Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.

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Foldrum Update #5

Okay so it has been two weeks so I have some new stuff to show you. The major things covered in this update video went over the changes in the sword since it was having some problems and implementing the swamp tile.

Just as an aside the sword works on a different method then you might expect for it's counter. Rather than just if a section of tiles in the direction of the counter have a enemy in them they counter it actually splits the whole map in half. One half having the side which can be countered and the other having the side that if attacked from that direction cannot be countered. This allows the counter to be really reliable and robust as a mechanic.

This might seem like not much actually got done this fortnight but actually this graph is very deceptive. The sword is basically done but there is a small bug with the counter still involving mountains and the bleed effect as well as how the sword will respond to different enemy weapons besides the sword. This makes the graph kinda weird going forward for a bit because there are a lot of dependencies on the enemies weapons so it will probably be a case of nothing too big next time then a huge chuck of the graph done. My priority for next fortnight will be tiles mostly and after that working on getting the enemy weapons done. In that time though that counter bug should be taken care of getting us one step closer to that blue colour over the sword.

Red = not started

Yellow = in progress

Light Blue = means it's done but needs to be confirmed to work properly

Green = done and has been checked (it will probably be a while before you see this colour since checks will probably be at the end of finishing a segment)

2017 10 20 09 34 00 Overall Game

On the art front I didn't get into too much detail in the video but Jim has shifted from rough drawing to more actual pixel art for practice and Lucas has been working on a full blending tile set for the swamp and mountains. So rather than individual mountain and swamp tiles with no connections to each other they will blend together if they are generated next to each other.

I will post some more art from Jim here:

3 fighters

stealth

As well as reveal two other weapons in game.

The first up is the bow. The bow is a great support weapon since it has massive range, however you cannot move then fire with the bow. It is one or the other. So you must move or fire your bow. One thing you can still do however is change the bow's direction after moving so if a target is moving towards you in a different direction then expected you can move then change the direction of the bow.

Before movement this is the bows range:

2017 10 20 09 51 11 Unity 2017 2

The direction change option after you move with the bow:

2017 10 20 09 51 51 Unity 2017 2


The second is the Axe. It has a attack range that is very robust and basically covers everything in a one square range around the player. It also is the only weapon that has the ability to manipulate tiles in the game. So as an example it can change a forest tile into a plains tile, or break down a bridge tile preventing a crossing point on the map.

The Axe has a attack range that looks like this:

2017 10 20 09 58 21 Unity 2017 2


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Hello everyone, we have started the 'Nature Contamination' Update,a new way for the story of this game, which will be narrated completely. Is also available...

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Comments  (0 - 10 of 191)
DOMENISHI
DOMENISHI

Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.

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hatsune-fan
hatsune-fan

love the engine, I'm just not that good at it yet lol.

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VectorX
VectorX

Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !

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Shogo-Subarashi
Shogo-Subarashi

(buried)

I'm looking for a serial number for unity 5 pro version. If anyone could hit me up with that I would appreciate greatly. Thank you.

sorry that was me before. for some reason i wasn't logged in.

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SnappGamez
SnappGamez

Really nice engine. Could use a more updated UI. Still learning. HOW DOES I CAMERA???

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Tantalus_Denton
Tantalus_Denton

Unity is the best! We are developing a vehicular combat DesperatioN with Unity. Making the best of the graphics and physics check us out guys Moddb.com Desperationgame.com

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WatsonLS
WatsonLS

Love Unity. Its easy to use, very user friendly and the support is out of this world with tons of video tuts...
why would you choose anything else really.
and if any 1 is intrested check out the game im making atm

yea i totally made this comment to try get people to chech my blogs out, sue me XD
Indiedb.com

Stay Indie chaps..

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DonBre
DonBre

God bless unity!

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valentin_ivelinov
valentin_ivelinov

help me if i install a unity webplayer i play 3d game and doesnt work please help me :(

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The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011 by dongiboy2000

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