Welcome to the 7th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers have poured their blood, sweat and tears into creating new gameplay experiences that truly "change the game". Now its time for the gamers to voice
their opinions and select their top picks of the year.
It ain't easy making everything from scratch, but these mods pulled it off with style and flair.
Posted by stenchy on Feb 20th, 2009
It used to be that most mods were just a single level or weapon. It wasn't until the advent of the total conversion that mods really became a big deal to most people. People banded together to form teams and design a whole new game, creating all the art assets from scratch, on top of a engine platform. Of course, this introduced a whole host of new problems. Fast forward to today and you'll find that the majority of total conversions started never see a full public release.
TC developers have to learn the disciplines of game design and make a commitment that measures in years in order to even have a total conversion resemble their original vision. The TC's nominated for this category have all achieved a visual fidelity that approaches commercial-level quality. This is an accomplishment of which all teams involved should be proud, considering everything you see has been created entirely by them.
PlatinumGold wrote:The Delta Sector is a modification for FarCry which will meet the highest quality expectations and will use the full capacity of the Cryengine 1. There will be new weapons, new vehicles and new enimies in this mod. You are a member of a special forces team. It's your job to check what's happen in eastern europe, because many military forces accumulate in one area.
Age_of_Chivalry wrote:Age of Chivalry is a total conversion for Half-Life 2 currently being developed by Team Chivalry. We are a close group of friends who are dedicated to creating a fun story driven multiplayer experience set in a fantasy world in the medieval ages. We are creating a fast paced and fun first person melee combat system that will take the player to a new level of immersion. The players will be able to take part in sieges, town raids and open war in a story driven game. Our goal is to let the players write the history of the game as the teams battle it out over a sequence of user controlled map cycles depending on the victor. We want to take the overall experience to a new level of fun.
Exor_Studios wrote:D.I.P.R.I.P. is a Half-Life 2 multiplayer total conversion. Gameplay is based on vehicle combat in various post-war environments. Vehicles use multiple weapon mounts which are activated by finding weapons scattered around the battle grounds. Planned game types are deathmatch, teamdeathmatch and capture the flag. There will also be a possibility to enable players to upgrade their vehicles' weapons and subsystems through the use of a 'money for damage' system. Action takes place in varied post-war sceneries. Key places in the post-war world are areas rich in uncontaminated water and fueal. Most of the terrain has been left in a mechanically unchanged state. Abandoned city centers, hipermarkets, refineries, country food storages, old military bases and other such places are the scenery of raging battles.
Dystopia wrote:Dystopia places the player into tense combat situations in a high tech world spanned by computer networks. As either Punk Mercenaries or Corporate Security Forces the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace.
Cyberspace is a three dimensional representation of the world's network. Inside cyberspace players will launch programs to hack into systems linked to the physical world while fighting off enemy hackers and defending critical systems. Gameplay progresses through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two.
Whether the player is a heavily augmented combat mercenary armed to the teeth with the latest in firepower, or a twitch reflex cyberdecker racing to infiltrate a cyberspace node; they'll be immersed in an action packed battle. Only through skillful use of the high tech arsenal we're making available and intelligent team play will players truly jack-in and kick ass.
Unreal Tournament 2004
Mr._Kadish wrote:Killing Floor is a survival horror total conversion set in London, England. In a laboratory under the city, a series of human experiments in cloning and biological augmentation are being conducted by the employees of "Horizon". Horizon is a BioTech corporation formerly employed by the government to do the R&D on a top secret series of synthetic combat drugs which would enhance the effectiveness of soldiers in the field.Horizon's funding was cut, when their practices were deemed too immoral even for such a controversial project, but the research didn't stop. Funded by private money from the deep pockets of Horizon chairman and research scientist Kevin Clalemay, tests continued in a more...private location. That was until something went wrong. There were reports that the lab had been comprimised; that the subjects were behaving abnormally...then, silence. Several days later, twisted shapes began to emerge from the confines of the lab into the city above.