Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.
Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.
Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.
You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.
"Ever since I began playing adventure games, I’ve always most enjoyed those games that provided compelling stories -- stories that kept me thinking and wondering for weeks after finishing the game. That's the challenge we set ourselves as well," said Martin Pavelek, co-founder and CEO of Blue Brain Games.
The House of Da Vinci is a unique 3D hands-on puzzle adventure game, set in the exact
time and place where the world's greatest inventor lived and worked: the city of Florence in the year 1506. The game focuses heavily on both its storytelling aspects and the authenticity of its placement. "We wanted to make a puzzle game that spins around a powerful story, not just about solving ingenious puzzles that get repetitive after the first level or so," says Peter Kubek, the team's Dungeon Master. Just a few seconds in, players find themselves in Leonardo's library, wondering what could have happened to their master: did one of his legendary inventions somehow go haywire? Or are shadowy assassins from the Church responsible? And so, a quest to find the truth begins.
Players must work their way through mind-bending puzzles, ferret out hidden objects, untangle complex mechanisms, and conquer many other obstacles that must be overcome throughout the game -- all based on actual Da Vinci concepts, manuscripts and
inventions. Upon entering Leonardo's workshop, players are immediately engulfed in the authentic atmosphere of the Renaissance: Its music, architecture and ambience are all re-created for players to enjoy and to experience first-hand. "Just as in every memorable game, the highest level of our own creativity must be present in order to make the game totally compelling as well as visually attractive," notes Martin.
Players who enjoyed the industry’s leading series The Room will find new unparalleled challenges and adventures. The House of Da Vinci takes complex puzzle-solving into a whole new level: Da Vinci’s. “After playing a demo for a short amount of time, one of our friends told us that this is exactly what he believes would be Da Vinci’s game if he would have been a contemporary game developer,” says Peter.
Moving well beyond earlier adventure games, The House of Da Vinci builds on its many interesting and unique game mechanisms and features by inviting players to explore new levels of complex puzzle solving. The Blue Brain team has added
several brand-new features: players must master the physics behind sound waves to
explore hidden places, discover embedded objects and other items normally hidden from the naked eye.
Players can even tap into the mysteries of controlling time itself to help them navigate through the unknown. "We also wanted to make the game as unique as possible, to allow players to enjoy original features, but still keep it all super-simple to navigate, employing single-touch control," explains Peter.
Blue Brain Games is a young puzzle game studio with amazing people behind it, bringing with them proven technology and uncompromising attention to detail. "We've taken on the challenge to move players back in time to Leonardo's world: the amazing Florence of 1506," says Martin about their quest.
The team is determined to approach multi-platform games in a different way: “We want to provide our players a game environment rich in details, we want to submerge them into an amazingly realistic atmosphere, we want to set your brain ablaze trying to solve complex puzzles and mechanisms - and most of all, we want you to have fun," says Peter.
Kickstarter is an open way of supporting new ideas – ideas that often wouldn't otherwise make it to life. Simply put, achieving the highest quality of 3D art and attention to detail, is incredibly expensive, and takes huge amounts of time to produce. "We've already devoted hundreds of hours of our free time and resources to get this far: but without Kickstarter funding, it's going to take us far longer to finish The House of Da Vinci. Let's cross the finish line together," says Martin.
The creators of The House of Da Vinci are hoping for the full support and interest of the gaming community to bring their game to launch. And they have some very intriguing “above and beyond” goals up their sleeves as well: if financing permits, players may see one or two extra-challenging add-on levels of puzzle solving and storytelling…perhaps even a House of Da Vinci II?
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Highest Rated (6 agree) 7/10
The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…
Sep 21 2011 by dongiboy2000
Lowest Rated (5 agree) 1/10
Jun 9 2013 by HobbyPsychopath