Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

With most of the Staff overseas exploring GDC and all its wonders, Dave is left to cover the site and bring you the Modcast with a new guest.

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With most of the Staff overseas exploring GDC and all its wonders, Dave is left to cover the site and bring you the Modcast. Joining him this week is William from Podcast 17 and Peter who is one of the winners of the RTS article contest.




So that's it for this week modders, but don't fear we will be back next week with more mods and goss for you all to enjoy! Don't forget to send your modding/gaming questions to and we will answer the questions on the show!


Good Modcast with a fun and interesting coverage on current mods and indie games.

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It was kind of short but the guests made up for it, now I'm off to catchup on Podcast 17

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great mod cast

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gread modcast ModDB! Keep it up! Don't stop doing the great things you've doing for us!!!

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Excellent modcast, loved the RTS coverage!

As to 'The Nameless Mod', it was originally just because we were too lazy to settle on a proper name. We always intended to go back and properly name the thing but after 7 years everyone already knew us as TNM and we didn't want to confuse the issue. Besides, it's just weird enough that you won't forget it! Although your explaination was good, too, Dave ;-)

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Thanks dave for having me on the show again. I had fun as per usual!

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For Planeswalker I can just say:
Thanks for the criticism, i would like to know where you found the german bits? Somewhere else than in the 2nd town?
Im improving the saving system, effects will be added to the rainbows aswell. Btw there is a readme file that explains everything included in the download but i might make some tutorial later, the callenge of magnon is meant to be one.
Also that game is not made by "game maker" or whatever but coded in blitz basic with all the possibilities and work to do.

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I noticed that somewhat stupid comment about Mortewood, and well i don't see how its "take that mortewood" when i am only one person taking on team with the ranks of Goldeneye. Very professional of you to say that...

Also, how can that work, when i was the first, so what am i meant to "take" .


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Henley talked about Doom: Fall of Mars. Fall of mars at this point in time is "eh, it's okay." The main problem I have with it though is the fact that it's not really legal. He basically ripped stuff from doom and put it in a new engine. (unless he drew them from scratch, but they look waay to similar to id's game. I think the concept is badass, I'm just worried about the legality of it all.)

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Alien Arena
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