A French artist working in 2D and 3D, traditional and digital, illustration, animation, motion design. Also in love with developing his own games and storytelling in general.
Currently Working at Ubisoft Studios.

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For fans of the legendary BBC series, Doctor Who, whether you like the new series with Tennant and Eccleston or the classic episodes with Hartnell and...

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This group is for you which want to show in your profile you are a single person developing a game, making if not all the game aspects(music, coding...

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Indie games are changing the world, one giant pixel at a time. With Indie DB we aim to support independent developers and their games, by providing them...

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The Legend of Zelda - One of the best video game franchises of all times: You play as a hero, you explore incredible landscapes and dungeons, and all...

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This is a group for all people who love or grew up with these 5th gen games. the 5th gen is also known as the 32-64 bit era and is the time of the atari...

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Vl@xxie
Vl@xxie

Hello, having some issues with 3.2.3b. Battles don't appear to be working at all, when LW's engage the monsters they're all stuck on 'waiting turn'. Also, Xana doesn't attack at all unless I do the xana command in which case specifically three blocks spawn at the activated tower which I can't fight due to the problem stated above. Still an awesome game but for some reason 3.2.3 worked just fine while this one's troubling me.

Edit: Oh, also, monsters don't spawn randomly at all even if have that enabled in settings.

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Carlos2001star
Carlos2001star

Aaand, i want sugest you some things (Just for you to know, nothing else)

Well. You know that when LW are in a vehicles they usually take aerial paths to arrive at their destiny faster, right?
Well I think you should do an option to acrivate/deactivate that on the settings. I mean the vehicles could go through aerial/terrestrial or only terrestrial paths. That's my opinion of course.Because... even if they get faster, idk its just that.. They arrive ''Very fast'' for me?

And another thing. The inhib activation/deaactivation aniamtion. I think you should make it faster for next versions.

(Sorry if I'm very annoying but i think you should know what the people (in this case me) thinks)

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Carlos2001star
Carlos2001star

Immus' room?? just a clue?? please :(

By the way, how rude of me.

You did a great job with this version, as always!!!!
Keep working hard,we all appreciate you and what you are doing!!!

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tommasoalongi
tommasoalongi

Ciao! Io sono un tuo fan. Stai facendo un bel lavoro con IFSCL; sto lavorando ad un progetto ispirandomi a te.
Purtroppo non sono bravo con la grafica. Volevo chiederti se potresti inviarmi le immagini che hai usato per IFSCL.
contattami a tommasoalongi@tiscali.it

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Carlos2001star
Carlos2001star

I was mindblocked for half a day so pleassee pleasee immu tell us if there is an immu's room code for 3.1.3 (IFSCL, of course)???

Also you are doing a FANTASTIC job with IFSCL
AND YOU LIKE DOCTOR WHO!!
I wish we knew each other so much!
Keep working hard

Charlie

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MadBoy22
MadBoy22

there is

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Carlos2001star
Carlos2001star

Please tell me at least a clue :(

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Carlos2001star
Carlos2001star

aand...what is it tis time?

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RickyBartolo
RickyBartolo

Hi Immudelki, I saw your comment under the Exo Miner game and was just wondering if you would be interested in a game that I have been making which is fairly similar (it is a space miner/trader/combat & base building/tower defense game). Please take a look if you have the time! Thanks!

From Ricky (Creator of Solotra.B)

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Twitter

Latest tweets from @folettoalexis

"Lyoko Conquerors - Live Making Of [FR/EN]" : Youtu.be via @YouTube

May 20 2017

"IFSCL - Live Making Of - Ulrich S4 [FR/EN]" : Youtu.be via @YouTube

May 8 2017

"LiveStream - Working on IFSCL (FR / EN)" : Youtu.be via @YouTube

Apr 30 2017

My IFSCL's 7 anniversary mashup video is now released! Youtu.be

Apr 13 2017

My ExcelsiorAssets have been selected on the 24h @UnityAssetStore special sale :D @madewithunity @unity3d T.co

Apr 7 2017

Working fast on #Unity! Rebooting my 3rd #codelyoko #fangame : #LyokoWanderer! WIP demo progress on #android device… T.co

Feb 4 2017

"IFSCL - Orange Return to the past - Reveal Trailer [Code Lyoko Game]" : Youtu.be via @YouTube

Jan 27 2017

RT @meowza: #gamedev tip: make sure you tackle the most crucial tasks first. like, implementing realistic cat idle animations… T.co

Jan 13 2017

Made me think a bit of the title sequence of westworld I watched last week. Beautiful! T.co

Jan 11 2017

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