Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.
IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.
Introduction: Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.
Languages of the game : French, English (Spanish, Italian - stand by)
Obviously, the final game will be free, I don't own any license.
Here it is, the news of the news, the next version takes a big step forward.
I certainly didn't work on IFSCL all the time from the last release, but still, there is something that truly shines out, apart from Carthage !
-IFSCL will look like much more professional
-I will definetly be able to implement the marabounta
-This will give...equality between users
-I’ve spend more than 245 dollars for this improvement (plugins..)
So the big super news is :
-well, you still need a decent computer with good specs, but there's really a HUGE difference in terms of how much animations, graphs and windows can be shown with a really FLUID balance-
I’ve optimized and moved ifscl on a new engine, UNITY.
The IFSCL will keep it’s name by the way (the f meaning flash technologies), the game has never been running on flash player it was previously adobe air.. And still :
Also, I've been able to recode preferences saving system that wasn't working with the new version. On the other hand, new version available message isn't there anymore, can't connect directly with the servers right now. Maybe this will be back with a next version.
There's also a few downsides, macOS not supported anymore without bootcamp, and the file taking 60MO more, but since most of your are downloading movies that are up to a few GO, I think you can handle that. (and you don't download a new version any month, since I've taken so much time since last version...)
Contrary to what has been said in the last news, png sequence I was using will still be png sequence and not exported to videos, due to that same new feature above.
The windows where you falls into numerical sea has disappeared, now it's directly in the lyokowarrior virtual card, takes less space, much easier to read, logic to be shown here since It overlaps the warriors commands :
Next news will be about what has been made and still need to be made before the release of the new version, that Is now clearly planned to be released during this summer. Also a few screenshots and possibly, a more precise date for the release.
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