The IFSCL is an interactive simulation of the supercomputer screens that appears in the show Code Lyoko.

Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
There are towers on Lyoko which act as bridges between Lyoko and reality, and are activated by XANA to carry out attacks in the real world. The group fight monsters, who act as the forces of XANA, as they search for deactivating the tower. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.

  • French, English (Spanish, Italian,Polish... in 3.0.0 if users help to translate here )
  • 3.0.0 shall be available for Windows, Mac and Linux (though it can't be tested for Linux right now)
  • The creator will answer many of your questions here if you didn't find them here first.
  • Game undergoing regular updates, development is expected to continue for the next several years.
  • Obviously, the final game will also be free, it's a fan creation made by a fan for the fans.

IFSCL bouton telechargement

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Blog RSS Feed Report abuse Latest News: IFSCL 5th Anniversary! Special Future Video

4 comments by Immudelki on Apr 13th, 2015

Today, we celebrate the 5th anniversary of the simulation of the Code Lyoko supercomputer interface :
the IFSCL, still in development, with great news for its future!

IFSCL 5th Anniversary

In the last news, you've been informed that some things were still to be validated before giving you this news, and now, here we are, all of the things I wanted to be sure about are okay, so I can give you that video, made with love, for you:

After watching this video, here's a small recap :

As you might have understood, the IFSCL is currently being entirely remade, directly under the Unity3D engine.
If the version 2.6.2 was already a huge gap in terms of technology (it was an emulation of the flash game under the unity engine, kinda like Nintendo 64 emulation on PC if you like), but this time, everything is re-coded. Lots of animations & arts have also been remade and updated to fit in with the new engine.

Obviously, changing so many things can't be without consequences, one weak point, IFSCL missions (campaign mode) won't come back before a while, because they're slowing down IFSCL development too much. (It's like redoing tutorials again and again, not productive at all, and I'm not talking about the translations & the debugging...)

Big features review :

  • Better overall quality - obviously, with a new shiny engine comes new possibilities, in terms of FX, cameras and more...
  • Better performances for average hardware - Of course you still need a good computer and a good graphic card, (the game only grows up in content, hey!) but the use of this hardware by the game is more efficient than ever
  • 3D Tactical Map! Never been closer than before from the show!
  • 3D Lyokowarriors transfer process! Same as above, if some of the original models are ripped from the original WII game, they've been updated alot to fit in with the new engine, while the older costumes will also need to be completely modeled.
  • 3D LyokoMap! - already visible as a false 3D in the IFSCL menu, this time, it will be real 3D!
  • A new Xana AI, battle and traveling system updated, due to the new 3d tactical map, things will be greatly upgraded!
  • Better resize system also. The interface will fit better to different screens ratios.
  • 32/64 bits versions, 64 bits users will benefit from the full use of their processor!
  • Progressive translations : with the pause of the campaign mode and the new system, new (while incomplete) translations of the game will be easier to add. Whatever is the language.
  • Windows & Mac-OS Compatibility (maybe Linux..), anyway, Mac-OS returns! But still, the performances won't certainly be as good as a windows.

That's all for now, thanks for watching and reading, and please react on the forum, the facebook page and so on to show your support, thanks :)

As a bonus : the long awaited Immu's room's code for 2.6.2 (now pretty much unrepresentative of the future of the game, but anyway...) : amigoodman

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Post comment Comments  (70 - 80 of 830)
Guest Oct 29 2014, 9:54pm says:

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ComputerGeek586 Nov 22 2014, 7:47am replied:

Usually I just start clicking in the black box and then it appears. Start it in a windowed format then drags it around the screen. Sounds really stupid but it works.

+1 vote     reply to comment
Immudelki Creator
Immudelki Nov 2 2014, 3:42pm replied:

arf, in that case not really. Administration was indeed the most common problem. Did you try (re)installing DirectX3D 9.c / DirectX SDK / last redistribuable microsoft visual c++... ?

+2 votes   reply to comment
Guest Nov 7 2014, 11:28pm replied:

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ComputerGeek586 Nov 8 2014, 10:46pm replied:

Right now his priority is to finish all the programs from the show.

+2 votes     reply to comment
Zacmangaming Nov 12 2014, 2:19am replied:

hole85 do you work with immudelki? because you seem to know alot about the game.

+1 vote     reply to comment
Immudelki Creator
Immudelki Nov 13 2014, 6:15pm replied:

Lol, no he don't, but he read the news entirely when they shows up.

+1 vote   reply to comment
Zacmangaming Nov 14 2014, 8:40am replied:

do you have a posible release date or any news about it
also what version do you plan to call it like 2.7.8 or 2.8.6?
about the next version i mean.

+1 vote     reply to comment
ComputerGeek586 Nov 15 2014, 1:58pm replied:

LOL i dont. No he doesn't just wait and when he is ready the next version will come out. He is working on other games too.

+1 vote     reply to comment
Immudelki Creator
Immudelki Nov 20 2014, 4:38pm replied:

Yup. Sadly I can't really make quick news on indieDB, they would be archive directly. So all I can say is that I haven't been working on the IFSCL for a few months, because I wait for a third party plugin to be updated. So don't except an IFSCL return before 2015, even if I don't have a month to give either. (that would be a 2.6.2.c apparently)

+1 vote   reply to comment
Zacmangaming Nov 27 2014, 10:41pm replied:

thanks for that update why do you like the marabounta?

+1 vote     reply to comment
Zacmangaming Nov 21 2014, 2:44am replied:

Don't worry i understand take your time no rush

+1 vote     reply to comment
Guest Oct 29 2014, 4:36pm says:

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Immudelki Creator
Immudelki Nov 2 2014, 3:38pm replied:

Still in progress, there is still a lot to be added ! But right now, it's paused cause I'm waiting for new plugins releases that do not depends on me.

+3 votes   reply to comment
weeklyspore Oct 11 2014, 5:27pm says:

Will you be adding rebooting like in ep. 90?

+1 vote     reply to comment
Immudelki Creator
Immudelki Nov 2 2014, 3:39pm replied:

It will come back, I had ajustements to made and it was not finished when I released the new version, that's all ;)

+2 votes   reply to comment
ComputerGeek586 Oct 14 2014, 8:12pm replied:

That was in earlier versions I can't remember why he got rid of it. Read the post above and you could find out. It used to go like.

+2 votes     reply to comment
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IFSCL 3.0.0 [Code Lyoko Game]
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