The IFSCL (code lyoko supercomputer interface) is a fan destkop simulation game. It reproduces exactly the Supercomputer of the animated show : CODE LYOKO, and put you as an operator guiding his friend to fight monsters.

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3.0.0 pathfinding
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Templarfreak
Templarfreak Jun 28 2015, 2:08pm says:

Idea: Randomly generated maps so there's more interesting places to play in then just the 5 same places all the time. Instead those 5 places could just be tilesets and maps are randomly generated from them.

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Immudelki Author
Immudelki Jun 28 2015, 3:07pm replied:

Idea: Creating the random generator that goes with it ?
...that's not a little thing, the whole game should be think for that.
Anyway, there's also replikas that are planned for the far future. This will bring more than 5 places. Of course, having such a generator for Replikas would be awesome, but it's out of my scope.

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ComputerGeek586
ComputerGeek586 Jul 2 2015, 6:42pm replied:

Sounds very interesting.

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Description

New pathfinding system (=IA finding it's own way). This should allow me to iterate much faster, and give much more organic and natural movements for the players.
It has still some limits, and adjusting the whole thing will certainly be a matter of a few IFSCL versions to get it right, mostly on lyokowarriors following each other and not pushing on another in the digital sea.

(these two tests sectors are temporary, only made of two different 3d models)

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Jun 28th, 2015
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