I am the active leader of the Flaming Ice team that is currently devolving Halo solitude, a total conversion quake mod. I am a modeler, mainly un-organic stuff such as weapons, props and vechiles; But I am still practicing my organic modeling. I also recently started mapping for Quake and Half-life and soon Quake 3. Tools of the trade I use ; 3ds max 8 Photoshop cs 3 Arkage Worldcraft/Hammer

Image RSS Feed Latest Screens
Quake3 ZEQ2 City Solitude beta map Wii spartan
Blog RSS Feed Report abuse Latest Blog: Blog 01 ?

3 comments by Samuk on Jan 28th, 2009

Hmm, whats this then... Wait ! You can read what I type... scary.

Well I guess your here to find out what am up to ?

Quite alot. I have recently been modeling a low poly character for my up coming game halo solitude. Yes the only Quake mod that made the 2008 top 100 !

Here are a image;

Tell me what you guys think !

Peace.
SamUK

Media RSS Feed Latest Video
Groups
2008 Mod of the Year Awards

2008 Mod of the Year Awards

Official event with 207 members, must apply to join

Welcome to the 7th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers...

2009 Mod of the Year Awards

2009 Mod of the Year Awards

Official event with 146 members, must apply to join

Welcome to the 8th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers...

2010 Indie of the Year Awards

2010 Indie of the Year Awards

Official event with 156 members, must apply to join

Indie of the Year is the largest celebration of hobbyist, amateur and professional Indie developers. With record attendance and a massive number of updates...

2010 Mod of the Year Awards

2010 Mod of the Year Awards

Official event with 194 members, must apply to join

Mod of the Year is the largest celebration of hobbyist, amateur and professional modification developers. With record attendance and a massive number...

Desura

Desura

Official group with 10,096 members, open to all members

Desura is a community driven digital distribution service for gamers, putting the best games, mods and downloadable content from developers at gamers...

Desura SDK

Desura SDK

Official group with 174 members, open to all members

Official Group for the Desura SDK (Desura Game Link)

Developer Banter

Developer Banter

Official group with 367 members, open to all members

A show all about developers doing what they do best, making the Mods and Games that we all love to play. Laid back chat to provide entertainment and advice...

Divinity 2 Concept Art Contest

Divinity 2 Concept Art Contest

Arts & Literature event with 30 members, open to all members

Enter Rivellon, a timeless world full of awe and magic, shattered and frightened by the apocalyptic wars of the past. You are half human, half dragon...

Post comment Comments  (0 - 10 of 37)
Ark_
Ark_ Mar 12 2013, 9:12pm says:

wh, who?

+1 vote     reply to comment
na1347944409
na1347944409 Oct 4 2012, 12:36am says:

For Solitude, are you going to have wraiths, scorpion tanks, mongooses, and all thoses vehicles? You could also do the covenant's side off the story, maybe as a jackel, grunt, hunter or elite. but not a brutey.

-1 votes     reply to comment
ohnny4
ohnny4 Nov 10 2010, 3:10pm says:

Make Solitude perfect down to the last detail.

+1 vote     reply to comment
Random-Gamer
Random-Gamer May 19 2010, 3:08pm says:

it's official : YOU ROCK !!!!

+1 vote     reply to comment
Mobster103
Mobster103 Mar 28 2010, 6:09pm says:

Good job so far Sam!

+1 vote     reply to comment
biodude
biodude Mar 4 2010, 4:48pm says:

Hey sam, Are you using quake 1's decompiled progs.dat? or scratch code. Unless you re-write every single piece of code yourself, the game would be a quake 1 TC

+1 vote     reply to comment
Samuk Creator
Samuk Mar 4 2010, 6:10pm replied:

No, it wouldn't.

A Quake TC is a mod that requires a copy of Quake to run. While Solitude's folder structure currently looks like this : Img641.imageshack.us

It's an indie game as Solitude won't run properly on the Quake engine, features would be missing, maps won't load, UI and HUD won't show up.

I am very careful about what a mod and indie game is. I'm known for telling people that aren't indie games (Conscript isn't as I know so far). The Quake code is under the GPL license, if you modify it enough that you don't need the own quake, or use any Quake assets. It becomes an independent game. Which Solitude currently is.

Solitude doesn't use quakes 'decompiled QC', it use's the QC that ID released under GPL as far as I know. So we are clearly an indie game, but that's because we've done so many changes.

I'd just want people (Quake modders) to know, just because Solitude is a indie game, there project isn't automatically an indie game. We've worked hard to be standalone.

+1 vote   reply to comment
biodude
biodude Mar 5 2010, 6:58pm replied:

Conscript not a indie? it has its own engine, same deal as yours with everthing basicly.

Quake1's original qc is still quake's game with some modifications to it. Its basicly a HUGE quake mod with its own engine.

Scratch code is hard to do, but doing that right makes your game truely indie.

But whatever man, I don't care XD

good job on yours so far

+1 vote     reply to comment
Ark_
Ark_ Mar 6 2010, 10:32am replied:

Just to clear things up, ID licensed Quake 1's engine and game-code under the GPL license. This means its free to use as long as you released your changes.

While we used Quakes qc as a base it has been changed in many area as Quakes gameplay and Halos are very different.

The main effect is that Solitude is stand alone and wont require Quake to play, its took quite a bit of effort to get to this stage but its worth it. Im sure Conscript will get to this stage too.

+1 vote     reply to comment
Samuk Creator
Samuk Mar 6 2010, 9:49am replied:

Ahh, dear me.

Conscript can have a specific engine, but until you completely ditch Quake content in both Engine and QC, so it works only with your games content. Like Solitude, then it's an indie game.

It's not the same deal.

+1 vote   reply to comment
biodude
biodude Mar 11 2010, 5:48pm replied:

My game will not need quake 1's id1 files to play it, it will be standalone. You are telling me that solitude completely redone(or is going to) every line in the original qc source, and engine source? The would be insanely hard(for me,atleast)

+1 vote     reply to comment
Ark_
Ark_ Mar 13 2010, 9:42pm replied:

No, What I said was it will feel different to Quake and that will require many changes to achieve this. But it will still be using Quakes code in many areas. That is perfectly fine under the terms of the GPL as log as the rules are abided by.

+1 vote     reply to comment
SputnikUtah
SputnikUtah May 11 2010, 1:41pm replied:

BioDude, an indie game is a game made by an independent group not funded by a large company. As far as the GPL goes, he doesn't have to rewrite every piece of qc or C to call it standalone. All that means is that the game doesn't REQUIRE quake assets to work. A total conversion is the same as standalone, as one would have to totally convert the mod, freeing it from requiring Quake files, ie standalone. You are obviously trying to discredit Solitude based on your lack of your understanding of basic jargon.
"The code is all licensed under the terms of the GPL (gnu public license).
You should read the entire license, but the gist of it is that you can do
anything you want with the code, including sell your new version. The catch
is that if you distribute new binary versions, you are required to make the
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational
purposes, but the GPL does allow commercial exploitation if you obey the
full license. If you want to do something commercial and you just can't bear
to have your source changes released, we could still negotiate a separate
license agreement (for $$$), but I would encourage you to just live with the
GPL.

All of the Quake data files remain copyrighted and licensed under the
original terms, so you cannot redistribute data from the original game, but if
you do a true total conversion, you can create a standalone game based on
this code.

John Carmack
Id Software
"

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Level
Avatar
Avatar
Offline Since
Apr 20, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Accolades
2008 Mod of the Year Awards 2009 Mod of the Year Awards 2010 Indie of the Year Awards 2010 Mod of the Year Awards Desura Developer Banter Divinity 2 Concept Art Contest Flagrun Networks Flagworx IndieDB ModDB Spotlight Summer of Mods & Indies T-shirt Competition
Statistics
Activity Points
2,158
Rank
722 of 483,941
Watchers
11 members
Time Online
4 weeks
Comments
712
Site Visits
5,736
Profile Visitors
17,528 (4 today)
Contact
Homepage
Solitudegame.tk
Private Message
Send Now
Email
Members Only
Magic_Nipples
Magic_Nipples friends since Dec 17, 2009
xalener
xalener friends since Dec 30, 2009
INtense!
INtense! friends since Feb 21, 2009
PotatoAlchemist
PotatoAlchemist friends since Oct 13, 2009
Jukki
Jukki friends since Oct 28, 2009
LordIheanacho
LordIheanacho friends since Sep 28, 2013
Hyper-
Hyper- friends since Jan 9, 2010
MinerWars
MinerWars friends since Jun 16, 2010
ceriux
ceriux friends since Mar 17, 2009
terra0nova
terra0nova friends since Jan 30, 2010