A French artist working in 2D and 3D, traditional and digital, illustration, animation, motion design. Also in love with developing his own games and storytelling in general. Currently Working at Ubisoft Studios.

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Comments  (0 - 10 of 24)
Vl@xxie
Vl@xxie

Hello, having some issues with 3.2.3b. Battles don't appear to be working at all, when LW's engage the monsters they're all stuck on 'waiting turn'. Also, Xana doesn't attack at all unless I do the xana command in which case specifically three blocks spawn at the activated tower which I can't fight due to the problem stated above. Still an awesome game but for some reason 3.2.3 worked just fine while this one's troubling me.

Edit: Oh, also, monsters don't spawn randomly at all even if have that enabled in settings.

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Carlos2001star
Carlos2001star

Aaand, i want sugest you some things (Just for you to know, nothing else)

Well. You know that when LW are in a vehicles they usually take aerial paths to arrive at their destiny faster, right?
Well I think you should do an option to acrivate/deactivate that on the settings. I mean the vehicles could go through aerial/terrestrial or only terrestrial paths. That's my opinion of course.Because... even if they get faster, idk its just that.. They arrive ''Very fast'' for me?

And another thing. The inhib activation/deaactivation aniamtion. I think you should make it faster for next versions.

(Sorry if I'm very annoying but i think you should know what the people (in this case me) thinks)

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Carlos2001star
Carlos2001star

Immus' room?? just a clue?? please :(

By the way, how rude of me.

You did a great job with this version, as always!!!!
Keep working hard,we all appreciate you and what you are doing!!!

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tommasoalongi
tommasoalongi

Ciao! Io sono un tuo fan. Stai facendo un bel lavoro con IFSCL; sto lavorando ad un progetto ispirandomi a te.
Purtroppo non sono bravo con la grafica. Volevo chiederti se potresti inviarmi le immagini che hai usato per IFSCL.
contattami a tommasoalongi@tiscali.it

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Carlos2001star
Carlos2001star

I was mindblocked for half a day so pleassee pleasee immu tell us if there is an immu's room code for 3.1.3 (IFSCL, of course)???

Also you are doing a FANTASTIC job with IFSCL
AND YOU LIKE DOCTOR WHO!!
I wish we knew each other so much!
Keep working hard

Charlie

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MadBoy22
MadBoy22

there is

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Carlos2001star
Carlos2001star

Please tell me at least a clue :(

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Carlos2001star
Carlos2001star

aand...what is it tis time?

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RickyBartolo
RickyBartolo

Hi Immudelki, I saw your comment under the Exo Miner game and was just wondering if you would be interested in a game that I have been making which is fairly similar (it is a space miner/trader/combat & base building/tower defense game). Please take a look if you have the time! Thanks!

From Ricky (Creator of Solotra.B)

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jamielathey
jamielathey

Hey Immudelki when u get the The Fandom Strategy game done or atleast a working one with the Code Lyoko Option I Would Love To Test The Game For U If u like

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Latest tweets from @folettoalexis

Hornets are coming in the latest version of #LyokoConqueror prototype! T.co

Jul 16 2016

Unit veterancy mockups in #LyokoConqueror T.co

Jul 13 2016

New screen for my #RTS #CodeLyoko #C├│digoLyoko #game #LyokoConqueror Facebook.com Reddit.com T.co

Jul 7 2016

Working on my LyokoGame RTS (inspiration RA2) Facebook.com @waywardstrategy=all">-@waywardstrategy=all analytics of RTS I need! T.co

Jul 1 2016

What conduct feels best for the Megapod? Help me choose! Randomationmedia.com #LyokoWanderer #fangame #codelyoko T.co

Jun 27 2016

RT @werezompire: I love our main menu character portraits. T.co

Jun 20 2016

New version of the #IFSCL released! Tons of bugfix and lot of details added inside ;) En.codelyoko.fr T.co

Jun 12 2016

#IFSCL 3.2.3.c, coming saturday (probably) => contains bugfixs + few extra features, like loading screen advices! T.co

Jun 10 2016

RT @MeanAnimals: Live like a jerk, die like a jerk T.co

Jun 6 2016

RT @RedFanny_: My tribute to #Ghibli and video games heroines. Redfanny23.tumblr.com cc @GhibliFR @mirrorsedge @UbisoftFR @EA T.co

May 25 2016

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