The IFSCL is a fan destkop simulation and 3D adventure game. It reproduces exactly the computer interfaces of the animated show : CODE LYOKO, and the daily school life of you, the operator, guiding his friends to fight the evil AI Xana.
New trailer, ability to virtualize Lyokowarriors on the replika factories, improved graphics and more optimization on the menu!
A new IFSCL Trailer has landed. Deep dive into the real world locations of code lyoko, and discover the large amount of updates brought into the game.
New IFSCL cycle, with improved battle system, new battle type in digital sea, advanced research in the web, new programs and much more!
IFSCL is more ambitious than ever with the return of the official cast for the fangame! Also, some details on 38X and the future.
8 years of IFSCL, it's time to see the future with a brand new trailer. Also announcing a crowdfunding to get more of the official voices!
Latest version of IFSCL is coming with a trailer. Creating the skidbladnir, new production methods, new launcher, inventory system, a bright future ahead...
Time to get news on: IFSCL (fan simulation in dev for more than 7 years) Lyoko Conquerors (RTS Online game) Lyoko Wanderers (arcade mobile game) - Article...
New trailer is here, along with info about fifth sector, the future and more!
IFSCL Biggest mystery revelaed! Teasing the future story mode and a special room already available in current 3.3.0!
How an official voice from the animated show participated to the game. + Trailer and infos about
A first teaser of 3.3.0 version, and various pics of work in progress elements of the month!
New trailer for 3.2.3, release date, presentation of the new programs, tv, dna manipulations, satelite and power plant attacks, citymap, phone and much...
New 3.1.3.c version with tons of bugfix, new screens and what's planned for future versions.
3.1.3 Code Lyoko Supercomputer Fictive Interface Trailer is out for christmas! Including battles, overvehicles, ice sector and much more!
3.1.3 Code Lyoko Supercomputer Fictional Interface Trailer is out ! Also comes with detailled infos about much anticiped features : vehicles, battles...
Where I talk about upcoming 3.1.3, sector improvements, overvehicles coming soon, first glimpses of the new battle system, and a new making of covering...
Little news on 3.0.1 version, and also new concepts arts and IFSCL Inside video released!
3.0.0 Code Lyoko Supercomputer Fictive Interface Trailer is out ! With a cinematic vibe included, and some juicy surprise. Bonus : release date is announced...
Size and downloads, available google -shared files, recap of all the progress... A big news of the last months of development.
5th birthday of the most accurate interactive interface reproduction of the Code Lyoko Series! Unveiling a new video about IFSCL future + review of several...
Still alive and well! Hinting part of the future for the most accurate reproduction of code lyoko supercomputer and the new goals, also talking about...
Talking about my new Ubisoft post and the status of my three games : IFSCL, The Fandom Strategy and Doctor Who : A Brilliant Game.
This Article For Helping Users Who Don't Know to Download IFSCL 2.6.2 via Codelyoko.fr *//Everyone Can Edit This Article//*
This Tutorial Used For IFSCL Users To Reducing Lagging On IFSCL 2.6.2 With Easy Steps And Advanced Steps *//Everyone Can Edit This Article//*
This Article For Helping Users Who Dont Know to Install the New Version IFSCl (2.6.2) on Windows & MAC !
IFSCL 2.6.2 is released ! And compatible with all versions of Windows ! More than ever, be Jeremie, be the operator, be the one who uses the supercomputer...
The new version is coming soon, new improvements list, screenshots, and at last, the trailer you've been waiting for more than an entire year !
Recap of all the additions for the 2.6.0 version of the flash interface of code lyoko's supercomputer, new updates list, and also a few new screens !
On today's menu, the new logo of the 2.6.0 version, some screenshots with the scanlines effects and new windows, and the list of updates that have been...
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