Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
Hello rogues and sharpshooters and welcome to this week’s update!
This week, we’re gearing up for Con of the Mountain, and the team is spending most of their time on testing and retesting the build Jango has up for us. So, to keep things simple, we’re going to finish up with our Animation spotlight this week and give you a fresh look at what’s coming up next weekend at Con of the Mountain.
With that, let’s jump into it!
To round out our look at combat animations, I want to point us back to the critical hit animations. If you’re new around here, or missed our update two weeks ago, I’ve included our universal rig taking critical damage to their leg.
Another common condition in combat is knock back, or taking a hit and falling to the ground. Mark and the animation team had to create a knockback animation that feels realistic and fits the style of the INT world. We think they did an excellent job; what do you think?
Remember, if you get knocked down, you can always get back up again.
Dave and Justin are going down to Clifton Forge, Virginia for Con of the Mountain starting Thursday, 9/29! Jango, the writing and art teams, and the INT staff have been working incredibly hard on having a build to show you guys. We have some art we’ve held back to show you this week, and we’ll be showcasing the build for you guys after the convention.
Check out the gallery below of the rooftop work done by Matt and the art team, with environmental effects by Josh.
Food – it’s awesome and necessary for life. In this week’s look at the J10 corporations, we’re checking in on Demi, a food production company that began on Earth.
Demi started as a collective of farmers on Earth and continues to specialize in food production and delivery in the 23rd century. A patented freeze-drying system for meals, coupled with a method of suspending nutrients in an ultra-dense but healthy oil, allowed Demi to rise above other corporations providing meals for first-wave colonists. Demi Colony Group offers colonial farm construction and management services as well as a range of menus that cater to any colonist’s dietary needs.
Feedback? Send it to us on social media. We’d love to hear from you.
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Highest Rated (7 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011 by dongiboy2000
Lowest Rated (5 agree) 1/10
Jun 9 2013 by HobbyPsychopath