Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction:  Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian etc... - only for final version)

The game is heavily made on Flash and a bit only on Unity. That's why the game is still named iFscl (F=Flash).

Obviously, the final game will be as free as the current versions, I don't own any rights on the series, it's by a fan for the fans.

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Working on a rainy day. IFSCL v.2.6.0 - Screens IFSCL v.2.6.0 - Screens
Blog RSS Feed Report abuse Latest News: IFSCL 2.6.0 - Getting Closer, new screens and info

7 comments by Immudelki on Jul 23rd, 2014


Hello everyone !

IFSCL 2.6.0 is confirmed to be released in August, a release that you've been waiting for more than a year, bit that, I'm sure, will be entirely fulfilled .

Here's a reminder of the main progress of that version :

Tons of details updated and added :
From the drag & drop of the tactical map, to an tv scanlines effect overlay on the game, but also using up and down keys to bring back commands that have been entered, many details I've been improved, for a better overall feeling of use.

Performances boost :
With the new combination of Unity (see the last news for more info), you get access to a better range of optimizations and speeds. That features still needs a lot of tweaking to be working on all the computers.

Carthage, at last ! :
Not entirely, without the earth and the garage skid, but that's already a big additions list in itself, every location has unique specifications : the arena, the unique tower, the interface, the labyrinth, the key rooms, the tunnel, the celestial dome...Everything has his dedicated window. Not forgetting the transporter of course !

You can also notice that, in order not to interfere with the release of the 2.6.0, differed virt won't be for that version, but more for a next one, so I can polish it a better way. The next versions will be focusing one some of these additions (differed virt, marabounta, kiwodd, dna exchange, sector destruction, carthage destruction, black/white william, lyoko reconstruction.... certainly a matter of 2 or 3 more versions before getting all those additions...)

IFSCL v.2.6.0 - Screens

If the updates list already has a great length, it also welcomes the following additions :

- Addition :command to close the tactical map :map(stop)
- Addition : card appearance, xanatified lyokowarriors (every costume)
- Addition : state - waiting for lifesigns returns for a lyokowarriors who has been stolen (dna) or has been xanatified (+ countdown)
- Improvement : card modificators appearence + name of the modificator on the card.
-Addition : custom appearance for the lyokowarrior stealing memory window if there was a successful xanatification
- Addition : Inconscious characters are supported, guardian and scyphozoa can take them
- Addition : basics to, in a further version, cut any combat at any time (actually used for the labyrinth that close off)
- Addition : reducing chances of a unique monster rematerialization (guardian, scyphozoa, future kalamar, dark william and kolosse)... if it has been killed on a first timeline.
- Addition : return to the past allows you to get a second reboot -(now limited)- and give more chances for xana to reuse unique monsters
- Addition : save in the preferences the last language used
- Addition : carthage interface - aelita commands (connect/interrupt) + windows of data flux
- Addition : keys up and down to recall older commands
- Improvement : anomaly windows can now be multiple and various + color improvement, more like the ones from season 4
- Improvement : Tactical Map drag & drop now back to normal

IFSCL v.2.6.0 - Screens 
IFSCL v.2.6.0 - Screens

Thanks for reading this news :D

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IFSCL v.2.4.8

IFSCL v.2.4.8

Sep 1, 2013 Full Version 12 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.

IFSCL 2.4.2

IFSCL 2.4.2

Jun 1, 2013 Full Version 9 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description

IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 8 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 8 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 15 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

IFSCL v.2.0.5

IFSCL v.2.0.5

Sep 21, 2012 Full Version 19 comments

Windows & Mac version of the IFSCL v.2.0.0.c Languages : French, English, Italian and Spanish ! Don't forget to uninstall the older version. Contrary...

Post comment Comments  (30 - 40 of 680)
alink92 Apr 22 2014, 4:43pm says:

Any other commands I should know about and Carthage would be nice so I can see replicas and that if it's in there

+1 vote     reply to comment
alink92 Apr 22 2014, 5:18am says:

Is there anyway to choose a different sector when I activate tower I don't always want to be in the mountain sector when I activate it

+1 vote     reply to comment
deric290 Apr 22 2014, 6:37am replied:

energie 0-10(mountain sector)
11-20(desert sector)
21-30(forest sector)
31-40(ice sector)

+1 vote     reply to comment
alink92 Apr 18 2014, 4:44am says:

I got a big ? The game is a little slow on my laptop so I'm going to build a desktop any ideas on the components

+1 vote     reply to comment
alink92 Apr 14 2014, 5:24pm says:

Anyone know how to create a shortcut for return To the past or to create shortcut for any command

+1 vote     reply to comment
florian22_kv Apr 15 2014, 12:11am replied:

To create shortcuts for return to the past, you can use F1, F2, F3, F4 buttons by config each button with rvlp command. Enter this commands :
1. configf1(rvlp(check_memory_user))
2. configf2(rvlp(check_memory_lyokow))
3. configf3(rvlp(5)) --> you can change this number
4. configf4(rvlp(execution))

Before you use this shortcuts, you need to enter command rvlp(start) and press f1, f2, f3, f4, and that's it. You've launch return to the past in 5 seconds.

if you want to create another shortcuts, use this pattern :
-->configf1(enter your command here)
-->configf2(enter your command here)
-->configf3(enter your command here)
-->configf4(enter your command here)

Sorry for my English^^

+1 vote     reply to comment
alink92 Apr 14 2014, 4:43pm says:

Thanks finally I get a answer that works

+1 vote     reply to comment
florian22_kv Apr 14 2014, 1:56pm replied:

If the tower is controlled by jeremy, simple. Just use the energy(start), and then energy(universal tower number), and energy(extract).

If the tower is controlled by franz hopper, you need to collect all energy from the supercomputer by turning off all scanners {use commands scanner(start), scanner(all), scanner(off)}, dematerialize all vehicles {use command overvehicules(demater)}, and don't run return to the past. Let see if your energy is above 1100. Then, enter the commands energy(start), energy(universal tower number controlled by franz hopper), and then energy(send) until you get the control of the tower. And, at last, enter the command energy(extract) to get the energy back to your supercomputer and deactivate the tower.

Now, you can launch return to the past but don't forget to turn on all the scanners again because return to the past doesn't turn them on again.

This are the commands if you can't see clearly from above :
to turn off the scanner:
1. scanner(start)
2. scanner(all) --> if you want to disable all the scanners
3. scanner(off)
to dematerialize vehicles:
to gain control of the tower:
1. energy(start)
2. energy(universal tower number)
3. energy(send) until your energy is the highest one
to get back the energy and deactivate the tower:
1. energy(start)
2. energy(universal tower number)
3. energy(extract)

Sorry for my English^^

+1 vote     reply to comment
HOLE85 Apr 12 2014, 7:43pm replied:

yes use the energy commands
energy(tower number)

+2 votes     reply to comment
Guest Apr 12 2014, 8:27pm replied:

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IFSCL [Code Lyoko Game]
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IFSCL [Code Lyoko Game]
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