The IFSCL is an interactive simulation of the supercomputer screens that appears in the show Code Lyoko.

Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
There are towers on Lyoko which act as bridges between Lyoko and reality, and are activated by XANA to carry out attacks in the real world. The group fight monsters, who act as the forces of XANA, as they search for deactivating the tower. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

  • French, English, Spanish, Italian,Polish... thanks to users which help to translate
  • The creator will answer many of your questions here if you didn't find them here first.
  • Game undergoing regular updates, development is expected to continue for the next several years.
  • Obviously, the final game will also be free, it's a fan creation made by a fan for the fans.

IFSCL bouton telechargement2

Image RSS Feed Screens
Flying Paths Concept Art / Design Concept Art / Design

Some news first,

IFSCL 3.0.0 has been released a month ago, quickly followed by a quick fix version, IFSCL 3.0.0.c, there's still some crash for users with integrated graphics cards or weak ones, but fixes are on the way with the upcoming IFSCL 3.0.1, also, fully compatible with Mac this time.

You can still get all the detail you might be looking for on the progression log.

Apart from crash fixes, the main additions of 3.0.1 are the new mini cards, the possibility to stack them in the towers, and the long-awaited command list/readme available directly into the game :

3.0.1 additions3.0.1 additions

More concepts,

In the meantime, here's some new concept arts I decided to drop, focusing on the new menus created for 3.0.0, along with notes about future lyokoguides group handling system and mini cards logos design (after 3.0.1...) or even sketches of mountain sector elements.

Concept Art / DesignConcept Art / DesignConcept Art / Design

You can look for more on the gallery

More video,

Here's a new IFSCL Inside (making of) video.

Featuring a few extracts of my work on IFSCL 3.0.0, scanners and superscan, creating assets on flash, animating and exporting in or outside the Unity Engine.

I kept mostly the graphical part of it, since seeing me writing lines of codes might be less fun to watch. ( might see my definite jump from monodevelop to visual studio...)

I'm also studying the possibility for a quick 3.0.1 trailer.I will announce soon If one's is coming or not. Have great time, 3.0.1 is coming!

IFSCL 3.0.0 - Trailer & Recap

IFSCL 3.0.0 - Trailer & Recap

2 months ago News 2 comments Report

3.0.0 Code Lyoko Supercomputer Fictive Interface Trailer is out ! With a cinematic vibe included, and some juicy surprise. Bonus : release date is announced...

Recap, Shared Files & Release Dates

Recap, Shared Files & Release Dates

3 months ago News 1 comment Report

Size and downloads, available google -shared files, recap of all the progress... A big news of the last months of development.

IFSCL 5th Anniversary! Special Future Video

IFSCL 5th Anniversary! Special Future Video

5 months ago News 4 comments Report

5th birthday of the most accurate interactive interface reproduction of the Code Lyoko Series! Unveiling a new video about IFSCL future + review of several...

Back on track!

Back on track!

7 months ago News 3 comments Report

Still alive and well! Hinting part of the future for the most accurate reproduction of code lyoko supercomputer and the new goals, also talking about...

The IFSCL (code lyoko supercomputer interface) is a fan destkop simulation game. It reproduces exactly the Supercomputer of the animated show : CODE LYOKO, and put you as an operator guiding his friend to fight monsters.
Post comment Comments  (60 - 70 of 907)
Guest Jul 7 2015 says:

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Immudelki Creator
Immudelki Jul 7 2015 replied:

Mmh, It would be a great way to get a first hand anyway on the rest, even if there's less to do indeed. I understand your point.

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Guest Jul 14 2015 replied:

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Immudelki Creator
Immudelki Jul 15 2015 replied:

yup, for some time now, there's no problem installing multiple versions, it was only a problem for some older ones.
Number changes according to the types and level of changes I add, I certainly planned 2.6.0 in the first place, but newer additions pushed me to change the number.

+1 vote   reply to comment
erikgr10 Jun 29 2015 says:

I think great the decision of trnslate the game to spanish again, 'cause i'm spanish :").
But now seriously, you are doing a great job, I hope we all are going to enjoy it 100%.

0 votes     reply to comment
Immudelki Creator
Immudelki Jul 1 2015 replied:

Thanks. Actually this has been made possible by two things : the fact that I choose to restart the game from scratch, so missions (the biggest things to translate each time) aren't there anymore for awhile. And the fact that fans are super reactive to help translating the game via the new ifscl online shared files, so thanks to them :D

+1 vote   reply to comment
Guest Jun 24 2015 says:

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ComputerGeek586 Jun 24 2015 replied:

I have windows 8.1 and it works fine for me. Enable compatibility mode by right clicking on IFSCL then properties then go to compatibility tab then set for Windows 7

+1 vote     reply to comment
Immudelki Creator
Immudelki Jun 8 2015 says:

I’m thinking about releasing the 3.0.0 for 8th of August (to coincide with last version released, I kinda like the symbolic) rather than end of September. But It would certainly mean that I wouldn’t focus on adding battle system for that version. And of course, the version right after wouldn’t be in the end of september. What do you think? Please answer in the strawpoll below:

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Guest Jun 11 2015 replied:

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Immudelki Creator
Immudelki Jun 12 2015 replied:

Sorry, I'm in 'facebook vacation mode' for a week.
2.6.2 isn't completely compatible, directX9.c and net framework are bundled with the installer but don't always work on all computer, and you also need all service packs of winXP.

Next 3.0.0 version, since it's a completely recode of the game under the new engine, will definitely brings better compatibility. (even Linux users shall be able to play the game!)

+1 vote   reply to comment
Guest Jun 10 2015 replied:

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Immudelki Creator
Immudelki Jun 10 2015 replied:

The time to recode more than one sector will already be very long. You will have to wait after 3.3.0 (which will equal 2.6.2 content and, of course, surpass its quality level), to get big new stuff like Carthage's Core. You can try to grab some info here from time to time (althought it's a working document for me, subject to change at anytime)

+2 votes   reply to comment
ComputerGeek586 Jun 8 2015 replied:

That's a good idea asking the community I hope we go for September with the battle system because without it there is no point in sending any CL to lyoko, but that's my opinion.

+1 vote     reply to comment
Immudelki Creator
Immudelki Jun 9 2015 replied:

Well.. people can try to have fun with the new virt and localization systems I've made (which are a lot enhanced). But indeed, this won't last a long time XD).

+1 vote   reply to comment
ComputerGeek586 Jun 9 2015 replied:

Yes I really can't wait for the new systems that will be ready, but I don't mind waiting longer for huge parts to be done.

+1 vote     reply to comment
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IFSCL 3.0.1 [Code Lyoko Game]
Windows, Mac, Linux
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Release Date
Released Sep 16, 2015
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Highest Rated (6 agree) 10/10

The software gives a detailed simulation of the interface of the Supercomputer (and its OS) from the french animated television show "Code lyoko." The simple commands allow for professionally designed images and animations. Though some features are missing, the amount of features has grown over those 2 years. the absense of features is more than made up by the outstanding features already put in. This version brings in a lot and is worth a 4 month wait. The show was clearly studied prior to the…

Apr 13 2012 by GameCentral

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IFSCL 3.0.1 [Code Lyoko Game] IFSCL 3.0.1 [Code Lyoko Game]
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