Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction:  Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian - stand by)

Obviously, the final game will be free, I don't own any license.

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Immu's Room code for 2.4.2 released ! IFSCL 2.4.2 complete changelog ! IFSCL v.2.4.2
Blog RSS Feed Report abuse Latest News: Asking the user : possibilities for the next version.

17 comments by Immudelki on Feb 2nd, 2014

Hi everyone,

As you might know again and again, the IFSCL is progressing slowly, because I didn't have as much time as I use to have back in the days. Therefore, I can still work on it from times to times. This news isn't about a potential release, again, It's really not for now, but it's about some things that might be in the next version.

The first question is : will you want a window to help prevent characters to fall in the numerical sea. This event (falling) might happen randomly in the end of some battles (if you lose). Not always, but if this happen, the windows automatically opens, and you have to type as fast as you can the devirtualization codes before the warrior touch the sea.

The actual windows looks like this :


If you are interested by this 'original window', let me know. I'm not always willing to do windows such like this one, because they aren't really in the way the IFSCL is meant to be. But well...


As you know, Carthage will be certainly introduced as the brand new feature, not entirely (read previous news) but still, with great features. One of them being the countdown of the keys, but the problem is that we've got a lot of countdowns in codelyoko, one of them also being for the differed virtualization, that I might also add for that version (not sure though).


Note : the third screen shows a window that, of course, will be in the game, I'm only focusing on the countdown that appears on it)

So the question is, which countdown goes for what, since they've been used in any order in the anime, without sense, sometimes one was used for a specific function, and the next episode, it was for something else...


Which countdown for Carthage Keys ?

Which countdown for Differed Virt ?

Yes or no for the original falling screen of the lyokowarriors ?

Let me know what you think about that in the comments of the news, or on the forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
IFSCL v.2.4.8

IFSCL v.2.4.8

Sep 1, 2013 Full Version 6 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description. English & French.

IFSCL 2.4.2

IFSCL 2.4.2

Jun 1, 2013 Full Version 10 comments

Official website with installation procedure and FAQ if you've got questions are linked in the description

IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 8 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 7 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 19 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

IFSCL v.2.0.5

IFSCL v.2.0.5

Sep 21, 2012 Full Version 19 comments

Windows & Mac version of the IFSCL v.2.0.0.c Languages : French, English, Italian and Spanish ! Don't forget to uninstall the older version. Contrary...

Post comment Comments  (50 - 60 of 650)
Guest
Guest Sep 14 2013, 7:22pm says:

I can't wait for the Marabounta, myself. I can just imagine the possibilities...materializing the Marabounta in Sector 5 and pitting William, Yumi and the Overboard against it.

+1 vote     reply to comment
Arief1234
Arief1234 Nov 3 2013, 12:22am replied:

Me Too

+1 vote     reply to comment
SShah
SShah Sep 12 2013, 5:30am says:

When can we look out for updates?

+1 vote     reply to comment
CODELYOKO26
CODELYOKO26 Jan 10 2014, 8:37am replied:

Not soon :(

+1 vote     reply to comment
Guest
Guest Sep 3 2013, 6:37am says:

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Guest
Guest Aug 31 2013, 9:21am says:

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Immudelki
Immudelki Aug 31 2013, 3:30pm replied:

Code isn't released yet. I will make a news when I will consider the time to be good ;)

+2 votes     reply to comment
Guest
Guest Aug 18 2013, 6:35am says:

Why dont you make xana at sandbox mode can activate a tower automatic?

+3 votes     reply to comment
Immudelki
Immudelki Aug 27 2013, 8:14am replied:

well, it's planned, but I need to make an entire IA 'defcon' system for Xana, which is not in my priorities ;)

+2 votes     reply to comment
Immudelki
Immudelki Aug 6 2013, 1:47pm replied:

translations other than english will be added in the end of the development, need too much time otherwise

+1 vote     reply to comment
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IFSCL [Code Lyoko Game]
Platforms
Windows, Mac, Flash
Developed By
Immudelki
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Official Page
Codelyoko.fr
Release Date
Released Jun 29, 2013
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Highest Rated (4 agree) 10/10

realy cool

Mar 25 2012, 11:55am by DeclanMike

Style
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Futuristic Sim
Theme
Sci-Fi
Players
Single Player
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Indie
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IFSCL [Code Lyoko Game]
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