The IFSCL is an interactive simulation of the supercomputer screens that appears in the show Code Lyoko.

Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
There are towers on Lyoko which act as bridges between Lyoko and reality, and are activated by XANA to carry out attacks in the real world. The group fight monsters, who act as the forces of XANA, as they search for deactivating the tower. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

  • French, English (Spanish, Italian,Polish... in 3.0.0 if users help to translate here )
  • 3.0.0 shall be available for Windows, Mac and Linux (though it can't be tested for Linux right now)
  • The creator will answer many of your questions here if you didn't find them here first.
  • Game undergoing regular updates, development is expected to continue for the next several years.
  • Obviously, the final game will also be free, it's a fan creation made by a fan for the fans.

IFSCL bouton telechargement2


Image RSS Feed Latest Screens
3.0.0 wip - Mountain Sector 3.0.0 pathfinding 3.0.0 pathfinding
Blog RSS Feed Post news Report abuse Latest News: Recap, Shared Files & Release Dates

1 comment by Immudelki on Jul 4th, 2015

The interactive reproduction of the Code Lyoko Supercomputer Fictional Interface (IFSCL) is more than ever in the works and grow by leaps and bounds.

With the new version comes new possibilities, the last news had indicated big changes, so here's the current progress with a big news as we like them !

Previously, in IFSCL 3.0.0 development log...


End of April VS End of June :

http://media.indiedb.com/images/articles/1/190/189311/auto/firsttime-4ae6d2e.jpghttp://media.indiedb.com/images/articles/1/190/189311/auto/ifsclminiaturen-4bd40ea-4be5aad.png

As planned, in this verison, all windows are being remade from scratch, re-animated, recoded, to really get the full power of the new engine.
It's also the arrival of the real 3D for the tactical map, the superscan, connexion to Lyoko, Lyokowarriors scan and virtualization... Camera moves, special effects...

All those pictures are available in HD on the IFSCL network

http://media.indiedb.com/images/articles/1/190/189311/auto/ifscldevscreensmini-4b2e363.jpg

http://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCLdevScreensFail1.jpg


http://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCLdevScreens300_13.jpg

http://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCLdevScreens0.jpghttp://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCLdevScreens300_12.jpg


The 3.0.0 will have the mountain sector as the first main 3D playable sector. Others are still being done.
As all new sectors, it includes the new pathfinding system (aka how to find your way naturally), which will bring much more accurate and realistics movement systems.

ifscl pathfinding

Temporary render, this sector is only made of two different 3D models.
Again, only the mountain sector is planned for this version.

A few more wips too, regularly newsed from the IFSCL network

http://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCLdevScreens300_8.jpghttp://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/IFSCLdevScreens300_11.jpg

The 3.0.0 will be a more consuming application, but in the same time way much more optimized than the previous ones.
Although, I'd like to create for computers that are very old or no gaming-oriented, and also think to people who have big supercomputers, so there's finer quality settings now ;)

http://media.indiedb.com/cache/images/games/1/15/14730/thumb_620x2000/qualitySettings.jpg


From now on, IFSCL should also be playable on all main OS desktop: Windows, Linux & Mac.
Private bêtatests are planned to ensure all those plaforms work.

http://media.indiedb.com/images/articles/1/190/189311/auto/jeremie-4bcdadc.png

Size & Download :

Other good news, if I had first predict the game to be between 1 or 2 GO for the next version, the game shouldn't go above 500mo, which is pretty small if we base ourselves on the modern standards.

Then let's talk about the connexion, I've subscribed to a nice mediafire account to replace all IFSLC uploadings, so you will ahve now a much better way to download new version, especially the day of the release. Everything is available on the downloads page.

The question of re-releasing older versions is still in study...

Shared Files, translations, follow the development live :

Those are working files, mostly in english, that I use every day on the project. Some of them can also be completed by yourself since they're translation files
Those files didn't have any 'official statement' value, but can be very helpful to see my everyday progress and what I plan for the future.
You can access them >>> here <<

In the meantime, thanks to all the translators who gives their time and are very reactive. Great job to all of you :D

Thanks to all your effort, if it is maintained, IFSCL 3.0.0 will feature ENGLISH, FRENCH, POLISH, SPANISH & ITALIAN !!

Finally, if you've already seen the FAQ, you can also ask your questions here (in french or english):

http://media.indiedb.com/images/articles/1/190/189311/auto/155x155.png


Release Date of 3.0.0:

Poll available here : Strawpoll.me
A more precise date will be confirmed weeks before the release.

Videos IFSCL Insides & Trailer 3.0.0 :

A new IFSCL Inside is planned and will be released for the 8th of July, it will features the first glimpses of how the new superscan has been made.

A trailer of the 3.0.0 is planned, but it will need much more time to be started and done.

The previous (and pretty old) IFSCL Inside is available >>here<<

The teaser of the fourth anniversary is available >>here<<

http://media.indiedb.com/images/articles/1/190/189311/auto/inside1-4be89c7.jpg

And a last screen from the mountain sector in progress (no wireframe textured yet) :

http://media.indiedb.com/images/articles/1/190/189311/auto/devscreenmountains-4be5afa.png

Thanks for your patience and kind words of encouragement :)

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Post comment Comments  (60 - 70 of 846)
Guest
Guest Jan 21 2015, 1:04am says:

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ComputerGeek586
ComputerGeek586 Jan 21 2015, 9:03pm replied:

Like you tried virtualizing Ulrich twice for example into the same sector. You shouldn't even be able to transfer them twice. If you cant fine them type this in:
Locate(start)
Locate(Lyoko Warrior Name)
Then it will find them and pull up their card.

+1 vote     reply to comment
Guest
Guest Jan 22 2015, 3:27pm replied:

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ComputerGeek586
ComputerGeek586 Jan 24 2015, 7:56pm replied:

Try completely uninstalling the game and re installing it. That usually works for me when I had a start up error.

+1 vote     reply to comment
Immudelki Creator
Immudelki Jan 24 2015, 6:09am replied:

There's a weird bug on the locator I've fixed for the next version. But still, the next version has not really release plan date yet. (still waiting for plugin updates)

+2 votes   reply to comment
Guest
Guest Dec 30 2014, 5:55pm says:

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ComputerGeek586
ComputerGeek586 Dec 30 2014, 9:51pm replied:

Do you need help installing or working out a game bug?

+1 vote     reply to comment
Zacmangaming
Zacmangaming Dec 8 2014, 9:20pm says:

immu can you please release immu's room code please i can't find it

+1 vote     reply to comment
Immudelki Creator
Immudelki Dec 9 2014, 5:57am replied:

Not released yet. I need to have a certain level of updates for the next version before releasing the code. And since I can't update/work on the next version (read news), I can't have news on that.

+2 votes   reply to comment
Zacmangaming
Zacmangaming Dec 9 2014, 7:28pm replied:

And by the way in the future do you think you could add more missions like a zombie one that episode was always my favorite episode even if it did give me nightmares LOL

+1 vote     reply to comment
ComputerGeek586
ComputerGeek586 Dec 12 2014, 8:52pm replied:

lol wow!

+1 vote     reply to comment
Zacmangaming
Zacmangaming Dec 13 2014, 8:59pm replied:

What?

+1 vote     reply to comment
ComputerGeek586
ComputerGeek586 Dec 14 2014, 8:01pm replied:

The nightmares thing I thought that was funny.

+1 vote     reply to comment
Zacmangaming
Zacmangaming Dec 9 2014, 7:13pm replied:

k thanks away

+1 vote     reply to comment
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IFSCL 3.0.0 [Code Lyoko Game]
Platforms
Windows, Mac, Linux
Developed By
Immudelki
Engine
Unity
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Official Page
En.codelyoko.fr
Release Date
Coming Sep 2015
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IFSCL 3.0.0 [Code Lyoko Game]
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