The IFSCL is an interactive simulation of the supercomputer screens that appears in the show Code Lyoko.

Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
There are towers on Lyoko which act as bridges between Lyoko and reality, and are activated by XANA to carry out attacks in the real world. The group fight monsters, who act as the forces of XANA, as they search for deactivating the tower. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

  • French, English (Spanish, Italian,Polish... in 3.0.0 if users help to translate here )
  • 3.0.0 shall be available for Windows, Mac and Linux (though it can't be tested for Linux right now)
  • The creator will answer many of your questions here if you didn't find them here first.
  • Game undergoing regular updates, development is expected to continue for the next several years.
  • Obviously, the final game will also be free, it's a fan creation made by a fan for the fans.

IFSCL bouton telechargement2


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Blog RSS Feed Report abuse Latest News: IFSCL 5th Anniversary! Special Future Video

4 comments by Immudelki on Apr 13th, 2015

Today, we celebrate the 5th anniversary of the simulation of the Code Lyoko supercomputer interface :
the IFSCL, still in development, with great news for its future!

IFSCL 5th Anniversary

In the last news, you've been informed that some things were still to be validated before giving you this news, and now, here we are, all of the things I wanted to be sure about are okay, so I can give you that video, made with love, for you:

After watching this video, here's a small recap :

As you might have understood, the IFSCL is currently being entirely remade, directly under the Unity3D engine.
If the version 2.6.2 was already a huge gap in terms of technology (it was an emulation of the flash game under the unity engine, kinda like Nintendo 64 emulation on PC if you like), but this time, everything is re-coded. Lots of animations & arts have also been remade and updated to fit in with the new engine.

Obviously, changing so many things can't be without consequences, one weak point, IFSCL missions (campaign mode) won't come back before a while, because they're slowing down IFSCL development too much. (It's like redoing tutorials again and again, not productive at all, and I'm not talking about the translations & the debugging...)

Big features review :

  • Better overall quality - obviously, with a new shiny engine comes new possibilities, in terms of FX, cameras and more...
  • Better performances for average hardware - Of course you still need a good computer and a good graphic card, (the game only grows up in content, hey!) but the use of this hardware by the game is more efficient than ever
  • 3D Tactical Map! Never been closer than before from the show!
  • 3D Lyokowarriors transfer process! Same as above, if some of the original models are ripped from the original WII game, they've been updated alot to fit in with the new engine, while the older costumes will also need to be completely modeled.
  • 3D LyokoMap! - already visible as a false 3D in the IFSCL menu, this time, it will be real 3D!
  • A new Xana AI, battle and traveling system updated, due to the new 3d tactical map, things will be greatly upgraded!
  • Better resize system also. The interface will fit better to different screens ratios.
  • 32/64 bits versions, 64 bits users will benefit from the full use of their processor!
  • Progressive translations : with the pause of the campaign mode and the new system, new (while incomplete) translations of the game will be easier to add. Whatever is the language.
  • Windows & Mac-OS Compatibility (maybe Linux..), anyway, Mac-OS returns! But still, the performances won't certainly be as good as a windows.

That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)

As a bonus : the long awaited Immu's room's code for 2.6.2 (now pretty much unrepresentative of the future of the game, but anyway...) : amigoodman

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Post comment Comments  (10 - 20 of 834)
Guest
Guest May 5 2015, 9:01pm says:

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ComputerGeek586
ComputerGeek586 May 6 2015, 9:16pm replied:

Well you can pause it by running
climsc(start)
climsc(execution)

+1 vote     reply to comment
Seiko_Santana
Seiko_Santana Apr 16 2015, 4:16am says:

Okay!

I can't wait for the next version

+2 votes     reply to comment
Seiko_Santana
Seiko_Santana Apr 15 2015, 3:51am says:

Wow! The version 2.6.2 was great! But it runs laggy on my Laptop. I know that this Laptop doesn't fit the minimum requirements. 2GB of RAM and 1GB Graphics. Celeron Quad Core 1.86 GHz 64-bit.

I really can't wait for the 64 bit version of IFSCL. :D

Are there anyway to lower the graphics quality of the game, so it can run faster on any machines with lower system specifications?

+1 vote     reply to comment
Seiko_Santana
Seiko_Santana Apr 16 2015, 4:23am replied:

Okay!

I can't wait for the next version.

+1 vote     reply to comment
ComputerGeek586
ComputerGeek586 Apr 16 2015, 3:55pm replied:

I KNOW RIGHT SO EXCITING!! I have run Unity programs before and they work so good can't wait to see how IFSCL turn out!!!

+1 vote     reply to comment
Guest
Guest Apr 17 2015, 3:10am replied:

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ComputerGeek586
ComputerGeek586 Apr 15 2015, 4:37pm replied:

On my HP laptop which has 12 gigs ram and 2 gig graphics card with a 3rd gen intel i7 core processor and IFSCL runs amazingly. Sometimes the game will crash and tell me there is a crash report saved.

+1 vote     reply to comment
Immudelki Creator
Immudelki Apr 17 2015, 6:28pm replied:

Hopefully, those kind of crashes shouldn't happen anymore since they were coming from plugins I'm no longer using :)

+1 vote   reply to comment
Immudelki Creator
Immudelki Apr 15 2015, 5:35am replied:

Indeed, you've not really the minimum requirements... Well. Next version, while being much more optimized, will also features 3D models which might use a bit more power. It's really hard to quantify because every hardware is different. Nevertheless on the actual version 2.6.2, disable bloom, tvscanlines and lower the resolution (all of that in the launcher of the game) are here to improve a lot the game speed because they are all big factors. (and I would be glad if you review the next version when it comes out, to say how it runs on your laptop)

+2 votes   reply to comment
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IFSCL 3.0.0 [Code Lyoko Game]
Platforms
Windows, Mac, Linux
Developed By
Immudelki
Engine
Unity
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Official Page
En.codelyoko.fr
Release Date
Coming Q3 2015
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IFSCL 3.0.0 [Code Lyoko Game]
IFSCL 3.0.0 [Code Lyoko Game]
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