, here we are, all of the things I wanted to be sure about are okay, so I can give you that video, made with love, for you:

After watching this video, here's a small recap :

As you might have understood, the IFSCL is currently being entirely remade, directly under the Unity3D engine.
If the version 2.6.2 was already a huge gap in terms of technology (it was an emulation of the flash game under the unity engine, kinda like Nintendo 64 emulation on PC if you like), but this time, everything is re-coded. Lots of animations & arts have also been remade and updated to fit in with the new engine.

Obviously, changing so many things can't be without consequences, one weak point, IFSCL missions (campaign mode) won't come back before a while, because they're slowing down IFSCL development too much. (It's like redoing tutorials again and again, not productive at all, and I'm not talking about the translations & the debugging...)

Big features review :

  • Better overall quality - obviously, with a new shiny engine comes new possibilities, in terms of FX, cameras and more...
  • Better performances for average hardware - Of course you still need a good computer and a good graphic card, (the game only grows up in content, hey!) but the use of this hardware by the game is more efficient than ever
  • 3D Tactical Map! Never been closer than before from the show!
  • 3D Lyokowarriors transfer process! Same as above, if some of the original models are ripped from the original WII game, they've been updated alot to fit in with the new engine, while the older costumes will also need to be completely modeled.
  • 3D LyokoMap! - already visible as a false 3D in the IFSCL menu, this time, it will be real 3D!
  • A new Xana AI, battle and traveling system updated, due to the new 3d tactical map, things will be greatly upgraded!
  • Better resize system also. The interface will fit better to different screens ratios.
  • 32/64 bits versions, 64 bits users will benefit from the full use of their processor!
  • Progressive translations : with the pause of the campaign mode and the new system, new (while incomplete) translations of the game will be easier to add. Whatever is the language.
  • Windows & Mac-OS Compatibility (maybe Linux..), anyway, Mac-OS returns! But still, the performances won't certainly be as good as a windows.

That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)

As a bonus : the long awaited Immu's room's code for 2.6.2 (now pretty much unrepresentative of the future of the game, but anyway...) : amigoodman

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Post comment Comments  (10 - 20 of 846)
Immudelki Creator
Immudelki Jun 8 2015, 4:40pm says:

I’m thinking about releasing the 3.0.0 for 8th of August (to coincide with last version released, I kinda like the symbolic) rather than end of September. But It would certainly mean that I wouldn’t focus on adding battle system for that version. And of course, the version right after wouldn’t be in the end of september. What do you think? Please answer in the strawpoll below:

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Guest Jun 11 2015, 11:20am replied:

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Immudelki Creator
Immudelki Jun 12 2015, 3:24am replied:

Sorry, I'm in 'facebook vacation mode' for a week.
2.6.2 isn't completely compatible, directX9.c and net framework are bundled with the installer but don't always work on all computer, and you also need all service packs of winXP.

Next 3.0.0 version, since it's a completely recode of the game under the new engine, will definitely brings better compatibility. (even Linux users shall be able to play the game!)

+1 vote   reply to comment
Guest Jun 10 2015, 2:34am replied:

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Immudelki Creator
Immudelki Jun 10 2015, 9:56am replied:

The time to recode more than one sector will already be very long. You will have to wait after 3.3.0 (which will equal 2.6.2 content and, of course, surpass its quality level), to get big new stuff like Carthage's Core. You can try to grab some info here from time to time (althought it's a working document for me, subject to change at anytime)

+2 votes   reply to comment
ComputerGeek586 Jun 8 2015, 6:20pm replied:

That's a good idea asking the community I hope we go for September with the battle system because without it there is no point in sending any CL to lyoko, but that's my opinion.

+1 vote     reply to comment
Immudelki Creator
Immudelki Jun 9 2015, 5:07am replied:

Well.. people can try to have fun with the new virt and localization systems I've made (which are a lot enhanced). But indeed, this won't last a long time XD).

+1 vote   reply to comment
ComputerGeek586 Jun 9 2015, 6:48am replied:

Yes I really can't wait for the new systems that will be ready, but I don't mind waiting longer for huge parts to be done.

+1 vote     reply to comment
Zacmangaming Jun 1 2015, 12:33am says:

So will there be code Xana or zombie mission?

+1 vote     reply to comment
ComputerGeek586 Jun 1 2015, 3:30pm replied:

It says in the Big Features Review above that the campaign mode will be put on hold.

+1 vote     reply to comment
Zacmangaming Jun 1 2015, 5:17pm replied:

Oh that's cool still can't wait for game to be released!!!!

+2 votes     reply to comment
ComputerGeek586 May 26 2015, 3:10pm says:

Oh dang I logged onto the page and saw download button. I was like "NO WAY! IT'S OUT" Then I was like. NOPE. LOL

+1 vote     reply to comment
Immudelki Creator
Immudelki May 26 2015, 5:11pm replied:

sorry :p

+2 votes   reply to comment
ComputerGeek586 May 27 2015, 3:29pm replied:

It was still funny.

+1 vote     reply to comment
higuy22 May 23 2015, 8:17am says:

Will there be a mac download?

+1 vote     reply to comment
Immudelki Creator
Immudelki May 23 2015, 12:14pm replied:

Next version will be fully compatible for MacOS ;D (possibly linux also, for those interested...)

+1 vote   reply to comment
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IFSCL 3.0.0 [Code Lyoko Game]
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Coming Sep 2015
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IFSCL 3.0.0 [Code Lyoko Game]
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