I'm mainly a Mod poster and a model / animation maker of unofficial ballistic weapon packs. I do 3d models with blender and intend to make stuff for other projects. I'm also a big mecha and mainly a gundam fan As a mod maker I did 1/ Work on BW addons such as sergeant kelly's, TOWP, Ballistic pro and herr doktor's 2/ Voice packs like the Duty calls announcer pack and ED209 Voice 3/The only mod I actually made with the help of good buds, UT2341 All the other mods that I actually posted aside of these 4 aren't mine. All I did is making them available to moddb as it's the most well known modding site to date, along with gamewatcher which hosts a lot of mods My main role in modding aside of helping to keep mods available with my own means, is to do ->3D models without much of 2d as it's a weak point of mine. ->Compile audio, recording it and sometimes tweaking it ->Do 3D animation by extension of the modeling and rig the stuff as well. ->Porting them to UED (when it comes to UE2.5)

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Duke Nukem Fan Group

Duke Nukem Fan Group

432 members Fans & Clans

This is all about Duke Nukem, anyone that loves the king should join this group.

Unreal can't die!

Unreal can't die!

89 members Fans & Clans

A group dedicated to developers and players of Unreal and Unreal Tournament, that just can't let the classic Unreal engine die.

Smoke Company

Smoke Company

2 members Developer

This Group manages and develops mods for Deus Ex: the conspiracy

Operation X modders

Operation X modders

1 member Developer & Publisher

For now I'm only the publisher of the downloads of the Operation X mod I haven't developed the mod and don't own anything from it The original website...

Ballistic Weapons And Junkwars Community

Ballistic Weapons And Junkwars Community

5 members Developer & Publisher

This group is for people who wants to create content for the great mod made by runestorm Ballistic Weapons

UT2341 Dev Team

UT2341 Dev Team

4 members Developer & Publisher

The Team of the 2341 weapon replacement mutator who aims to bring the classic UT99 weapons back into the fray in higher quality

Comments  (0 - 10 of 27)
DrunkenAnimes
DrunkenAnimes

Hi there. I notice your comment at Mental Omega's page.

Blade_Sword wrote: The thing is there is often a lack of information about modding the games in general. Software needed, how to use that said software, this makes potential team mates harder to find and projects harder to make.
I know that not everyone is interested into doing the mod themselves (unfortunately) but there is people who wants to know.
I had hard time getting into it, and I'm glad to be able to mod stuff :)
Unfortunately while I love this project and some RA2 mods in general; I'm unable to help ...


You can check here Ppmsite.com It is one(and perhaps the only) active TS\RA2 modding site that is still going strong.

Also your profile says you do 3D modelling with Blender, perhaps this could be of help. Ppmforums.com

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Blade_Sword Creator
Blade_Sword

I do 3d modeling and animation, yes :) thank you for the information

Reply Good karma+1 vote
dev221117
dev221117

I think Skyward should be archived. 4 years without a release or demo and some screenshots qualifies as archive worthy I think.

Oh, and so does RolePlay Coop and Twisted Loyalties. The Raven Project and UNATCO Rescue Missions could fit the criteria too.

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Blade_Sword Creator
Blade_Sword

What ? Deus Ex Skyward, raven project and twisted loyalties aren't mine at all. I don't even own the mod profiles.
The other two have demos and files

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papercoffee
papercoffee

PLEASE RE-DOWNLOAD THE MOD !!!
We got some troubles with the uploaded file.

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Guest
Guest

Hey, you made the NFUD combat wrench right? How do you use the melee attack?

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Blade_Sword Creator
Blade_Sword

I made the model yes, but I haven't programmed it. You have to hold primary and release it when you think you are ready to strike.
Normally it should be that way

Reply Good karma+1 vote
ElectricAntagonist
ElectricAntagonist

If you can continue with HDTP, I'll love you forever.

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Blade_Sword Creator
Blade_Sword

You want probably them to use my deus ex inspired models? but the thing is, I have nothing to convert towards unreal engine 1 animated models and the animators in the deus ex community are very few :o

Reply Good karma+1 vote
bjorn98009_91
bjorn98009_91

Hmm, non-animated models shouldn't be that hard. You should try that first, replacing some deco/pickups that HDTP didn't.

There is a conversion plugin for Milkshape.

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Blade_Sword Creator
Blade_Sword

Which I don't have I use blender 3d ^^'

Reply Good karma+1 vote
bjorn98009_91
bjorn98009_91

It's downloadable from here: Milkshape3d.com
Milkshape usually takes the most formats, so you should be able to model in Blender and then open in Milkshape for exporting to DX.

Here is the Deus Ex plugin for Milkshape.
Dropbox.com

Read this for some background info:
Dx-revision.com

Some other info: Dropbox.com

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Blade_Sword Creator
Blade_Sword

I will give it a try mostly that I wanted to help a deus ex modder with some foot animations.

Reply Good karma+1 vote
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