Highly recommended for all fans of the animated show Code Lyoko

IFSCL is the largest and most detailed simulation of the supercomputer that has been created to date. It is undergoing regular updates and revisions, and development is expected to continue for the next several years. I release these beta versions to the fans and community to allow them to enjoy the program and help uncover issues and other bugs as the development continues.

Introduction:  Jeremie is the leader of the group, who operates the supercomputer interface in the factory. Using the scanners, he can 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
One member of their group, Aelita, is the guardian of Lyoko, and the only one capable of deactivating towers on Lyoko. The towers act as a bridge between Lyoko and reality, and are activated by XANA to carry out attacks in the real world.
The towers are found in four 'sectors' of Lyoko: Desert, Forest, Mountain, and Ice. There is also a fifth sector at the center of Lyoko known as Carthage, which is inhabited by XANA. Aelita and her virtualized friends fight monsters, who act as the forces of XANA, as they search for the activated tower on Lyoko so that Aelita may deactivate it. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

Languages of the game : French, English (Spanish, Italian - stand by)

Obviously, the final game will be free, I don't own any license.

Image RSS Feed Latest Screens
IFSCL v.2.4.2 IFSCL v.2.4.2 IFSCL v.2.4.2
Blog RSS Feed Report abuse Latest News: IFSCL 2.4.2, always more infos ! And a trailer !

3 comments by Immudelki on May 23rd, 2013

Let’s have new info. As you’ve seen, this last months it works really fast for the production. Hundreds hours of work passes for a more effective IFSCL, more powerful (well… ), more interesting !

Of course, it put off again the IFSCL INSIDE, which I refine (even if it’s mostly finished). It’ll be show later, when there won’t be new good new about the IFSCL for you.

So,what I show you is the summation of the advancement of the next version which will have loads of update !You’ll note that the important Lyoko-warrior move or fight system have been really reworked, always for a experience more pleasant ans diversified.

IFSCL v.2.4.2

About the terrestrial spectra :

A new which could not be seen, whereas there will be there, and block the freight elevator will be useful. ! On Earth, they’ll make damage, and at a precise point, in campaign, it’s game over !

So, you’ll better hurry.

So, when XANA activated a tower, it’s clear, it make a spectra. And what a good idea to use the windows that appeared in the 5th episode, Big Bogue ! Yes, the stealthy windows of the 1st season don't have finished to surprised you !

Oh, by the way, those specters also get a name refering to the original show, like "xanatified professor", or "xanatified rats"

About the energy management system :

It is really important in the IFSCL functioning (creation of virtual world, keep territory, …), so it’s now operational, unlike the doubts which appeared in the last version. It’s characterized by 2 windows : the energy transfer one ( see when Jeremy shift energy on Skidbladnir or in a tower for keeping his William spectra under control) and the energy graphic one, often see on the Jeremy auxiliary screen.

For summarize this principle, each camp (XANA, Hopper, Jeremy) have his own energy and can use it for many things (according to what it could do) : create virtual world (Lyoko, replika …), create sectors, the RTTP, the marabounta …

So yes, it will be possible to make the tower wa-war , by giving them more energy than the opponent.

Note that the system work that way : we have to possess a energy amount to activate a program and keep it activated once it start. At the deactivation, this energy get back to the owner.

Of course, most of this programs won't be available for the next version and won't be for a long (like the multi-agent program which destroy XANA), but the system is now completely functional. For more information, see the last page of the forum topic.

IFSCL v.2.4.2

About the polymorphic clones :

Their appearance is based on the Ulrich clone's one, and I start to work on similar outfits. Note that this clones will have the old outfits when they'll be available. And made a polymorphic in fight and won live point. So they're the first monster able to use a special capacity which cost action point. Normally, in the future, the others monsters will have special power, like the Block with his ice laser. I'll also think about the possibility to use massive and strong attack.

About the sector destruction (for a further version) :

« In the series, Aelita enter the code XANA in the ONLY way tower., but,in some theory and in the interface, there are 2 way tower. How could you solve this problem ? »

The series wrongly say that there are only one way tower, because there are 2 on a territory. (If I remember well), and that's why I decided to make 2 towers. So, for now, you can decided in which one you want to destroy a territory.

About the code XANA (for a further version) :

The code XANA won't exist (well, yes but only on XANA's side). That's because, as we know, Aelita can't enter it without being under XANA' s control. When she destroy a sector deliberately, we don't see what code she enter. Maybe the creator knew that would be weird. They choose to not say it.

So I hesitate for a time to wrote « code Chimera. But no, finally a function « Destroy territory » is the best choice I have ?

Some could remember that Aelita haven't destroy it for nothing ,,, So that would be the same in the IFSCL (but it's not for now)

IFSCL v.2.4.2

About the audio-card :

A big work have been done for the audio-card gestion, plus the text display concerning the move and the fight of the characters. Now, they have a fusion system which you can active with with the button top-left.

Note also that these cards are automatically put forward if their lyokowarrior have to fight.

Even the fight system have been updated.
Finally, the special power, who is welcome for the diversify the gameplay, is arrive (wait for an advantage system for each lyokowarrior against monsters.
If new « states » appear (odd's special defense, blocked by a Ulrich's triplicate …), this one are now on the character's fight cards.

And to finish..

IFSCL will be named 2.4.2 and its logo is unveiled, a pure white,!like Franz Hopper who is like the energy system, a real important news.

Even with all the beta and translation constraints, the version will be available early in June, a really short time, for a contained as dense as the title let know !

Here's a cool trailer :

News translated by MBoucher, thanks to her !

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
IFSCL v.2.2.9

IFSCL v.2.2.9

Apr 20, 2013 Full Version 5 comments

Official website with installation procedure in description . There is also the FAQ if you've got questions : in description . Languages : French, English...

IFSCL v.2.2.6

IFSCL v.2.2.6

Apr 14, 2013 Full Version 4 comments

Languages : French, English. Installation procedure is on the official website, check it out.

IFSCL v.2.1.5

IFSCL v.2.1.5

Feb 24, 2013 Full Version 17 comments

Languages : French, English, Italian and Spanish ! Trouble with inhib(sector name), use french sector name. Also, the password for Immu's room has changed...

IFSCL v.2.0.5

IFSCL v.2.0.5

Sep 21, 2012 Full Version 18 comments

Windows & Mac version of the IFSCL v.2.0.0.c Languages : French, English, Italian and Spanish ! Don't forget to uninstall the older version. Contrary...

IFSCL v.2.0.0.c

IFSCL v.2.0.0.c

Apr 16, 2012 Full Version 15 comments

Windows & Mac version of the IFSCL v.2.0.0.c Languages : French, English, Italian and Spanish !

IFSCL v.1.8.1

IFSCL v.1.8.1

Sep 14, 2011 Full Version 1 comment

Windows & Mac version of the IFSCL v.1.8.1. Languages : French, English & Italian

Post comment Comments  (20 - 30 of 525)
Guest
Guest May 1 2013, 10:10pm says:

This comment is currently awaiting admin approval, join now to view.

Immudelki
Immudelki May 2 2013, 5:21am replied:

Working hard, code on flash pro, vector graphics and animations too. And bitmap work on photoshop pro. I can't be more precise with such a vague question like that ^^

+1 vote     reply to comment
wandaniarya
wandaniarya Apr 28 2013, 12:36am says:

What code for Immu Room IFSCL 2.2.9 its a same?

+1 vote     reply to comment
wandaniarya
wandaniarya Apr 28 2013, 12:40am replied:

Ooh the code is FANTASTICALLONSYGERONIMO right?

+1 vote     reply to comment
Precure34
Precure34 Apr 28 2013, 11:52am replied:

yes

+1 vote     reply to comment
delorean140km/h
delorean140km/h Apr 27 2013, 6:32pm says:

Immu, I know that you don´t like this type of questions but:
Will be available in the next version towers activations by jeremy, franz hopper characters etc etc?
I have read the latest news, but I haven´t seen this characters in the list of new features.

+1 vote     reply to comment
Immudelki
Immudelki Apr 27 2013, 7:00pm replied:

did you actually read the latest news of codelyoko.fr ? It's exactly about that. >http://codelyoko.fr/index2.php?page=lirenews&id_news=1516

FH characters don't mean many things. If you talk about Fhopper avatar, no, it won't be on lyoko right now (only in the end), and no "white creatures" for now.

+1 vote     reply to comment
delorean140km/h
delorean140km/h Apr 28 2013, 5:41am replied:

ok about franz hopper I talk about diary...
thanks

+1 vote     reply to comment
Immudelki
Immudelki Apr 29 2013, 12:22pm replied:

The video thingy ? Sadly it won't. I try to avoid things that include different audio soundtrack (needed for various langages)

+1 vote     reply to comment
delorean140km/h
delorean140km/h Apr 29 2013, 1:28pm replied:

ok
yes, I know that you need sound in diferents languages, and it´s too long to do.
Thanks, and we waiting for new news about new version.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
IFSCL [Code Lyoko Game]
Platforms
Windows, Mac, Flash
Developed By
Immudelki
Contact
Send Message
Official Page
Codelyoko.fr
Release Date
Coming Jun 1, 2013
Game Watch
Track this game
Share
Style
Genre
Futuristic Sim
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Statistics
Rank
161 of 12,457
Last Update
2 days ago
Watchers
146 members
Files
6
News
21
Reviews
28