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About Outland 17: Void of Liberty with 0 comments by GrenadeTree on May 4th, 2015

Creating the environment for Outland 17 has been a fun experience. Though the production of the game has made life quite busy, I have enjoyed every second of it. Working into the wee hours and burning the midnight oil is what every environment artist anticipates. The hard work that everyone on Grenade Tree Games has put in has made our current version of our game a fine piece of digital entertaining art.

I can’t take all of the credit to what you see in the game. We had a very talented concept artist. I simply just made his two concepts into 3D representations. Our team member Rob Allan, who has taken multiple “hats” of our design team, also does a good job in the modularity of the 3D assets. He has created a diverse list of objects by putting stuff together like legos.

The visual style in Outland 17 that we represent is the idea of 18th century colonial wardrobe and architecture infused with sci-fi and high-tech technology. We collected a good amount of references that included a good amount of 18th century architecture, military uniforms and weapons. We went as far as searching YouTube videos of how musket weapons were held and shot. My detailed representations of the concept art is mostly in the “sci-fi” assets. I referenced of a lot of sci-fi games like Deus-ex and Dead Space.

We took the scope of that visual and played with it a little further by giving a hybrid look of “matte painted” and realism. I added a little more creativity during the texturing phase of the modeling production. My style in my work is often “grungey”. The influence of this style is from the games I fanboy about like Gears of War and any of the Batman games. This grungey style is more prominent in the “Market” Scene. We wanted to take a more clean approach in any kind of space station scene. But I still added a feel of wear and tear in all the models that I did.

The basic pipeline I followed was this:

High-poly model >>> Conversion of the High-poly to a Low-poly model >>> Texturing
There were times where I did create the low poly first and then created a high-poly out of it. It depended what would be faster and efficient. Now of course there are some sub-steps to this pipeline. What helped in the production were some very cool tools in ZBrush.

Some of the assets I made were created from the “model bashing kit” approach. This was done 80% of the time during the High-poly modeling. I made sure to keep in mind what the most simplified version of the High-poly would be to make baking textures easier. I would save that out as a separate file a start “kit bashing” it. The “ZRemesher” tool in Zbrush saved a lot of time in getting a low-poly from the high-poly. However, it still took a lot of cleaning to make sure verts and polygons were being used the most efficient way.

The silhouette of an asset was always focused to ensure that it was never broken when cleaning the models. The silhouettes of the characters was definitely the most important.

The texturing was procedurally done with an awesome program called dDo and nDo by Quixel. This saved a lot of time. And I mean a lot of time. With our busy schedules that we have, we wanted to have quality looking models but made quick. Although done procedurally, there was still room for creativity when tweaking the “settings”. I call it “redistributing the values”. Some of the textures made was created as a modular asset, especially with the “space-portish” scenes. A lot of big spaced models like walls, floors or background objects use these modular textures for our fast production approach.

I think the most favored model among the team is our Hover Horse and Wagon-Chariot. It is the one asset that really shows the infusion of our visual scope: Colonial meets Sci-Fi. And aside from the character, the hover horse and wagon-chariot was the most fun to create.

If you haven't had chance to check out our Kickstarter, go here and help back or share the project! There is so much to talk about on the visual creativity side of our game. Too much for me to fit it in this article. But like I said, it has been a fun experience so far and thanks to this game, I am able to exercise the skills I learned in school which is something I do not want to go to waste. (Student Loans AAAhh!!) With this Kickstarter, I look to continue the production of the game so that I can keep practicing my perishable skills in video game production.

-Yves “SSgt” Domingo

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Post comment Comments  (0 - 10 of 176)
silverthundy
silverthundy Apr 8 2015, 6:03am says:

I always get a "There should be a "yourgamename_Data" folder next to the executable" error with most Unity games. I checked there is a folder named like that where it should be, and im pretty confused. Any help?

+1 vote     reply to comment
GutoThomas
GutoThomas Apr 4 2015, 12:45am says:

I recently launched a course on Unity 5 + C# on Udemy.
Make sure you check it out. It has 10+ hours of training and covers a lot of topics from basics of interface up to advanced programming.
Access Udemy.com and look for:
Unity 5 + C#: Become a pro from the very basics.
Apply for 50% off using coupon GPGD50off

+1 vote     reply to comment
whiplashinc
whiplashinc Feb 22 2015, 2:37am says:

hello there ,
i am looking for 2 Unity programmers and experienced person to work with me on a game project .

it is an Online multiplayer game made with Unity pro
and i need some assistance in the game project if someone like
to join my team please add me to skype
and make sure your 18+ after the games development is done and when the game is running i can give you a nice share from the income every month

the games genre is : Mafia game
it will be 2D game
and it will also be in RPG type
the game will be finished in 6 moths or maybe more i need you guys to help me with this project so please mail me

The player should need to have at least 1 year experience with unity engine and should know C# and if knows networking thing it will be great
the person should need to be 18+ and with paypal to get there business share

Administration :
if someone has experience in administration games and managing games please mail me cause we always have room for tallented persons

+1 vote     reply to comment
tomjscott
tomjscott Dec 10 2014, 1:00pm says:

Whoever is responsible for maintaining this engine listing, could you please update the platforms supported to include the Wii U? I am a Wii U developer using Unity and need to be able to list my games with the correct game engine.

+6 votes     reply to comment
FireSpawn
FireSpawn Nov 20 2014, 5:07pm says:

Unity is great for lower end machines and people who don't want all the shine of next generation. I just wish I didn't need to purchase the engine for $1500 to get the features I need for my kind of game, I can spend that much on a computer that will give me the power needed. I think I will stick with Unreal Engine 4 and get all of the things I need for $19 per month as opposed to $75 per month and once you cancel you lose all of the pro features. I can cancel my UE4 sub and still be able to use everything.

+4 votes     reply to comment
R&JEntertainment
R&JEntertainment Nov 2 2014, 12:38pm says:

Check out our page, we're using the Unity3D engine!

Indiedb.com

0 votes     reply to comment
Shrob
Shrob Nov 1 2014, 9:54pm says:

My favorite engine to design on. Very easy to make levels that look good and comes with lots of great assets and scripts if you aren't programming inclined.
The community is also amazing, you can find help for just about anything.
I recommend to anyone wanting to get into making games or level designing.

+2 votes     reply to comment
N1warhead
N1warhead Sep 7 2014, 10:56pm says:

I love Unity3D...
It is by far the greatest Engine around for a normal computer you buy at the store today, you don't need a Quad Core processor or a 100 gig graphics card like you need for Unreal Engine.

I recommend Unity to any new developer or hobbyist.
It takes a lot of learning.

But nothing worth it is easy to accomplish.
But the tutorials and training materials are out there
for anyone willing to LEARN.

+3 votes     reply to comment
NihadGondžo
NihadGondžo Jul 31 2014, 7:46am says:

Best Engine :D

+10 votes     reply to comment
Mephasto
Mephasto Jun 17 2014, 11:04am says:

Due to huge amount of positive feedback and interest. Hive is now on Steam Greenlight!

Please give us your support by voting it up, commenting and spreading the word!

Steamcommunity.com

0 votes     reply to comment
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Highest Rated (6 agree) 7/10

The advantages of Unity are: +You can build for nearly all major plattforms +Easy to learn +Great assets pipeline, which supports most 3D packages +Great and helpful community and hundreds of useful tutorials +Good documentation +A big fund as backbone. So this engine will be further developed and getting better +one of the most optimized mobile engines So why I give only 7 out of 10? Well, Unity has unfortunately some really weak points: -Basic version is free. But if you serious about game development…

Sep 21 2011, 4:07am by dongiboy2000

Lowest Rated (5 agree) 1/10

Terrible engine.

Jun 9 2013, 6:11pm by HobbyPsychopath

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