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Pasted image at 2017 12 07 03 47


Hey everyone,

Are you ready for our first devlog article about Robothorium?

We will post right here all our next progression about the game, and if you want more and to participate to our open beta, come join us on or Discord: discord.gg/JtRywmm!

For those that don’t already know about our upcoming RPG, I invite you to read our presentation article right here: Indiedb.com

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The new Artistique Direction

Let’s go straight into the topic with the establishment of our new D.A.
Indeed in the recent months we have reworked the visuals and animations of more or less everything that had been achieved so far. I’m not going to lie, it was a titan job.
But hey, that's the goal of prototyping. We do tests, we take liberties and especially thanks to the many returns that we had during events and open betas weekends, we correct.

image


At the same time, we decided to completely review the fights visuals, to make them a little bit smoother, more polish and especially less broad.

We also took the opportunity to rework the sets. We wanted to completely change the contrasts and brightness to have a darker and less melancholic world.

In addition, to adapt to this new artistic direction, all the animations and FX have been completely revised.

New and Old F


The goal on the reskin of the robots was to give them more personality, so the players can see each robot as characters and not as an expandable tool for your uprising.
In addition, this graphical up gives us the ability to change each element of armor more easily depending on the equipment chosen by the player with Anima 2D, our animation software by interpolation (Bones and mesh).

Pasted image at 2017 11 03 03 11


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The exploration system

The other big part of these last months was to set up a much more advanced exploration system. Indeed, the system as it was thought at the beginning was much more simplistic. You moved from room to room on the map and you could only get inside those during fights or if you came across traps, as you can see here:


Our new goal here was to make the exploration much more visible, to see the stages and especially to add secondary elements to make immersion and of course interactive exploration.


So we’ve added many elements to interact with during your exploration such as drones or computers to hack, security systems and patrols to foil, secret passages, chests to find ... and so on.

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That's all for now. We will be back soon for sharing with you our progression on Robothorium.

Please share any questions, feedback or thoughts in the comments, we love to hear from you.

The Goblinz Team

DevLog #3 Another Weekly Post
D-rive

DevLog #3 Another Weekly Post

D-rive

Progress and technical difficulties during last week development.

BBB New Trailer and Upcoming Release!
Ball Bounce Blast

BBB New Trailer and Upcoming Release!

Ball Bounce Blast

Ball Bounce Blast has a new trailer and a release date that is under a week away!

About Smell System in Alder's Blood + We just run our Discord!
Alder's Blood

About Smell System in Alder's Blood + We just run our Discord!

Alder's Blood

Let's talk about Smells today! Wanna give us a feedback, or just chat? Join our Discord!

Mid Week Update 13/12/2017
Choreo: Legend of Loco - a 2D Musical Platformer

Mid Week Update 13/12/2017

Choreo: Legend of Loco - a 2D Musical Platformer

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DOMENISHI
DOMENISHI

Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.

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hatsune-fan
hatsune-fan

love the engine, I'm just not that good at it yet lol.

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VectorX
VectorX

Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !

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Shogo-Subarashi
Shogo-Subarashi

(buried)

I'm looking for a serial number for unity 5 pro version. If anyone could hit me up with that I would appreciate greatly. Thank you.

sorry that was me before. for some reason i wasn't logged in.

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SnappGamez
SnappGamez

Really nice engine. Could use a more updated UI. Still learning. HOW DOES I CAMERA???

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Tantalus_Denton
Tantalus_Denton

Unity is the best! We are developing a vehicular combat DesperatioN with Unity. Making the best of the graphics and physics check us out guys Moddb.com Desperationgame.com

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WatsonLS
WatsonLS

Love Unity. Its easy to use, very user friendly and the support is out of this world with tons of video tuts...
why would you choose anything else really.
and if any 1 is intrested check out the game im making atm

yea i totally made this comment to try get people to chech my blogs out, sue me XD
Indiedb.com

Stay Indie chaps..

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DonBre
DonBre

God bless unity!

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valentin_ivelinov
valentin_ivelinov

help me if i install a unity webplayer i play 3d game and doesnt work please help me :(

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