Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.
IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.
Introduction: Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.
Languages of the game : French, English (Spanish, Italian - stand by)
Obviously, the final game will be free, I don't own any license.
If IFSCL development didn't officially restarted because of planning and time issues, I still try to work again for some future additions to the game.
Of course, this news spoiler more or less the fact that Carthage might be in the next version.
But till I don't know when this version will be released (and it's not soon), this doesn't help you very much ^^
And moreover, if Carthage is added, not everything will be added in the same time ! (as an example, garage kids functionnalities or even carthage core won't be in the first carthage release)
Well, it's a tricky sector, and It involves a lot of things that weren't adapted for the game code, particulary the waypoint system that I had included. Because In carthage, you can actually make loops (when there is actually to doors to enter, like the garage skid).
So I had to make some concessions you had to accept right now ;)
> Access to only one tunnel.
> All seasons at once (garage skid,labyrinth, elevators..)
> No Xana's Trap room with Aelita Memory
> Labyrinth not infinite and not each time regenerated
> No access from the celestial dome to the garage skid (like Odd has done with his overboard sometimes)
> And hopefully, that's everything.
On the good news, many things are staying :
> The Interface
> The Arena
> The Celestial Dome
> The Core
> The Garage Skid
> The Lonely tower
> The labyrinth
> The keys to stop the countdown
> The traps
Anyway, Immu's room code is for the next news. It will be released the next month.
Latest tweets from
It can take up to a few hours for tweets to begin appearing.